2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * empobj.c: Common functions on struct empobj and
28 * union empobj_storage
30 * Known contributors to this file:
31 * Ron Koenderink, 2006
32 * Markus Armbruster, 2006-2008
42 empobj_chr_name(struct empobj *gp)
44 switch (gp->ef_type) {
46 return lchr[(int)gp->type].l_name;
48 return mchr[(int)gp->type].m_name;
50 return plchr[(int)gp->type].pl_name;
52 return nchr[(int)gp->type].n_name;
54 return dchr[(int)gp->type].d_name;
61 get_empobj_mob_max(int type)