2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * move.c: Misc. move routines
30 * Known contributors to this file:
44 sector_mcost(struct sctstr *sp, int do_bonus)
48 if (!(d = dchr[sp->sct_type].d_mcst))
51 /* Note, the best you can get is a 1.0 here. */
53 if (do_bonus == MOB_ROAD) {
54 d = d / (1.0 + ((double)sp->sct_road / 122.0));
55 } else if (do_bonus == MOB_RAIL) {
56 d = d / (1.0 + ((double)sp->sct_rail / 100.0));
63 if (dchr[sp->sct_type].d_mcst < 25)
64 d = (d * 100.0 - (double)sp->sct_effic) / 500.0;
65 /* d = (200.0 + (d - 3.0) * (double)sp->sct_effic) / 500.0;*/
67 d = (d * 10.0 - (double)sp->sct_effic) / 115;
69 if (d <= 0.0 || d < MIN_MOBCOST)