2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * path.c: Empire/A* Interface code.
29 * Define AS_STATS for A* statistics.
31 * Known contributors to this file:
34 * Thomas Ruschak, 1993
46 #include "prototypes.h"
50 #define BP_ASHASHSIZE 128 /* A* queue hash table size */
51 #define BP_NEIGHBORS 6 /* max number of neighbors */
60 static int bp_path(struct as_path *pp, char *buf);
61 static int bp_neighbors(struct as_coord c, struct as_coord *cp, void *);
62 static double bp_lbcost(struct as_coord from, struct as_coord to, void *);
63 static double bp_realcost(struct as_coord from, struct as_coord to, void *);
64 static double bp_seccost(struct as_coord from, struct as_coord to, void *);
65 static int bp_coord_hash(struct as_coord c);
67 /* We use this for caching neighbors. It never changes except
68 * at reboot time (maybe) so we never need to free it */
69 static struct sctstr **neighsects;
76 bp = malloc(sizeof(*bp));
77 memset(bp, 0, sizeof(*bp));
78 bp->adp = as_init(BP_NEIGHBORS, BP_ASHASHSIZE, bp_coord_hash,
79 bp_neighbors, bp_lbcost, bp_realcost,
85 if (neighsects == NULL)
86 neighsects = calloc(WORLD_SZ() * 6, sizeof(struct sctstr *));
92 * Find the best path from sector to to sector, and put the Empire movement
93 * string in path. Return 0 on success, -1 on error.
96 best_path(struct sctstr *from, struct sctstr *to, char *path, int mob_type)
98 static struct bestp *mybestpath;
103 mybestpath = bp_init();
104 adp = mybestpath->adp;
105 ap = as_find_cachepath(from->sct_x, from->sct_y, to->sct_x, to->sct_y);
107 adp->from.x = from->sct_x;
108 adp->from.y = from->sct_y;
109 adp->to.x = to->sct_x;
110 adp->to.y = to->sct_y;
111 mybestpath->bp_mobtype = mob_type;
113 if (as_search(adp) < 0)
118 if (bp_path(ap, path) < 0)
122 as_stats(adp, stderr);
123 #endif /* AS_STATS */
125 fprintf(stderr, "best path %s\n", path);
126 fprintf(stderr, "cache hits/misses: %d/%d\n",
127 bp->sctcache_hits, bp->sctcache_misses);
128 #endif /* BP_STATS */
133 * Translate an A* path into an empire movement string. Return 0 on
134 * success, -1 on failure.
137 bp_path(struct as_path *pp, char *buf)
146 dx = np->c.x - pp->c.x;
147 /* deal with wraparound from non-neg coords */
152 dy = np->c.y - pp->c.y;
157 for (n = 1; n <= 6; n++)
158 if (dx == diroff[n][0] && dy == diroff[n][1])
172 * Find coords neighboring this sector; return number of such
173 * coords, and coordinartes themselves in an array pointed
175 * XXX need to check ownership, sector types, etc.
178 bp_neighbors(struct as_coord c, struct as_coord *cp, void *pp)
180 struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache;
181 struct bestp *bp = pp;
185 struct sctstr *sp, *from, **ssp;
186 /* Six pointers, just in case our cache isn't there */
187 struct sctstr *tsp[] = { NULL, NULL, NULL, NULL, NULL, NULL };
194 offset = XYOFFSET(sx, sy);
195 from = §p[offset];
197 if (neighsects == NULL)
198 ssp = (struct sctstr **)&tsp[0];
200 ssp = (struct sctstr **)&neighsects[offset * 6];
201 for (i = 1; i <= 6; i++, ssp++) {
203 /* We haven't cached this neighbor yet */
204 nx = x + diroff[i][0];
205 ny = y + diroff[i][1];
208 offset = XYOFFSET(sx, sy);
213 sx = XNORM(sp->sct_x);
214 sy = YNORM(sp->sct_y);
216 /* No need to calculate cost each time, just make sure we can
217 move through it. We calculate it later. */
218 if (dchr[sp->sct_type].d_mob0 < 0)
220 if (bp->bp_mobtype == MOB_RAIL && !SCT_HAS_RAIL(sp))
222 if (sp->sct_own != from->sct_own)
232 * Compute a lower-bound on the cost from "from" to "to".
236 bp_lbcost(struct as_coord from, struct as_coord to, void *pp)
238 struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache;
239 struct bestp *bp = pp;
240 int x, y, sx, sy, offset;
246 offset = XYOFFSET(sx, sy);
247 return sector_mcost(§p[offset], bp->bp_mobtype);
251 * Compute the real cost to move from "from" to "to".
254 bp_realcost(struct as_coord from, struct as_coord to, void *pp)
256 return bp_lbcost(from, to, pp);
260 * Tie breaker secondary metric (only used when lower bound costs
265 bp_seccost(struct as_coord from, struct as_coord to, void *pp)
267 return mapdist((coord)from.x, (coord)from.y,
268 (coord)to.x, (coord)to.y);
272 * Hash a coordinate into an integer.
275 bp_coord_hash(struct as_coord c)
277 return ((abs(c.x) + 1) << 3) ^ abs(c.y);
281 bp_enable_cachepath(void)
283 as_enable_cachepath();
287 bp_disable_cachepath(void)
289 as_disable_cachepath();
293 bp_clear_cachepath(void)
295 as_clear_cachepath();
299 pathcost(struct sctstr *start, char *path, int mob_type)
301 struct sctstr *sectp = (void *)empfile[EF_SECTOR].cache;
318 if (CANT_HAPPEN(i >= sizeof(dirindex) / sizeof(*dirindex)))
321 if (CANT_HAPPEN(o < 0))
327 offset = XYOFFSET(sx, sy);
329 cost += sector_mcost(sp, mob_type);
337 BestDistPath(char *path,
339 struct sctstr *to, double *cost)
341 return BestLandPath(path, from, to, cost, MOB_MOVE);
345 BestLandPath(char *path,
347 struct sctstr *to, double *cost, int mob_type)
353 if (best_path(from, to, path, mob_type) < 0)
355 *cost = pathcost(from, path, mob_type);
356 length = strlen(path);
358 path[length + 1] = '\0';
363 BestShipPath(char *path, int fx, int fy, int tx, int ty, int owner)
367 map = ef_ptr(EF_BMAP, owner);
370 return bestownedpath(path, map, fx, fy, tx, ty, owner);
374 BestAirPath(char *path, int fx, int fy, int tx, int ty)
376 return bestownedpath(path, NULL, fx, fy, tx, ty, -1);