2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * copy.c: Copy and return pointer to end of copied string.
30 * Known contributors to this file:
41 copy(register s_char *s1, register s_char *s2)
43 while ((*s2++ = *s1++) != 0) ;
51 bzero(s_char *ptr, int len)
57 bcopy(s_char *src, s_char *dst, int len)
59 memcpy(dst, src, len);
64 * space-fill a map or radar scan;
68 blankfill(s_char *ptr, register struct range *range, int size)
74 for (row = 0; row < range->height; row++) {
75 col = (range->width + 1) * (size + 1) / 2 - 1;
80 ptr += MAPWIDTH(size);