2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * init.c: Initialize global unit arrays
29 * Known contributors to this file:
39 #include "prototypes.h"
43 static void init_mchr(void);
44 static void init_pchr(void);
45 static void init_plchr(void);
51 intrchr[INT_RAIL].in_enable = 0;
62 for (mp = mchr; mp->m_name; mp++) {
65 if (mp->m_nplanes && !(mp->m_flags & M_MSL || mp->m_flags & M_FLY))
75 for (pp = plchr; pp->pl_name; pp++) {
78 if (pp->pl_flags & P_M)
88 for (p = pchr; p->p_sname; p++) {
92 if (p->p_type == I_DUST || p->p_type == I_OIL)