2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * land.c: Land unit characteristics
30 * Known contributors to this file:
31 * Thomas Ruschak, 1992
33 * Steve McClure, 1998-2000
40 struct lchrstr lchr[] = {
43 lcm, hcm, mil, gun, shell, tech, $,
44 att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl, mxl
48 /* ((int)((ETUS*4)/(mil/1000)) is enough food for 3 updates */
52 { ((int)((ETUS*4)/20)), 20 },
54 10, 5, 0, 0, 0, 30, 500,
55 1.2, 0.5, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
60 { V_FOOD, V_SHELL, V_MILIT },
61 { ((int)((ETUS)/4)), 1, 25 },
62 "linf light infantry",
63 8, 4, 0, 0, 0, 40, 300,
64 1.0, 1.5, 60, 28, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
70 { ((int)((ETUS*4)/10)), 100 },
72 10, 5, 0, 0, 0, 50, 500,
73 1.0, 1.5, 60, 25, 15, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
78 { V_FOOD, V_SHELL, V_MILIT },
79 { ((int)((ETUS*5)/5)), 8, 100 },
81 15, 10, 0, 0, 0, 190, 400,
82 1.2, 2.2, 60, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
87 { V_FOOD, V_SHELL, V_MILIT },
88 { ((int)((ETUS*5)/5)), 8, 100 },
90 15, 10, 0, 0, 0, 190, 800,
91 1.5, 2.5, 50, 33, 17, 1, 3, 0, 0, 0, 2, 3, 13, 1, 0, 0,
96 { V_FOOD, V_SHELL, V_MILIT },
97 { ((int)((ETUS*5)/5)), 4, 100 },
99 10, 5, 0, 0, 0, 140,1000,
100 1.4, 2.4, 60, 25, 14, 2, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
101 L_MARINE|L_ASSAULT|L_LIGHT,
105 { V_SHELL,V_GUN,V_FOOD,V_LCM,V_HCM,V_DUST,V_BAR,V_IRON,V_PETROL,V_MILIT},
106 { 200, 10, 300, 200, 100, 100, 10, 100, 300, 25},
108 10, 5, 0, 0, 0, 50, 500,
109 0.1, 0.2, 80, 25, 20, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
114 { V_SHELL,V_GUN,V_FOOD,V_LCM,V_HCM,V_DUST,V_BAR,V_IRON,V_PETROL,V_MILIT,V_OIL,V_RAD},
115 { 990, 200, 990, 990, 990, 500, 100, 500, 990, 990, 990, 150},
117 100, 50, 0, 0, 0, 40, 3500,
118 0.0, 0.0, 120, 10, 25, 3, 0, 0, 0, 0, 0, 0, 0, 0, 5, 12,
119 L_XLIGHT|L_TRAIN|L_HEAVY|L_SUPPLY,
126 10, 5, 0, 0, 0, 40, 750,
127 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
128 L_ASSAULT|L_RECON|L_LIGHT|L_SPY,
135 10, 5, 0, 0, 0, 55, 1500,
136 0.0, 0.0, 80, 32, 18, 4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0,
137 L_ASSAULT|L_RECON|L_LIGHT|L_SPY,
141 { V_FOOD, V_SHELL, V_MILIT },
142 { ((int)((ETUS)/5)), 5, 20 },
144 20, 10, 0, 0, 0, 70, 500,
145 0.5, 1.0, 60, 18, 20, 1, 1, 0, 0, 0, 1, 2, 0, 0, 0, 0,
150 { V_FOOD, V_SHELL, V_MILIT, V_GUN},
151 { ((int)((ETUS*4)/10)), 40, 25, 10 },
153 20, 10, 0, 0, 0, 35, 800,
154 0.1, 0.4, 70, 18, 20, 1, 0, 8, 50, 5, 2, 1, 0, 0, 0, 0,
159 { V_FOOD, V_SHELL, V_MILIT, V_GUN },
160 { ((int)((ETUS*4)/20)), 20, 25, 6 },
162 20, 10, 0, 0, 0, 70, 500,
163 0.2, 0.6, 60, 30, 18, 1, 1, 5, 10, 3, 1, 1, 0, 0, 0, 0,
168 { V_FOOD, V_SHELL, V_MILIT, V_GUN },
169 { ((int)((ETUS*4)/10)), 80, 25, 12 },
171 40, 20, 0, 0, 0, 100, 800,
172 0.0, 0.2, 60, 12, 20, 1, 0, 11, 99, 8, 4, 1, 0, 0, 0, 0,
177 { V_FOOD, V_SHELL, V_MILIT, V_GUN },
178 { ((int)((ETUS*5)/20)), 40, 25, 10 },
179 "mat mech artillery",
180 20, 10, 0, 0, 0, 200, 1000,
181 0.2, 0.6, 50, 35, 17, 1, 1, 8, 35, 6, 3, 3, 13, 1, 0, 0,
186 { V_FOOD, V_SHELL, V_MILIT },
187 { ((int)((ETUS*4)/20)), 3, 20},
189 10, 5, 0, 0, 0, 130,3000,
190 1.2, 2.4, 50, 25, 14, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
191 L_ENGINEER|L_ASSAULT|L_LIGHT,
195 { V_FOOD, V_SHELL, V_MILIT },
196 { ((int)((ETUS*5)/20)), 4, 20 },
197 "meng mech engineer",
198 10, 5, 0, 0, 0, 260,4500,
199 1.8, 3.5, 45, 33, 15, 3, 3, 0, 0, 0, 1, 5, 25, 2, 0, 0,
200 L_ENGINEER|L_ASSAULT|L_LIGHT,
204 { V_FOOD, V_SHELL,V_MILIT },
205 { ((int)((ETUS*5)/10)), 4, 50},
207 10, 5, 0, 0, 0, 150, 600,
208 2.0, 1.0, 50, 42, 15, 4, 4, 0, 0, 0, 1, 2, 25, 1, 0, 0,
213 { V_FOOD, V_SHELL, V_MILIT },
214 { ((int)((ETUS*4)/5)), 3, 100 },
216 20, 10, 0, 0, 0, 120, 500,
217 2.0, 0.8, 50, 18, 17, 1, 1, 0, 0, 0, 2, 1, 10, 2, 0, 0,
222 { V_FOOD, V_SHELL, V_MILIT},
223 { ((int)((ETUS*5)/10)), 4, 50 },
225 20, 10, 0, 0, 0, 170,1000,
226 3.0, 1.5, 40, 33, 16, 2, 2, 0, 0, 0, 1, 2, 13, 1, 0, 0,
231 { V_FOOD, V_SHELL, V_MILIT },
232 { ((int)((ETUS*5)/10)), 4, 50 },
234 10, 5, 0, 0, 0, 170, 600,
235 1.0, 2.0, 60, 25, 15, 2, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0,
241 { ((int)((ETUS*5)/40)), 10 },
243 10, 5, 0, 0, 0, 270,1000,
244 0.0, 0.0, 50, 33, 15, 3, 0, 0, 0, 0, 0, 2, 25, 2, 1, 0,
245 L_XLIGHT|L_RADAR|L_LIGHT,
249 lcm, hcm, mil, gun, shell, tech, $,
250 att, def, vul, spd, vis, spy, rad, frg, acc, dam, amm, aaf, fc, fu, xpl,
260 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
265 int lnd_maxno = (sizeof(lchr) / sizeof(struct lchrstr)) - 1;