2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
29 * path.c.in: Path initializations needed outside of the file
30 * initialization tables
32 * Known contributors to this file:
33 * Markus Armbruster, 2005
40 /* econfig file to try when user doesn't specify one */
41 char dflt_econfig[] = "@econfig@";
44 * Where to find configuration (absolute file name)
45 * This is wherever econfig is actually looked for.
49 /* User configuration tables to load (relative to configdir) */
50 char *custom_tables = "";
52 /* Update schedule (absolute file name) */
55 /* Where to find built-in configuration tables (relative to configdir) */
56 char *builtindir_conf = "@builtindir@";
57 /* Where to find built-in configuration tables (absolute) */
58 char *builtindir = "@builtindir@";
60 /* Where to find info pages (relative to configdir) */
61 char *infodir_conf = "@einfodir@";
62 /* Where to find info pages (absolute) */
65 /* Where this game's data is stored (relative to configdir) */
66 char *gamedir_conf = "@gamedir@";
67 /* Where this game's data is stored (absolute) */
70 /* These are relative to gamedir: */
71 char teldir[] = "tel";
72 char motdfil[] = "motd";
73 char downfil[] = "down";
74 char annfil[] = "ann";
76 char *listen_addr = "";
77 char *loginport = "@EMPIREPORT@";