2 # Empire - A multi-player, client/server Internet based war game.
3 # Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 # Ken Stevens, Steve McClure, Markus Armbruster
6 # Empire is free software: you can redistribute it and/or modify
7 # it under the terms of the GNU General Public License as published by
8 # the Free Software Foundation, either version 3 of the License, or
9 # (at your option) any later version.
11 # This program is distributed in the hope that it will be useful,
12 # but WITHOUT ANY WARRANTY; without even the implied warranty of
13 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 # GNU General Public License for more details.
16 # You should have received a copy of the GNU General Public License
17 # along with this program. If not, see <http://www.gnu.org/licenses/>.
21 # See files README, COPYING and CREDITS in the root of the source
22 # tree for related information and legal notices. It is expected
23 # that future projects/authors will amend these files as needed.
27 # sect.config: Sector characteristics
29 # Known contributors to this file:
30 # Markus Armbruster, 2006-2011
32 # Derived from sect.c; known contributors:
35 # Thomas Ruschak, 1992
40 # The sector types (column uid) must match the compiled-in types
43 # Sector terrain (column terra) is the uid of the underlying terrain
44 # sector type. Sector types that occur in that column are terrain
45 # types, and must have themselves as terrain.
47 # Available products (column prd) are in product.config. Navigation
48 # types (column nav) are in compiled-in table sector-navigation.
49 # Packing types (column pkg) are in compiled-in table packing.
51 # Players can only designate sectors with a non-negative value in
52 # column cost, and only to something with the same terrain. All
53 # sectors with the same terrain and non-negative cost should have the
54 # same population limit (column maxp), or else players can abuse
55 # redesignation to mass-murder people.
57 # A sector with urban packing (urba in column pkg) is a big city.
58 # Column maxp applies at 0% efficiency. The limit at 100% is ten
59 # times as large, up to the general item limit 9999.
61 # Do not edit this file to customize a game! Create your own custom
62 # configuration file(s), best next to your econfig, and name them in
63 # econfig key custom_tables.
66 uid mnem terra prd peff mob0 mob1 nav pkg ostr dstr val cost bui lcm hcm maint maxp name
67 0 "." 0 -1 0 -1 -1 sea norm 0.0 0.0 0 -1 0 0 0 0 0 "sea"
68 1 "^" 1 dust 75 2.4 1.2 land norm 1.0 4.0 5 -1 1 0 0 0 100 "mountain"
69 2 "s" 4 -1 0 -1 -1 land norm 0.0 99.0 127 -1 0 0 0 0 1000 "sanctuary"
70 3 "\134" 3 -1 0 -1 -1 land norm 0.0 99.0 0 -1 0 0 0 0 0 "wasteland"
71 4 "-" 4 -1 0 0.4 0.4 land norm 1.0 2.0 1 0 0 0 0 0 1000 "wilderness"
72 # Uncomment one of the following two. The second one is for big cities.
73 5 "c" 4 -1 0 0.4 0.2 land norm 1.0 2.0 30 0 1 0 0 1 1000 "capital"
74 # 5 "c" 4 -1 0 0.4 0.2 cana urba 1.0 2.0 30 0 10 1 2 1 1000 "city"
75 6 "u" 4 rad 100 0.4 0.2 land norm 1.0 2.0 15 0 1 0 0 0 1000 "uranium mine"
76 7 "p" 4 hap 100 0.4 0.2 land norm 1.0 1.5 5 0 1 0 0 0 1000 "park"
77 8 "d" 4 gun 100 0.4 0.2 land norm 1.0 1.5 7 0 1 0 0 0 1000 "defense plant"
78 9 "i" 4 sh 100 0.4 0.2 land norm 1.0 1.5 6 0 1 0 0 0 1000 "shell industry"
79 10 "m" 4 iron 100 0.4 0.2 land norm 1.0 2.0 5 0 1 0 0 0 1000 "mine"
80 11 "g" 4 dust 100 0.4 0.2 land norm 1.0 2.0 8 0 1 0 0 0 1000 "gold mine"
81 12 "h" 4 -1 0 0.4 0.2 harb ware 1.0 1.5 12 0 1 0 0 0 1000 "harbor"
82 13 "w" 4 -1 0 0.4 0.2 land ware 1.0 1.5 7 0 1 0 0 0 1000 "warehouse"
83 14 "*" 4 -1 0 0.4 0.2 land norm 1.0 1.25 12 0 1 0 0 0 1000 "airfield"
84 15 "a" 4 food 900 0.4 0.2 land norm 1.0 1.5 2 0 1 0 0 0 1000 "agribusiness"
85 16 "o" 4 oil 100 0.4 0.2 land norm 1.0 1.5 5 0 1 0 0 0 1000 "oil field"
86 17 "j" 4 lcm 100 0.4 0.2 land norm 1.0 1.5 3 0 1 0 0 0 1000 "light manufacturing"
87 18 "k" 4 hcm 100 0.4 0.2 land norm 1.0 1.5 4 0 1 0 0 0 1000 "heavy manufacturing"
88 19 "f" 4 -1 0 0.4 0.2 land norm 2.0 4.0 10 0 5 0 1 0 1000 "fortress"
89 20 "t" 4 tech 100 0.4 0.2 land norm 1.0 1.5 10 0 1 0 0 0 1000 "technical center"
90 21 "r" 4 med 100 0.4 0.2 land norm 1.0 1.5 9 0 1 0 0 0 1000 "research lab"
91 22 "n" 4 -1 0 0.4 0.2 land norm 1.0 2.0 10 0 1 0 0 0 1000 "nuclear plant"
92 23 "l" 4 edu 100 0.4 0.2 land norm 1.0 1.5 4 0 1 0 0 0 1000 "library/school"
93 24 "+" 4 -1 0 0.4 0.0 land norm 1.0 1.0 3 0 1 0 0 0 1000 "highway"
94 25 ")" 4 -1 0 0.4 0.2 land norm 1.0 1.5 4 0 1 0 0 0 1000 "radar installation"
95 26 "!" 4 -1 0 0.4 0.2 land norm 1.0 1.5 12 0 1 0 0 0 1000 "headquarters"
96 27 "#" 4 -1 0 0.4 0.0 land norm 1.0 1.0 3 0 1 0 0 0 1000 "bridge head"
97 28 "=" 0 -1 0 0.4 0.0 brid norm 1.0 1.0 5 -1 1 0 0 0 100 "bridge span"
98 29 "b" 4 bars 100 0.4 0.2 land bank 1.0 2.25 10 0 1 0 0 0 1000 "bank"
99 30 "%" 4 pet 1000 0.4 0.2 land norm 1.0 1.5 2 0 1 0 0 0 1000 "refinery"
100 31 "e" 4 -1 0 0.4 0.2 land norm 1.0 2.0 7 0 1 0 0 0 1000 "enlistment center"
101 32 "~" 32 -1 0 0.4 0.2 land norm 1.0 1.5 1 -1 1 0 0 0 100 "plains"
102 33 "@" 0 -1 0 0.4 0.0 land norm 1.0 1.5 4 -1 1 0 0 0 100 "bridge tower"
103 # Deity-defined sector types go here