2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * empmod.c: List all commands for Empire
30 * Known contributors to this file:
33 * Thomas Ruschak, 1992
35 * Steve McClure, 1996-2000
41 #include "prototypes.h"
43 struct cmndstr player_coms[] = {
44 /* command form cost addr permit */
45 {"accept [as-COUNTRY]", 0, acce, C_MOD, NORM},
46 {"add <NAT> <NAME> <REP> <STATUS> <c|w|i>", 0, add, C_MOD, GOD},
47 {"announce {message}", 0, tele, C_MOD, VIS},
48 {"anti <SECT>", 3, anti, C_MOD, NORM + MONEY + CAP},
49 {"apropos <topic>", 0, apro, 0, VIS},
50 {"arm <PLANE> <NUKETYPE> <airburst?>", 3, arm, C_MOD,
52 {"army <ARMY> <UNITS>", 0, army, C_MOD, NORM},
53 {"assault <to-SECT> <from-SHIP> [<forts?> <ships?> <arty?> <planes?>]",
54 3, assa, C_MOD, NORM + MONEY + CAP},
55 {"attack <SECT> [<forts?> <ships?> <arty?> <planes?>]", 3, atta, C_MOD,
57 {"bdes <SECTS> <type>", 0, bdes, C_MOD, NORM},
58 {"bestpath <SECTS> <SECTS>", 0, best, 0, NORM},
59 {"bmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
60 {"board <to-SHIP> [<from-SHIP>|<from-sector>]", 3, boar, C_MOD,
62 {"bomb <bomber-PLANES> <fighter-PLANES> <pin|strat> <ap-SECT> <PATH|DESTINATION>", 2, bomb, C_MOD, NORM + MONEY + CAP},
63 {"break {sanctuary}", 1, brea, C_MOD, SANCT},
64 {"budget [<sector type|P|S|L|A|M|N|C> <PRIORITY|~>]", 1, budg, 0,
66 {"build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]", 1,
67 buil, C_MOD, NORM + MONEY + CAP},
68 {"buy <COMM> <LOT#> <BID/UNIT> <DEST>", 1, buy, C_MOD,
70 {"bye {log-off}", 0, quit, 0, VIS},
71 {"capital <SECT>", 0, capi, C_MOD, NORM},
72 {"cargo <SHIPS>", 0, carg, 0, NORM},
73 #ifdef CEDE_IS_ALLOWED
74 {"cede <SECTS|SHIPS> <COUNTRY> [se|sh]", 639, cede, C_MOD, NORM},
75 #endif /* CEDE_IS_ALLOWED */
76 {"census <SECTS>", 0, cens, 0, VIS},
77 {"change <country|representative> <NAME>", 0, chan, C_MOD, VIS},
78 {"coastwatch <SECTS>", 1, coas, C_MOD, NORM + CAP},
79 {"collect <LOAN> <SECT>", 2, coll, C_MOD, NORM + MONEY + CAP},
80 {"commodity <SECTS>", 0, comm, 0, VIS},
81 {"consider <loan|treaty> <LOAN/TREATY> <acc|decl|post>", 1, cons,
83 {"convert <SECTS> <NUM> [sure?]", 2, conv, C_MOD, NORM + MONEY + CAP},
84 {"country <NATS>", 0, coun, 0, NORM},
85 {"cutoff <SECTS>", 0, cuto, C_MOD, NORM},
86 {"declare <all|friend|neut|hos|war> <NATS>", 2, decl, C_MOD,
88 {"deliver <COMM> <SECTS> [q|<THRESH>] [<DIR>]", 1, deli, C_MOD, NORM},
89 {"demobilize <SECTS> <NUM> <active-reserve?> [sure?]", 1, demo, C_MOD,
91 {"designate <SECTS> <type> [sure?]", 1, desi, C_MOD, NORM},
92 {"disable", 0, disa, C_MOD, GOD},
93 {"disarm <PLANE>", 2, arm, C_MOD, NORM + MONEY + CAP},
94 {"distribute <SECTS> <DISTSECT|.|h>", 1, dist, C_MOD, NORM},
95 {"drop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COMM>", 1, drop, C_MOD, NORM + MONEY + CAP},
96 {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
97 {"echo [<string>]", 0, echo, 0, NORM},
98 {"edit <country|land|unit|ship|plane|nuke> [<KEY> <VALUE>]...", 0,
100 {"enable", 0, enab, C_MOD, GOD},
101 {"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},
102 {"execute <INPUT FILE>", 0, execute, 0, VIS},
103 {"explore <c|m> <SECT> <NUM> <PATH|DESTINATION>", 1, explore, C_MOD,
105 {"financial", 0, fina, 0, NORM},
106 {"fire <TYPE> <from-SECTS | SHIPS | UNITS> [TO-SECT | SHIP]", 1, multifire, C_MOD, NORM + MONEY + CAP},
107 {"flash <COUNTRY> [<message>]", 0, flash, 0, VIS},
108 {"fleetadd <FLEET> <SHIPS>", 0, flee, C_MOD, NORM},
109 {"fly <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION> <COM>", 2, fly, C_MOD, NORM + MONEY + CAP},
110 {"follow <leader> <SHIPS>", 1, foll, C_MOD, NORM + CAP},
111 {"force <delay time>", 0, force, C_MOD, GOD},
112 {"fortify <UNITS> <MOB>", 1, fort, C_MOD, NORM},
113 {"fuel <s|l> <SHIP/FLEET | UNIT/ARMY> <AMOUNT> [<OILER>]", 1, fuel,
115 {"give <COMM> <SECT> <NUM>", 0, give, C_MOD, GOD},
116 {"grind <SECT> <NUM>", 1, grin, C_MOD, NORM + MONEY + CAP},
117 {"harden <PLANES> <NUM>", 2, hard, C_MOD, NORM + MONEY + CAP},
118 {"help <topic>", 0, info, 0, VIS},
119 {"headlines [days]", 0, head, C_MOD, VIS},
120 {"improve <road|rail|defense> <SECTS> <NUM>", 1, improve, C_MOD,
122 {"info <topic>", 0, info, 0, VIS},
123 {"land <UNITS>", 0, land, C_MOD, NORM},
124 {"launch <PLANES> <SECT|SHIP>", 3, laun, C_MOD, NORM + MONEY + CAP},
125 {"lboard <to-LAND> [<from-sector>]", 3, lboa, C_MOD,
127 {"lcargo <UNITS>", 0, lcarg, 0, NORM},
128 {"ledger <LOANS>", 0, ledg, 0, NORM},
129 {"level <SECTS>", 0, leve, 0, NORM},
130 {"list of commands", 0, explain, 0, VIS},
131 {"lbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
132 {"ldump <UNITS> [<fields>]", 0, ldump, 0, NORM},
133 {"lload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
134 lload, C_MOD, NORM + CAP},
135 {"llookout <UNITS>", 1, llook, 0, NORM + CAP},
136 {"lmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
137 {"lmine <UNITS>", 2, landmine, C_MOD, NORM + MONEY + CAP},
138 {"load <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNITS|PLANES>", 1, load,
140 {"lookout <SHIPS>", 1, look, 0, NORM + CAP},
141 {"lost", 0, lost, 0, NORM},
142 {"lradar <UNITS | SECTS>", 1, rada, 0, NORM + CAP},
143 {"lrange <UNITS> <range>", 1, lrange, C_MOD, NORM + CAP},
144 {"lretreat <UNITS|ARMY> <PATH> [i|h|b|c]", 1, lretr, C_MOD,
146 {"lstat <UNITS>", 0, lsta, C_MOD, NORM},
147 {"ltend <COMM> <tender-SHIPS> <NUM> <UNITS>", 1, ltend, C_MOD,
149 {"lunload <COMM|\"land\"|\"plane\"> <UNITS> <NUM|UNITS|PLANES>", 1,
150 lload, C_MOD, NORM + CAP},
151 {"market <COMM|\"all\">", 0, mark, 0, VIS},
152 {"map <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
153 {"march <UNITS> <PATH|DESTINATION>", 1, march, C_MOD, NORM + CAP},
154 {"mine <SHIPS>", 2, mine, C_MOD, NORM + MONEY + CAP},
155 {"mission <type> <PLANES|SHIPS|UNITS> <mission type> <op sect> [<radius>]", 2, mission, C_MOD, NORM + CAP},
156 {"mobupdate <MINUTES|check>", 0, mobupdate, C_MOD, GOD},
157 {"morale <UNITS> <retreat%>", 1, morale, C_MOD, NORM + CAP},
158 {"motd", 0, show_motd, C_MOD, VIS},
159 {"move <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
160 move, C_MOD, NORM + CAP},
161 {"mquota <SHIPS> <value>", 2, mobq, C_MOD, NORM + CAP},
162 {"name <SHIPS> <NAME>", 0, name, C_MOD, NORM},
163 {"nation [as-COUNTRY]", 0, nati, 0, VIS},
164 {"navigate <SHIPS> <PATH|DESTINATION>", 1, navi, C_MOD, NORM + CAP},
165 {"ndump <SECTS>", 0, ndump, 0, NORM},
166 {"newcap <NAT> [<SECTOR>]", 0, new, C_MOD, GOD},
167 {"neweff <SECTS>", 0, newe, C_MOD, NORM},
168 {"newspaper [days]", 0, news, 0, VIS},
169 {"nmap <SECTS|SHIP> [s|l|p|*|h]", 0, map, C_MOD, VIS},
170 {"nuke <SECTS>", 0, nuke, 0, NORM},
171 {"offer <loan|treaty> <NAT> [<NUM> <DAYS> <IRATE>]", 1, offe, C_MOD,
173 {"order <SHIPS> <c|s|r|d|l> ", 1, orde, C_MOD, NORM + CAP},
174 {"origin <SECT|COUNTRY|~>", 1, orig, C_MOD, NORM},
175 {"paradrop <cargo-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3, para, C_MOD, NORM + MONEY + CAP},
176 {"path <SECT>", 0, path, 0, NORM},
177 {"payoff <SHIPS>", 0, payo, C_MOD, NORM},
178 {"pbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
179 {"pboard <PLANES>", 3, pboa, C_MOD, NORM + MONEY + CAP},
180 {"pdump <PLANES> [<fields>]", 0, pdump, 0, NORM},
181 {"peek <SECTS>", 0, peek, 0, GOD},
182 {"plane <SECTS>", 0, plan, 0, NORM},
183 {"players", 0, play, 0, VIS},
184 {"pmap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
185 {"power [[\"new\" [<NUMBER OF COUNTRIES>]] | [\"country\" <COUNTRY NUMBER>]]", 0, powe, C_MOD, VIS},
186 {"pray", 0, tele, C_MOD, NORM},
187 {"production <SECTS>", 0, prod, 0, NORM},
188 {"pstat <PLANES>", 0, pstat, 0, NORM},
189 {"qorder <SHIPS>", 0, qorde, C_MOD, NORM + CAP},
190 {"quit", 0, quit, 0, VIS},
191 {"radar <SHIPS | SECTS>", 1, rada, 0, NORM + CAP},
192 {"range <PLANES> <range>", 1, range, C_MOD, NORM + CAP},
193 {"read [yes|no|<CNUM/CNAME>]", 0, rea, C_MOD, VIS},
194 {"realm <number> [<SECTS>]", 0, real, C_MOD, NORM},
195 {"recon <spy-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>", 3,
196 reco, C_MOD, NORM + MONEY + CAP},
197 {"retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]", 1, retr, C_MOD,
199 {"relations [as-COUNTRY]", 0, rela, 0, VIS},
200 {"reject <reject|accept> <announcements|mail|treaties|loans> <NAT>", 2,
202 {"repay <LOAN> <NUM>", 1, repa, C_MOD, NORM + MONEY + CAP},
203 {"report <NATS>", 0, repo, 0, VIS},
204 {"reset <lot #> <0|price>", 1, rese, C_MOD, NORM + CAP},
205 {"resource <SECTS>", 0, reso, 0, NORM},
206 {"route <COMM> <SECTS>", 1, rout, 0, NORM},
207 {"sabotage <UNITS>", 1, sabo, C_MOD, NORM + MONEY + CAP},
208 {"sail <SHIPS> <PATH>", 1, sail, C_MOD, NORM + CAP},
209 {"satellite <PLANE> [<se|sh|l> [?cond&cond&...]]", 1, sate, 0,
211 {"sbmap <SECTS|UNIT> [s|l|p|r|t|*|h]", 0, map, C_MOD, NORM},
212 {"scrap <s|p|l> <SHIPS|PLANES|UNITS>", 2, scra, C_MOD,
214 {"scuttle <s|p|l> <SHIPS|PLANES|UNITS>", 5, scut, C_MOD, NORM + CAP},
215 {"sdump <SHIPS> [<fields>]", 0, sdump, 0, NORM},
216 {"sect <SECTS>", 0, sct, 0, NORM},
217 {"sell <COMM> <SECTS> <NUM> <NUM>", 1, sell, C_MOD, NORM + CAP},
218 {"set <TYPE> <LIST> <PRICE>", 1, set, C_MOD, NORM + CAP},
219 {"setsector <TYPE> <SECTS> <NUM>", 0, setsector, C_MOD, GOD},
220 {"setresource <TYPE> <SECTS> <NUM>", 0, setres, C_MOD, GOD},
221 {"shark <LOAN>", 25, shark, C_MOD, NORM + MONEY + CAP},
222 {"sharebmap <CNUM/CNAME> <SECTS> [<des>]", 0, shar, C_MOD, NORM},
223 {"ship <SHIPS>", 0, shi, 0, NORM},
224 {"shoot <c|u> <SECTS> <NUMBER>", 3, shoo, C_MOD, NORM + MONEY + CAP},
225 {"show <TYPE> <\"build\"|\"stats\"|\"cap\"> [<tech>]", 0, show, 0,
227 {"shutdown [<minutes>] <disable update?>", 0, shut, 0, GOD},
228 {"sinfrastructure <SECTS>", 0, sinfra, 0, VIS},
229 {"skywatch <SECTS>", 1, skyw, C_MOD, NORM + CAP},
230 {"smap <SECTS|UNIT> [s|l|p|*|h]", 0, map, C_MOD, NORM},
231 {"sonar <SHIPS> <brief?>", 1, sona, C_MOD, NORM + CAP},
232 {"sorder <SHIPS>", 0, sorde, C_MOD, NORM + CAP},
233 {"spy <SECTS>", 1, spy, C_MOD, NORM + CAP},
234 {"sstat <SHIPS>", 0, sstat, 0, NORM},
235 {"start <SECTS>", 1, start, C_MOD, NORM + CAP},
236 {"starvation [<SECTS>|l <UNITS>|s <SHIPS>]", 0, starve, 0, NORM},
237 {"stop <SECTS>", 1, stop, C_MOD, NORM + CAP},
238 {"strength <SECTS>", 1, stre, C_MOD, NORM},
239 {"supply <LAND UNITS>", 1, supp, C_MOD, NORM + CAP},
240 {"survey <SELECTOR> <SECTS>", 0, surv, 0, NORM + CAP},
241 {"swapsector <SECT> <SECT>", 0, swaps, C_MOD, GOD},
242 {"sweep <sweep-PLANES> <fighter-PLANES> <ap-SECT> <PATH|DESTINATION>",
243 3, reco, C_MOD, NORM + MONEY + CAP},
244 {"telegram <NATS>...", 0, tele, C_MOD, NORM},
245 {"tend <COMM|\"land\"> <tender-SHIPS> <NUM|UNIT> <dest-SHIPS>", 1,
246 tend, C_MOD, NORM + CAP},
247 {"territory <SECTS> <NUMBER> [<FIELD>]", 0, terr, C_MOD, NORM},
248 {"test <COMM> <SECT> <NUM> <PATH|DESTINATION>", 1,
249 move, 0, NORM + CAP},
250 {"threshold <COMM> <SECTS> <THRESH>", 1, thre, C_MOD, NORM},
251 {"toggle [inform|flash|beep|coastwatch|sonar|techlists] [on|off]", 0,
253 {"torpedo <submarine-SHIPS> <target-SHIP>", 3, torp, C_MOD,
255 {"trade", 1, trad, C_MOD, NORM + CAP + MONEY},
256 {"transport <\"nuke\"|\"plane\"> <SECT|PLANES> [<NUKETYPE> <number>] <PATH|DESTINATION>", 1, tran, C_MOD, NORM + CAP},
257 {"treaty <TREATIES>", 0, trea, 0, NORM + MONEY + CAP},
258 {"turn <\"on\"|\"off\"|\"mess\">", 0, turn, C_MOD, GOD},
259 {"unload <COMM|\"land\"|\"plane\"> <SHIPS> <NUM|UNIT|PLANE>", 1, load,
261 {"unsail <SHIPS>", 1, sail, C_MOD, NORM + CAP},
262 {"update", 0, upda, 0, VIS},
263 {"upgrade <s|p|l> <SHIPS|PLANES|UNITS>", 1, upgr, C_MOD,
265 {"version", 0, vers, 0, VIS},
266 {"wait", 0, wai, C_MOD, GOD},
267 {"wall [<message>]", 0, wall, C_MOD, NORM},
268 {"wingadd <WING> <PLANES>", 1, wing, C_MOD, NORM},
269 {"wipe <SECTS>", 1, wipe, C_MOD, NORM},
270 {"wire [yes|no|<days>]", 0, rea, C_MOD, VIS},
271 {"work <LAND UNITS> <AMOUNT>", 1, work, C_MOD, NORM + MONEY + CAP},
272 {"xdump [<TABLE-KIND>] <TABLE> [<ROWS>]", 0, xdump, 0, NORM},
273 {"zdone <y|n|c>", 0, zdon, C_MOD, NORM},