2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * init_nats.c: Initialize country and nation file stuff
29 * Known contributors to this file:
32 * Markus Armbruster, 2007-2012
43 #include "prototypes.h"
50 np = getnatp(player->cnum);
54 player->map = ef_ptr(EF_MAP, player->cnum);
55 player->bmap = ef_ptr(EF_BMAP, player->cnum);
58 putcontact(np, player->cnum, FOUND_SPY);
60 player_set_nstat(player, np);
61 grant_btus(np, game_tick_to_now(&np->nat_access));
68 player_set_nstat(struct player *pl, struct natstr *np)
70 static int nstat[] = {
71 /* must match nat_status */
72 0, NONVIS, 0, SANCT | NONVIS, NORM | NONVIS,
73 GOD | NORM | NONVIS | CAP | MONEY
76 if (CANT_HAPPEN(pl->cnum != np->nat_cnum))
78 pl->god = np->nat_stat == STAT_GOD;
79 pl->nstat = nstat[np->nat_stat];
80 if (np->nat_money >= 0)
82 if (np->nat_stat == STAT_ACTIVE && !influx(np))