2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * login.c: Allow the player to login
30 * Known contributors to this file:
36 #include "prototypes.h"
41 #include "empthread.h"
55 #include <netinet/in.h>
59 extern struct cmndstr login_coms[];
64 player_login(void *ud)
71 player->proc = empth_self();
73 pr_id(player, C_INIT, "Empire server ready\n");
75 while (!io_eof(player->iop) && !io_error(player->iop)) {
76 io_output(player->iop, IO_WAIT);
77 if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
78 io_input(player->iop, IO_WAIT);
81 ac = parse(buf, player->argp, NULL, space, NULL);
82 cmd = comtch(player->argp[0], login_coms, 0, 0);
84 pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
87 switch (login_coms[cmd].c_addr()) {
93 pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form);
98 if (player->state >= PS_SHUTDOWN)
101 player->state = PS_SHUTDOWN;
102 if (!io_eof(player->iop)) {
103 pr_player(player, C_EXIT, "so long...\n");
104 io_noblocking(player->iop, 0);
105 while (io_output(player->iop, IO_WAIT) > 0) ;
107 player_delete(player);
117 if (!player->argp[1])
120 for (i = 1; player->argp[i]; ++i) {
122 strncat(player->client, " ", sizeof(player->client) - 1);
123 strncat(player->client, player->argp[i], sizeof(player->client) - 1);
125 player->client[sizeof(player->client) - 1] = '\0';
126 pr_id(player, C_CMDOK, "talking to %s\n", player->client);
133 if (!player->argp[1])
135 strncpy(player->userid, player->argp[1], sizeof(player->userid) - 1);
136 player->userid[sizeof(player->userid) - 1] = '\0';
137 pr_id(player, C_CMDOK, "hello %s\n", player->userid);
149 pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
153 snxtitem_all(&ni, EF_NATION);
154 while (nxtitem(&ni, (s_char *)&nat)) {
155 if (nat.nat_stat != (STAT_INUSE | STAT_SANCT))
158 pr_id(player, C_DATA,
159 "The following countries are still in sanctuary:\n");
162 pr_id(player, C_DATA, "%s\n", nat.nat_cnam);
165 pr_id(player, C_CMDOK, "There are no countries in sanctuary\n");
167 pr_id(player, C_CMDOK, "\n");
176 if (!player->argp[1])
178 if (natbyname(player->argp[1], &cnum) < 0) {
179 pr_id(player, C_CMDERR, "country %s does not exist\n", player->argp[1]);
183 player->validated = 0;
184 pr_id(player, C_CMDOK, "country name %s\n", player->argp[1]);
191 if (!player->argp[1])
193 if (player->cnum == 255) {
194 pr_id(player, C_CMDERR, "need country first\n");
197 if (!natpass(player->cnum, player->argp[1])) {
198 pr_id(player, C_CMDERR, "password bad, logging entry\n");
199 logerror("%s tried country #%d with %s",
200 praddr(player), player->cnum, player->argp[1]);
204 pr_id(player, C_CMDOK, "password ok\n");
205 logerror("%s using country #%d", praddr(player), player->cnum);
212 struct player *other;
219 strncpy(player->userid, *ap, sizeof(player->userid) - 1);
220 player->userid[sizeof(player->userid) - 1] = '\0';
221 player->validated = 0;
224 if (natbyname(*ap, &cnum) < 0) {
225 pr_id(player, C_CMDERR, "country %s does not exist\n", *ap);
230 if (!natpass(cnum, *ap)) {
231 pr_id(player, C_CMDERR, "password bad, logging entry\n");
232 logerror("%s tried country #%d with %s",
233 praddr(player), cnum, *ap);
239 if (player->cnum == 255 || !player->validated) {
240 pr_id(player, C_CMDERR, "need country and password\n");
243 if ((other = player_find_other(player, (natid)player->cnum)) != 0) {
244 natp = getnatp(player->cnum);
245 if (natp->nat_stat != VIS) {
246 pr_id(player, C_EXIT, "country in use by %s\n", praddr(other));
248 pr_id(player, C_EXIT, "country in use\n");
252 if (match_user(banfil, player)) {
253 logerror("Attempted login by BANNED host %s", praddr(player));
254 pr("Your login has been banned from this game\n");
255 io_shutdown(player->iop, IO_READ);
259 player->state = PS_SHUTDOWN;
266 struct player *other;
268 if (player->cnum == 255 || !player->validated) {
269 pr_id(player, C_CMDERR, "need country and password\n");
272 /* XXX find cnum other than us */
273 if ((other = player_find_other(player, player->cnum)) == 0) {
274 pr_id(player, C_EXIT, "country not in use\n");
277 io_shutdown(other->iop, IO_READ | IO_WRITE);
278 pr_id(player, C_EXIT, "closed socket of offending job\n");
288 if (player->cnum != 0 || !player->validated) {
289 pr_id(player, C_CMDERR, "Permission denied\n");
292 for (lp = player_next(0); lp != 0; lp = player_next(lp)) {
294 pr_id(player, C_DATA, "user@host\tcountry\tpid\n");
297 pr_id(player, C_DATA, "%s\t%d\n", praddr(lp), lp->cnum);
300 pr_id(player, C_DATA, "\n");
307 pr_id(player, C_EXIT, "so long\n");
308 io_shutdown(player->iop, IO_READ);
312 struct cmndstr login_coms[] = {
313 {"list", 0, list_cmd, 0, 0},
314 {"client clientname [version info]", 0, client_cmd, 0, 0},
315 {"user username", 0, user_cmd, 0, 0},
316 {"sanc", 0, sanc_cmd, 0, 0},
317 {"coun countryname", 0, coun_cmd, 0, 0},
318 {"pass password", 0, pass_cmd, 0, 0},
319 {"play [user country pass]", 0, play_cmd, 0, 0},
320 {"quit ", 0, quit_cmd, 0, 0},
321 {"kill {self}", 0, kill_cmd, 0, 0},