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COPYING duplicates information from README. Remove. Move GPL from
[empserver] / src / lib / player / login.c
1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                           Ken Stevens, Steve McClure
5  *
6  *  This program is free software; you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation; either version 2 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program; if not, write to the Free Software
18  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  *
20  *  ---
21  *
22  *  See files README, COPYING and CREDITS in the root of the source
23  *  tree for related information and legal notices.  It is expected
24  *  that future projects/authors will amend these files as needed.
25  *
26  *  ---
27  *
28  *  login.c: Allow the player to login
29  * 
30  *  Known contributors to this file:
31  *     Dave Pare, 1994
32  *     Steve McClure, 2000
33  */
34
35 #include <config.h>
36
37 #include <string.h>
38 #include "prototypes.h"
39 #include "misc.h"
40 #include "proto.h"
41 #include "player.h"
42 #include "com.h"
43 #include "empthread.h"
44 #include "empio.h"
45 #include "match.h"
46 #include "nsc.h"
47 #include "nat.h"
48 #include "optlist.h"
49 #include "file.h"
50 #include "subs.h"
51 #include "common.h"
52 #include "gen.h"
53
54 #if !defined(_WIN32)
55 #include <netinet/in.h>
56 #endif
57 #include <errno.h>
58
59 extern struct cmndstr login_coms[];
60
61
62 /*ARGSUSED*/
63 void
64 player_login(void *ud)
65 {
66     char buf[128];
67     char space[128];
68     int ac;
69     int cmd;
70
71     player->proc = empth_self();
72
73     pr_id(player, C_INIT, "Empire server ready\n");
74
75     while (!io_eof(player->iop) && !io_error(player->iop)) {
76         io_output(player->iop, IO_WAIT);
77         if (io_gets(player->iop, buf, sizeof(buf)) < 0) {
78             io_input(player->iop, IO_WAIT);
79             continue;
80         }
81         ac = parse(buf, player->argp, NULL, space, NULL);
82         cmd = comtch(player->argp[0], login_coms, 0);
83         if (cmd < 0) {
84             pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
85             continue;
86         }
87         switch (login_coms[cmd].c_addr()) {
88         case RET_OK:
89             break;
90         case RET_FAIL:
91             break;
92         case RET_SYN:
93             pr_id(player, C_BADCMD, "Usage %s\n", login_coms[cmd].c_form);
94             break;
95         default:
96             break;
97         }
98         if (player->state >= PS_SHUTDOWN)
99             break;
100     }
101     player->state = PS_SHUTDOWN;
102     if (!io_eof(player->iop)) {
103         pr_id(player, C_EXIT, "so long...\n");
104         io_noblocking(player->iop, 0);
105         while (io_output(player->iop, IO_WAIT) > 0) ;
106     }
107     player_delete(player);
108     empth_exit();
109     /*NOTREACHED*/
110 }
111
112 static int
113 client_cmd(void)
114 {
115     int i;
116
117     if (!player->argp[1])
118         return RET_SYN;
119
120     for (i = 1; player->argp[i]; ++i) {
121         if (i > 1)
122             strncat(player->client, " ", sizeof(player->client) - 1);
123         strncat(player->client, player->argp[i], sizeof(player->client) - 1);
124     }
125     player->client[sizeof(player->client) - 1] = '\0';
126     pr_id(player, C_CMDOK, "talking to %s\n", player->client);
127     return RET_OK;
128 }
129
130 static int
131 user_cmd(void)
132 {
133     if (!player->argp[1])
134         return RET_SYN;
135     strncpy(player->userid, player->argp[1], sizeof(player->userid) - 1);
136     player->userid[sizeof(player->userid) - 1] = '\0';
137     pr_id(player, C_CMDOK, "hello %s\n", player->userid);
138     return RET_OK;
139 }
140
141 static int
142 sanc_cmd(void)
143 {
144     struct nstr_item ni;
145     struct natstr nat;
146     int first = 1;
147
148     if (!opt_BLITZ) {
149         pr_id(player, C_BADCMD, "Command %s not found\n", player->argp[0]);
150         return RET_FAIL;
151     }
152
153     snxtitem_all(&ni, EF_NATION);
154     while (nxtitem(&ni, &nat)) {
155         if (nat.nat_stat != STAT_SANCT)
156             continue;
157         if (first) {
158             pr_id(player, C_DATA,
159                   "The following countries are still in sanctuary:\n");
160             first = 0;
161         }
162         pr_id(player, C_DATA, "%s\n", nat.nat_cnam);
163     }
164     if (first)
165         pr_id(player, C_CMDOK, "There are no countries in sanctuary\n");
166     else
167         pr_id(player, C_CMDOK, "\n");
168     return RET_OK;
169 }
170
171 static int
172 coun_cmd(void)
173 {
174     natid cnum;
175
176     if (!player->argp[1])
177         return RET_SYN;
178     if (natbyname(player->argp[1], &cnum) < 0) {
179         pr_id(player, C_CMDERR, "country %s does not exist\n", player->argp[1]);
180         return RET_FAIL;
181     }
182     player->cnum = cnum;
183     player->validated = 0;
184     pr_id(player, C_CMDOK, "country name %s\n", player->argp[1]);
185     return 0;
186 }
187
188 static int
189 pass_cmd(void)
190 {
191     if (!player->argp[1])
192         return RET_SYN;
193     if (player->cnum == 255) {
194         pr_id(player, C_CMDERR, "need country first\n");
195         return RET_FAIL;
196     }
197     if (!natpass(player->cnum, player->argp[1])) {
198         pr_id(player, C_CMDERR, "password bad, logging entry\n");
199         logerror("%s tried country #%d with %s",
200                  praddr(player), player->cnum, player->argp[1]);
201         return RET_FAIL;
202     }
203     player->validated++;
204     pr_id(player, C_CMDOK, "password ok\n");
205     logerror("%s using country #%d", praddr(player), player->cnum);
206     return RET_OK;
207 }
208
209 static int
210 options_cmd(void)
211 {
212     /*
213      * The option mechanism allows arbitrary string values, but so far
214      * all options are flags in struct player.  Should be easy to
215      * generalize if needed.
216      */
217     struct logoptstr {
218         char *name;
219         int val;
220     };
221     static struct logoptstr login_opts[] = {
222         { "utf-8", PF_UTF8 }
223     };
224     char **ap;
225     char *p;
226     int opt;
227     unsigned i;
228
229     if (!player->argp[1]) {
230         for (i = 0; i < sizeof(login_opts) / sizeof(*login_opts); ++i)
231             pr_id(player, C_DATA, "%s=%d",
232                   login_opts[i].name,
233                   (player->flags & login_opts[i].val) != 0);
234         pr_id(player, C_CMDOK, "\n");
235     }
236
237     for (ap = player->argp+1; *ap; ++ap) {
238         p = strchr(*ap, '=');
239         if (p)
240             *p++ = 0;
241         opt = stmtch(*ap, login_opts,
242                      offsetof(struct logoptstr, name),
243                      sizeof(struct logoptstr));
244         if (opt < 0) {
245             pr_id(player, C_BADCMD, "Option %s not found\n", *ap);
246             return RET_FAIL;
247         }
248         if (!p || atoi(p))
249             player->flags |= login_opts[opt].val;
250         else
251             player->flags &= ~login_opts[opt].val;
252     }
253
254     pr_id(player, C_CMDOK, "Accepted\n");
255
256     return RET_OK;
257 }
258
259 static int
260 play_cmd(void)
261 {
262     struct player *other;
263     natid cnum;
264     struct natstr *natp;
265     char **ap;
266
267     ap = player->argp;
268     if (*++ap) {
269         strncpy(player->userid, *ap, sizeof(player->userid) - 1);
270         player->userid[sizeof(player->userid) - 1] = '\0';
271         player->validated = 0;
272     }
273     if (*++ap) {
274         if (natbyname(*ap, &cnum) < 0) {
275             pr_id(player, C_CMDERR, "country %s does not exist\n", *ap);
276             return RET_FAIL;
277         }
278     }
279     if (*++ap) {
280         if (!natpass(cnum, *ap)) {
281             pr_id(player, C_CMDERR, "password bad, logging entry\n");
282             logerror("%s tried country #%d with %s",
283                      praddr(player), cnum, *ap);
284             return RET_FAIL;
285         }
286         player->cnum = cnum;
287         player->validated++;
288     }
289     if (player->cnum == 255 || !player->validated) {
290         pr_id(player, C_CMDERR, "need country and password\n");
291         return RET_FAIL;
292     }
293     other = getplayer((natid)player->cnum);
294     if (other) {
295         natp = getnatp(player->cnum);
296         if (natp->nat_stat != STAT_VIS) {
297             pr_id(player, C_EXIT, "country in use by %s\n", praddr(other));
298         } else {
299             pr_id(player, C_EXIT, "country in use\n");
300         }
301         return RET_FAIL;
302     }
303     if (match_user(banfil, player)) {
304         logerror("Attempted login by BANNED host %s", praddr(player));
305         pr("Your login has been banned from this game\n");
306         io_shutdown(player->iop, IO_READ);
307         return RET_FAIL;
308     }
309     logerror("%s logged in as country #%d", praddr(player), player->cnum);
310     pr_id(player, C_INIT, "%d\n", CLIENTPROTO);
311     player_main(player);
312     logerror("%s logged out, country #%d", praddr(player), player->cnum);
313     player->state = PS_SHUTDOWN;
314     return RET_OK;
315 }
316
317 static int
318 kill_cmd(void)
319 {
320     struct player *other;
321     struct natstr *np;
322
323     if (player->cnum == 255 || !player->validated) {
324         pr_id(player, C_CMDERR, "need country and password\n");
325         return RET_FAIL;
326     }
327     if (match_user(banfil, player)) {
328         logerror("Attempted login by BANNED host %s", praddr(player));
329         pr_id(player, C_EXIT, "Your login has been banned from this game\n");
330         io_shutdown(player->iop, IO_READ);
331         return RET_FAIL;
332     }
333     np = getnatp(player->cnum);
334     if (np->nat_stat == STAT_GOD && !match_user(authfil, player)) {
335         logerror("NON-AUTHed Login attempted by %s", praddr(player));
336         pr_id(player, C_EXIT, "You're not a deity!\n");
337         return RET_FAIL;
338     }
339     other = getplayer(player->cnum);
340     if (!other) {
341         pr_id(player, C_EXIT, "country not in use\n");
342         return RET_FAIL;
343     }
344     logerror("%s killed country #%d", praddr(player), player->cnum);
345     io_shutdown(other->iop, IO_READ | IO_WRITE);
346     pr_id(player, C_EXIT, "closed socket of offending job\n");
347     return RET_OK;
348 }
349
350 static int
351 quit_cmd(void)
352 {
353     pr_id(player, C_EXIT, "so long\n");
354     io_shutdown(player->iop, IO_READ);
355     return RET_OK;
356 }
357
358 struct cmndstr login_coms[] = {
359     {"client client-id...", 0, client_cmd, 0, 0},
360     {"coun country", 0, coun_cmd, 0, 0},
361     {"kill", 0, kill_cmd, 0, 0},
362     {"options option=value...", 0, options_cmd, 0, 0},
363     {"pass password", 0, pass_cmd, 0, 0},
364     {"play [user [country [password]]]", 0, play_cmd, 0, 0},
365     {"quit", 0, quit_cmd, 0, 0},
366     {"sanc", 0, sanc_cmd, 0, 0},
367     {"user name", 0, user_cmd, 0, 0},
368     {0, 0, 0, 0, 0}
369 };