2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * recvclient.c: Send and receive commands from the client
30 * Known contributors to this file:
34 #include "prototypes.h"
40 #include "empthread.h"
45 recvclient(s_char *cmd, int size)
52 count = io_gets(player->iop, cmd, size);
53 while (!player->aborted && count < 0) {
54 io_output_all(player->iop);
55 io_input(player->iop, IO_WAIT);
56 if (io_error(player->iop))
58 else if (io_eof(player->iop))
61 count = io_gets(player->iop, cmd, size);
64 if (strcmp(cmd, "ctld") == 0)
66 if (strcmp(cmd, "aborted") == 0)