2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * aswplnsubs.c: Various subroutines used for ASW planes
29 * Known contributors to this file:
30 * Ron Koenderink, 2004
39 #include "prototypes.h"
43 on_shiplist(int uid, struct shiplist *head)
57 add_shiplist(int uid, struct shiplist **head)
59 struct shiplist *s, *s2;
72 s = malloc(sizeof(struct shiplist));
82 free_shiplist(struct shiplist **head)
84 struct shiplist *s, *s2;
97 print_shiplist(struct shiplist *head)
107 getship(s->uid, &ship);
109 pr(" # player->owner eff type\n");
112 pr("(#%3d) %10.10s %12.12s %s\n", ship.shp_uid,
113 cname(ship.shp_own), effadv(ship.shp_effic), prship(&ship));