2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * aswplnsubs.c: Various subroutines used for ASW planes
30 * Known contributors to this file:
48 #include "prototypes.h"
51 have_looked(u_char uid, struct shiplook *head)
59 while (s != ((struct shiplook *)0)) {
69 have_found(u_char uid, struct shiplook *head)
77 while (s != ((struct shiplook *)0)) {
87 set_have_looked(u_char uid, struct shiplook *head)
89 struct shiplook *s, *s2;
96 s->next = (struct shiplook *)0;
99 while (s != ((struct shiplook *)0)) {
108 s = (struct shiplook *)malloc(sizeof(struct shiplook));
109 bzero((s_char *)s, sizeof(struct shiplook));
113 s->next = (struct shiplook *)0;
117 set_have_found(u_char uid, struct shiplook *head)
119 struct shiplook *s, *s2;
126 s->next = (struct shiplook *)0;
130 while (s != ((struct shiplook *)0)) {
139 s = (struct shiplook *)malloc(sizeof(struct shiplook));
140 bzero((s_char *)s, sizeof(struct shiplook));
144 s->next = (struct shiplook *)0;
148 print_found(struct shiplook *head)
151 extern s_char *effadv(int);
161 while (s != ((struct shiplook *)0)) {
162 getship(s->uid, &ship);
163 mp = &mchr[(int)ship.shp_type];
165 pr(" # player->owner eff type\n");
168 pr("(#%3d) %10.10s %12.12s %s\n", ship.shp_uid,
169 cname(ship.shp_own), effadv(ship.shp_effic), prship(&ship));