2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * bsanct.c: Break Sanctuary subroutines
29 * Known contributors to this file:
39 #include "prototypes.h"
47 struct nstr_sect nstr;
53 while (nxtsct(&nstr, &s)) {
56 if (s.sct_type != SCT_SANCT)
58 pr("%s is no longer a sanctuary.\n",
59 xyas(s.sct_x, s.sct_y, player->cnum));
60 if (s.sct_effic == 100) {
61 s.sct_type = SCT_CAPIT;
62 s.sct_newtype = SCT_CAPIT;
64 s.sct_type = SCT_HIWAY;
65 s.sct_newtype = SCT_HIWAY;
67 game_tick_to_now(&s.sct_access);
73 nreport(player->cnum, N_BROKE_SANCT, 0, 1);