2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * control.c: Military control functions
30 * Known contributors to this file:
47 #include "prototypes.h"
50 * Does the player->owner have military control of this sector?
54 military_control(struct sctstr *sp)
60 if (sp->sct_oldown != sp->sct_own) {
61 snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
62 while (nxtitem(&ni, (s_char *)&land)) {
63 if (land.lnd_own == sp->sct_own)
64 tot_mil += total_mil(&land);
66 if ((getvar(V_MILIT, (s_char *)sp, EF_SECTOR) + tot_mil) * 10
67 < getvar(V_CIVIL, (s_char *)sp, EF_SECTOR))