2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * control.c: Military control functions
29 * Known contributors to this file:
38 #include "prototypes.h"
42 * Does the player->owner have military control of this sector?
45 military_control(struct sctstr *sp)
51 if (sp->sct_oldown != sp->sct_own) {
52 snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
53 while (nxtitem(&ni, &land)) {
54 if (land.lnd_own == sp->sct_own)
55 tot_mil += land.lnd_item[I_MILIT];
57 if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])