2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * damage.c: Damage stuff.
29 * Known contributors to this file:
32 * Markus Armbruster, 2004-2012
45 #include "prototypes.h"
49 item_damage(int pct, short *item)
54 for (i = I_NONE + 1; i <= I_MAX; ++i) {
55 if (opt_SUPER_BARS && i == I_BAR)
57 lose = roundavg((double)item[i] * pct * 0.01);
58 if (i == I_CIVIL || i == I_MILIT || i == I_UW)
59 lose = ldround(people_damage * lose, 1);
60 item[i] = item[i] >= lose ? item[i] - lose : 0;
65 ship_damage(struct shpstr *sp, int dam)
72 mpr(sp->shp_own, "\t%s takes %d\n", prship(sp), dam);
74 sp->shp_effic = damage((int)sp->shp_effic, dam);
75 if (sp->shp_mobil > 0)
76 sp->shp_mobil = damage((int)sp->shp_mobil, dam);
77 item_damage(dam, sp->shp_item);
81 shipdamage(struct shpstr *sp, int dam)
83 ship_damage(sp, (int)(dam / (1.0 + shp_armor(sp) / 100.0)));
87 land_damage(struct lndstr *lp, int dam)
94 mpr(lp->lnd_own, "\t%s takes %d\n", prland(lp), dam);
95 if (lchr[(int)lp->lnd_type].l_flags & L_SPY) {
99 lp->lnd_effic = damage((int)lp->lnd_effic, dam);
100 if (lp->lnd_mobil > 0)
101 lp->lnd_mobil = damage((int)lp->lnd_mobil, dam);
102 item_damage(dam, lp->lnd_item);
107 landdamage(struct lndstr *lp, int dam)
109 double damage_factor, m;
113 /* fortification reduces damage */
114 damage_factor = m / (m + lp->lnd_harden);
116 /* vulnerable units take more damage */
117 damage_factor *= lnd_vul(lp) / 100.0;
119 land_damage(lp, ldround(damage_factor * dam, 1));
123 planedamage(struct plnstr *pp, int dam)
130 mpr(pp->pln_own, "\t%s takes %d\n", prplane(pp), dam);
131 pp->pln_effic = damage((int)pp->pln_effic, dam);
132 if (pp->pln_mobil > 0)
133 pp->pln_mobil = damage((int)pp->pln_mobil, dam);
137 * nukedamage() actually just calculates damage
138 * rather than inflicting it.
141 nukedamage(struct nchrstr *ncp, int range, int airburst)
148 rad = (int)(rad * 1.5);
152 /* larger area, less center damage */
153 dam = (int)((ncp->n_dam * 0.75) - (range * 20));
155 /* smaller area, more center damage */
156 dam = (int)(ncp->n_dam / (range + 1.0));
164 damage(int amt, int pct)
168 return amt - roundavg(amt * (pct / 100.0));
171 /* asymptotic damage to commodities, efficiency, and sectors */
173 effdamage(int amt, int dam)
175 return damage(amt, PERCENT_DAMAGE(dam));
179 commdamage(int amt, int dam, i_type vtype)
183 if (vtype == I_BAR && opt_SUPER_BARS)
186 lost = amt - effdamage(amt, dam);
188 if (vtype == I_MILIT || vtype == I_CIVIL || vtype == I_UW)
189 lost = ldround(people_damage * lost, 1);