2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * detonate.c: Detonate a nuclear device in a sector.
30 * Known contributors to this file:
31 * Steve McClure, 1998-2000
49 #include "prototypes.h"
51 static void kaboom(int x, int y, int rad, natid cn);
54 detonate(struct plnstr *pp, int x, int y)
56 int nuketype = pp->pln_nuketype;
57 natid bombown = pp->pln_own;
58 int airburst = (pp->pln_flags & PLN_AIRBURST);
78 pp->pln_nuketype = -1;
80 if (sect.sct_type == SCT_WATER)
82 ncp = &nchr[nuketype];
83 kaboom(x, y, ncp->n_blast, bombown);
87 snxtsct_dist(&ns, x, y, rad);
88 while (nxtsct(&ns, §)) {
89 /* Nukes falling on water affect only 1 sector */
90 if ((sect.sct_x != x) && issea)
92 if ((sect.sct_y != y) && issea)
96 if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
98 if (type == SCT_SANCT) {
99 mpr(bombown, "bounced off %s\n", xyas(ns.x, ns.y, bombown));
101 mpr(own, "%s nuclear device bounced off %s\n",
102 cname(bombown), xyas(ns.x, ns.y, bombown));
103 nreport(bombown, N_NUKE, own, 1);
107 fallout = sect.sct_fallout;
108 sect_damage(§, damage, 0);
109 if (sect.sct_x == x && sect.sct_y == y)
112 if (ncp->n_flags & N_NEUT)
113 fallout += damage * 30;
115 fallout += damage * 3;
116 sect.sct_fallout = MIN(fallout, FALLOUT_MAX);
119 makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
122 if (type == SCT_WATER || type == SCT_BSPAN ||
123 type == SCT_BTOWER) {
124 bp = "left nothing but water in %s\n";
125 if (type != SCT_WATER) {
126 sect.sct_newtype = SCT_WATER;
127 sect.sct_type = SCT_WATER;
130 sect.sct_newtype = SCT_WASTE;
131 sect.sct_type = SCT_WASTE;
132 bp = "turned %s into a radioactive wasteland\n";
135 sprintf(buf, "did %d%%%% damage in %%s\n", damage);
138 if ((type == SCT_CAPIT || type == SCT_MOUNT) && damage >= 100)
139 caploss(§, own, "\n%s lost its capital!\n\n");
140 (void)putsect(§);
141 if (type != SCT_WATER)
142 nreport(bombown, N_NUKE, own, 1);
143 mpr(bombown, bp, xyas(ns.x, ns.y, bombown));
144 if (own != bombown && own != 0) {
145 (void)sprintf(buf2, bp, xyas(ns.x, ns.y, own));
146 mpr(own, "%s nuclear device %s\n", cname(bombown), buf2);
149 snxtitem_dist(&ni, EF_PLANE, x, y, rad);
150 while (nxtitem(&ni, &plane)) {
151 /* Nukes falling on water affect only 1 sector */
152 if ((plane.pln_x != x) && issea)
154 if ((plane.pln_y != y) && issea)
156 if ((own = plane.pln_own) == 0)
158 if ((plane.pln_flags & PLN_LAUNCHED) && (airburst != 2))
160 damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden;
163 if (plane.pln_ship >= 0) {
164 /* Are we on a sub? */
165 getship(plane.pln_ship, &ship);
167 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
170 /* Should we damage this sub? */
171 getsect(ship.shp_x, ship.shp_y, §1);
173 if (sect1.sct_type == SCT_BSPAN ||
174 sect1.sct_type == SCT_BTOWER ||
175 sect1.sct_type == SCT_WATER) {
176 /* Ok, we're not in a harbor or trapped
177 inland. Now, did we get pasted
179 if (ship.shp_x != x || ship.shp_y != y) {
180 /* Nope, so don't mess with it */
186 planedamage(&plane, damage);
187 if (own == bombown) {
188 mpr(bombown, "%s at %s reports %d%% damage\n",
190 xyas(plane.pln_x, plane.pln_y, own), damage);
194 "%s nuclear device did %d%% damage to %s at %s\n",
195 cname(bombown), damage,
196 prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
198 putplane(ni.cur, &plane);
200 snxtitem_dist(&ni, EF_LAND, x, y, rad);
201 while (nxtitem(&ni, &land)) {
202 /* Nukes falling on water affect only 1 sector */
203 if ((land.lnd_x != x) && issea)
205 if ((land.lnd_y != y) && issea)
207 if ((own = land.lnd_own) == 0)
209 if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
212 if (land.lnd_ship >= 0) {
213 /* Are we on a sub? */
214 getship(land.lnd_ship, &ship);
216 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
219 /* Should we damage this sub? */
220 getsect(ship.shp_x, ship.shp_y, §1);
222 if (sect1.sct_type == SCT_BSPAN ||
223 sect1.sct_type == SCT_BTOWER ||
224 sect1.sct_type == SCT_WATER) {
225 /* Ok, we're not in a harbor or trapped
226 inland. Now, did we get pasted
228 if (ship.shp_x != x || ship.shp_y != y) {
229 /* Nope, so don't mess with it */
235 land_damage(&land, damage);
236 if (own == bombown) {
237 mpr(bombown, "%s at %s reports %d%% damage\n",
238 prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
241 mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
242 cname(bombown), damage,
243 prland(&land), xyas(land.lnd_x, land.lnd_y, own));
245 putland(land.lnd_uid, &land);
247 snxtitem_dist(&ni, EF_SHIP, x, y, rad);
248 while (nxtitem(&ni, &ship)) {
249 /* Nukes falling on water affect only 1 sector */
250 if ((ship.shp_x != x) && issea)
252 if ((ship.shp_y != y) && issea)
254 if ((own = ship.shp_own) == 0)
256 if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
258 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
261 /* Should we damage this sub? */
262 getsect(ship.shp_x, ship.shp_y, §1);
264 if (sect1.sct_type == SCT_BSPAN ||
265 sect1.sct_type == SCT_BTOWER ||
266 sect1.sct_type == SCT_WATER) {
267 /* Ok, we're not in a harbor or trapped
268 inland. Now, did we get pasted
270 if (ship.shp_x != x || ship.shp_y != y) {
271 /* Nope, so don't mess with it */
276 ship_damage(&ship, damage);
277 if (own == bombown) {
278 mpr(bombown, "%s at %s reports %d%% damage\n",
279 prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
282 mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
283 cname(bombown), damage, prship(&ship),
284 xyas(ship.shp_x, ship.shp_y, own));
286 putship(ship.shp_uid, &ship);
288 snxtitem_dist(&ni, EF_NUKE, x, y, rad);
289 while (nxtitem(&ni, &nuke)) {
290 /* Nukes falling on water affect only 1 sector */
291 if ((nuke.nuk_x != x) && issea)
293 if ((nuke.nuk_y != y) && issea)
295 if ((own = nuke.nuk_own) == 0)
297 if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
299 if (roll(100) >= damage)
301 makelost(EF_NUKE, nuke.nuk_own, nuke.nuk_uid, nuke.nuk_x,
304 if (own == bombown) {
305 mpr(bombown, "nuclear stockpile #%d at %s destroyed\n",
306 ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
309 mpr(own, "nuclear stockpile #%d at %s destroyed\n",
310 ni.cur, xyas(nuke.nuk_x, nuke.nuk_y, own));
312 putnuke(ni.cur, &nuke);
322 kaboom(int x, int y, int rad, natid cn)
324 mpr(cn, "\n\nK A B ");
327 mpr(cn, "M ! in %s\n\n", xyas(x, y, cn));