2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * mslsub.c: Missile subroutine stuff
30 * Known contributors to this file:
32 * Steve McClure, 1996-2000
53 #include "prototypes.h"
56 msl_equip(struct plnstr *pp)
60 memset(&pl, 0, sizeof(struct plist));
61 pl.pcp = plchr + pp->pln_type;
63 return mission_pln_equip(&pl, 0, 0, 'p');
67 msl_hit(struct plnstr *pp, int hardtarget, int type, int news_item,
68 int snews_item, s_char *what, coord x, coord y, int victim)
74 struct plchrstr *pcp = plchr + pp->pln_type;
75 int hitchance = pln_hitchance(pp, hardtarget, type);
79 mpr(pp->pln_own, "Preparing to launch %s at %s %s %s%s\n",
83 (type == EF_SHIP || type == EF_PLANE) ? "in " : "",
84 xyas(x, y, pp->pln_own));
85 mpr(pp->pln_own, "\tLaunching from ");
86 if (pp->pln_ship >= 0) {
87 getship(pp->pln_ship, &ship);
88 mpr(pp->pln_own, "%s in ", prship(&ship));
89 if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
94 mpr(pp->pln_own, "%s\n",
95 xyas(ship.shp_x, ship.shp_y, pp->pln_own));
97 if (pp->pln_harden > 0) {
98 mpr(pp->pln_own, "missile silo at ");
101 from = "on launch pad";
102 mpr(pp->pln_own, "%s\n", xyas(pp->pln_x, pp->pln_y, pp->pln_own));
105 if (chance((0.05 + (100 - pp->pln_effic) / 100.0)
106 * (1 - techfact(pp->pln_tech, 1.0)))) {
107 mpr(pp->pln_own, "KABOOOOM! Missile explodes %s!\n", from);
109 if (pp->pln_nuketype != (s_char)-1 && opt_NUKEFAILDETONATE) {
110 pp->pln_flags &= ~PLN_AIRBURST;
111 detonate(pp, pp->pln_x, pp->pln_y);
113 dam = pln_damage(pp, pp->pln_x, pp->pln_y,
114 'p', &dummyi, 1) / 2;
116 if (pp->pln_ship >= 0) {
117 shipdamage(&ship, dam);
118 putship(ship.shp_uid, &ship);
120 pr("Explosion damages %s %d%%",
121 xyas(pp->pln_x, pp->pln_y, pp->pln_own), dam);
122 getsect(pp->pln_x, pp->pln_y, §);
123 sectdamage(§, dam, 0);
132 mpr(pp->pln_own, "\tSHWOOOOOSH! Missile launched!\n");
134 if (pp->pln_nuketype != (s_char)-1)
135 mpr(pp->pln_own, "\tArming nuclear warheads...\n");
137 if (pcp->pl_flags & P_T)
138 mpr(victim, "Incoming %s missile...\n",
139 sublaunch ? (s_char *)"" : cname(pp->pln_own));
141 if (opt_PINPOINTMISSILE == 0 ||
142 (pcp->pl_flags & P_T && !(pcp->pl_flags & P_MAR))) {
143 if (msl_intercept(x, y, pp->pln_own, pcp->pl_def,
144 sublaunch, P_N, P_O)) {
148 if (pcp->pl_flags & P_MAR) {
149 if (shp_missile_defense(x, y, pp->pln_own, pcp->pl_def)) {
154 if (pp->pln_nuketype != (s_char)-1)
157 mpr(pp->pln_own, "\t%d%% hitchance...", hitchance);
158 hit = (roll(100) <= hitchance);
160 mpr(pp->pln_own, hit ? "HIT!\n" : "miss\n");
161 if (pcp->pl_flags & P_T)
162 mpr(victim, "...Incoming %s missile %s\n",
163 sublaunch ? (s_char *)"" : cname(pp->pln_own),
164 hit ? "HIT!\n" : "missed\n");
165 if (hit && news_item) {
167 nreport(victim, snews_item, 0, 1);
169 nreport(pp->pln_own, news_item, victim, 1);
175 msl_sel(struct emp_qelem *list, coord x, coord y, natid victim,
176 int wantflags, int nowantflags, int mission)
178 register struct plchrstr *pcp;
184 snxtitem_all(&ni, EF_PLANE);
185 while (nxtitem(&ni, (s_char *)&plane)) {
189 pcp = &plchr[(int)plane.pln_type];
190 if (!(pcp->pl_flags & P_M))
192 if (wantflags && (pcp->pl_flags & wantflags) != wantflags)
194 if (nowantflags && pcp->pl_flags & nowantflags)
196 if (mission && plane.pln_mission != mission)
198 if (getrel(getnatp(plane.pln_own), victim) >= NEUTRAL)
200 /* missiles go one way, so we can use all the range */
201 if (plane.pln_range < mapdist(x, y, plane.pln_x, plane.pln_y))
203 if (plane.pln_mobil <= (s_char)0)
205 if (plane.pln_effic < 100)
207 /* got a valid interceptor */
208 irv = (struct plist *)malloc(sizeof(*irv));
212 irv->pcp = &plchr[(int)plane.pln_type];
214 emp_insque(&irv->queue, list);
219 msl_intercept(coord x, coord y, natid bombown, int hardtarget,
220 int sublaunch, int wantflags, int nowantflags)
222 register struct plnstr *pp;
223 register struct plchrstr *pcp;
225 struct emp_qelem *irvlist;
226 struct emp_qelem foo;
227 struct emp_qelem *intlist;
228 struct emp_qelem intfoo;
229 struct emp_qelem *qp;
230 struct emp_qelem *next;
238 s_char *who = sublaunch ? (s_char *)"" : cname(bombown);
240 getsect(x, y, §);
241 if (wantflags == P_O && !nowantflags) {
242 att_name = "satellite";
243 def_name = "a-sat missile";
244 news_item = N_SAT_KILL;
246 mpr(sect.sct_own, "%s has positioned a satellite over %s\n",
247 sublaunch ? (s_char *)"someone" : cname(bombown), xyas(x,
252 } else if (wantflags == P_N && nowantflags == P_O) {
253 att_name = "warhead";
255 news_item = sublaunch ? N_NUKE_SSTOP : N_NUKE_STOP;
257 att_name = "elephant";
258 def_name = "tomato"; /* heh -KHS */
259 news_item = N_NUKE_STOP;
261 sprintf(what, "%s %s", who, att_name);
264 /* get all hostile abms in range */
265 msl_sel(irvlist, x, y, bombown, wantflags, nowantflags, 0);
267 emp_initque(intlist);
268 /* First choose interceptors belonging to the target sector */
269 /* only allow two defense missiles per missile attack */
270 for (qp = irvlist->q_forw; qp != irvlist && icount < 2; qp = next) {
272 ip = (struct plist *)qp;
274 if (pp->pln_own != sect.sct_own)
277 if (mission_pln_equip(ip, 0, 0, 'i') < 0) {
282 /* got one interceptor, delete from irv_list and
286 emp_insque(qp, intlist);
287 putplane(pp->pln_uid, pp);
290 /* only allow two defense missiles per missile attack */
291 for (qp = irvlist->q_forw; qp != irvlist && icount < 2; qp = next) {
293 ip = (struct plist *)qp;
296 if (mission_pln_equip(ip, 0, 0, 'i') < 0) {
301 /* got one interceptor, delete from irv_list and
305 emp_insque(qp, intlist);
306 putplane(pp->pln_uid, pp);
309 /* Now, clean out the queue */
310 while (!QEMPTY(irvlist)) {
311 qp = irvlist->q_forw;
316 if (sect.sct_own != 0)
317 mpr(sect.sct_own, "No %ss launched to intercept.\n", def_name);
321 /* attempt to destroy incoming missile */
323 while (!QEMPTY(intlist)) {
324 qp = intlist->q_forw;
325 ip = (struct plist *)qp;
329 mpr(bombown, "%s %s launched in defense!\n",
330 cname(pp->pln_own), def_name);
331 if (sect.sct_own == pp->pln_own) {
332 mpr(sect.sct_own, "%s launched to intercept %s %s!\n",
333 def_name, who, att_name);
337 "%s launched an %s to intercept the %s %s!\n",
338 cname(pp->pln_own), def_name, who, att_name);
340 "%s launched to intercept %s %s arcing towards %s territory!\n",
341 def_name, who, att_name, cname(sect.sct_own));
345 msl_hit(pp, hardtarget, EF_PLANE, news_item, news_item, what,
347 mpr(bombown, "%s destroyed by %s %s!\n", att_name,
348 cname(pp->pln_own), def_name);
350 mpr(sect.sct_own, "%s %s intercepted!\n", who, att_name);
351 if (sect.sct_own != pp->pln_own)
352 mpr(pp->pln_own, "%s %s intercepted!\n", who, att_name);
355 /* zap the missile */
356 makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x, pp->pln_y);
358 putplane(pp->pln_uid, pp);
364 /* Clean out what is left in the list */
365 while (!QEMPTY(intlist)) {
366 qp = intlist->q_forw;
373 mpr(bombown, "%s made it through %s defenses!\n", att_name,
376 mpr(sect.sct_own, "%s made it through %s defenses!\n",
382 /* Keep launching missiles on list until mindam damage has been done */
384 msl_launch_mindam(struct emp_qelem *list, coord x, coord y, int hardtarget,
385 int type, int mindam, s_char *whatp, int victim,
388 struct emp_qelem *qp;
389 struct emp_qelem *next;
396 if (type == EF_SHIP) {
397 news_item = N_SHP_MISS;
398 snews_item = N_SHP_SMISS;
399 } else if (type == EF_LAND) {
400 news_item = N_LND_MISS;
401 snews_item = N_LND_SMISS;
403 news_item = N_SCT_MISS;
404 snews_item = N_SCT_SMISS;
407 for (qp = list->q_back; qp != list && dam < mindam && !nukedam;
410 plp = (struct plist *)qp;
412 if (mission_pln_equip(plp, 0, 0, 'p') >= 0) {
413 if (msl_hit(&plp->plane,
414 hardtarget, type, news_item, snews_item,
415 whatp, x, y, victim)) {
416 newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 1);
418 if (mission == MI_INTERDICT && type == EF_SECTOR)
423 /* Missiles that miss have to hit somewhere! */
424 newdam = pln_damage(&plp->plane, x, y, 'p', &nukedam, 0);
425 collateral_damage(x, y, newdam, 0);
427 makelost(EF_PLANE, plp->plane.pln_own, plp->plane.pln_uid,
428 plp->plane.pln_x, plp->plane.pln_y);
429 plp->plane.pln_own = 0;
430 putplane(plp->plane.pln_uid, &plp->plane);