2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * plane.c: Plane post-read and pre-write data massage
30 * Known contributors to this file:
43 #include "prototypes.h"
47 pln_postread(int n, void *ptr)
49 struct plnstr *pp = ptr;
50 struct shpstr theship;
51 struct lndstr theland;
53 if (pp->pln_uid != n) {
54 logerror("pln_postread: Error - %d != %d, zeroing.\n", pp->pln_uid,
56 memset(pp, 0, sizeof(struct plnstr));
59 if (pp->pln_ship >= 0 && pp->pln_own && pp->pln_effic >= PLANE_MINEFF) {
60 if (getship(pp->pln_ship, &theship) &&
61 (theship.shp_effic >= SHIP_MINEFF)) {
62 /* wooof! Carriers are a pain */
63 if (pp->pln_mission) {
65 * If the plane is on a mission centered
66 * on it's loc, the op-area travels with
69 if ((pp->pln_opx == pp->pln_x) &&
70 (pp->pln_opy == pp->pln_y)) {
71 pp->pln_opx = theship.shp_x;
72 pp->pln_opy = theship.shp_y;
75 if (pp->pln_x != theship.shp_x || pp->pln_y != theship.shp_y)
76 time(&pp->pln_timestamp);
77 pp->pln_x = theship.shp_x;
78 pp->pln_y = theship.shp_y;
81 if (pp->pln_land >= 0 && pp->pln_own && pp->pln_effic >= PLANE_MINEFF) {
82 if (getland(pp->pln_land, &theland) &&
83 (theland.lnd_effic >= LAND_MINEFF)) {
84 /* wooof! Units are a pain, too */
85 if (pp->pln_mission) {
87 * If the plane is on a mission centered
88 * on it's loc, the op-area travels with
91 if ((pp->pln_opx == pp->pln_x) &&
92 (pp->pln_opy == pp->pln_y)) {
93 pp->pln_opx = theland.lnd_x;
94 pp->pln_opy = theland.lnd_y;
97 if (pp->pln_x != theland.lnd_x || pp->pln_y != theland.lnd_y)
98 time(&pp->pln_timestamp);
99 pp->pln_x = theland.lnd_x;
100 pp->pln_y = theland.lnd_y;
103 player->owner = (player->god || pp->pln_own == player->cnum);
110 pln_prewrite(int n, void *ptr)
112 struct plnstr *pp = ptr;
115 if (pp->pln_effic < PLANE_MINEFF) {
117 makelost(EF_PLANE, pp->pln_own, pp->pln_uid, pp->pln_x,
122 pp->ef_type = EF_PLANE;
125 time(&pp->pln_timestamp);
133 pln_init(int n, void *ptr)
135 struct plnstr *pp = ptr;
137 pp->ef_type = EF_PLANE;
143 prplane(struct plnstr *pp)
145 return prbuf("%s #%d", plchr[(int)pp->pln_type].pl_name, pp->pln_uid);