2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * radmap.c: Do a radar map given an x,y location, effic, and other
30 * Known contributors to this file:
45 #include "prototypes.h"
50 static void radmap2(int, int, int, int, int, double, int);
53 radmap(int cx, int cy, int eff, int range, double seesub)
55 radmap2(player->cnum, cx, cy, eff, range, seesub, 1);
59 radmapnopr(int cx, int cy, int eff, int range, double seesub)
61 radmap2(player->cnum, cx, cy, eff, range, seesub, 0);
65 radmapupd(int own, int cx, int cy, int eff, int range, double seesub)
67 radmap2(own, cx, cy, eff, range, seesub, 0);
70 /* More dynamic world sized buffers. We create 'em once, and then
71 * never again. No need to keep creating/tearing apart. We may
72 * want to do this in other places too where it doesn't matter. */
75 static signed char **vis;
76 static signed char *visbuf;
80 int cx, int cy, int eff, int range, double seesub, int pr_flag)
94 radbuf = malloc(WORLD_Y * (WORLD_X + 1));
96 visbuf = malloc(WORLD_Y * (WORLD_X + 1));
98 rad = malloc(WORLD_Y * sizeof(char *));
100 for (x = 0; x < WORLD_Y; x++)
101 rad[x] = &radbuf[(WORLD_X + 1) * x];
105 vis = malloc(WORLD_Y * sizeof(signed char *));
107 for (x = 0; x < WORLD_Y; x++)
108 vis[x] = &visbuf[(WORLD_X + 1) * x];
111 if (!radbuf || !visbuf || !rad || !vis) {
112 pr("Memory error in radmap2, tell the deity.\n");
116 memset(visbuf, 0, (WORLD_Y * (WORLD_X + 1)));
117 range = (int)(range * (eff / 100.0));
121 pr("%s efficiency %d%%, max range %d\n",
122 xyas(cx, cy, owner), eff, range);
123 snxtsct_dist(&ns, cx, cy, range);
124 blankfill(radbuf, &ns.range, 1);
125 while (nxtsct(&ns, §)) {
126 if (sect.sct_own == owner
127 || sect.sct_type == SCT_WATER
128 || sect.sct_type == SCT_MOUNT
129 || sect.sct_type == SCT_WASTE
130 || ns.curdist <= range / 3)
131 rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
133 rad[ns.dy][ns.dx] = '?';
134 changed += map_set(owner, ns.x, ns.y, rad[ns.dy][ns.dx], 0);
140 snxtitem_dist(&ni, EF_PLANE, cx, cy, range);
141 while (nxtitem(&ni, &plane)) {
142 if (plane.pln_own == 0)
144 /* Used to have 'ghosts' when scanning whole world --ts */
145 x = deltx(&ns.range, (int)plane.pln_x);
146 y = delty(&ns.range, (int)plane.pln_y);
148 if ((plane.pln_flags & PLN_LAUNCHED) && plane.pln_own != owner) {
153 snxtitem_dist(&ni, EF_SHIP, cx, cy, range);
154 while (nxtitem(&ni, &ship)) {
155 if (ship.shp_own == 0)
157 /* Used to have 'ghosts' when scanning whole world --ts */
158 x = deltx(&ns.range, (int)ship.shp_x);
159 y = delty(&ns.range, (int)ship.shp_y);
161 rng = (int)(range * ship.shp_visib / 20.0);
162 if (ni.curdist > rng)
164 if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
165 ni.curdist > rng * seesub)
167 if (ship.shp_visib > vis[y][x]) {
168 vis[y][x] = ship.shp_visib;
169 /* &~0x20 makes it a cap letter */
170 rad[y][x] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
174 * make the center of the display 0
175 * so ve et al can find it.
177 rad[deltay(cy, ns.range.ly)][deltax(cx, ns.range.lx)] = '0';
178 /* won't work for radar maps > WORLD_Y/2 */
180 /* This is not correct for small, hitech worlds. */
181 n = deltay(ns.range.hy, ns.range.ly);
183 /* This is already available, so why not use it. */
186 for (row = 0; row < n; row++)
187 pr("%s\n", rad[row]);
192 deltx(struct range *r, coord x)
200 return x + WORLD_X - r->lx;
204 delty(struct range *r, coord y)
212 return y + WORLD_Y - r->ly;