2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * satmap.c: Do a satellite map given an x,y location, effic and other
30 * Known contributors to this file:
46 #include "prototypes.h"
55 satmap(int x, int y, int eff, int range, int flags, int type)
68 signed char noise[100];
75 radbuf = malloc(WORLD_Y * MAPWIDTH(1));
77 rad = malloc(WORLD_Y * sizeof(char *));
79 for (rx = 0; rx < WORLD_Y; rx++)
80 rad[rx] = &radbuf[(WORLD_X + 1) * rx];
84 if (!radbuf || !rad) {
85 pr("Memory error in satmap, tell the deity.\n");
89 range = range * (eff / 100.0);
90 pr("%s efficiency %d%%, max range %d\n",
91 xyas(x, y, player->cnum), eff, range);
92 memset(noise, 0, sizeof(noise));
94 pr("Some noise on the transmission...\n");
95 for (n = 0; n < (100 - eff); ++n)
96 noise[100 * n / (100 - eff)] = 1;
99 /* Have to convert to player coords, since it gets converted
101 sprintf(selection, "@%s:%d", xyas(x, y, player->cnum), range);
103 if (type == EF_BAD || type == EF_SECTOR) {
104 if (type == EF_SECTOR) /* Use ?conditionals */
105 snxtsct(&ns, selection);
107 snxtsct_dist(&ns, x, y, range);
109 blankfill(radbuf, &ns.range, 1);
111 pr("Satellite sector report\n");
116 while (nxtsct(&ns, §)) {
117 if (++crackle == 100)
122 if (sect.sct_own && sect.sct_own != player->cnum) {
123 satdisp_sect(§, (flags & P_I) ? 5 : 50);
126 setcont(player->cnum, sect.sct_own, FOUND_FLY);
130 sect.sct_type == SCT_WATER || sect.sct_type == SCT_MOUNT) {
131 rad[ns.dy][ns.dx] = dchr[sect.sct_type].d_mnem;
133 rad[ns.dy][ns.dx] = '?';
135 map_set(player->cnum, ns.x, ns.y, rad[ns.dy][ns.dx], 0);
138 writemap(player->cnum);
140 pr(" %d sectors\n\n", count);
143 if ((type == EF_BAD || type == EF_SHIP) &&
144 (flags & P_S || flags & P_I)) {
146 snxtitem(&ni, EF_SHIP, selection, NULL);
148 snxtitem_dist(&ni, EF_SHIP, x, y, range);
152 pr("Satellite ship report\n");
154 pr(" own shp# ship type sector eff\n");
156 while (nxtitem(&ni, &ship)) {
157 if (ship.shp_own == 0)
159 if ((mchr[(int)ship.shp_type].m_flags & M_SUB) &&
160 ((flags & (P_S | P_I)) != (P_S | P_I)))
162 if (++crackle == 100)
167 pr("%4d %4d %-16.16s %-25.25s ",
168 ship.shp_own, ship.shp_uid,
169 mchr[(int)ship.shp_type].m_name, ship.shp_name);
170 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
171 pr("%3d%%\n", ship.shp_effic);
174 setcont(player->cnum, ship.shp_own, FOUND_FLY);
176 /* If we are imaging *and* drawing the map */
177 if ((flags & P_I) && (type == EF_BAD)) {
178 rx = deltx(&ns.range, ship.shp_x);
179 ry = delty(&ns.range, ship.shp_y);
180 /* &~0x20 makes it a cap letter */
181 rad[ry][rx] = (*mchr[(int)ship.shp_type].m_name) & ~0x20;
185 pr(" %d ships\n\n", count);
188 if ((type == EF_BAD || type == EF_LAND) &&
189 (flags & P_S || flags & P_I)) {
191 snxtitem(&ni, EF_LAND, selection, NULL);
193 snxtitem_dist(&ni, EF_LAND, x, y, range);
197 pr("Satellite unit report\n");
199 pr(" own lnd# unit type sector eff\n");
201 while (nxtitem(&ni, &land)) {
202 if (land.lnd_own == 0)
204 if (lchr[(int)land.lnd_type].l_flags & L_SPY)
206 if (!chance(land.lnd_effic / 20.0))
208 if (++crackle == 100)
213 pr("%4d %4d %-16.16s ",
214 land.lnd_own, land.lnd_uid,
215 lchr[(int)land.lnd_type].l_name);
216 prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
217 pr("%3d%%\n", land.lnd_effic);
220 setcont(player->cnum, land.lnd_own, FOUND_FLY);
222 /* If we are imaging *and* drawing the map */
223 if ((flags & P_I) && (type == EF_BAD)) {
224 rx = deltx(&ns.range, land.lnd_x);
225 ry = delty(&ns.range, land.lnd_y);
226 /* &~0x20 makes it a cap letter */
227 rad[ry][rx] = (*lchr[(int)land.lnd_type].l_name) & ~0x20;
231 pr(" %d units\n\n", count);
234 /* Ok, have we made the map? If so, display it */
235 if (type == EF_BAD) {
238 * We have to make the center a '0' for ve
239 * ve needs a garbage line to terminate the map
241 rad[delty(&ns.range, y)][deltx(&ns.range, y)] = '0';
243 pr("Satellite radar report\n");
245 for (row = 0; row < n; row++)
246 pr("%s\n", rad[row]);
247 pr("\n(c) 1989 Imaginative Images Inc.\n");
254 pr(" sct rd rl def\n");
255 pr(" sect type own eff eff eff eff civ mil shl gun iron pet food\n");
259 satdisp_sect(struct sctstr *sp, int acc)
261 prxy("%4d,%-4d ", sp->sct_x, sp->sct_y, player->cnum);
262 pr("%c %3d %3d %3d %3d %3d %4d %4d %4d %4d %4d %4d %5d\n",
263 dchr[sp->sct_type].d_mnem,
264 sp->sct_own, roundintby((int)sp->sct_effic, acc / 2),
265 roundintby((int)sp->sct_road, acc / 2),
266 opt_RAILWAYS ? !!sct_rail_track(sp) : roundintby(sp->sct_rail, acc / 2),
267 roundintby((int)sp->sct_defense, acc / 2),
268 roundintby(sp->sct_item[I_CIVIL], acc),
269 roundintby(sp->sct_item[I_MILIT], acc),
270 roundintby(sp->sct_item[I_SHELL], acc),
271 roundintby(sp->sct_item[I_GUN], acc),
272 roundintby(sp->sct_item[I_IRON], acc),
273 roundintby(sp->sct_item[I_PETROL], acc),
274 roundintby(sp->sct_item[I_FOOD], acc));
275 map_set(player->cnum, sp->sct_x, sp->sct_y, dchr[sp->sct_type].d_mnem,
280 satdisp_units(coord x, coord y)
287 snxtitem_xy(&ni, EF_SHIP, x, y);
289 while (nxtitem(&ni, &ship)) {
290 if (ship.shp_own == 0)
292 if (mchr[(int)ship.shp_type].m_flags & M_SUB)
295 pr("\t own shp# ship type sector eff\n");
298 pr("\t%4d %4d %-16.16s %-25.25s ",
299 ship.shp_own, ship.shp_uid,
300 mchr[(int)ship.shp_type].m_name, ship.shp_name);
301 prxy("%4d,%-4d ", ship.shp_x, ship.shp_y, player->cnum);
302 pr("%3d%%\n", ship.shp_effic);
308 snxtitem_xy(&ni, EF_LAND, x, y);
311 while (nxtitem(&ni, &land)) {
312 if (land.lnd_own == 0)
314 if (land.lnd_ship >= 0 || land.lnd_land >= 0)
316 if (lchr[(int)land.lnd_type].l_flags & L_SPY)
318 if (!chance(land.lnd_effic / 20.0))
322 pr("\t own lnd# unit type sector eff\n");
326 pr("\t%4d %4d %-16.16s ",
327 land.lnd_own, land.lnd_uid, lchr[(int)land.lnd_type].l_name);
328 prxy("%4d,%-4d ", land.lnd_x, land.lnd_y, player->cnum);
329 pr("%3d%%\n", land.lnd_effic);