2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sect.c: Sector pre-write and post-read data massage
30 * Known contributors to this file:
47 #include "prototypes.h"
51 static int checksect(struct sctstr *);
54 sct_postread(int id, void *ptr)
56 struct sctstr *sp = ptr;
59 player->owner = (player->god || sp->sct_own == player->cnum);
66 sct_prewrite(int id, void *ptr)
68 struct sctstr *sp = ptr;
71 time(&sp->sct_timestamp);
73 bridge_damaged(sp, NULL);
75 getsect(sp->sct_x, sp->sct_y, §);
80 item_prewrite(short *item)
84 for (i = I_NONE + 1; i <= I_MAX; ++i) {
85 if (CANT_HAPPEN(item[i] < 0))
87 else if (CANT_HAPPEN(item[i] > ITEM_MAX))
93 checksect(struct sctstr *sp)
95 int mil, civs, loyalcivs;
97 item_prewrite(sp->sct_item);
99 /* shouldn't happen, but... */
100 if (sp->sct_mobil > 127)
103 mil = sp->sct_item[I_MILIT];
104 civs = sp->sct_item[I_CIVIL];
105 if (sp->sct_own == sp->sct_oldown)
110 if (sp->sct_own != 0 && !civs) {
112 sp->sct_oldown = sp->sct_own;
114 /* If they have a military unit there, they still own it */
115 if (sp->sct_own && !loyalcivs && !(sp->sct_flags & MOVE_IN_PROGRESS)) {
116 if (!mil && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
118 if (sp->sct_type == SCT_CAPIT || sp->sct_type == SCT_MOUNT)
119 caploss(sp, sp->sct_own, "");
121 if (sp->sct_oldown == sp->sct_own) {
122 makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
126 takeover(sp, sp->sct_oldown);
138 while (0 != (c = *arg++))
139 if (!isdigit(c) && !isspace(c) && (c != '/'))