2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * sectdamage.c: Damage a sector
29 * Known contributors to this file:
32 * Markus Armbruster, 2006-2018
44 #include "prototypes.h"
50 sect_damage(struct sctstr *sp, int dam)
59 sp->sct_effic = damage(sp->sct_effic, dam);
60 sp->sct_avail = damage(sp->sct_avail, dam);
61 sp->sct_road = damage(sp->sct_road, dam);
62 sp->sct_rail = damage(sp->sct_rail, dam);
63 sp->sct_defense = damage(sp->sct_defense, dam);
67 if (sp->sct_mobil > 0)
68 sp->sct_mobil = damage(sp->sct_mobil, dam);
69 item_damage(dam, sp->sct_item);
76 sectdamage(struct sctstr *sp, int dam)
83 /* Some sectors are harder/easier to kill.. */
84 /* Average sector has a dstr of 1, so adjust */
85 /* the damage accordingly. Makes forts a pain */
86 dam = ldround(dam / sector_strength(sp), 1);
88 eff = sect_damage(sp, PERCENT_DAMAGE(dam));
90 /* Damage all the land units in the sector */
91 /* Units don't take full damage */
92 dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1);
96 snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
97 while (nxtitem(&ni, &land)) {
100 if (land.lnd_ship >= 0 || land.lnd_land >= 0)
102 landdamage(&land, dam);
103 putland(land.lnd_uid, &land);
109 snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
110 while (nxtitem(&ni, &plane)) {
113 if (plane.pln_flags & PLN_LAUNCHED)
115 if (plane.pln_ship >= 0 || plane.pln_land >= 0)
117 planedamage(&plane, dam);
118 putplane(plane.pln_uid, &plane);