2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2017, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * sectdamage.c: Damage a sector
29 * Known contributors to this file:
43 #include "prototypes.h"
49 sect_damage(struct sctstr *sp, int dam)
58 sp->sct_effic = damage(sp->sct_effic, dam);
59 sp->sct_avail = damage(sp->sct_avail, dam);
60 sp->sct_road = damage(sp->sct_road, dam);
61 sp->sct_rail = damage(sp->sct_rail, dam);
62 sp->sct_defense = damage(sp->sct_defense, dam);
66 if (sp->sct_mobil > 0)
67 sp->sct_mobil = damage(sp->sct_mobil, dam);
68 item_damage(dam, sp->sct_item);
75 sectdamage(struct sctstr *sp, int dam)
82 /* Some sectors are harder/easier to kill.. */
83 /* Average sector has a dstr of 1, so adjust */
84 /* the damage accordingly. Makes forts a pain */
85 dam = ldround(dam / sector_strength(sp), 1);
87 eff = sect_damage(sp, PERCENT_DAMAGE(dam));
89 /* Damage all the land units in the sector */
90 /* Units don't take full damage */
91 dam = ldround(DPERCENT_DAMAGE(dam * unit_damage), 1);
95 snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
96 while (nxtitem(&ni, &land)) {
99 landdamage(&land, dam);
100 putland(land.lnd_uid, &land);
106 snxtitem_xy(&ni, EF_PLANE, sp->sct_x, sp->sct_y);
107 while (nxtitem(&ni, &plane)) {
110 if (plane.pln_flags & PLN_LAUNCHED)
112 if (plane.pln_ship >= 0)
114 planedamage(&plane, dam);
115 putplane(plane.pln_uid, &plane);