2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
30 * Known contributors to this file:
43 extern float level_age_rate;
44 register float best_tech;
45 register float best_res;
46 register struct natstr *np;
54 for (i = 0; NULL != (np = getnatp(i)); i++) {
55 if ((np->nat_stat & STAT_NORM) == 0)
58 if (np->nat_stat & STAT_GOD)
61 if (np->nat_stat == VIS)
64 if (best_tech < np->nat_level[NAT_TLEV])
65 best_tech = np->nat_level[NAT_TLEV];
66 if (best_res < np->nat_level[NAT_RLEV])
67 best_res = np->nat_level[NAT_RLEV];
68 if (level_age_rate != 0.0) {
69 delta = np->nat_level[NAT_RLEV] * etu / (100 * level_age_rate);
70 np->nat_level[NAT_RLEV] -= delta;
71 delta = np->nat_level[NAT_TLEV] * etu / (100 * level_age_rate);
72 np->nat_level[NAT_TLEV] -= delta;
75 * age reserves by 1% per every 24 etus
77 deltares = -roundavg(np->nat_reserve * etu / 2400.0);
79 np->nat_reserve += deltares;
80 /* Chad Zabel - above number is negative ( was a -= there
85 for (i = 0; NULL != (np = getnatp(i)); i++) {
86 if ((np->nat_stat & STAT_INUSE) == 0)
88 if (np->nat_stat & STAT_GOD)
90 if (np->nat_stat == VIS)
92 level = np->nat_level[NAT_TLEV];
93 if (level < best_tech && chance(0.2))
94 np->nat_level[NAT_TLEV] += (best_tech - level) / 3;
95 level = np->nat_level[NAT_RLEV];
96 if (level < best_res && chance(0.2))
97 np->nat_level[NAT_RLEV] += (best_res - level) / 3;