2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * material.c: Tries to find materials for production
30 * Known contributors to this file:
31 * Ville Virrankoski, 1996
45 get_materials(struct sctstr *sp, int *bp, int *mvec, int check)
46 /* only check if found=0, remove them=1 */
51 for (i = I_NONE + 1; i <= I_MAX; i++) {
56 still_left = gt_bg_nmbr(bp, sp, i);
57 if ((still_left - mvec[i]) < 0)
60 still_left -= mvec[i];
61 pt_bg_nmbr(bp, sp, i, still_left);
62 if (!player->simulation)
63 sp->sct_item[i] = still_left;
66 still_left = gt_bg_nmbr(bp, sp, i);
67 mvec[i] = MIN(mvec[i], still_left);