2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * mobility.c: Add mobility to each of the items which accumulate mobility.
30 * Known contributors to this file:
32 * Steve McClure, 1998-1999
33 * Markus Armbruster, 2004-2008
45 static int do_upd_checking;
47 static void do_mob_land(struct lndstr *, int);
48 static void do_mob_plane(struct plnstr *, int);
49 static void do_mob_sect(struct sctstr *sp, int etus);
50 static void do_mob_ship(struct shpstr *, int);
53 sct_do_upd_mob(struct sctstr *sp)
57 if (do_upd_checking || update_running)
61 if (sp->sct_type == SCT_SANCT)
63 etus = game_tick_to_now(&sp->sct_access);
67 do_upd_checking = 1; /* avoid recursion */
68 do_mob_sect(sp, etus);
73 shp_do_upd_mob(struct shpstr *sp)
77 if (do_upd_checking || update_running)
81 etus = game_tick_to_now(&sp->shp_access);
85 do_upd_checking = 1; /* avoid recursion */
86 do_mob_ship(sp, etus);
91 lnd_do_upd_mob(struct lndstr *lp)
95 if (do_upd_checking || update_running)
99 etus = game_tick_to_now(&lp->lnd_access);
103 do_upd_checking = 1; /* avoid recursion */
104 do_mob_land(lp, etus);
109 pln_do_upd_mob(struct plnstr *pp)
113 if (do_upd_checking || update_running)
115 if (pp->pln_own == 0)
117 etus = game_tick_to_now(&pp->pln_access);
121 do_upd_checking = 1; /* avoid recursion */
122 do_mob_plane(pp, etus);
134 for (n = 0; NULL != (sp = getsectid(n)); n++) {
135 sp->sct_timestamp = now;
137 etus = game_reset_tick(&sp->sct_access);
139 etus = etu_per_update;
140 do_mob_sect(sp, etus);
145 do_mob_sect(struct sctstr *sp, int etus)
149 if (CANT_HAPPEN(etus < 0))
152 if (sp->sct_own == 0)
154 if (sp->sct_type == SCT_SANCT)
157 value = sp->sct_mobil + ((float)etus * sect_mob_scale);
158 if (value > sect_mob_max)
159 value = sect_mob_max;
160 sp->sct_mobil = value;
171 for (n = 0; NULL != (sp = getshipp(n)); n++) {
172 sp->shp_timestamp = now;
174 etus = game_reset_tick(&sp->shp_access);
176 etus = etu_per_update;
177 do_mob_ship(sp, etus);
182 do_mob_ship(struct shpstr *sp, int etus)
186 if (CANT_HAPPEN(etus < 0))
189 if (sp->shp_own == 0)
192 value = sp->shp_mobil + (float)etus * ship_mob_scale;
193 if (value > ship_mob_max)
194 value = ship_mob_max;
195 sp->shp_mobil = (signed char)value;
206 for (n = 0; NULL != (lp = getlandp(n)); n++) {
207 lp->lnd_timestamp = now;
209 etus = game_reset_tick(&lp->lnd_access);
211 etus = etu_per_update;
212 do_mob_land(lp, etus);
217 do_mob_land(struct lndstr *lp, int etus)
221 if (CANT_HAPPEN(etus < 0))
224 if (lp->lnd_own == 0)
227 value = lp->lnd_mobil + ((float)etus * land_mob_scale);
228 if (value > land_mob_max) {
229 if (lp->lnd_harden < land_mob_max && !opt_MOB_ACCESS) {
231 * Automatic fortification on excess mobility.
232 * Disabled for MOB_ACCESS, because it leads to
233 * excessively deep recursion and thus miserable
234 * performance as the number of land units grows.
236 * Provide mobility to be used in lnd_fortify()
237 * without overflowing lnd_mobil.
239 lp->lnd_mobil = land_mob_max;
240 lnd_fortify(lp, value - land_mob_max);
242 value = land_mob_max;
244 lp->lnd_mobil = value;
255 for (n = 0; NULL != (pp = getplanep(n)); n++) {
256 pp->pln_timestamp = now;
258 etus = game_reset_tick(&pp->pln_access);
260 etus = etu_per_update;
261 do_mob_plane(pp, etus);
266 do_mob_plane(struct plnstr *pp, int etus)
270 if (CANT_HAPPEN(etus < 0))
273 if (pp->pln_own == 0)
276 value = pp->pln_mobil + ((float)etus * plane_mob_scale);
277 if (value > plane_mob_max)
278 value = plane_mob_max;
279 pp->pln_mobil = value;