2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * populace.c: Return workforce available
30 * Known contributors to this file:
52 populace(struct natstr *np, register struct sctstr *sp, int etu)
59 int civ = sp->sct_item[I_CIVIL];
60 int mil = sp->sct_item[I_MILIT];
62 if (civ == 0 && mil > 0) {
65 sp->sct_oldown = sp->sct_own;
67 if (!civ && !mil && !sp->sct_item[I_UW]
68 && !has_units(sp->sct_x, sp->sct_y, sp->sct_own, 0)) {
69 makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
74 if (sp->sct_own != sp->sct_oldown && sp->sct_loyal == 0) {
75 sp->sct_oldown = sp->sct_own;
78 hap = np->nat_level[NAT_HLEV];
79 edu = np->nat_level[NAT_ELEV];
80 tech = np->nat_level[NAT_TLEV];
81 pct = (double)((tech - 40) / 40.0 + edu / 3.0);
82 if (sp->sct_own == sp->sct_oldown && hap < pct &&
83 chance((double)(((double)pct - (double)hap) / (double)5.0))) {
85 * zap the loyalty of unhappy civilians.
86 * there is a 20% chance per hap point below the
87 * "recommended" amount of this happening.
89 n = roundavg(etu * 0.125);
92 n = sp->sct_loyal + (random() % n) + 1;
97 if (sp->sct_loyal > 65 && mil < civ / 20) {
100 work_red = sp->sct_loyal - (50 + (random() % 15));
101 n = sp->sct_work - work_red;
105 if (chance((double)work_red / 1000.0)) {
107 * small chance of rebellion...
108 * if work_red is (max) 67,
109 * then revolt chance is 6.7%
112 } else if (chance(.30) && sp->sct_own)
113 wu(0, sp->sct_own, "Civil unrest in %s!\n", ownxy(sp));
118 n -= roundavg(etu * 0.25);
120 n += roundavg(etu * 0.125);
126 if (sp->sct_loyal == 0) {
127 if (sp->sct_oldown != sp->sct_own) {
129 "Sector %s is now fully yours\n", ownxy(sp));
130 sp->sct_oldown = sp->sct_own;
138 total_work(register int sctwork, register int etu, register int civil,
139 register int milit, register int uw)
141 return ((int)((((civil * sctwork) / 100.0 +
142 (milit * 2 / 5.0) + uw)) * etu) / 100);