2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * populace.c: Return workforce available
30 * Known contributors to this file:
52 populace(struct natstr *np, register struct sctstr *sp, register int *vec, int etu)
60 if (vec[I_CIVIL] == 0 && vec[I_MILIT] > 0) {
63 sp->sct_oldown = sp->sct_own;
65 if (!vec[I_CIVIL] && !vec[I_MILIT] && !vec[I_UW] &&
66 !has_units(sp->sct_x,sp->sct_y,sp->sct_own,0)) {
67 makelost(EF_SECTOR, sp->sct_own, 0, sp->sct_x, sp->sct_y);
72 if (sp->sct_own != sp->sct_oldown && sp->sct_loyal == 0) {
73 sp->sct_oldown = sp->sct_own;
76 hap = np->nat_level[NAT_HLEV];
77 edu = np->nat_level[NAT_ELEV];
78 tech = np->nat_level[NAT_TLEV];
79 pct = (double)((tech - 40) / 40.0 + edu / 3.0);
80 if (sp->sct_own == sp->sct_oldown && hap < pct &&
81 chance((double)(((double)pct-(double)hap)/(double)5.0))) {
83 * zap the loyalty of unhappy civilians.
84 * there is a 20% chance per hap point below the
85 * "recommended" amount of this happening.
87 n = roundavg(etu * 0.125);
89 n = sp->sct_loyal + (random() % n) + 1;
94 if (sp->sct_loyal > 65 && vec[I_MILIT] < vec[I_CIVIL]/20) {
97 work_red = sp->sct_loyal - (50 + (random() % 15));
98 n = sp->sct_work - work_red;
102 if (chance((double)work_red/1000.0)) {
104 * small chance of rebellion...
105 * if work_red is (max) 67,
106 * then revolt chance is 6.7%
109 } else if (chance(.30) && sp->sct_own)
110 wu(0, sp->sct_own, "Civil unrest in %s!\n", ownxy(sp));
115 n -= roundavg(etu * 0.25);
117 n += roundavg(etu * 0.125);
123 if (sp->sct_loyal == 0) {
124 if (sp->sct_oldown != sp->sct_own) {
126 "Sector %s is now fully yours\n",
128 sp->sct_oldown = sp->sct_own;
137 total_work(register int sctwork, register int etu, register int civil, register int milit, register int uw)
139 return ((int)((((civil * sctwork) / 100.0 +
140 (milit * 2 / 5.0) + uw)) * etu) / 100);