2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * sys/socket.h: POSIX socket emulation for WIN32
30 * Known contributors to this file:
31 * Ron Koenderink, 2007
40 typedef int socklen_t;
42 #define accept(fd, addr, addrlen) \
43 w32_accept((fd), (addr), (addrlen))
44 #define bind(fd, name, namelen) \
45 w32_bind((fd), (name), (namelen))
46 #define connect(fd, addr, addrlen) \
47 w32_connect((fd), (addr), (addrlen))
48 #define listen(fd, backlog) \
49 w32_listen((fd), (backlog))
50 #define setsockopt(fd, level, optname, optval, optlen) \
51 w32_setsockopt((fd), (level), (optname), (optval), (optlen))
52 #define shutdown(fd, how) \
53 w32_shutdown((fd), (how))
54 #define socket(domain, type, protocol) \
55 w32_socket((domain), (type), (protocol))
57 extern int w32_accept(int fd, struct sockaddr *addr, socklen_t *addrlen);
58 extern int w32_bind(int fd, const struct sockaddr *name, socklen_t namelen);
59 extern int w32_connect(int fd, const struct sockaddr *addr, socklen_t addrlen);
60 extern int w32_listen(int fd, int backlog);
61 extern int w32_setsockopt(int fd, int level, int optname,
62 const void *optval, socklen_t optlen);
63 extern int w32_shutdown(int fd, int how);
64 extern int w32_socket(int domain, int type, int protocol);
66 /* Low-level stuff specific to the emulation */
67 extern SOCKET w32_fd2socket(int fd);
68 extern void w32_set_winsock_errno(void);
69 extern int w32_socket_init(void);
71 #endif /* SYS_SOCKET_H */