2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * idle.c: Stamps out idle players. Runs at low priority
30 * Known contributors to this file:
37 #include "empthread.h"
40 #include "prototypes.h"
45 player_kill_idle(void *unused)
52 empth_sleep(now + 60);
54 for (p = player_next(0); p != 0; p = player_next(p)) {
55 if (p->state == PS_SHUTDOWN) {
57 * Player thread hung or just aborted by update or
58 * shutdown, we can't tell.
62 if (p->curup + max_idle * 60 < now) {
63 p->state = PS_SHUTDOWN;
65 pr_flash(p, "idle connection terminated\n");
66 empth_wakeup(p->proc);