2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * lostitem.c: This deletes the old lost items
30 * Known contributors to this file:
38 #include "empthread.h"
42 #include "prototypes.h"
46 delete_lostitems(argv)
49 extern int lost_items_timeout;
57 /* logerror("Deleting lost items at %s", ctime(&now));*/
59 for (n = 0; getlost(n, &lost); n++) {
62 if (lost.lost_timestamp > (now - lost_items_timeout))
65 lost.lost_timestamp = 0;
69 /* logerror("Deleted %d lost items", ncnt, ctime(&now));*/
70 now = now + 900; /* Every 15 minutes */