2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * fairland.c: Create a nice, new world
29 * Known contributors to this file:
32 * Markus Armbruster, 2004-2020
40 * Place the capitals on the torus in such a way so as to maximize
41 * their distances from one another. This uses the perturbation
42 * technique of calculus of variations.
44 * 2. Grow start islands ("continents")
46 * For all continents, add the first sector at the capital's location,
47 * and the second right to it. These are the capital sectors. Then
48 * add one sector to each continent in turn, until they have the
51 * Growth uses weighted random sampling to pick one sector from the
52 * set of adjacent sea sectors that aren't too close to another
53 * continent. Growth operates in spiking mode with a chance given by
54 * the spike percentage. When "spiking", a sector's weight increases
55 * with number of adjacent sea sectors. This directs the growth away
56 * from land, resulting in spikes. When not spiking, the weight
57 * increases with the number of adjacent land sectors. This makes the
58 * island more rounded.
60 * If growing fails due to lack of room, start over. If it fails too
61 * many times, give up and terminate unsuccessfully.
63 * 3. Place and grow additional islands
65 * Each continent has a "sphere of influence": the set of sectors
66 * closer to it than to any other continent. Each island is entirely
67 * in one such sphere, and each sphere contains the same number of
68 * islands with the same sizes.
70 * First, split the specified number of island sectors per continent
71 * randomly into the island sizes. Sort by size so that larger
72 * islands are grown before smaller ones, to give the large ones the
73 * best chance to grow to their planned size.
75 * Then place one island's first sector into each sphere, using
76 * weighted random sampling with weights favoring sectors away from
77 * land and other spheres. Add one sector to each island in turn,
78 * until they have the intended size. Repeat until the specified
79 * number of islands has been grown.
81 * If placement fails due to lack of room, start over, just like for
84 * Growing works as for continents, except the minimum distance for
85 * additional islands applies, and growing simply stops when any of
86 * the islands being grown lacks the room to grow further. The number
87 * of sectors not grown carries over to the next island size.
89 * 4. Compute elevation
91 * First, use a simple random hill algorithm to assign raw elevations:
92 * initialize elevation to zero, then randomly raise circular hills on
93 * land / lower circular depressions at sea. Their size and height
94 * depends on the distance to the coast.
96 * Then, elevate islands one after the other.
98 * Set the capitals' elevation to a fixed value. Process the
99 * remaining sectors in order of increasing raw elevation, first
100 * non-mountains, then mountains. Non-mountain elevation starts at 1,
101 * and increases linearly to just below "high" elevation. Mountain
102 * elevation starts at "high" elevation, and increases linearly.
104 * This gives islands of the same size the same set of elevations.
105 * Larger islands get more and taller mountains.
107 * Finally, elevate sea: normalize the raw elevations to [-127:-1].
111 * Sector resources are simple functions of elevation. You can alter
112 * iron_conf[], gold_conf[], fert_conf[], oil_conf[], and uran_conf[]
127 #include "prototypes.h"
133 * Number of retries when growing land fails
137 /* do not change these defines */
138 #define LANDMIN 1 /* plate altitude for normal land */
139 #define PLATMIN 36 /* plate altitude for plateau */
140 #define HIGHMIN 98 /* plate altitude for mountains */
143 * Resource configuration
145 * Resources are determined by elevation. The map from elevation to
146 * resource is defined as a linear interpolation of resource data
147 * points (elev, res) defined in the tables below. Elevations range
148 * from -127 to 127, and resource values from 0 to 100.
151 struct resource_point {
155 struct resource_point iron_conf[] = {
159 { HIGHMIN - 1, 100 },
163 struct resource_point gold_conf[] = {
170 struct resource_point fert_conf[] = {
179 struct resource_point oil_conf[] = {
188 struct resource_point uran_conf[] = {
196 static void qprint(const char * const fmt, ...)
197 ATTRIBUTE((format (printf, 1, 2)));
200 * Program arguments and options
202 static char *program_name;
203 static int nc, sc; /* number and size of continents */
204 static int ni, is; /* number and size of islands */
205 #define DEFAULT_SPIKE 10
206 static int sp = DEFAULT_SPIKE; /* spike percentage */
207 #define DEFAULT_MOUNTAIN 0
208 static int pm = DEFAULT_MOUNTAIN; /* mountain percentage */
209 #define DEFAULT_CONTDIST 2
210 static int di = DEFAULT_CONTDIST; /* min. distance between continents */
211 #define DEFAULT_ISLDIST 1
212 static int id = DEFAULT_ISLDIST; /* ... continents and islands */
213 /* don't let the islands crash into each other.
214 1 = don't merge, 0 = merge. */
215 static int DISTINCT_ISLANDS = 1;
217 #define DEFAULT_OUTFILE_NAME "newcap_script"
218 static const char *outfile = DEFAULT_OUTFILE_NAME;
220 #define STABLE_CYCLE 4 /* stability required for perturbed capitals */
221 #define DRIFT_BEFORE_CHECK ((WORLD_X + WORLD_Y)/2)
222 #define DRIFT_MAX ((WORLD_X + WORLD_Y)*2)
224 #define new_x(newx) (((newx) + WORLD_X) % WORLD_X)
225 #define new_y(newy) (((newy) + WORLD_Y) % WORLD_Y)
233 * The i-th capital is at cap[i].
235 static struct xy *cap;
239 * isecs[i] is the size of the i-th island.
245 * The i-th island's j-th sector is at sect[i][j].
251 * own[XYOFFSET(x, y)] is x,y's island number, -1 if water.
256 * Adjacent land sectors
257 * adj_land[XYOFFSET(x, y)] bit d is set exactly when the sector next
258 * to x, y in direction d is land.
260 static unsigned char *adj_land;
264 * elev[XYOFFSET(x, y)] is x,y's elevation.
270 * Each island is surrounded by an exclusive zone where only it may
271 * grow. The width of the zone depends on minimum distances.
272 * While growing continents, it is @di sectors wide.
273 * While growing additional islands, it is @id sectors wide.
274 * DISTINCT_ISLANDS nullifies the exclusive zone then.
275 * xzone[XYOFFSET(x, y)] is -1 when the sector is in no exclusive
276 * zone, a (non-negative) island number when it is in that island's
277 * exclusive zone and no other, and -2 when it is in multiple
283 * Set of sectors seen already
284 * Increment @cur_seen to empty the set of sectors seen, set
285 * seen[XYOFFSET(x, y)] to @cur_seen to add x,y to the set.
287 static unsigned *seen;
288 static unsigned cur_seen;
291 * Closest continent and "distance"
292 * closest[XYOFFSET(x, y)] is the closest continent's number.
293 * distance[] is complicated; see init_spheres_of_influence() and
294 * init_distance_to_coast().
296 static natid *closest;
297 static unsigned short *distance;
300 * Queue for breadth-first search
302 static int *bfs_queue;
303 static int bfs_queue_head, bfs_queue_tail;
305 static const char *numletter =
306 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
308 static void help(char *);
309 static void usage(void);
310 static void parse_args(int argc, char *argv[]);
311 static void allocate_memory(void);
312 static void init(void);
313 static int drift(void);
314 static int grow_continents(void);
315 static void create_elevations(void);
316 static void write_sects(void);
317 static void output(void);
318 static int write_newcap_script(void);
319 static int stable(int);
320 static void elevate_prep(void);
321 static void elevate_land(void);
322 static void elevate_sea(void);
324 static void print_vars(void);
325 static void drift_capital(int);
326 static int grow_islands(void);
328 /* Debugging aids: */
329 void print_own_map(void);
330 void print_xzone_map(void);
331 void print_closest_map(void);
332 void print_distance_map(void);
333 void print_elev_map(void);
337 main(int argc, char *argv[])
340 char *config_file = NULL;
342 unsigned rnd_seed = 0;
345 program_name = argv[0];
347 while ((opt = getopt(argc, argv, "e:hiqR:s:v")) != EOF) {
350 config_file = optarg;
353 DISTINCT_ISLANDS = 0;
359 rnd_seed = strtoul(optarg, NULL, 10);
369 printf("%s\n\n%s", version, legal);
378 rnd_seed = pick_seed();
381 if (emp_config(config_file) < 0)
385 parse_args(argc - optind, argv + optind);
390 qprint("\n #*# ...fairland rips open a rift in the datumplane... #*#\n\n");
391 qprint("seed is %u\n", rnd_seed);
396 qprint("\ntry #%d (out of %d)...\n", try + 1, NUMTRIES);
397 qprint("placing capitals...\n");
399 qprint("unstable drift\n");
400 qprint("growing continents...\n");
401 done = grow_continents();
404 qprint("growing islands:");
405 done = grow_islands();
406 } while (!done && ++try < NUMTRIES);
408 fprintf(stderr, "%s: world not large enough for this much land\n",
412 qprint("elevating land...\n");
415 qprint("writing to sectors file...\n");
416 if (!write_newcap_script())
418 if (chdir(gamedir)) {
419 fprintf(stderr, "%s: can't chdir to %s (%s)\n",
420 program_name, gamedir, strerror(errno));
423 if (!ef_open(EF_SECTOR, EFF_MEM | EFF_NOTIME))
426 if (!ef_close(EF_SECTOR))
430 qprint("\n\nA script for adding all the countries can be found in \"%s\".\n",
440 puts("Creating a planet with:\n");
441 printf("%d continents\n", nc);
442 printf("continent size: %d\n", sc);
443 printf("number of islands: %d\n", ni);
444 printf("average size of islands: %d\n", is);
445 printf("spike: %d%%\n", sp);
446 printf("%d%% of land is mountain (each continent will have %d mountains)\n",
447 pm, (pm * sc) / 100);
448 printf("minimum distance between continents: %d\n", di);
449 printf("minimum distance from islands to continents: %d\n", id);
450 printf("World dimensions: %dx%d\n", WORLD_X, WORLD_Y);
454 qprint(const char *const fmt, ...)
460 vfprintf(stdout, fmt, ap);
466 help(char *complaint)
469 fprintf(stderr, "%s: %s\n", program_name, complaint);
470 fprintf(stderr, "Try -h for help.\n");
476 printf("Usage: %s [OPTION]... NC SC [NI] [IS] [SP] [PM] [DI] [ID]\n"
477 " -e CONFIG-FILE configuration file\n"
479 " -i islands may merge\n"
481 " -R SEED seed for random number generator\n"
482 " -s SCRIPT name of script to create (default %s)\n"
483 " -h display this help and exit\n"
484 " -v display version information and exit\n"
485 " NC number of continents\n"
486 " SC continent size\n"
487 " NI number of islands (default NC)\n"
488 " IS average island size (default SC/2)\n"
489 " SP spike percentage: 0 = round, 100 = snake (default %d)\n"
490 " PM percentage of land that is mountain (default %d)\n"
491 " DI minimum distance between continents (default %d)\n"
492 " ID minimum distance from islands to continents (default %d)\n",
493 program_name, dflt_econfig, DEFAULT_OUTFILE_NAME,
494 DEFAULT_SPIKE, DEFAULT_MOUNTAIN, DEFAULT_CONTDIST, DEFAULT_ISLDIST);
498 parse_args(int argc, char *argv[])
500 int dist_max = mapdist(0, 0, WORLD_X / 2, WORLD_Y / 2);
503 help("missing arguments");
507 help("too many arguments");
512 fprintf(stderr, "%s: number of continents must be > 0\n",
519 fprintf(stderr, "%s: size of continents must be > 1\n",
530 fprintf(stderr, "%s: number of islands must be >= 0\n",
535 fprintf(stderr, "%s: number of islands must be a multiple of"
536 " the number of continents\n",
544 fprintf(stderr, "%s: size of islands must be > 0\n",
551 if (sp < 0 || sp > 100) {
553 "%s: spike percentage must be between 0 and 100\n",
560 if (pm < 0 || pm > 100) {
562 "%s: mountain percentage must be between 0 and 100\n",
570 fprintf(stderr, "%s: distance between continents must be >= 0\n",
575 fprintf(stderr, "%s: distance between continents too large\n",
584 "%s: distance from islands to continents must be >= 0\n",
590 "%s: distance from islands to continents too large\n",
598 * Variable initialization
602 allocate_memory(void)
606 cap = malloc(nc * sizeof(*cap));
607 own = malloc(WORLD_SZ() * sizeof(*own));
608 adj_land = malloc(WORLD_SZ() * sizeof(*adj_land));
609 elev = calloc(WORLD_SZ(), sizeof(*elev));
610 xzone = malloc(WORLD_SZ() * sizeof(*xzone));
611 seen = calloc(WORLD_SZ(), sizeof(*seen));
612 closest = malloc(WORLD_SZ() * sizeof(*closest));
613 distance = malloc(WORLD_SZ() * sizeof(*distance));
614 bfs_queue = malloc(WORLD_SZ() * sizeof(*bfs_queue));
615 isecs = calloc(nc + ni, sizeof(int));
616 sect = malloc((nc + ni) * sizeof(*sect));
617 for (i = 0; i < nc; i++)
618 sect[i] = malloc(sc * sizeof(**sect));
619 for (i = nc; i < nc + ni; i++)
620 sect[i] = malloc(is * 2 * sizeof(**sect));
628 for (i = 0; i < WORLD_SZ(); i++)
630 memset(adj_land, 0, WORLD_SZ() * sizeof(*adj_land));
635 * Drift the capitals until they are as far away from each other as possible
639 * How isolated is capital @j at @newx,@newy?
640 * Return the distance to the closest other capital.
643 iso(int j, int newx, int newy)
648 for (i = 0; i < nc; ++i) {
651 md = mapdist(cap[i].x, cap[i].y, newx, newy);
661 * Return 1 for a stable drift, 0 for an unstable one.
668 for (i = 0; i < nc; i++) {
669 cap[i].y = (2 * i) / WORLD_X;
670 cap[i].x = (2 * i) % WORLD_X + cap[i].y % 2;
671 if (cap[i].y >= WORLD_Y) {
673 "%s: world not big enough for all the continents\n",
679 for (turns = 0; turns < DRIFT_MAX; ++turns) {
682 for (i = 0; i < nc; ++i)
689 * Has the drift stabilized?
690 * @turns is the number of turns so far.
695 static int mc[STABLE_CYCLE];
696 int i, isod, d = 0, stab = 1;
699 for (i = 0; i < STABLE_CYCLE; i++)
703 if (turns <= DRIFT_BEFORE_CHECK)
706 for (i = 0; i < nc; ++i) {
707 isod = iso(i, cap[i].x, cap[i].y);
712 for (i = 0; i < STABLE_CYCLE; ++i)
716 mc[turns % STABLE_CYCLE] = d;
722 * Move it to an adjacent sector where it is at least as isolated.
727 int dir, i, newx, newy;
729 dir = DIR_L + roll0(6);
730 for (i = 0; i < 6; i++) {
733 newx = new_x(cap[j].x + diroff[dir][0]);
734 newy = new_y(cap[j].y + diroff[dir][1]);
736 if (iso(j, newx, newy) >= iso(j, cap[j].x, cap[j].y)) {
750 is_coastal(int x, int y)
752 return adj_land[XYOFFSET(x, y)]
753 != (1u << (DIR_LAST + 1)) - (1u << DIR_FIRST);
756 struct hexagon_iter {
761 * Start iterating around @x0,@y0 at distance @d.
762 * Set *x,*y to coordinates of the first sector.
765 hexagon_first(struct hexagon_iter *iter, int x0, int y0, int n,
768 *x = new_x(x0 - 2 * n);
770 iter->dir = DIR_FIRST;
776 * Continue iteration started with hexagon_first().
777 * Set *x,*y to coordinates of the next sector.
778 * Return whether we're back at the first sector, i.e. iteration is
782 hexagon_next(struct hexagon_iter *iter, int *x, int *y)
784 *x = new_x(*x + diroff[iter->dir][0]);
785 *y = new_y(*y + diroff[iter->dir][1]);
787 if (iter->i == iter->n) {
791 return iter->dir <= DIR_LAST;
795 * Is @x,@y in no exclusive zone other than perhaps @c's?
798 xzone_ok(int c, int x, int y)
800 int off = XYOFFSET(x, y);
802 return xzone[off] == c || xzone[off] == -1;
806 * Add sectors within distance @dist of @x,@y to @c's exclusive zone.
809 xzone_around_sector(int c, int x, int y, int dist)
812 struct hexagon_iter hexit;
814 assert(xzone_ok(c, x, y));
816 xzone[XYOFFSET(x, y)] = c;
817 for (d = 1; d <= dist; d++) {
818 hexagon_first(&hexit, x, y, d, &x1, &y1);
820 off = XYOFFSET(x1, y1);
821 if (xzone[off] == -1)
823 else if (xzone[off] != c)
825 } while (hexagon_next(&hexit, &x1, &y1));
830 * Add sectors within distance @dist to island @c's exclusive zone.
833 xzone_around_island(int c, int dist)
837 for (i = 0; i < isecs[c]; i++)
838 xzone_around_sector(c, sect[c][i].x, sect[c][i].y, dist);
842 * Initialize exclusive zones around @n islands.
849 for (i = 0; i < WORLD_SZ(); i++)
852 for (c = 0; c < n; c++)
853 xzone_around_island(c, id);
857 * Initialize breadth-first search.
864 for (i = 0; i < WORLD_SZ(); i++) {
866 distance[i] = USHRT_MAX;
869 bfs_queue_head = bfs_queue_tail = 0;
873 * Add sector @x,@y to the BFS queue.
874 * It's closest to @c, with distance @dist.
877 bfs_enqueue(int c, int x, int y, int dist)
879 int off = XYOFFSET(x, y);
881 assert(dist < distance[off]);
883 distance[off] = dist;
884 bfs_queue[bfs_queue_tail] = off;
886 if (bfs_queue_tail >= WORLD_SZ())
888 assert(bfs_queue_tail != bfs_queue_head);
892 * Search breadth-first until the queue is empty.
897 int off, dist, i, noff, nx, ny;
900 while (bfs_queue_head != bfs_queue_tail) {
901 off = bfs_queue[bfs_queue_head];
903 if (bfs_queue_head >= WORLD_SZ())
905 dist = distance[off] + 1;
906 sctoff2xy(&x, &y, off);
907 for (i = DIR_FIRST; i <= DIR_LAST; i++) {
908 nx = new_x(x + diroff[i][0]);
909 ny = new_y(y + diroff[i][1]);
910 noff = XYOFFSET(nx, ny);
911 if (dist < distance[noff]) {
912 bfs_enqueue(closest[off], nx, ny, dist);
913 } else if (distance[noff] == dist) {
914 if (closest[off] != closest[noff])
915 closest[noff] = (natid)-1;
917 assert(distance[noff] < dist);
923 * Add island @c's coastal sectors to the BFS queue, with distance 0.
926 bfs_enqueue_island(int c)
930 for (i = 0; i < isecs[c]; i++) {
931 if (is_coastal(sect[c][i].x, sect[c][i].y))
932 bfs_enqueue(c, sect[c][i].x, sect[c][i].y, 0);
937 * Enqueue spheres of influence borders for breadth-first search.
940 bfs_enqueue_border(void)
942 int x, y, off, dir, nx, ny, noff;
944 for (y = 0; y < WORLD_Y; y++) {
945 for (x = y % 2; x < WORLD_X; x += 2) {
946 off = XYOFFSET(x, y);
947 if (distance[off] <= id + 1)
949 if (closest[off] == (natid)-1)
951 for (dir = DIR_FIRST; dir <= DIR_LAST; dir++) {
952 nx = new_x(x + diroff[dir][0]);
953 ny = new_y(y + diroff[dir][1]);
954 noff = XYOFFSET(nx, ny);
955 if (closest[noff] != closest[off]) {
956 bfs_enqueue(closest[off], x, y, id + 1);
965 * Compute spheres of influence
966 * A continent's sphere of influence is the set of sectors closer to
967 * it than to any other continent.
968 * Set closest[XYOFFSET(x, y)] to the closest continent's number,
969 * -1 if no single continent is closest.
970 * Set distance[XYOFFSET(x, y)] to the minimum of the distance to the
971 * closest coastal land sector and the distance to just outside the
972 * sphere of influence plus @id. For sea sectors within a continent's
973 * sphere of influence, distance[off] - id is the distance to the
974 * border of the area where additional islands can be placed.
977 init_spheres_of_influence(void)
982 for (c = 0; c < nc; c++)
983 bfs_enqueue_island(c);
985 bfs_enqueue_border();
990 * Precompute distance to coast
991 * Set distance[XYOFFSET(x, y)] to the distance to the closest coastal
993 * Set closest[XYOFFSET(x, y)] to the closest continent's number,
994 * -1 if no single continent is closest.
997 init_distance_to_coast(void)
1002 for (c = 0; c < nc + ni; c++)
1003 bfs_enqueue_island(c);
1008 * Is @x,@y in the same sphere of influence as island @c?
1009 * Always true when @c is a continent.
1012 is_in_sphere(int c, int x, int y)
1014 return c < nc || closest[XYOFFSET(x, y)] == c % nc;
1018 * Can island @c grow at @x,@y?
1021 can_grow_at(int c, int x, int y)
1023 return own[XYOFFSET(x, y)] == -1 && xzone_ok(c, x, y)
1024 && is_in_sphere(c, x, y);
1028 adj_land_update(int x, int y)
1030 int is_land = own[XYOFFSET(x, y)] != -1;
1031 int dir, nx, ny, noff;
1033 for (dir = DIR_FIRST; dir <= DIR_LAST; dir++) {
1034 nx = new_x(x + diroff[dir][0]);
1035 ny = new_y(y + diroff[dir][1]);
1036 noff = XYOFFSET(nx, ny);
1038 adj_land[noff] |= 1u << DIR_BACK(dir);
1040 adj_land[noff] &= ~(1u << DIR_BACK(dir));
1045 add_sector(int c, int x, int y)
1047 int off = XYOFFSET(x, y);
1049 assert(own[off] == -1);
1050 xzone_around_sector(c, x, y, c < nc ? di : DISTINCT_ISLANDS ? id : 0);
1051 sect[c][isecs[c]].x = x;
1052 sect[c][isecs[c]].y = y;
1055 adj_land_update(x, y);
1058 static int grow_weight(int c, int x, int y, int spike)
1063 * #Land neighbors is #bits set in adj_land[].
1064 * Count them Brian Kernighan's way.
1067 for (b = adj_land[XYOFFSET(x, y)]; b; b &= b - 1)
1069 assert(n > 0 && n < 7);
1072 return (6 - n) * (6 - n);
1078 grow_one_sector(int c)
1080 int spike = roll0(100) < sp;
1081 int wsum, newx, newy, i, x, y, off, dir, nx, ny, noff, w;
1083 assert(cur_seen < UINT_MAX);
1088 for (i = 0; i < isecs[c]; i++) {
1091 off = XYOFFSET(x, y);
1093 for (dir = DIR_FIRST; dir <= DIR_LAST; dir++) {
1094 if (adj_land[off] & (1u << dir))
1096 nx = new_x(x + diroff[dir][0]);
1097 ny = new_y(y + diroff[dir][1]);
1098 noff = XYOFFSET(nx, ny);
1099 if (seen[noff] == cur_seen)
1101 assert(seen[noff] < cur_seen);
1102 seen[noff] = cur_seen;
1103 if (!can_grow_at(c, nx, ny))
1105 w = grow_weight(c, nx, ny, spike);
1106 assert(wsum < INT_MAX - w);
1108 if (roll0(wsum) < w) {
1118 add_sector(c, newx, newy);
1123 * Grow the continents.
1124 * Return 1 on success, 0 on error.
1127 grow_continents(void)
1134 for (c = 0; c < nc; ++c) {
1136 if (!can_grow_at(c, cap[c].x, cap[c].y)
1137 || !can_grow_at(c, new_x(cap[c].x + 2), cap[c].y)) {
1141 add_sector(c, cap[c].x, cap[c].y);
1142 add_sector(c, new_x(cap[c].x + 2), cap[c].y);
1146 qprint("No room for continents\n");
1150 for (secs = 2; secs < sc && done; secs++) {
1151 for (c = 0; c < nc; ++c) {
1152 if (!grow_one_sector(c))
1158 qprint("Only managed to grow %d out of %d sectors.\n",
1164 * Place additional island @c's first sector.
1165 * Return 1 on success, 0 on error.
1168 place_island(int c, int isiz)
1170 int n, x, y, d, w, newx, newy;
1174 for (y = 0; y < WORLD_Y; y++) {
1175 for (x = y % 2; x < WORLD_X; x += 2) {
1176 if (can_grow_at(c, x, y)) {
1177 d = distance[XYOFFSET(x, y)];
1179 w = (d - id) * (d - id);
1180 n += MIN(w, (isiz + 2) / 3);
1190 add_sector(c, newx, newy);
1195 int_cmp(const void *a, const void *b)
1197 return *(int *)b - *(int *)a;
1204 int *isiz = malloc(n * sizeof(*isiz));
1209 for (i = 1; i < n; i++) {
1212 isiz[i] = is + r1 - r0;
1216 qsort(isiz, n, sizeof(*isiz), int_cmp);
1221 * Grow the additional islands.
1222 * Return 1 on success, 0 on error.
1227 int *island_size = size_islands();
1228 int xzone_valid = 0;
1230 int i, j, c, done, secs, isiz, x, y;
1232 init_spheres_of_influence();
1234 for (i = 0; i < ni / nc; i++) {
1240 carry += island_size[i];
1241 isiz = MIN(2 * is, carry);
1243 for (j = 0; j < nc; j++) {
1245 if (!place_island(c + j, isiz)) {
1246 qprint("\nNo room for island #%d\n", c - nc + j + 1);
1253 for (secs = 1; secs < isiz && done; secs++) {
1254 for (j = 0; j < nc; j++) {
1255 if (!grow_one_sector(c + j))
1262 for (j = 0; j < nc; j++) {
1263 if (isecs[c + j] != secs) {
1265 assert(isecs[c + j] == secs);
1266 x = sect[c + j][secs].x;
1267 y = sect[c + j][secs].y;
1268 own[XYOFFSET(x, y)] = -1;
1269 adj_land_update(x, y);
1275 for (j = 0; j < nc; j++)
1276 qprint(" %d(%d)", c - nc + j + 1, isecs[c + j]);
1285 qprint("Only managed to grow %d out of %d island sectors.\n",
1286 is * ni - carry * nc, is * ni);
1297 create_elevations(void)
1305 elev_cmp(const void *p, const void *q)
1309 int delev = elev[a] - elev[b];
1311 return delev ? delev : a - b;
1317 int n = WORLD_SZ() * 8;
1318 int off0, r, sign, elevation, d, x1, y1, off1;
1320 struct hexagon_iter hexit;
1322 init_distance_to_coast();
1325 off0 = roll0(WORLD_SZ());
1326 sctoff2xy(&x0, &y0, off0);
1327 if (own[off0] == -1) {
1328 r = roll(MIN(3, distance[off0]));
1331 r = roll(MIN(3, distance[off0]) + 1);
1334 elevation = elev[off0] + sign * r * r;
1335 elev[off0] = LIMIT_TO(elevation, SHRT_MIN, SHRT_MAX);
1337 for (d = 1; d < r; d++) {
1338 hexagon_first(&hexit, x0, y0, d, &x1, &y1);
1340 off1 = XYOFFSET(x1, y1);
1341 elevation = elev[off1] + sign * (r * r - d * d);
1342 elev[off1] = LIMIT_TO(elevation, SHRT_MIN, SHRT_MAX);
1344 } while (hexagon_next(&hexit, &x1, &y1));
1352 int *off = malloc(MAX(sc, is * 2) * sizeof(*off));
1353 int max_nm = (pm * MAX(sc, is * 2)) / 100;
1354 int c, nm, i0, n, i;
1355 double elevation, delta;
1357 for (c = 0; c < nc + ni; c++) {
1358 nm = (pm * isecs[c]) / 100;
1359 i0 = c < nc ? 2 : 0;
1361 for (i = 0; i < i0; i++)
1362 elev[XYOFFSET(sect[c][i].x, sect[c][i].y)] = PLATMIN;
1363 for (i = 0; i < n; i++)
1364 off[i] = XYOFFSET(sect[c][i0 + i].x, sect[c][i0 + i].y);
1365 qsort(off, n, sizeof(*off), elev_cmp);
1366 delta = (double)(HIGHMIN - LANDMIN - 1) / (n - nm - 1);
1367 elevation = LANDMIN;
1368 for (i = 0; i < n - nm; i++) {
1369 elev[off[i]] = (int)(elevation + 0.5);
1372 elevation = HIGHMIN;
1373 delta = (127.0 - HIGHMIN) / max_nm;
1374 for (; i < n; i++) {
1376 elev[off[i]] = (int)(elevation + 0.5);
1389 for (i = 0; i < WORLD_SZ(); i++) {
1394 for (i = 0; i < WORLD_SZ(); i++) {
1396 elev[i] = -1 - 126 * elev[i] / min;
1401 elev_to_sct_type(int elevation)
1403 if (elevation < LANDMIN)
1405 if (elevation < HIGHMIN)
1416 * Map elevation @elev to a resource value according to @conf.
1417 * This is a linear interpolation on the data points in @conf.
1420 elev_to_resource(int elev, struct resource_point conf[])
1422 int i, elev1, elev2, delev, res1, res2, dres;
1424 for (i = 1; elev > conf[i].elev; i++) ;
1425 assert(conf[i - 1].elev <= elev);
1427 elev1 = conf[i - 1].elev;
1428 elev2 = conf[i].elev;
1429 delev = elev2 - elev1;
1430 res1 = conf[i - 1].res;
1433 return (int)(res1 + (double)((elev - elev1) * dres) / delev);
1437 add_resources(struct sctstr *sct)
1439 sct->sct_min = elev_to_resource(sct->sct_elev, iron_conf);
1440 sct->sct_gmin = elev_to_resource(sct->sct_elev, gold_conf);
1441 sct->sct_fertil = elev_to_resource(sct->sct_elev, fert_conf);
1442 sct->sct_oil = elev_to_resource(sct->sct_elev, oil_conf);
1443 sct->sct_uran = elev_to_resource(sct->sct_elev, uran_conf);
1448 * Designate the sectors
1457 for (i = 0; i < WORLD_SZ(); i++) {
1459 sp->sct_elev = elev[i];
1460 sp->sct_type = elev_to_sct_type(sp->sct_elev);
1461 sp->sct_newtype = sp->sct_type;
1462 sp->sct_dterr = own[i] + 1;
1463 sp->sct_coastal = is_coastal(sp->sct_x, sp->sct_y);
1470 * Print a picture of the map
1476 int sx, sy, x, y, off, c, type;
1479 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1484 for (sx = -WORLD_X / 2 + y % 2; sx < WORLD_X / 2; sx += 2) {
1486 off = XYOFFSET(x, y);
1488 type = elev_to_sct_type(elev[off]);
1489 if (type == SCT_WATER)
1491 else if (type == SCT_MOUNT)
1496 assert(0 <= c && c < nc);
1497 if ((x == cap[c].x || x == new_x(cap[c].x + 2))
1499 printf("%c ", numletter[c % 62]);
1509 * Print a map to help visualize own[].
1510 * This is for debugging.
1515 int sx, sy, x, y, off;
1517 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1520 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1522 off = XYOFFSET(x, y);
1525 else if (own[off] == -1)
1528 putchar(numletter[own[off] % 62]);
1535 * Print a map to help visualize elev[].
1536 * This is for debugging. It expects the terminal to understand
1537 * 24-bit color escape sequences \e[48;2;$red;$green;$blue;m.
1540 print_elev_map(void)
1542 int sx, sy, x, y, off, sat;
1544 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1547 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1549 off = XYOFFSET(x, y);
1552 else if (!elev[off])
1554 else if (elev[off] < 0) {
1555 sat = 256 + elev[off] * 2;
1556 printf("\033[48;2;%d;%d;%dm \033[0m", sat, sat, 255);
1557 } else if (elev[off] < HIGHMIN / 2) {
1558 sat = (HIGHMIN / 2 - elev[off]) * 4;
1559 printf("\033[48;2;%d;%d;%dm \033[0m", sat, 255, sat);
1560 } else if (elev[off] < HIGHMIN) {
1561 sat = 128 + (HIGHMIN - elev[off]) * 2;
1562 printf("\033[48;2;%d;%d;%dm \033[0m", sat, sat / 2, sat / 4);
1564 sat = 128 + (elev[off] - HIGHMIN) * 2;
1565 printf("\033[48;2;%d;%d;%dm^\033[0m", sat, sat, sat);
1573 * Print a map to help visualize xzone[].
1574 * This is for debugging.
1577 print_xzone_map(void)
1579 int sx, sy, x, y, off;
1581 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1584 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1586 off = XYOFFSET(x, y);
1589 else if (own[off] >= 0)
1591 else if (xzone[off] >= 0)
1592 putchar(numletter[xzone[off] % 62]);
1594 assert(own[off] == -1);
1595 putchar(xzone[off] == -1 ? '.' : '!');
1603 * Print a map to help visualize closest[].
1604 * This is for debugging.
1607 print_closest_map(void)
1609 int sx, sy, x, y, off;
1611 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1614 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1616 off = XYOFFSET(x, y);
1619 else if (closest[off] == (natid)-1)
1621 else if (!distance[off]) {
1622 assert(closest[off] == own[off]);
1625 putchar(numletter[closest[off] % 62]);
1633 print_distance_map(void)
1635 int sx, sy, x, y, off;
1637 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1640 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1642 off = XYOFFSET(x, y);
1645 else if (closest[off] == (natid)-1)
1647 else if (!distance[off]) {
1648 assert(closest[off] == own[off]);
1651 putchar(numletter[distance[off] % 62]);
1660 * Write a script for placing capitals
1664 write_newcap_script(void)
1667 FILE *script = fopen(outfile, "w");
1670 fprintf(stderr, "%s: unable to write to %s (%s)\n",
1671 program_name, outfile, strerror(errno));
1675 for (c = 0; c < nc; ++c) {
1676 fprintf(script, "add %d %d %d p\n", c + 1, c + 1, c + 1);
1677 fprintf(script, "newcap %d %d,%d\n", c + 1, cap[c].x, cap[c].y);
1679 fprintf(script, "add %d visitor visitor v\n", c + 1);