2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * fairland.c: Create a nice, new world
29 * Known contributors to this file:
32 * Markus Armbruster, 2004-2020
40 * Place the capitals on the torus in such a way so as to maximize
41 * their distances from one another. This uses the perturbation
42 * technique of calculus of variations.
44 * 2. Grow start islands ("continents")
46 * For all continents, add the first sector at the capital's location,
47 * and the second right to it. These are the capital sectors. Then
48 * add one sector to each continent in turn, obeying the minimum
49 * distance between continents, until they have the specified size.
51 * The kind of shape they grow into is determined by the "spike
52 * percentage" --- the higher the spike, the more spindly they will
53 * be. If you lower the spike, the continents will be more round.
55 * If growing fails due to lack of room, start over. If it fails too
56 * many times, give up and terminate unsuccessfully.
58 * 3. Place and grow additional islands
60 * Place and grow islands one after the other. Place the first sector
61 * randomly, pick an island size, then grow the island to that size.
63 * Growing works as for continents, except the minimum distance for
64 * additional islands applies, and growing simply stops when there is
67 * 4. Compute elevation
69 * Elevate islands one after the other.
71 * First, place the specified number of mountains randomly.
72 * Probability increases with distance to sea.
74 * Last, elevate mountains and the capitals. Pick coastal mountain
75 * elevation randomly from an interval of medium elevations reserved
76 * for them. Pick non-coastal mountain elevation randomly from an
77 * interval of high elevation reserved for them. Set capital
78 * elevation to a fixed, medium value.
80 * In between, elevate the remaining land one by one, working from
81 * mountains towards the sea, and from the elevation just below the
82 * non-coastal mountains' interval linearly down to 1, avoiding the
83 * coastal mountains' interval.
85 * This gives islands of the same size the same set of elevations,
86 * except for mountains.
88 * Elevate sea: pick a random depth from an interval that deepens with
89 * the distance to land.
93 * Sector resources are simple functions of elevation. You can alter
94 * macros OIL_MAX, IRON_MIN, GOLD_MIN, FERT_MAX, and URAN_MIN to
109 #include "prototypes.h"
114 /* The following five numbers refer to elevation under which (in the case of
115 fertility or oil) or over which (in the case of iron, gold, and uranium)
116 sectors with that elevation will contain that resource. Elevation ranges
119 /* raise FERT_MAX for more fertility */
122 /* raise OIL_MAX for more oil */
125 /* lower IRON_MIN for more iron */
128 /* lower GOLD_MIN for more gold */
131 /* lower URAN_MIN for more uranium */
134 /* do not change these 4 defines */
135 #define LANDMIN 1 /* plate altitude for normal land */
136 #define HILLMIN 34 /* plate altitude for hills */
137 #define PLATMIN 36 /* plate altitude for plateau */
138 #define HIGHMIN 98 /* plate altitude for mountains */
140 static void qprint(const char * const fmt, ...)
141 ATTRIBUTE((format (printf, 1, 2)));
144 * Program arguments and options
146 static char *program_name;
147 static int nc, sc; /* number and size of continents */
148 static int ni, is; /* number and size of islands */
149 #define DEFAULT_SPIKE 10
150 static int sp = DEFAULT_SPIKE; /* spike percentage */
151 #define DEFAULT_MOUNTAIN 0
152 static int pm = DEFAULT_MOUNTAIN; /* mountain percentage */
153 #define DEFAULT_CONTDIST 2
154 static int di = DEFAULT_CONTDIST; /* min. distance between continents */
155 #define DEFAULT_ISLDIST 1
156 static int id = DEFAULT_ISLDIST; /* ... continents and islands */
157 /* don't let the islands crash into each other.
158 1 = don't merge, 0 = merge. */
159 static int DISTINCT_ISLANDS = 1;
161 #define DEFAULT_OUTFILE_NAME "newcap_script"
162 static const char *outfile = DEFAULT_OUTFILE_NAME;
164 #define STABLE_CYCLE 4 /* stability required for perterbed capitals */
165 #define INFINITE_ELEVATION 999
167 /* these defines prevent infinite loops:
170 #define COAST_SEARCH_MAX 200 /* how many times do we look for a coast sector
171 when growing continents and islands */
172 #define DRIFT_BEFORE_CHECK ((WORLD_X + WORLD_Y)/2)
173 #define DRIFT_MAX ((WORLD_X + WORLD_Y)*2)
174 #define MOUNTAIN_SEARCH_MAX 1000 /* how long do we try to place mountains */
179 #define new_x(newx) (((newx) + WORLD_X) % WORLD_X)
180 #define new_y(newy) (((newy) + WORLD_Y) % WORLD_Y)
182 static int ctot; /* total number of continents and islands grown */
183 static int *isecs; /* array of how large each island is */
185 static int *capx, *capy; /* location of the nc capitals */
186 static int dirx[] = { -2, -1, 1, 2, 1, -1 }; /* gyujnb */
187 static int diry[] = { 0, -1, -1, 0, 1, 1 };
189 static int **own; /* owner of the sector. -1 means water */
190 static int **elev; /* elevation of the sectors */
191 static int **sectx, **secty; /* the sectors for each continent */
192 static int **sectc; /* which sectors are on the coast? */
193 static int *weight; /* used for placing mountains */
194 static int *dsea, *dmoun; /* the dist to the ocean and mountain */
196 #define NUMTRIES 10 /* keep trying to grow this many times */
198 static const char *numletter =
199 "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
201 static void help(char *);
202 static void usage(void);
203 static void parse_args(int argc, char *argv[]);
204 static void allocate_memory(void);
205 static void init(void);
206 static int drift(void);
207 static int grow_continents(void);
208 static void create_elevations(void);
209 static void write_sects(void);
210 static void output(void);
211 static int write_newcap_script(void);
212 static int stable(int);
213 static void elevate_land(void);
214 static void elevate_sea(void);
215 static void set_coastal_flags(void);
217 static void print_vars(void);
218 static void fl_move(int);
219 static void grow_islands(void);
221 /* Debugging aids: */
222 void print_own_map(void);
223 void print_elev_map(void);
225 /****************************************************************************
227 ****************************************************************************/
230 main(int argc, char *argv[])
233 char *config_file = NULL;
235 unsigned rnd_seed = 0;
238 program_name = argv[0];
240 while ((opt = getopt(argc, argv, "e:hiqR:s:v")) != EOF) {
243 config_file = optarg;
246 DISTINCT_ISLANDS = 0;
252 rnd_seed = strtoul(optarg, NULL, 10);
262 printf("%s\n\n%s", version, legal);
271 rnd_seed = pick_seed();
274 if (emp_config(config_file) < 0)
278 parse_args(argc - optind, argv + optind);
283 qprint("\n #*# ...fairland rips open a rift in the datumplane... #*#\n\n");
284 qprint("seed is %u\n", rnd_seed);
289 qprint("\ntry #%d (out of %d)...\n", try + 1, NUMTRIES);
290 qprint("placing capitals...\n");
292 qprint("unstable drift\n");
293 qprint("growing continents...\n");
294 done = grow_continents();
295 } while (!done && ++try < NUMTRIES);
297 fprintf(stderr, "%s: world not large enough to hold continents\n",
301 qprint("growing islands:");
303 qprint("\nelevating land...\n");
306 qprint("writing to sectors file...\n");
307 if (!write_newcap_script())
309 if (chdir(gamedir)) {
310 fprintf(stderr, "%s: can't chdir to %s (%s)\n",
311 program_name, gamedir, strerror(errno));
314 if (!ef_open(EF_SECTOR, EFF_MEM | EFF_NOTIME))
317 if (!ef_close(EF_SECTOR))
321 qprint("\n\nA script for adding all the countries can be found in \"%s\".\n",
331 puts("Creating a planet with:\n");
332 printf("%d continents\n", nc);
333 printf("continent size: %d\n", sc);
334 printf("number of islands: %d\n", ni);
335 printf("average size of islands: %d\n", is);
336 printf("spike: %d%%\n", sp);
337 printf("%d%% of land is mountain (each continent will have %d mountains)\n",
338 pm, (pm * sc) / 100);
339 printf("minimum distance between continents: %d\n", di);
340 printf("minimum distance from islands to continents: %d\n", id);
341 printf("World dimensions: %dx%d\n", WORLD_X, WORLD_Y);
345 help(char *complaint)
348 fprintf(stderr, "%s: %s\n", program_name, complaint);
349 fprintf(stderr, "Try -h for help.\n");
355 printf("Usage: %s [OPTION]... NC SC [NI] [IS] [SP] [PM] [DI] [ID]\n"
356 " -e CONFIG-FILE configuration file\n"
358 " -i islands may merge\n"
360 " -R SEED seed for random number generator\n"
361 " -s SCRIPT name of script to create (default %s)\n"
362 " -h display this help and exit\n"
363 " -v display version information and exit\n"
364 " NC number of continents\n"
365 " SC continent size\n"
366 " NI number of islands (default NC)\n"
367 " IS average island size (default SC/2)\n"
368 " SP spike percentage: 0 = round, 100 = snake (default %d)\n"
369 " PM percentage of land that is mountain (default %d)\n"
370 " DI minimum distance between continents (default %d)\n"
371 " ID minimum distance from islands to continents (default %d)\n",
372 program_name, dflt_econfig, DEFAULT_OUTFILE_NAME,
373 DEFAULT_SPIKE, DEFAULT_MOUNTAIN, DEFAULT_CONTDIST, DEFAULT_ISLDIST);
377 parse_args(int argc, char *argv[])
379 int dist_max = mapdist(0, 0, WORLD_X / 2, WORLD_Y / 2);
382 help("missing arguments");
386 help("too many arguments");
391 fprintf(stderr, "%s: number of continents must be > 0\n",
398 fprintf(stderr, "%s: size of continents must be > 1\n",
409 fprintf(stderr, "%s: number of islands must be >= 0\n",
417 fprintf(stderr, "%s: size of islands must be > 0\n",
424 if (sp < 0 || sp > 100) {
426 "%s: spike percentage must be between 0 and 100\n",
433 if (pm < 0 || pm > 100) {
435 "%s: mountain percentage must be between 0 and 100\n",
443 fprintf(stderr, "%s: distance between continents must be >= 0\n",
448 fprintf(stderr, "%s: distance between continents too large\n",
457 "%s: distance from islands to continents must be >= 0\n",
463 "%s: distance from islands to continents too large\n",
469 /****************************************************************************
470 VARIABLE INITIALIZATION
471 ****************************************************************************/
474 allocate_memory(void)
478 capx = calloc(nc, sizeof(int));
479 capy = calloc(nc, sizeof(int));
480 own = calloc(WORLD_X, sizeof(int *));
481 elev = calloc(WORLD_X, sizeof(int *));
482 for (i = 0; i < WORLD_X; ++i) {
483 own[i] = calloc(WORLD_Y, sizeof(int));
484 elev[i] = calloc(WORLD_Y, sizeof(int));
486 sectx = calloc(nc + ni, sizeof(int *));
487 secty = calloc(nc + ni, sizeof(int *));
488 sectc = calloc(nc + ni, sizeof(int *));
489 isecs = calloc(nc + ni, sizeof(int));
490 weight = calloc(MAX(sc, is * 2), sizeof(int));
491 dsea = calloc(MAX(sc, is * 2), sizeof(int));
492 dmoun = calloc(MAX(sc, is * 2), sizeof(int));
493 for (i = 0; i < nc; ++i) {
494 sectx[i] = calloc(sc, sizeof(int));
495 secty[i] = calloc(sc, sizeof(int));
496 sectc[i] = calloc(sc, sizeof(int));
498 for (i = nc; i < nc + ni; ++i) {
499 sectx[i] = calloc(is * 2, sizeof(int));
500 secty[i] = calloc(is * 2, sizeof(int));
501 sectc[i] = calloc(is * 2, sizeof(int));
511 for (i = 0; i < WORLD_X; ++i) {
512 for (j = 0; j < WORLD_Y; ++j) {
518 /****************************************************************************
519 DRIFT THE CAPITALS UNTIL THEY ARE AS FAR AWAY FROM EACH OTHER AS POSSIBLE
520 ****************************************************************************/
523 * How isolated is capital @j at @newx,@newy?
524 * Return the distance to the closest other capital.
527 iso(int j, int newx, int newy)
532 for (i = 0; i < nc; ++i) {
535 md = mapdist(capx[i], capy[i], newx, newy);
545 * Return 1 for a stable drift, 0 for an unstable one.
552 for (i = 0; i < nc; i++) {
553 capy[i] = (2 * i) / WORLD_X;
554 capx[i] = (2 * i) % WORLD_X + capy[i] % 2;
555 if (capy[i] >= WORLD_Y) {
557 "%s: world not big enough for all the continents\n",
563 for (turns = 0; turns < DRIFT_MAX; ++turns) {
566 for (i = 0; i < nc; ++i)
573 * Has the drift stabilized?
574 * @turns is the number of turns so far.
579 static int mc[STABLE_CYCLE];
580 int i, isod, d = 0, stab = 1;
583 for (i = 0; i < STABLE_CYCLE; i++)
587 if (turns <= DRIFT_BEFORE_CHECK)
590 for (i = 0; i < nc; ++i) {
591 isod = iso(i, capx[i], capy[i]);
596 for (i = 0; i < STABLE_CYCLE; ++i)
600 mc[turns % STABLE_CYCLE] = d;
604 /* This routine does the actual drifting
610 int i, n, newx, newy;
612 for (i = roll0(6), n = 0; n < 6; i = (i + 1) % 6, ++n) {
613 newx = new_x(capx[j] + dirx[i]);
614 newy = new_y(capy[j] + diry[i]);
615 if (iso(j, newx, newy) >= iso(j, capx[j], capy[j])) {
623 /****************************************************************************
625 ****************************************************************************/
627 /* Look for a coastal sector of continent c
635 for (i = 0; i < isecs[c]; ++i) {
637 for (j = 0; j < 6; ++j)
638 if (own[new_x(sectx[c][i] + dirx[j])][new_y(secty[c][i] + diry[j])] == -1)
643 struct hexagon_iter {
648 * Start iterating around @x0,@y0 at distance @d.
649 * Set *x,*y to coordinates of the first sector.
652 hexagon_first(struct hexagon_iter *iter, int x0, int y0, int n,
655 *x = new_x(x0 - 2 * n);
657 iter->dir = DIR_FIRST;
663 * Continue iteration started with hexagon_first().
664 * Set *x,*y to coordinates of the next sector.
665 * Return whether we're back at the first sector, i.e. iteration is
669 hexagon_next(struct hexagon_iter *iter, int *x, int *y)
671 *x = new_x(*x + diroff[iter->dir][0]);
672 *y = new_y(*y + diroff[iter->dir][1]);
674 if (iter->i == iter->n) {
678 return iter->dir <= DIR_LAST;
681 /* Test to see if we're allowed to grow there: the arguments di and id
684 try_to_grow(int c, int newx, int newy, int d)
687 struct hexagon_iter hexit;
689 if (own[newx][newy] != -1)
692 for (i = 1; i <= d; ++i) {
693 hexagon_first(&hexit, newx, newy, i, &px, &py);
695 if (own[px][py] != -1 &&
697 (DISTINCT_ISLANDS || own[px][py] < nc))
699 } while (hexagon_next(&hexit, &px, &py));
701 sectx[c][isecs[c]] = newx;
702 secty[c][isecs[c]] = newy;
708 /* Move along the coast in a clockwise direction.
712 next_coast(int c, int x, int y, int *xp, int *yp)
714 int i, nx, ny, wat = 0;
722 for (i = 0; i < 12; ++i) {
723 nx = new_x(x + dirx[i % 6]);
724 ny = new_y(y + diry[i % 6]);
725 if (own[nx][ny] == -1)
727 if (wat && own[nx][ny] == c) {
735 /* Choose a sector to grow from
739 new_try(int c, int spike)
748 i = starti = (spike && sectc[c][secs - 1]) ? secs - 1 : roll0(secs);
753 } while (i != starti);
760 /* Grow continent c by 1 sector
764 grow_one_sector(int c)
766 int spike = roll0(100) < sp;
767 int done, coast_search, try1, x, y, newx, newy, i, n, sx, sy;
769 if ((try1 = new_try(c, spike)) == -1)
771 x = sx = sectx[c][try1];
772 y = sy = secty[c][try1];
777 for (i = roll0(6), n = 0; n < 12 && !done; i = (i + 1) % 6, ++n) {
778 newx = new_x(x + dirx[i]);
779 newy = new_y(y + diry[i]);
781 (own[new_x(x+dirx[(i+5)%6])][new_y(y+diry[(i+5)%6])] == -1 &&
782 own[new_x(x+dirx[(i+1)%6])][new_y(y+diry[(i+1)%6])] == -1))
783 if (try_to_grow(c, newx, newy, c < nc ? di : id))
787 for (i = roll0(6), n = 0; n < 6 && !done; i = (i + 1) % 6, ++n) {
788 newx = new_x(x + dirx[i]);
789 newy = new_y(y + diry[i]);
790 if (try_to_grow(c, newx, newy, c < nc ? di : id))
793 next_coast(c, x, y, &x, &y);
795 } while (!done && coast_search < COAST_SEARCH_MAX &&
796 (isecs[c] == 1 || x != sx || y != sy));
801 * Grow the continents.
802 * Return 1 on success, 0 on error.
805 grow_continents(void)
810 for (c = 0; c < nc; ++c) {
812 if (!try_to_grow(c, capx[c], capy[c], di)
813 || !try_to_grow(c, new_x(capx[c] + 2), capy[c], di)) {
820 qprint("No room for continents\n");
824 for (secs = 2; secs < sc && done; secs++) {
825 for (c = 0; c < nc; ++c) {
827 if (!grow_one_sector(c))
832 for (c = 0; c < nc; ++c)
836 qprint("Only managed to grow %d out of %d sectors.\n",
842 /****************************************************************************
844 ****************************************************************************/
846 /* Choose a place to start growing an island from
849 place_island(int c, int *xp, int *yp)
852 int ssy = roll0(WORLD_Y);
853 int ssx = new_x(roll0(WORLD_X / 2) * 2 + ssy % 2);
855 if (ssx > WORLD_X - 2)
856 ssx = new_x(ssx + 2);
857 for (d = di + id; d >= id; --d) {
861 for (*yp = sy; *xp != sx || *yp != sy; *xp += 2) {
862 if (*xp >= WORLD_X) {
863 *yp = new_y(*yp + 1);
865 if (*xp == sx && *yp == sy)
868 if (try_to_grow(c, *xp, *yp, d))
875 /* Grow all the islands
881 int stunted_islands = 0;
882 int c, secs, x, y, isiz;
884 for (c = nc; c < nc + ni; ++c) {
885 if (!place_island(c, &x, &y)) {
886 qprint("\nNo room for island #%d", c - nc + 1);
890 isiz = roll(is) + roll0(is);
891 for (secs = 1; secs < isiz; secs++) {
893 if (!grow_one_sector(c)) {
900 qprint(" %d(%d)", c - nc + 1, secs);
905 qprint("\n%d stunted island%s",
906 stunted_islands, splur(stunted_islands));
909 /****************************************************************************
911 ****************************************************************************/
913 create_elevations(void)
917 for (i = 0; i < WORLD_X; i++) {
918 for (j = 0; j < WORLD_Y; j++)
919 elev[i][j] = -INFINITE_ELEVATION;
925 /* Generic function for finding the distance to the closest sea, land, or
929 distance_to_what(int x, int y, int flag)
932 struct hexagon_iter hexit;
934 for (d = 1; d < 5; ++d) {
935 hexagon_first(&hexit, x, y, d, &px, &py);
938 case 0: /* distance to sea */
939 if (own[px][py] == -1)
942 case 1: /* distance to land */
943 if (own[px][py] != -1)
946 case 2: /* distance to mountain */
947 if (elev[px][py] == INFINITE_ELEVATION)
951 } while (hexagon_next(&hexit, &px, &py));
956 #define ELEV elev[sectx[c][i]][secty[c][i]]
957 #define distance_to_sea() (sectc[c][i]?1:distance_to_what(sectx[c][i], secty[c][i], 0))
958 #define distance_to_mountain() distance_to_what(sectx[c][i], secty[c][i], 2)
960 /* Decide where the mountains go
965 int i, mountain_search, k, c, total, ns, nm, highest, where, h, newk,
968 for (c = 0; c < ctot; ++c) {
971 nm = (pm * ns) / 100;
973 /* Place the mountains */
975 for (i = 0; i < ns; ++i) {
976 dsea[i] = distance_to_sea();
977 weight[i] = (total += (dsea[i] * dsea[i]));
980 for (k = nm, mountain_search = 0;
981 k && mountain_search < MOUNTAIN_SEARCH_MAX;
984 for (i = 0; i < ns; ++i)
985 if (r < weight[i] && ELEV == -INFINITE_ELEVATION &&
987 ((!(capx[c] == sectx[c][i] &&
988 capy[c] == secty[c][i])) &&
989 (!(new_x(capx[c] + 2) == sectx[c][i] &&
990 capy[c] == secty[c][i]))))) {
991 ELEV = INFINITE_ELEVATION;
997 /* Elevate land that is not mountain and not capital */
999 for (i = 0; i < ns; ++i)
1000 dmoun[i] = distance_to_mountain();
1001 dk = (ns - nm - ((c < nc) ? 3 : 1) > 0) ?
1002 (100 * (HIGHMIN - LANDMIN)) / (ns - nm - ((c < nc) ? 3 : 1)) :
1003 100 * INFINITE_ELEVATION;
1004 for (k = 100 * (HIGHMIN - 1);; k -= dk) {
1007 for (i = 0; i < ns; ++i) {
1008 if (ELEV == -INFINITE_ELEVATION &&
1009 (c >= nc || ((!(capx[c] == sectx[c][i] &&
1010 capy[c] == secty[c][i])) &&
1011 (!(new_x(capx[c] + 2) == sectx[c][i] &&
1012 capy[c] == secty[c][i]))))) {
1013 h = 3 * (5 - dmoun[i]) + dsea[i];
1024 if (newk >= HILLMIN && newk < PLATMIN)
1028 elev[sectx[c][where]][secty[c][where]] = newk;
1031 /* Elevate the mountains and capitals */
1033 for (i = 0; i < ns; ++i) {
1034 if (ELEV == INFINITE_ELEVATION) {
1036 ELEV = HILLMIN + roll0(PLATMIN - HILLMIN);
1038 ELEV = HIGHMIN + roll0((256 - HIGHMIN) / 2) +
1039 roll0((256 - HIGHMIN) / 2);
1040 } else if (c < nc &&
1041 (((capx[c] == sectx[c][i] && capy[c] == secty[c][i])) ||
1042 ((new_x(capx[c] + 2) == sectx[c][i] &&
1043 capy[c] == secty[c][i]))))
1049 #define distance_to_land() distance_to_what(x, y, 1)
1056 for (y = 0; y < WORLD_Y; ++y) {
1057 for (x = y % 2; x < WORLD_X; x += 2) {
1058 if (elev[x][y] == -INFINITE_ELEVATION)
1059 elev[x][y] = -roll(distance_to_land() * 20 + 27);
1065 elev_to_sct_type(int elevation)
1067 if (elevation < LANDMIN)
1069 if (elevation < HILLMIN)
1071 if (elevation < PLATMIN)
1073 if (elevation < HIGHMIN)
1078 /****************************************************************************
1080 ****************************************************************************/
1087 fert = LANDMIN - e + 40;
1088 else if (e < FERT_MAX)
1089 fert = (120 * (FERT_MAX - e)) / (FERT_MAX - LANDMIN);
1100 oil = (LANDMIN - e) * 2 + roll0(2);
1101 else if (e <= OIL_MAX)
1102 oil = (120 * (OIL_MAX - e + 1)) / (OIL_MAX - LANDMIN + 1);
1112 if (e >= IRON_MIN && e < HIGHMIN)
1113 iron = (120 * (e - IRON_MIN + 1)) / (HIGHMIN - IRON_MIN);
1123 if (e >= GOLD_MIN) {
1125 gold = (80 * (e - GOLD_MIN + 1)) / (HIGHMIN - GOLD_MIN);
1127 gold = 100 - 20 * HIGHMIN / e;
1138 if (e >= URAN_MIN && e < HIGHMIN)
1139 uran = (120 * (e - URAN_MIN + 1)) / (HIGHMIN - URAN_MIN);
1146 add_resources(struct sctstr *sct)
1148 sct->sct_fertil = set_fert(sct->sct_elev);
1149 sct->sct_oil = set_oil(sct->sct_elev);
1150 sct->sct_min = set_iron(sct->sct_elev);
1151 sct->sct_gmin = set_gold(sct->sct_elev);
1152 sct->sct_uran = set_uran(sct->sct_elev);
1155 /****************************************************************************
1156 DESIGNATE THE SECTORS
1157 ****************************************************************************/
1165 for (y = 0; y < WORLD_Y; y++) {
1166 for (x = y % 2; x < WORLD_X; x += 2) {
1167 sct = getsectp(x, y);
1168 sct->sct_elev = elev[x][y];
1169 sct->sct_type = elev_to_sct_type(elev[x][y]);
1170 sct->sct_newtype = sct->sct_type;
1171 sct->sct_dterr = own[sct->sct_x][y] + 1;
1175 set_coastal_flags();
1178 /****************************************************************************
1179 PRINT A PICTURE OF THE MAP TO YOUR SCREEN
1180 ****************************************************************************/
1184 int sx, sy, x, y, c, type;
1187 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1192 for (sx = -WORLD_X / 2 + y % 2; sx < WORLD_X / 2; sx += 2) {
1195 type = elev_to_sct_type(elev[x][y]);
1196 if (type == SCT_WATER)
1198 else if (type == SCT_MOUNT)
1203 assert(0 <= c && c < nc);
1204 if ((x == capx[c] || x == new_x(capx[c] + 2))
1206 printf("%c ", numletter[c % 62]);
1216 * Print a map to help visualize own[][].
1217 * This is for debugging.
1224 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1227 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1231 else if (own[x][y] == -1)
1234 putchar(numletter[own[x][y] % 62]);
1241 * Print a map to help visualize elev[][].
1242 * This is for debugging. It expects the terminal to understand
1243 * 24-bit color escape sequences \e[48;2;$red;$green;$blue;m.
1246 print_elev_map(void)
1248 int sx, sy, x, y, sat;
1250 for (sy = -WORLD_Y / 2; sy < WORLD_Y / 2; sy++) {
1253 for (sx = -WORLD_X / 2; sx < WORLD_X / 2; sx++) {
1257 else if (!elev[x][y])
1259 else if (elev[x][y] < 0) {
1260 sat = 256 + elev[x][y] * 2;
1261 printf("\033[48;2;%d;%d;%dm \033[0m", sat, sat, 255);
1262 } else if (elev[x][y] < HIGHMIN / 2) {
1263 sat = (HIGHMIN / 2 - elev[x][y]) * 4;
1264 printf("\033[48;2;%d;%d;%dm \033[0m", sat, 255, sat);
1265 } else if (elev[x][y] < HIGHMIN) {
1266 sat = 128 + (HIGHMIN - elev[x][y]) * 2;
1267 printf("\033[48;2;%d;%d;%dm \033[0m", sat, sat / 2, sat / 4);
1269 sat = 128 + (elev[x][y] - HIGHMIN) * 4 / 5;
1270 printf("\033[48;2;%d;%d;%dm^\033[0m", sat, sat, sat);
1277 /***************************************************************************
1278 WRITE A SCRIPT FOR PLACING CAPITALS
1279 ****************************************************************************/
1281 write_newcap_script(void)
1284 FILE *script = fopen(outfile, "w");
1287 fprintf(stderr, "%s: unable to write to %s (%s)\n",
1288 program_name, outfile, strerror(errno));
1292 for (c = 0; c < nc; ++c) {
1293 fprintf(script, "add %d %d %d p\n", c + 1, c + 1, c + 1);
1294 fprintf(script, "newcap %d %d,%d\n", c + 1, capx[c], capy[c]);
1296 fprintf(script, "add %d visitor visitor v\n", c + 1);
1302 qprint(const char *const fmt, ...)
1308 vfprintf(stdout, fmt, ap);
1314 set_coastal_flags(void)
1319 for (i = 0; i < nc + ni; ++i) {
1320 for (j = 0; j < isecs[i]; j++) {
1321 sp = getsectp(sectx[i][j], secty[i][j]);
1322 sp->sct_coastal = sectc[i][j];