3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
25 Play#1 output Play#1 4 Build (ship, nuke, bridge, plane, land unit, tower)?
27 Play#1 output Play#1 1 You can't build that!
28 Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
29 Play#1 output Play#1 6 0 640
30 Play#1 input build s 0,0 @
32 Play#1 output Play#1 1 You can't build that!
33 Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
34 Play#1 output Play#1 1 command failed
35 Play#1 output Play#1 6 0 639
36 Play#1 input build s 0,0 nuc
38 Play#1 output Play#1 1 You can't build that!
39 Play#1 output Play#1 1 Use `show ship build 100' to show types you can build.
40 Play#1 output Play#1 1 command failed
41 Play#1 output Play#1 6 0 638
42 Play#1 input build s 0,0 pt 21
44 Play#1 output Play#1 4 Are you sure that you want to build 21 of them?
46 Play#1 output Play#1 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
47 Play#1 output Play#1 6 0 638
48 Play#1 input build s 0,0 pt 1 101
50 Play#1 output Play#1 1 Your tech level is only 100.
51 Play#1 output Play#1 1 command failed
52 Play#1 output Play#1 6 0 637
53 Play#1 input build s 0,0 pt 1 39
55 Play#1 output Play#1 1 Required tech is 40.
56 Play#1 output Play#1 1 command failed
57 Play#1 output Play#1 6 0 636
58 Play#1 input build s 0,0 pt
60 Play#1 output Play#1 1 Ships must be built in harbours.
61 Play#1 output Play#1 6 0 635
62 Play#1 input build s 4:6,0 pt
64 Play#1 output Play#1 1 Not enough materials in 4,0
65 Play#1 output Play#1 1 Sector 6,0 is not 60% efficient.
66 Play#1 output Play#1 6 0 634
67 Play#1 input move l 0,0 4 jh
69 Play#1 output Play#1 1 No mobility used
70 Play#1 output Play#1 1 127 mob left in 0,0
71 Play#1 output Play#1 6 0 633
72 Play#1 input move h 0,0 1 jh
74 Play#1 output Play#1 1 No mobility used
75 Play#1 output Play#1 1 127 mob left in 0,0
76 Play#1 output Play#1 6 0 632
77 Play#1 input move l 0,0 3 jjh
79 Play#1 output Play#1 1 Total movement cost = 1
80 Play#1 output Play#1 1 126 mob left in 0,0
81 Play#1 output Play#1 6 0 631
82 Play#1 input move h 0,0 2 jjh
84 Play#1 output Play#1 1 No mobility used
85 Play#1 output Play#1 1 126 mob left in 0,0
86 Play#1 output Play#1 6 0 630
87 Play#1 input build s 2:4,0 pt
89 Play#1 output Play#1 1 Not enough materials in 2,0
90 Play#1 output Play#1 1 Not enough materials in 4,0
91 Play#1 output Play#1 6 0 629
92 Play#1 input move l 0,0 12 jh
94 Play#1 output Play#1 1 No mobility used
95 Play#1 output Play#1 1 126 mob left in 0,0
96 Play#1 output Play#1 6 0 628
97 Play#1 input move h 0,0 7 jh
99 Play#1 output Play#1 1 No mobility used
100 Play#1 output Play#1 1 126 mob left in 0,0
101 Play#1 output Play#1 6 0 627
102 Play#1 input move l 0,0 13 jjh
104 Play#1 output Play#1 1 Total movement cost = 1
105 Play#1 output Play#1 1 125 mob left in 0,0
106 Play#1 output Play#1 6 0 626
107 Play#1 input move h 0,0 6 jjh
109 Play#1 output Play#1 1 Total movement cost = 1
110 Play#1 output Play#1 1 124 mob left in 0,0
111 Play#1 output Play#1 6 0 625
114 Play#1 output Play#1 4 (sects)?
116 Play#1 output Play#1 4 Ship type?
118 Play#1 output Play#1 1 pt patrol boat (#0) built in sector 2,0
119 Play#1 output Play#1 6 0 624
120 Play#1 input build s 2,0 pt
122 Play#1 output Play#1 1 pt patrol boat (#1) built in sector 2,0
123 Play#1 output Play#1 6 0 623
124 Play#1 input build s 2:4,0 pt 21 90 y
126 Play#1 output Play#1 1 Building with tech level 90.
127 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
128 Play#1 output Play#1 1 (12 available work required)
129 Play#1 output Play#1 1 pt patrol boat (#2) built in sector 4,0
130 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
131 Play#1 output Play#1 1 (12 available work required)
132 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
133 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
134 Play#1 output Play#1 1 (12 available work required)
135 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
136 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
137 Play#1 output Play#1 1 (12 available work required)
138 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
139 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
140 Play#1 output Play#1 1 (12 available work required)
141 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
142 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
143 Play#1 output Play#1 1 (12 available work required)
144 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
145 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
146 Play#1 output Play#1 1 (12 available work required)
147 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
148 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
149 Play#1 output Play#1 1 (12 available work required)
150 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
151 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
152 Play#1 output Play#1 1 (12 available work required)
153 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
154 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
155 Play#1 output Play#1 1 (12 available work required)
156 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
157 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
158 Play#1 output Play#1 1 (12 available work required)
159 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
160 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
161 Play#1 output Play#1 1 (12 available work required)
162 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
163 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
164 Play#1 output Play#1 1 (12 available work required)
165 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
166 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
167 Play#1 output Play#1 1 (12 available work required)
168 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
169 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
170 Play#1 output Play#1 1 (12 available work required)
171 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
172 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
173 Play#1 output Play#1 1 (12 available work required)
174 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
175 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
176 Play#1 output Play#1 1 (12 available work required)
177 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
178 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
179 Play#1 output Play#1 1 (12 available work required)
180 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
181 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
182 Play#1 output Play#1 1 (12 available work required)
183 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
184 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
185 Play#1 output Play#1 1 (12 available work required)
186 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
187 Play#1 output Play#1 1 Not enough available work in 2,0 to build a pt patrol boat
188 Play#1 output Play#1 1 (12 available work required)
189 Play#1 output Play#1 1 Not enough money left to build a pt patrol boat
190 Play#1 output Play#1 6 0 622
193 Play#1 output Play#1 1 shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
194 Play#1 output Play#1 1 0 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
195 Play#1 output Play#1 1 1 pt patrol boat 2,0 20% 0 0 0 0 0 0 0 0 0 100
196 Play#1 output Play#1 1 2 pt patrol boat 4,0 20% 0 0 0 0 0 0 0 0 0 90
197 Play#1 output Play#1 1 3 ships
198 Play#1 output Play#1 6 0 622
199 Play#1 input cens * ?des=h
200 Play#1 command census
201 Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
202 Play#1 output Play#1 1 CENSUS del dst
203 Play#1 output Play#1 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
204 Play#1 output Play#1 1 2,0 h 100% 127 .. .. 100 0 0 0 0% 11 0 1
205 Play#1 output Play#1 1 4,0 h 60% 127 .. .. 100 0 0 0 0% 23 0 1
206 Play#1 output Play#1 1 6,0 h 59% 127 .. .. 100 50 0 0 0% 35 0 1
207 Play#1 output Play#1 1 3 sectors
208 Play#1 output Play#1 6 0 622
209 Play#1 input comm * ?des=h
210 Play#1 command commodity
211 Play#1 output Play#1 1 Thu Jan 1 00:00:00 1970
212 Play#1 output Play#1 1 COMMODITIES deliver-- distribute
213 Play#1 output Play#1 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
214 Play#1 output Play#1 1 2,0 h .......... .......... 0 0 0 0 0 0 0 8 4 0
215 Play#1 output Play#1 1 4,0 h .......... .......... 0 0 0 0 0 0 0 12 6 0
216 Play#1 output Play#1 1 6,0 h .......... .......... 0 0 0 0 0 0 500 500 500 500
217 Play#1 output Play#1 1 3 sectors
218 Play#1 output Play#1 6 0 622
220 Play#1 output Play#1 1 Bye-bye
222 Play#1 output Play#1 3 so long...
223 Conn2 output Conn2 2 Empire server ready
224 Conn2 input user tester
225 Conn2 output Conn2 0 hello tester
227 Conn2 output Conn2 0 country name 2
229 Conn2 output Conn2 0 password ok
231 Conn2 login 2 127.0.0.1 tester
232 Play#2 output Play#2 2 2
233 Play#2 output Play#2 1
234 Play#2 output Play#2 1 *** Server configured for testing ***
235 Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
236 Play#2 output Play#2 6 0 640
237 Play#2 input build p -1,1 @
239 Play#2 output Play#2 1 You can't build that!
240 Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
241 Play#2 output Play#2 1 command failed
242 Play#2 output Play#2 6 0 639
243 Play#2 input build p -1,1 sf
245 Play#2 output Play#2 1 You can't build that!
246 Play#2 output Play#2 1 Use `show plane build 100' to show types you can build.
247 Play#2 output Play#2 1 command failed
248 Play#2 output Play#2 6 0 638
249 Play#2 input build p -1,1 f2 21
251 Play#2 output Play#2 4 Are you sure that you want to build 21 of them?
253 Play#2 output Play#2 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
254 Play#2 output Play#2 6 0 638
255 Play#2 input build p -1,1 f2 1 101
257 Play#2 output Play#2 1 Your tech level is only 100.
258 Play#2 output Play#2 1 command failed
259 Play#2 output Play#2 6 0 637
260 Play#2 input build p -1,1 f2 1 79
262 Play#2 output Play#2 1 Required tech is 80.
263 Play#2 output Play#2 1 command failed
264 Play#2 output Play#2 6 0 636
265 Play#2 input build p -1,1 f2
267 Play#2 output Play#2 1 Planes must be built in airports.
268 Play#2 output Play#2 6 0 635
269 Play#2 input build p 3:5,1 f2
271 Play#2 output Play#2 1 Not enough materials in 3,1
272 Play#2 output Play#2 1 Sector 5,1 is not 60% efficient.
273 Play#2 output Play#2 6 0 634
274 Play#2 input move m -1,1 1 jh
276 Play#2 output Play#2 1 Total movement cost = 1
277 Play#2 output Play#2 1 126 mob left in -1,1
278 Play#2 output Play#2 6 0 633
279 Play#2 input move l -1,1 1 jjh
281 Play#2 output Play#2 1 No mobility used
282 Play#2 output Play#2 1 126 mob left in -1,1
283 Play#2 output Play#2 6 0 632
284 Play#2 input move h -1,1 1 jjh
286 Play#2 output Play#2 1 No mobility used
287 Play#2 output Play#2 1 126 mob left in -1,1
288 Play#2 output Play#2 6 0 631
289 Play#2 input build p 1:3,1 f2
291 Play#2 output Play#2 1 Not enough materials in 1,1
292 Play#2 output Play#2 1 Not enough military for crew in 3,1
293 Play#2 output Play#2 6 0 630
294 Play#2 input move m -1,1 3 jh
296 Play#2 output Play#2 1 Total movement cost = 1
297 Play#2 output Play#2 1 125 mob left in -1,1
298 Play#2 output Play#2 6 0 629
299 Play#2 input move l -1,1 4 jh
301 Play#2 output Play#2 1 No mobility used
302 Play#2 output Play#2 1 125 mob left in -1,1
303 Play#2 output Play#2 6 0 628
304 Play#2 input move h -1,1 4 jh
306 Play#2 output Play#2 1 No mobility used
307 Play#2 output Play#2 1 125 mob left in -1,1
308 Play#2 output Play#2 6 0 627
309 Play#2 input move m -1,1 4 jjh
311 Play#2 output Play#2 1 Total movement cost = 2
312 Play#2 output Play#2 1 123 mob left in -1,1
313 Play#2 output Play#2 6 0 626
314 Play#2 input move l -1,1 3 jjh
316 Play#2 output Play#2 1 Total movement cost = 1
317 Play#2 output Play#2 1 122 mob left in -1,1
318 Play#2 output Play#2 6 0 625
319 Play#2 input move h -1,1 3 jjh
321 Play#2 output Play#2 1 No mobility used
322 Play#2 output Play#2 1 122 mob left in -1,1
323 Play#2 output Play#2 6 0 624
326 Play#2 output Play#2 4 Build (ship, nuke, bridge, plane, land unit, tower)?
328 Play#2 output Play#2 4 (sects)?
330 Play#2 output Play#2 4 Plane type?
332 Play#2 output Play#2 1 f2 P-51 Mustang #0 built in sector 1,1
333 Play#2 output Play#2 6 0 623
334 Play#2 input build p 1,1 f2
336 Play#2 output Play#2 1 f2 P-51 Mustang #1 built in sector 1,1
337 Play#2 output Play#2 6 0 622
338 Play#2 input build p 1:3,1 f2 3 90
340 Play#2 output Play#2 1 Building with tech level 90.
341 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
342 Play#2 output Play#2 1 (4 available work required)
343 Play#2 output Play#2 1 f2 P-51 Mustang #2 built in sector 3,1
344 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
345 Play#2 output Play#2 1 (4 available work required)
346 Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
347 Play#2 output Play#2 1 Not enough available work in 1,1 to build a f2 P-51 Mustang
348 Play#2 output Play#2 1 (4 available work required)
349 Play#2 output Play#2 1 Not enough money left to build a f2 P-51 Mustang
350 Play#2 output Play#2 6 0 621
353 Play#2 output Play#2 1 # type x,y w eff mu def tech ran hard carry special
354 Play#2 output Play#2 1 0 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
355 Play#2 output Play#2 1 1 f2 P-51 Mustang 1,1 10% 0 5 100 12 0
356 Play#2 output Play#2 1 2 f2 P-51 Mustang 3,1 10% 0 4 90 11 0
357 Play#2 output Play#2 1 3 planes
358 Play#2 output Play#2 6 0 621
359 Play#2 input cens * ?des=*
360 Play#2 command census
361 Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
362 Play#2 output Play#2 1 CENSUS del dst
363 Play#2 output Play#2 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
364 Play#2 output Play#2 1 1,1 * 100% 127 .. .. 100 2 0 0 0% 3 0
365 Play#2 output Play#2 1 3,1 * 60% 127 .. .. 100 3 0 0 0% 7 0
366 Play#2 output Play#2 1 5,1 * 59% 127 .. .. 100 50 0 0 0% 11 0 1
367 Play#2 output Play#2 1 3 sectors
368 Play#2 output Play#2 6 0 621
369 Play#2 input comm * ?des=*
370 Play#2 command commodity
371 Play#2 output Play#2 1 Thu Jan 1 00:00:00 1970
372 Play#2 output Play#2 1 COMMODITIES deliver-- distribute
373 Play#2 output Play#2 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
374 Play#2 output Play#2 1 1,1 * .......... .......... 0 0 0 0 0 0 0 3 4 0
375 Play#2 output Play#2 1 3,1 * .......... .......... 0 0 0 0 0 0 0 3 3 0
376 Play#2 output Play#2 1 5,1 * .......... .......... 0 0 0 0 0 0 500 500 500 500
377 Play#2 output Play#2 1 3 sectors
378 Play#2 output Play#2 6 0 621
380 Play#2 output Play#2 1 Bye-bye
382 Play#2 output Play#2 3 so long...
383 Conn3 output Conn3 2 Empire server ready
384 Conn3 input user tester
385 Conn3 output Conn3 0 hello tester
387 Conn3 output Conn3 0 country name 3
389 Conn3 output Conn3 0 password ok
391 Conn3 login 3 127.0.0.1 tester
392 Play#3 output Play#3 2 2
393 Play#3 output Play#3 1
394 Play#3 output Play#3 1 *** Server configured for testing ***
395 Play#3 output Play#3 1 *** If you see this in a game, it is misconfigured! ***
396 Play#3 output Play#3 6 0 640
397 Play#3 input build l 0,2 @
399 Play#3 output Play#3 1 You can't build that!
400 Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
401 Play#3 output Play#3 1 command failed
402 Play#3 output Play#3 6 0 639
403 Play#3 input build l 0,2 rad
405 Play#3 output Play#3 1 You can't build that!
406 Play#3 output Play#3 1 Use `show land build 100' to show types you can build.
407 Play#3 output Play#3 1 command failed
408 Play#3 output Play#3 6 0 638
409 Play#3 input build l 0,2 linf 21
411 Play#3 output Play#3 4 Are you sure that you want to build 21 of them?
413 Play#3 output Play#3 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
414 Play#3 output Play#3 6 0 638
415 Play#3 input build l 0,2 linf 1 101
417 Play#3 output Play#3 1 Your tech level is only 100.
418 Play#3 output Play#3 1 command failed
419 Play#3 output Play#3 6 0 637
420 Play#3 input build l 0,2 linf 1 39
422 Play#3 output Play#3 1 Required tech is 40.
423 Play#3 output Play#3 1 command failed
424 Play#3 output Play#3 6 0 636
425 Play#3 input build l 0,2 linf
427 Play#3 output Play#3 1 Land units must be built in headquarters.
428 Play#3 output Play#3 6 0 635
429 Play#3 input build l 4:6,2 linf
431 Play#3 output Play#3 1 Not enough materials in 4,2
432 Play#3 output Play#3 1 Sector 6,2 is not 60% efficient.
433 Play#3 output Play#3 6 0 634
434 Play#3 input move l 0,2 1 jjh
436 Play#3 output Play#3 1 No mobility used
437 Play#3 output Play#3 1 127 mob left in 0,2
438 Play#3 output Play#3 6 0 633
439 Play#3 input move h 0,2 1 jh
441 Play#3 output Play#3 1 No mobility used
442 Play#3 output Play#3 1 127 mob left in 0,2
443 Play#3 output Play#3 6 0 632
444 Play#3 input build l 2:4,2 linf
446 Play#3 output Play#3 1 Not enough materials in 2,2
447 Play#3 output Play#3 1 Not enough materials in 4,2
448 Play#3 output Play#3 6 0 631
449 Play#3 input move l 0,2 4 jh
451 Play#3 output Play#3 1 No mobility used
452 Play#3 output Play#3 1 127 mob left in 0,2
453 Play#3 output Play#3 6 0 630
454 Play#3 input move h 0,2 3 jh
456 Play#3 output Play#3 1 No mobility used
457 Play#3 output Play#3 1 127 mob left in 0,2
458 Play#3 output Play#3 6 0 629
459 Play#3 input move l 0,2 3 jjh
461 Play#3 output Play#3 1 No mobility used
462 Play#3 output Play#3 1 127 mob left in 0,2
463 Play#3 output Play#3 6 0 628
464 Play#3 input move h 0,2 4 jjh
466 Play#3 output Play#3 1 No mobility used
467 Play#3 output Play#3 1 127 mob left in 0,2
468 Play#3 output Play#3 6 0 627
471 Play#3 output Play#3 4 Build (ship, nuke, bridge, plane, land unit, tower)?
473 Play#3 output Play#3 4 (sects)?
475 Play#3 output Play#3 4 Land unit type?
477 Play#3 output Play#3 1 linf light infantry #0 built in sector 2,2
478 Play#3 output Play#3 6 0 626
479 Play#3 input build l 2,2 linf
481 Play#3 output Play#3 1 linf light infantry #1 built in sector 2,2
482 Play#3 output Play#3 6 0 625
483 Play#3 input build l 2:4,2 linf 3 90
485 Play#3 output Play#3 1 Building with tech level 90.
486 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
487 Play#3 output Play#3 1 (4 available work required)
488 Play#3 output Play#3 1 linf light infantry #2 built in sector 4,2
489 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
490 Play#3 output Play#3 1 (4 available work required)
491 Play#3 output Play#3 1 Not enough money left to build a linf light infantry
492 Play#3 output Play#3 1 Not enough available work in 2,2 to build a linf light infantry
493 Play#3 output Play#3 1 (4 available work required)
494 Play#3 output Play#3 1 Not enough money left to build a linf light infantry
495 Play#3 output Play#3 6 0 624
498 Play#3 output Play#3 1 # unit type x,y a eff mil frt mu fd tch retr xl ln carry
499 Play#3 output Play#3 1 0 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
500 Play#3 output Play#3 1 1 linf light infa 2,2 10% 0 0 0 0 100 42% 0 0
501 Play#3 output Play#3 1 2 linf light infa 4,2 10% 0 0 0 0 90 42% 0 0
502 Play#3 output Play#3 1 3 units
503 Play#3 output Play#3 6 0 624
504 Play#3 input cens * ?des=!
505 Play#3 command census
506 Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
507 Play#3 output Play#3 1 CENSUS del dst
508 Play#3 output Play#3 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
509 Play#3 output Play#3 1 2,2 ! 100% 127 .. .. 100 0 0 0 0% 3 0
510 Play#3 output Play#3 1 4,2 ! 60% 127 .. .. 100 0 0 0 0% 7 0
511 Play#3 output Play#3 1 6,2 ! 59% 127 .. .. 100 50 0 0 0% 11 0 1
512 Play#3 output Play#3 1 3 sectors
513 Play#3 output Play#3 6 0 624
514 Play#3 input comm * ?des=!
515 Play#3 command commodity
516 Play#3 output Play#3 1 Thu Jan 1 00:00:00 1970
517 Play#3 output Play#3 1 COMMODITIES deliver-- distribute
518 Play#3 output Play#3 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
519 Play#3 output Play#3 1 2,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
520 Play#3 output Play#3 1 4,2 ! .......... .......... 0 0 0 0 0 0 0 3 3 0
521 Play#3 output Play#3 1 6,2 ! .......... .......... 0 0 0 0 0 0 500 500 500 500
522 Play#3 output Play#3 1 3 sectors
523 Play#3 output Play#3 6 0 624
525 Play#3 output Play#3 1 Bye-bye
527 Play#3 output Play#3 3 so long...
528 Conn4 output Conn4 2 Empire server ready
529 Conn4 input user tester
530 Conn4 output Conn4 0 hello tester
532 Conn4 output Conn4 0 country name 4
534 Conn4 output Conn4 0 password ok
536 Conn4 login 4 127.0.0.1 tester
537 Play#4 output Play#4 2 2
538 Play#4 output Play#4 1
539 Play#4 output Play#4 1 *** Server configured for testing ***
540 Play#4 output Play#4 1 *** If you see this in a game, it is misconfigured! ***
541 Play#4 output Play#4 6 0 640
542 Play#4 input build n -1,3 @
544 Play#4 output Play#4 1 You can't build that!
545 Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
546 Play#4 output Play#4 1 command failed
547 Play#4 output Play#4 6 0 639
548 Play#4 input build n -1,3 5mt
550 Play#4 output Play#4 1 You can't build that!
551 Play#4 output Play#4 1 Use `show nuke build 300' to show types you can build.
552 Play#4 output Play#4 1 command failed
553 Play#4 output Play#4 6 0 638
554 Play#4 input build n -1,3 10kt 21
556 Play#4 output Play#4 4 Are you sure that you want to build 21 of them?
558 Play#4 output Play#4 1 Usage: build <s|l|b|p|n|t> <SECTS> <type|dir> [<number> <tech> <sure?>]
559 Play#4 output Play#4 6 0 638
560 Play#4 input build n -1,3 10kt 1 301
562 Play#4 output Play#4 1 Your tech level is only 300.
563 Play#4 output Play#4 1 command failed
564 Play#4 output Play#4 6 0 637
565 Play#4 input build n -1,3 10kt 1 279
567 Play#4 output Play#4 1 Required tech is 280.
568 Play#4 output Play#4 1 command failed
569 Play#4 output Play#4 6 0 636
570 Play#4 input build n -1,3 10kt
572 Play#4 output Play#4 1 Nuclear weapons must be built in nuclear plants.
573 Play#4 output Play#4 6 0 635
574 Play#4 input build n 3:5,3 10kt
576 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
577 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
578 Play#4 output Play#4 1 Sector 5,3 is not 60% efficient.
579 Play#4 output Play#4 6 0 634
580 Play#4 input move l -1,3 49 jh
582 Play#4 output Play#4 1 Total movement cost = 1
583 Play#4 output Play#4 1 126 mob left in -1,3
584 Play#4 output Play#4 6 0 633
585 Play#4 input move l -1,3 50 jjh
587 Play#4 output Play#4 1 Total movement cost = 2
588 Play#4 output Play#4 1 124 mob left in -1,3
589 Play#4 output Play#4 6 0 632
590 Play#4 input move h -1,3 50 jh
592 Play#4 output Play#4 1 Total movement cost = 1
593 Play#4 output Play#4 1 123 mob left in -1,3
594 Play#4 output Play#4 6 0 631
595 Play#4 input move h -1,3 49 jjh
597 Play#4 output Play#4 1 Total movement cost = 3
598 Play#4 output Play#4 1 120 mob left in -1,3
599 Play#4 output Play#4 6 0 630
600 Play#4 input move o -1,3 25 jh
602 Play#4 output Play#4 1 No mobility used
603 Play#4 output Play#4 1 120 mob left in -1,3
604 Play#4 output Play#4 6 0 629
605 Play#4 input move o -1,3 25 jjh
607 Play#4 output Play#4 1 Total movement cost = 1
608 Play#4 output Play#4 1 119 mob left in -1,3
609 Play#4 output Play#4 6 0 628
610 Play#4 input move r -1,3 70 jh
612 Play#4 output Play#4 1 Total movement cost = 11
613 Play#4 output Play#4 1 108 mob left in -1,3
614 Play#4 output Play#4 6 0 627
615 Play#4 input move r -1,3 70 jjh
617 Play#4 output Play#4 1 Total movement cost = 27
618 Play#4 output Play#4 1 81 mob left in -1,3
619 Play#4 output Play#4 6 0 626
620 Play#4 input build n 1:3,3 10kt
622 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 1,3
623 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
624 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
625 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
626 Play#4 output Play#4 6 0 625
627 Play#4 input move l -1,3 1 jh
629 Play#4 output Play#4 1 No mobility used
630 Play#4 output Play#4 1 81 mob left in -1,3
631 Play#4 output Play#4 6 0 624
632 Play#4 input move h -1,3 1 jjh
634 Play#4 output Play#4 1 No mobility used
635 Play#4 output Play#4 1 81 mob left in -1,3
636 Play#4 output Play#4 6 0 623
637 Play#4 input move o 1,3 1 gh
639 Play#4 output Play#4 1 No mobility used
640 Play#4 output Play#4 1 127 mob left in 1,3
641 Play#4 output Play#4 6 0 622
642 Play#4 input move r 3,3 1 ggh
644 Play#4 output Play#4 1 Total movement cost = 3
645 Play#4 output Play#4 1 124 mob left in 3,3
646 Play#4 output Play#4 6 0 621
647 Play#4 input build n 1:3,3 10kt
649 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 1,3
650 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
651 Play#4 output Play#4 1 Not enough materials for a 10kt fission bomb in 3,3
652 Play#4 output Play#4 1 (50 hcm, 50 lcm, 25 oil, & 70 rads).
653 Play#4 output Play#4 6 0 620
654 Play#4 input move l -1,3 100 jh
656 Play#4 output Play#4 1 Total movement cost = 2
657 Play#4 output Play#4 1 79 mob left in -1,3
658 Play#4 output Play#4 6 0 619
659 Play#4 input move l -1,3 100 jjh
661 Play#4 output Play#4 1 Total movement cost = 5
662 Play#4 output Play#4 1 74 mob left in -1,3
663 Play#4 output Play#4 6 0 618
664 Play#4 input move h -1,3 100 jh
666 Play#4 output Play#4 1 Total movement cost = 2
667 Play#4 output Play#4 1 72 mob left in -1,3
668 Play#4 output Play#4 6 0 617
669 Play#4 input move h -1,3 100 jjh
671 Play#4 output Play#4 1 Total movement cost = 4
672 Play#4 output Play#4 1 68 mob left in -1,3
673 Play#4 output Play#4 6 0 616
674 Play#4 input move o -1,3 51 jh
676 Play#4 output Play#4 1 Total movement cost = 1
677 Play#4 output Play#4 1 67 mob left in -1,3
678 Play#4 output Play#4 6 0 615
679 Play#4 input move o -1,3 50 jjh
681 Play#4 output Play#4 1 Total movement cost = 2
682 Play#4 output Play#4 1 65 mob left in -1,3
683 Play#4 output Play#4 6 0 614
684 Play#4 input move r -1,3 140 jh
686 Play#4 output Play#4 1 Total movement cost = 22
687 Play#4 output Play#4 1 43 mob left in -1,3
688 Play#4 output Play#4 6 0 613
689 Play#4 input move r 7,3 141 ggh
691 Play#4 output Play#4 1 Total movement cost = 63
692 Play#4 output Play#4 1 64 mob left in 7,3
693 Play#4 output Play#4 6 0 612
696 Play#4 output Play#4 4 Build (ship, nuke, bridge, plane, land unit, tower)?
698 Play#4 output Play#4 4 (sects)?
700 Play#4 output Play#4 4 Nuke type?
702 Play#4 output Play#4 1 10kt fission warhead #0 created in 1,3
703 Play#4 output Play#4 1 That just cost you $10000.00
704 Play#4 output Play#4 6 0 611
705 Play#4 input build n 1,3 10kt
707 Play#4 output Play#4 1 10kt fission warhead #1 created in 1,3
708 Play#4 output Play#4 1 That just cost you $10000.00
709 Play#4 output Play#4 6 0 610
710 Play#4 input build n 1:3,3 10kt 3 290
712 Play#4 output Play#4 1 Building with tech level 290.
713 Play#4 output Play#4 1 Not enough available work in 1,3 to build a 10kt fission;
714 Play#4 output Play#4 1 (49 available work required)
715 Play#4 output Play#4 1 10kt fission warhead #2 created in 3,3
716 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
717 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
718 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
719 Play#4 output Play#4 1 Not enough money left to build a 10kt fission
720 Play#4 output Play#4 1 That just cost you $10000.00
721 Play#4 output Play#4 6 0 609
724 Play#4 output Play#4 1 # nuke type x,y s eff tech carry burst
725 Play#4 output Play#4 1 0 10kt fission 1,3 100% 300
726 Play#4 output Play#4 1 1 10kt fission 1,3 100% 300
727 Play#4 output Play#4 1 2 10kt fission 3,3 100% 290
728 Play#4 output Play#4 1 3 nukes
729 Play#4 output Play#4 6 0 609
730 Play#4 input cens * ?des=n
731 Play#4 command census
732 Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
733 Play#4 output Play#4 1 CENSUS del dst
734 Play#4 output Play#4 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
735 Play#4 output Play#4 1 1,3 n 100% 127 .. .. 100 0 0 0 0% 48 0
736 Play#4 output Play#4 1 3,3 n 60% 124 .. .. 100 0 0 0 0% 97 0
737 Play#4 output Play#4 1 5,3 n 59% 127 .. .. 100 50 0 0 0% 146 0
738 Play#4 output Play#4 1 3 sectors
739 Play#4 output Play#4 6 0 609
740 Play#4 input comm * ?des=n
741 Play#4 command commodity
742 Play#4 output Play#4 1 Thu Jan 1 00:00:00 1970
743 Play#4 output Play#4 1 COMMODITIES deliver-- distribute
744 Play#4 output Play#4 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
745 Play#4 output Play#4 1 1,3 n .......... .......... 0 0 0 0 0 0 25 50 50 70
746 Play#4 output Play#4 1 3,3 n .......... .......... 0 0 0 0 0 0 50 100 100 140
747 Play#4 output Play#4 1 5,3 n .......... .......... 0 0 0 0 0 0 500 500 500 500
748 Play#4 output Play#4 1 3 sectors
749 Play#4 output Play#4 6 0 609
751 Play#4 output Play#4 1 Bye-bye
753 Play#4 output Play#4 3 so long...
754 Conn5 output Conn5 2 Empire server ready
755 Conn5 input user tester
756 Conn5 output Conn5 0 hello tester
758 Conn5 output Conn5 0 country name 5
760 Conn5 output Conn5 0 password ok
762 Conn5 login 5 127.0.0.1 tester
763 Play#5 output Play#5 2 2
764 Play#5 output Play#5 1
765 Play#5 output Play#5 1 *** Server configured for testing ***
766 Play#5 output Play#5 1 *** If you see this in a game, it is misconfigured! ***
767 Play#5 output Play#5 6 0 640
768 Play#5 input build t -4,4 b
770 Play#5 output Play#5 1 Building a tower requires a tech of 100
771 Play#5 output Play#5 1 command failed
772 Play#5 output Play#5 6 0 639
773 Play#5 input build b 4:6,4 n
775 Play#5 output Play#5 1 4,4 only has 0 unit of hcm,
776 Play#5 output Play#5 1 (a bridge span requires 100)
777 Play#5 output Play#5 1 Sector 6,4 is not 60% efficient.
778 Play#5 output Play#5 6 0 638
779 Play#5 input move h 0,4 99 ggh
781 Play#5 output Play#5 1 Total movement cost = 2
782 Play#5 output Play#5 1 125 mob left in 0,4
783 Play#5 output Play#5 6 0 637
784 Play#5 input build b -4,4 n
786 Play#5 output Play#5 1 -4,4 only has 99 units of hcm,
787 Play#5 output Play#5 1 (a bridge span requires 100)
788 Play#5 output Play#5 6 0 636
789 Play#5 input move h 0,4 201 ggh
791 Play#5 output Play#5 1 Total movement cost = 4
792 Play#5 output Play#5 1 121 mob left in 0,4
793 Play#5 output Play#5 6 0 635
794 Play#5 input move h 0,4 200 jjh
796 Play#5 output Play#5 1 Total movement cost = 16
797 Play#5 output Play#5 1 105 mob left in 0,4
798 Play#5 output Play#5 6 0 634
799 Play#5 input build b -4,4 @
801 Play#5 output Play#5 1 '@' is not a valid direction...
802 Play#5 output Play#5 1 Legal directions are:
803 Play#5 output Play#5 1 y u
804 Play#5 output Play#5 1 g j
805 Play#5 output Play#5 1 b n
806 Play#5 output Play#5 6 0 633
807 Play#5 input build b -4,4 j
809 Play#5 output Play#5 1 -2,4 is not a water sector
810 Play#5 output Play#5 6 0 632
811 Play#5 input build b -4,4 b
813 Play#5 output Play#5 1 Bridges must be built adjacent to land or bridge towers.
814 Play#5 output Play#5 1 That sector is not adjacent to land or a bridge tower.
815 Play#5 output Play#5 6 0 631
818 Play#5 output Play#5 4 (sects)?
820 Play#5 output Play#5 1 Bridge head at -4,4
821 Play#5 output Play#5 1 . c
822 Play#5 output Play#5 1 . = c
823 Play#5 output Play#5 1 . .
824 Play#5 output Play#5 4 build span in what direction?
826 Play#5 output Play#5 1 Bridge span built over -6,4
827 Play#5 output Play#5 1 That just cost you $1000.00
828 Play#5 output Play#5 6 0 630
829 Play#5 input build b -4,4 n
831 Play#5 output Play#5 1 Bridge span built over -3,5
832 Play#5 output Play#5 1 That just cost you $1000.00
833 Play#5 output Play#5 6 0 629
834 Play#5 input cens -4:4,4 ?des#w&hcm>0
835 Play#5 command census
836 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
837 Play#5 output Play#5 1 CENSUS del dst
838 Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
839 Play#5 output Play#5 1 -4,4 = 100% 127 .. .. 100 0 0 0 0% 39 0 1
840 Play#5 output Play#5 1 4,4 - 60% 127 .. .. 100 0 0 0 0% 119 0 1
841 Play#5 output Play#5 1 2 sectors
842 Play#5 output Play#5 6 0 629
843 Play#5 input build b -4:4,4 ?des#c&des#w b
845 Play#5 output Play#5 1 Not enough available work in -4,4 to build a bridge
846 Play#5 output Play#5 1 (40 available work required)
847 Play#5 output Play#5 1 2,4 only has 0 unit of hcm,
848 Play#5 output Play#5 1 (a bridge span requires 100)
849 Play#5 output Play#5 1 Bridge span built over 3,5
850 Play#5 output Play#5 1 That just cost you $1000.00
851 Play#5 output Play#5 6 0 628
852 Play#5 input build b 4,4 n
854 Play#5 output Play#5 1 Not enough money left to build a bridge span
855 Play#5 output Play#5 6 0 627
856 Play#5 input cens * ?des=#
857 Play#5 command census
858 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
859 Play#5 output Play#5 1 *: No sector(s)
860 Play#5 output Play#5 1 command failed
861 Play#5 output Play#5 6 0 627
862 Play#5 input comm * ?des=#
863 Play#5 command commodity
864 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
865 Play#5 output Play#5 1 *: No sector(s)
866 Play#5 output Play#5 1 command failed
867 Play#5 output Play#5 6 0 627
868 Play#5 input cens * ?des=@
869 Play#5 command census
870 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
871 Play#5 output Play#5 1 CENSUS del dst
872 Play#5 output Play#5 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
873 Play#5 output Play#5 1 -8,4 @ 100% 127 .. .. 100 0 0 0 0% 119 0 1
874 Play#5 output Play#5 1 1 sector
875 Play#5 output Play#5 6 0 627
876 Play#5 input comm * ?des=@
877 Play#5 command commodity
878 Play#5 output Play#5 1 Thu Jan 1 00:00:00 1970
879 Play#5 output Play#5 1 COMMODITIES deliver-- distribute
880 Play#5 output Play#5 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
881 Play#5 output Play#5 1 -8,4 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
882 Play#5 output Play#5 1 1 sector
883 Play#5 output Play#5 6 0 627
885 Play#5 output Play#5 1 Bye-bye
887 Play#5 output Play#5 3 so long...
888 Conn6 output Conn6 2 Empire server ready
889 Conn6 input user tester
890 Conn6 output Conn6 0 hello tester
892 Conn6 output Conn6 0 country name 6
894 Conn6 output Conn6 0 password ok
896 Conn6 login 6 127.0.0.1 tester
897 Play#6 output Play#6 2 2
898 Play#6 output Play#6 1
899 Play#6 output Play#6 1 *** Server configured for testing ***
900 Play#6 output Play#6 1 *** If you see this in a game, it is misconfigured! ***
901 Play#6 output Play#6 6 0 640
902 Play#6 input build b 1,-1 g
904 Play#6 output Play#6 1 Building a span requires a tech of 10
905 Play#6 output Play#6 1 command failed
906 Play#6 output Play#6 6 0 639
908 Play#6 output Play#6 1 Bye-bye
910 Play#6 output Play#6 3 so long...
911 Conn7 output Conn7 2 Empire server ready
912 Conn7 input user tester
913 Conn7 output Conn7 0 hello tester
915 Conn7 output Conn7 0 country name 9
917 Conn7 output Conn7 0 password ok
919 Conn7 login 9 127.0.0.1 tester
920 Play#9 output Play#9 2 2
921 Play#9 output Play#9 1
922 Play#9 output Play#9 1 *** Server configured for testing ***
923 Play#9 output Play#9 1 *** If you see this in a game, it is misconfigured! ***
924 Play#9 output Play#9 6 0 640
925 Play#9 input build t 0,-4 u
927 Play#9 output Play#9 1 Bridge towers can only be built from bridge spans.
928 Play#9 output Play#9 6 0 639
929 Play#9 input build t -9:-8,-5:-4 b
931 Play#9 output Play#9 1 Sector -9,-5 is not 60% efficient.
932 Play#9 output Play#9 1 -8,-4 only has 0 unit of hcm,
933 Play#9 output Play#9 1 (a bridge tower requires 300)
934 Play#9 output Play#9 6 0 638
935 Play#9 input move h 0,-4 299 gyggbh
937 Play#9 output Play#9 1 Total movement cost = 6
938 Play#9 output Play#9 1 121 mob left in 0,-4
939 Play#9 output Play#9 6 0 637
940 Play#9 input build t -8,-4 g
942 Play#9 output Play#9 1 -8,-4 only has 299 units of hcm,
943 Play#9 output Play#9 1 (a bridge tower requires 300)
944 Play#9 output Play#9 6 0 636
945 Play#9 input move h 0,-4 601 gyggbh
947 Play#9 output Play#9 1 Total movement cost = 12
948 Play#9 output Play#9 1 109 mob left in 0,-4
949 Play#9 output Play#9 6 0 635
950 Play#9 input move h 0,-4 600 gygbh
952 Play#9 output Play#9 1 Total movement cost = 22
953 Play#9 output Play#9 1 87 mob left in 0,-4
954 Play#9 output Play#9 6 0 634
955 Play#9 input build t -8,-4 @
957 Play#9 output Play#9 1 '@' is not a valid direction...
958 Play#9 output Play#9 1 Legal directions are:
959 Play#9 output Play#9 1 y u
960 Play#9 output Play#9 1 g j
961 Play#9 output Play#9 1 b n
962 Play#9 output Play#9 6 0 633
963 Play#9 input build t -8,-4 u
965 Play#9 output Play#9 1 -7,-5 is not a water sector
966 Play#9 output Play#9 6 0 632
967 Play#9 input build t -6,-4 j
969 Play#9 output Play#9 1 Bridge towers cannot be built adjacent to land.
970 Play#9 output Play#9 1 That sector is adjacent to land.
971 Play#9 output Play#9 6 0 631
974 Play#9 output Play#9 4 (sects)?
976 Play#9 output Play#9 1 Building from -8,-4
977 Play#9 output Play#9 1 = @
978 Play#9 output Play#9 1 . = =
979 Play#9 output Play#9 1 . .
980 Play#9 output Play#9 4 build tower in what direction?
982 Play#9 output Play#9 1 Bridge tower built in -10,-4
983 Play#9 output Play#9 1 That just cost you $3000.00
984 Play#9 output Play#9 6 0 630
985 Play#9 input build t -8,-4 b
987 Play#9 output Play#9 1 Bridge tower built in -9,-3
988 Play#9 output Play#9 1 That just cost you $3000.00
989 Play#9 output Play#9 6 0 629
990 Play#9 input build t -8:-6,-4 n
992 Play#9 output Play#9 1 Not enough available work in -8,-4 to build a bridge tower
993 Play#9 output Play#9 1 (120 available work required)
994 Play#9 output Play#9 1 Bridge tower built in -5,-3
995 Play#9 output Play#9 1 That just cost you $3000.00
996 Play#9 output Play#9 6 0 628
997 Play#9 input build t -6,-4 b
999 Play#9 output Play#9 1 Not enough money left to build a bridge tower
1000 Play#9 output Play#9 6 0 627
1001 Play#9 input cens * ?des==
1002 Play#9 command census
1003 Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
1004 Play#9 output Play#9 1 CENSUS del dst
1005 Play#9 output Play#9 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1006 Play#9 output Play#9 1 -9,-5 = 59% 127 .. .. 100 50 0 0 0% 359 0 1
1007 Play#9 output Play#9 1 -5,-5 = 100% 127 .. .. 100 0 0 0 0% 359 0 1
1008 Play#9 output Play#9 1 -8,-4 = 100% 127 .. .. 100 0 0 0 0% 119 0 1
1009 Play#9 output Play#9 1 -6,-4 = 60% 127 .. .. 100 0 0 0 0% 239 0 1
1010 Play#9 output Play#9 1 4 sectors
1011 Play#9 output Play#9 6 0 627
1012 Play#9 input comm * ?des==
1013 Play#9 command commodity
1014 Play#9 output Play#9 1 Thu Jan 1 00:00:00 1970
1015 Play#9 output Play#9 1 COMMODITIES deliver-- distribute
1016 Play#9 output Play#9 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1017 Play#9 output Play#9 1 -9,-5 = .......... .......... 0 0 0 0 0 0 500 500 500 500
1018 Play#9 output Play#9 1 -5,-5 = .......... .......... 0 0 0 0 0 0 0 0 0 0
1019 Play#9 output Play#9 1 -8,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
1020 Play#9 output Play#9 1 -6,-4 = .......... .......... 0 0 0 0 0 0 0 0 300 0
1021 Play#9 output Play#9 1 4 sectors
1022 Play#9 output Play#9 6 0 627
1024 Play#9 output Play#9 1 Bye-bye
1026 Play#9 output Play#9 3 so long...
1030 Conn0 output Conn0 2 Empire server ready
1031 Conn0 input user tester
1032 Conn0 output Conn0 0 hello tester
1033 Conn0 input coun red
1034 Conn0 output Conn0 10 country red does not exist
1035 Conn0 output Conn0 3 so long...
1036 Conn1 output Conn1 2 Empire server ready
1037 Conn1 input user tester
1038 Conn1 output Conn1 0 hello tester
1040 Conn1 output Conn1 0 country name 7
1042 Conn1 output Conn1 0 password ok
1044 Conn1 login 7 127.0.0.1 tester
1045 Play#7 output Play#7 2 2
1046 Play#7 output Play#7 1
1047 Play#7 output Play#7 1 *** Server configured for testing ***
1048 Play#7 output Play#7 1 *** If you see this in a game, it is misconfigured! ***
1049 Play#7 output Play#7 6 0 640
1050 Play#7 input build t -4,-2 u
1051 Play#7 command build
1052 Play#7 output Play#7 1 Bridge tower building is disabled.
1053 Play#7 output Play#7 1 command failed
1054 Play#7 output Play#7 6 0 639
1055 Play#7 input build b 0,-2 u
1056 Play#7 command build
1057 Play#7 output Play#7 6 0 638
1058 Play#7 input build b 4:6,-2 u
1059 Play#7 command build
1060 Play#7 output Play#7 1 4,-2 only has 0 unit of hcm,
1061 Play#7 output Play#7 1 (a bridge span requires 100)
1062 Play#7 output Play#7 1 Sector 6,-2 is not 60% efficient.
1063 Play#7 output Play#7 6 0 637
1064 Play#7 input move h 0,-2 99 jh
1066 Play#7 output Play#7 1 No mobility used
1067 Play#7 output Play#7 1 127 mob left in 0,-2
1068 Play#7 output Play#7 6 0 636
1069 Play#7 input build b 2,-2 u
1070 Play#7 command build
1071 Play#7 output Play#7 1 2,-2 only has 99 units of hcm,
1072 Play#7 output Play#7 1 (a bridge span requires 100)
1073 Play#7 output Play#7 6 0 635
1074 Play#7 input move h 0,-2 201 jh
1076 Play#7 output Play#7 1 No mobility used
1077 Play#7 output Play#7 1 127 mob left in 0,-2
1078 Play#7 output Play#7 6 0 634
1079 Play#7 input move h 0,-2 200 jjh
1081 Play#7 output Play#7 1 Total movement cost = 3
1082 Play#7 output Play#7 1 124 mob left in 0,-2
1083 Play#7 output Play#7 6 0 633
1084 Play#7 input build b 2,-2 @
1085 Play#7 command build
1086 Play#7 output Play#7 1 '@' is not a valid direction...
1087 Play#7 output Play#7 1 Legal directions are:
1088 Play#7 output Play#7 1 y u
1089 Play#7 output Play#7 1 g j
1090 Play#7 output Play#7 1 b n
1091 Play#7 output Play#7 6 0 632
1092 Play#7 input build b 2,-2 g
1093 Play#7 command build
1094 Play#7 output Play#7 1 0,-2 is not a water sector
1095 Play#7 output Play#7 6 0 631
1096 Play#7 input build b
1097 Play#7 command build
1098 Play#7 output Play#7 4 (sects)?
1100 Play#7 output Play#7 1 Bridge head at 2,-2
1101 Play#7 output Play#7 1 . .
1102 Play#7 output Play#7 1 w # #
1103 Play#7 output Play#7 1 . .
1104 Play#7 output Play#7 4 build span in what direction?
1106 Play#7 output Play#7 1 Bridge span built over 1,-3
1107 Play#7 output Play#7 1 That just cost you $1000.00
1108 Play#7 output Play#7 6 0 630
1109 Play#7 input build b 2,-2 n
1110 Play#7 command build
1111 Play#7 output Play#7 1 Bridge span built over 3,-1
1112 Play#7 output Play#7 1 That just cost you $1000.00
1113 Play#7 output Play#7 6 0 629
1114 Play#7 input build b -6,-2 b
1115 Play#7 command build
1116 Play#7 output Play#7 1 Bridge span built over -7,-1
1117 Play#7 output Play#7 1 That just cost you $1000.00
1118 Play#7 output Play#7 6 0 628
1119 Play#7 input build b 2:4,-2
1120 Play#7 command build
1121 Play#7 output Play#7 1 Not enough available work in 2,-2 to build a bridge
1122 Play#7 output Play#7 1 (40 available work required)
1123 Play#7 output Play#7 1 Bridge head at 4,-2
1124 Play#7 output Play#7 1 . .
1125 Play#7 output Play#7 1 # # #
1126 Play#7 output Play#7 1 = .
1127 Play#7 output Play#7 4 build span in what direction?
1129 Play#7 output Play#7 1 Bridge span built over 5,-1
1130 Play#7 output Play#7 1 That just cost you $1000.00
1131 Play#7 output Play#7 6 0 627
1132 Play#7 input build b 4,-2 n
1133 Play#7 command build
1134 Play#7 output Play#7 1 Not enough money left to build a bridge span
1135 Play#7 output Play#7 6 0 626
1136 Play#7 input cens * ?des=#
1137 Play#7 command census
1138 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1139 Play#7 output Play#7 1 CENSUS del dst
1140 Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1141 Play#7 output Play#7 1 2,-2 # 100% 127 .. .. 100 0 0 0 0% 39 0 1
1142 Play#7 output Play#7 1 4,-2 # 60% 127 .. .. 100 0 0 0 0% 79 0 1
1143 Play#7 output Play#7 1 6,-2 # 59% 127 .. .. 100 50 0 0 0% 119 0 1
1144 Play#7 output Play#7 1 3 sectors
1145 Play#7 output Play#7 6 0 626
1146 Play#7 input comm * ?des=#
1147 Play#7 command commodity
1148 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1149 Play#7 output Play#7 1 COMMODITIES deliver-- distribute
1150 Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1151 Play#7 output Play#7 1 2,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
1152 Play#7 output Play#7 1 4,-2 # .......... .......... 0 0 0 0 0 0 0 0 100 0
1153 Play#7 output Play#7 1 6,-2 # .......... .......... 0 0 0 0 0 0 500 500 500 500
1154 Play#7 output Play#7 1 3 sectors
1155 Play#7 output Play#7 6 0 626
1156 Play#7 input cens * ?des=@
1157 Play#7 command census
1158 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1159 Play#7 output Play#7 1 CENSUS del dst
1160 Play#7 output Play#7 1 sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
1161 Play#7 output Play#7 1 -6,-2 @ 100% 127 .. .. 100 0 0 0 0% 79 0 1
1162 Play#7 output Play#7 1 1 sector
1163 Play#7 output Play#7 6 0 626
1164 Play#7 input comm * ?des=@
1165 Play#7 command commodity
1166 Play#7 output Play#7 1 Thu Jan 1 00:00:00 1970
1167 Play#7 output Play#7 1 COMMODITIES deliver-- distribute
1168 Play#7 output Play#7 1 sect sgpidbolhr sgpidbolhr sh gun pet iron dust bar oil lcm hcm rad
1169 Play#7 output Play#7 1 -6,-2 @ .......... .......... 0 0 0 0 0 0 0 0 0 0
1170 Play#7 output Play#7 1 1 sector
1171 Play#7 output Play#7 6 0 626
1173 Play#7 output Play#7 1 Bye-bye
1175 Play#7 output Play#7 3 so long...
1176 Conn2 output Conn2 2 Empire server ready
1177 Conn2 input user tester
1178 Conn2 output Conn2 0 hello tester
1179 Conn2 input coun POGO
1180 Conn2 output Conn2 0 country name POGO
1181 Conn2 input pass peter
1182 Conn2 output Conn2 0 password ok
1184 Conn2 login 0 127.0.0.1 tester
1185 Play#0 output Play#0 2 2
1186 Play#0 output Play#0 1
1187 Play#0 output Play#0 1 *** Server configured for testing ***
1188 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1189 Play#0 output Play#0 6 0 640
1190 Play#0 input cens * ?own=0&des#.
1191 Play#0 command census
1192 Play#0 output Play#0 1 Thu Jan 1 00:00:00 1970
1193 Play#0 output Play#0 1 CENSUS del dst
1194 Play#0 output Play#0 1 own sect eff prd mob uf uf old civ mil uw food work avail fall coa
1195 Play#0 output Play#0 1 0 -10,-4 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
1196 Play#0 output Play#0 1 0 -9,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
1197 Play#0 output Play#0 1 0 -5,-3 @ 20% 0 .. .. 0 0 0 0 0% 0 0 1
1198 Play#0 output Play#0 1 0 1,-3 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1199 Play#0 output Play#0 1 0 -7,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1200 Play#0 output Play#0 1 0 3,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1201 Play#0 output Play#0 1 0 5,-1 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1202 Play#0 output Play#0 1 0 -6,4 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1203 Play#0 output Play#0 1 0 -3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1204 Play#0 output Play#0 1 0 3,5 = 20% 0 .. .. 0 0 0 0 0% 0 0 1
1205 Play#0 output Play#0 1 10 sectors
1206 Play#0 output Play#0 6 0 640
1208 Play#0 output Play#0 1 Bye-bye
1210 Play#0 output Play#0 3 so long...