3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 'a' is not a valid direction...
26 Play#1 output Play#1 1 Legal directions are:
27 Play#1 output Play#1 1 y u
28 Play#1 output Play#1 1 g j
29 Play#1 output Play#1 1 b n
30 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
31 Play#1 output Play#1 6 0 640
32 Play#1 input __cmd added 0 -1 0
34 Play#1 output Play#1 6 0 639
36 Play#1 command retreat
37 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
39 Play#1 output Play#1 1 i retreat when injured
40 Play#1 output Play#1 1 t retreat when torpedoed
41 Play#1 output Play#1 1 s retreat when sonared
42 Play#1 output Play#1 1 h retreat when helpless
43 Play#1 output Play#1 1 b retreat when bombed
44 Play#1 output Play#1 1 d retreat when depth-charged
45 Play#1 output Play#1 1 u retreat when boarded
46 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
48 Play#1 output Play#1 1 Bad retreat condition 'j'
49 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
50 Play#1 output Play#1 6 0 639
51 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
52 Play#1 command retreat
53 Play#1 output Play#1 1 2 ships ordered to retreat along path bgyujnbgyujnbgyujn when injured, torpedoed, sonared, helpless, bombed, depth-charged, boarded
54 Play#1 output Play#1 6 0 638
56 Play#1 command retreat
57 Play#1 output Play#1 1 1 ship ordered not to retreat
58 Play#1 output Play#1 6 0 637
59 Play#1 input retr a ?uid=4 b h
60 Play#1 command retreat
61 Play#1 output Play#1 1 1 ship ordered to retreat as group along path b when helpless
62 Play#1 output Play#1 6 0 636
63 Play#1 input fleet a 7
64 Play#1 command fleetadd
65 Play#1 output Play#1 1 1 ship added to fleet `a'
66 Play#1 output Play#1 6 0 636
67 Play#1 input __cmd added 1 0 0
69 Play#1 output Play#1 6 0 636
71 Play#1 command retreat
72 Play#1 output Play#1 4 ship(s)?
73 Play#1 input 0/1/2/3/4/7
74 Play#1 output Play#1 4 Retreat path, or q to query?
76 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
77 Play#1 output Play#1 1 0 lc light cruis -3,1 a
78 Play#1 output Play#1 1 1 lc light cruis -3,1 a
79 Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
80 Play#1 output Play#1 1 3 lc light cruis -3,1 a
81 Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
82 Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
83 Play#1 output Play#1 1 6 ships
84 Play#1 output Play#1 6 0 635
85 Play#1 input lret 0 garbage i
86 Play#1 command lretreat
87 Play#1 output Play#1 1 'a' is not a valid direction...
88 Play#1 output Play#1 1 Legal directions are:
89 Play#1 output Play#1 1 y u
90 Play#1 output Play#1 1 g j
91 Play#1 output Play#1 1 b n
92 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
93 Play#1 output Play#1 6 0 635
94 Play#1 input __cmd added 0 -1 0
96 Play#1 output Play#1 6 0 634
98 Play#1 command lretreat
99 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
101 Play#1 output Play#1 1 i retreat when injured
102 Play#1 output Play#1 1 h retreat when helpless
103 Play#1 output Play#1 1 b retreat when bombed
104 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
106 Play#1 output Play#1 1 Bad retreat condition 'j'
107 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
108 Play#1 output Play#1 6 0 634
109 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
110 Play#1 command lretreat
111 Play#1 output Play#1 1 2 land units ordered to retreat along path yujnbgyujnbgyujnbg when injured, helpless, bombed
112 Play#1 output Play#1 6 0 633
113 Play#1 input lret 3 h
114 Play#1 command lretreat
115 Play#1 output Play#1 1 1 land unit ordered not to retreat
116 Play#1 output Play#1 6 0 632
117 Play#1 input lret a ?uid=4 b h
118 Play#1 command lretreat
119 Play#1 output Play#1 1 1 land unit ordered to retreat as group along path b when helpless
120 Play#1 output Play#1 6 0 631
121 Play#1 input army a 7
123 Play#1 output Play#1 1 1 unit added to army `a'
124 Play#1 output Play#1 6 0 631
125 Play#1 input __cmd added 1 0 0
127 Play#1 output Play#1 6 0 631
129 Play#1 command lretreat
130 Play#1 output Play#1 4 land(s)?
131 Play#1 input 0/1/2/3/4/7
132 Play#1 output Play#1 4 Retreat path, or q to query?
134 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
135 Play#1 output Play#1 1 0 inf infantry -3,1 a
136 Play#1 output Play#1 1 1 inf infantry -3,1 a
137 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
138 Play#1 output Play#1 1 3 inf infantry -3,1 a
139 Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
140 Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
141 Play#1 output Play#1 1 6 units
142 Play#1 output Play#1 6 0 630
143 Play#1 input fire se -2,2 30
145 Play#1 output Play#1 1 Sector -2,2 ready to fire
146 Play#1 output Play#1 1 range is 4.00 (4.50)
147 Play#1 output Play#1 1 \007Kaboom!!!
148 Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
149 Play#1 output Play#1 1 lc light cruiser (#30) sunk!
150 Play#1 output Play#1 6 0 629
151 Play#1 input __cmd added -2 -2 0
153 Play#1 output Play#1 6 0 627
154 Play#1 input fire se -2,2 31
156 Play#1 output Play#1 1 Sector -2,2 ready to fire
157 Play#1 output Play#1 1 range is 5.00 (4.50)
158 Play#1 output Play#1 1 \007Kaboom!!!
159 Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
160 Play#1 output Play#1 6 0 626
161 Play#1 input __cmd added 1 1 0
163 Play#1 output Play#1 6 0 627
164 Play#1 input fire se -2,2 33
166 Play#1 output Play#1 1 Sector -2,2 ready to fire
167 Play#1 output Play#1 1 range is 5.00 (4.50)
168 Play#1 output Play#1 1 \007Kaboom!!!
169 Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
170 Play#1 output Play#1 6 0 626
171 Play#1 input fire se -2,2 34
173 Play#1 output Play#1 1 Sector -2,2 ready to fire
174 Play#1 output Play#1 1 range is 5.00 (4.50)
175 Play#1 output Play#1 1 \007Kaboom!!!
176 Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
177 Play#1 output Play#1 6 0 625
178 Play#1 input __cmd added -1 -1 0
180 Play#1 output Play#1 6 0 624
181 Play#1 input fire se -2,2 40
183 Play#1 output Play#1 1 Sector -2,2 ready to fire
184 Play#1 output Play#1 1 range is 5.00 (4.50)
185 Play#1 output Play#1 1 \007Kaboom!!!
186 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
187 Play#1 output Play#1 6 0 623
188 Play#1 input fire se -2,2 41
190 Play#1 output Play#1 1 Sector -2,2 ready to fire
191 Play#1 output Play#1 1 range is 4.00 (4.50)
192 Play#1 output Play#1 1 \007Kaboom!!!
193 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
194 Play#1 output Play#1 6 0 622
195 Play#1 input fire se -2,2 42
197 Play#1 output Play#1 1 Sector -2,2 ready to fire
198 Play#1 output Play#1 1 range is 4.00 (4.50)
199 Play#1 output Play#1 1 \007Kaboom!!!
200 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
201 Play#1 output Play#1 6 0 621
202 Play#1 input fire se -2,2 44
204 Play#1 output Play#1 1 Sector -2,2 ready to fire
205 Play#1 output Play#1 1 range is 4.00 (4.50)
206 Play#1 output Play#1 1 \007Kaboom!!!
207 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
208 Play#1 output Play#1 6 0 620
209 Play#1 input fire se -2,2 46
211 Play#1 output Play#1 1 Sector -2,2 ready to fire
212 Play#1 output Play#1 1 range is 4.00 (4.50)
213 Play#1 output Play#1 1 \007Kaboom!!!
214 Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
215 Play#1 output Play#1 6 0 619
216 Play#1 input __cmd added 1 1 0
218 Play#1 output Play#1 6 0 620
219 Play#1 input fire se -2,2 10
221 Play#1 output Play#1 1 Sector -2,2 ready to fire
222 Play#1 output Play#1 1 range is 4.00 (4.50)
223 Play#1 output Play#1 1 \007Kaboom!!!
224 Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
225 Play#1 output Play#1 6 0 619
226 Play#1 input fire se -2,2 10
228 Play#1 output Play#1 1 Sector -2,2 ready to fire
229 Play#1 output Play#1 1 range is 5.00 (4.50)
230 Play#1 output Play#1 1 \007Kaboom!!!
231 Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
232 Play#1 output Play#1 6 0 618
233 Play#1 input fire se -2,2 10
235 Play#1 output Play#1 1 Sector -2,2 ready to fire
236 Play#1 output Play#1 1 range is 4.00 (4.50)
237 Play#1 output Play#1 1 \007Kaboom!!!
238 Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
239 Play#1 output Play#1 6 0 617
240 Play#1 input fire se -2,2 2
242 Play#1 output Play#1 1 Sector -2,2 ready to fire
243 Play#1 output Play#1 1 range is 4.00 (4.50)
244 Play#1 output Play#1 1 \007Kaboom!!!
245 Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
246 Play#1 output Play#1 1 lc light cruiser (#2) takes 7
247 Play#1 output Play#1 6 0 616
248 Play#1 input fire se -2,2 11
250 Play#1 output Play#1 1 Sector -2,2 ready to fire
251 Play#1 output Play#1 1 range is 5.00 (4.50)
252 Play#1 output Play#1 1 \007Kaboom!!!
253 Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
254 Play#1 output Play#1 6 0 615
255 Play#1 input fire se -2,-2 20
257 Play#1 output Play#1 1 Sector -2,-2 ready to fire
258 Play#1 output Play#1 1 range is 5.00 (4.50)
259 Play#1 output Play#1 1 \007Kaboom!!!
260 Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
261 Play#1 output Play#1 1 \007
262 Play#1 output Play#1 1 Defenders fire back!
263 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
264 Play#1 output Play#1 6 0 614
265 Play#1 input fire se -2,2 25
267 Play#1 output Play#1 1 Sector -2,2 ready to fire
268 Play#1 output Play#1 1 range is 4.00 (4.50)
269 Play#1 output Play#1 1 \007Kaboom!!!
270 Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
271 Play#1 output Play#1 6 0 613
272 Play#1 input __cmd added 1 1 0
274 Play#1 output Play#1 6 0 614
275 Play#1 input fire sh 5 50
277 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
278 Play#1 output Play#1 1 range is 1.00 (1.33)
279 Play#1 output Play#1 1 \007Kawhomp!!!
280 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
281 Play#1 output Play#1 6 0 613
282 Play#1 input fire sh 5 51
284 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
285 Play#1 output Play#1 1 range is 1.00 (1.33)
286 Play#1 output Play#1 1 \007Kawhomp!!!
287 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
288 Play#1 output Play#1 6 0 612
289 Play#1 input fire sh 5 52
291 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
292 Play#1 output Play#1 1 range is 2.00 (1.33)
293 Play#1 output Play#1 1 \007Kawhomp!!!
294 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
295 Play#1 output Play#1 6 0 611
296 Play#1 input navi 5 gyuh
297 Play#1 command navigate
298 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
299 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
300 Play#1 output Play#1 6 0 610
301 Play#1 input fire sh 5 53
303 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
304 Play#1 output Play#1 1 range is 2.00 (1.33)
305 Play#1 output Play#1 1 \007Kawhomp!!!
306 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
307 Play#1 output Play#1 1 \007
308 Play#1 output Play#1 1 Defenders fire back!
309 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
310 Play#1 output Play#1 1 dd destroyer (#5) takes 4
311 Play#1 output Play#1 6 0 609
312 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
314 Play#1 output Play#1 1 No escorts...
315 Play#1 output Play#1 1 target sector is -6,2
316 Play#1 output Play#1 1 range to target is 2
317 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
318 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
319 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
320 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
321 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
322 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
323 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
324 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
325 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
326 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
327 Play#1 output Play#1 1 flying over fortress at -2,2
328 Play#1 output Play#1 1 flying over sea at -4,2
329 Play#1 output Play#1 1 flying over harbor at -6,2
330 Play#1 output Play#1 1 Target sector is a completely constructed harbor
331 Play#1 output Play#1 1 # owner eff type
332 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
333 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
334 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
335 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
336 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
337 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
338 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
339 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
340 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
341 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
342 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
343 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
344 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
345 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
346 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
347 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
349 Play#1 output Play#1 1 # owner eff type
350 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
351 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
352 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
353 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
354 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
355 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
356 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
357 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
358 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
359 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
360 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
361 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
362 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
363 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
364 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
365 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
367 Play#1 output Play#1 1 50% hitchance...splash
368 Play#1 output Play#1 1 # owner eff type
369 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
370 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
371 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
372 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
373 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
374 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
375 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
376 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
377 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
378 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
379 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
380 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
381 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
382 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
383 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
384 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
386 Play#1 output Play#1 1 50% hitchance...blam-blam
387 Play#1 output Play#1 1
388 Play#1 output Play#1 1 # owner eff type
389 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
390 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
391 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
392 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
393 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
394 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
395 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
396 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
397 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
398 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
399 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
400 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
401 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
402 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
403 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
405 Play#1 output Play#1 1 50% hitchance...Blam-blam
406 Play#1 output Play#1 1
407 Play#1 output Play#1 1 # owner eff type
408 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
409 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
410 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
411 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
412 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
413 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
414 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
415 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
416 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
417 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
418 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
419 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
420 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
421 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
423 Play#1 output Play#1 1 50% hitchance...BLAM-Blam
424 Play#1 output Play#1 1
425 Play#1 output Play#1 1 # owner eff type
426 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
427 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
428 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
429 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
430 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
431 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
432 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
433 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
434 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
435 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
436 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
437 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
438 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
440 Play#1 output Play#1 1 50% hitchance...BLAM-blam
441 Play#1 output Play#1 1
442 Play#1 output Play#1 6 0 607
443 Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
445 Play#1 output Play#1 1 No escorts...
446 Play#1 output Play#1 1 target sector is -6,2
447 Play#1 output Play#1 1 range to target is 2
448 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
449 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
450 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
451 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
452 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
453 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
454 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
455 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
456 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
457 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
458 Play#1 output Play#1 1 flying over fortress at -2,2
459 Play#1 output Play#1 1 flying over sea at -4,2
460 Play#1 output Play#1 1 flying over harbor at -6,2
461 Play#1 output Play#1 1 Target sector is a completely constructed harbor
462 Play#1 output Play#1 1 # owner eff type
463 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
464 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
465 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
466 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
467 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
468 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
469 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
470 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
471 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
472 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
473 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
474 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
476 Play#1 output Play#1 1 # owner eff type
477 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
478 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
479 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
480 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
481 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
482 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
483 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
484 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
485 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
486 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
487 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
488 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
490 Play#1 output Play#1 1 50% hitchance...blam-BLAM
491 Play#1 output Play#1 1
492 Play#1 output Play#1 1 # owner eff type
493 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
494 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
495 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
496 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
497 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
498 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
499 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
500 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
501 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
502 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
503 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
505 Play#1 output Play#1 1 50% hitchance...blam-blam
506 Play#1 output Play#1 1
507 Play#1 output Play#1 1 # owner eff type
508 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
509 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
510 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
511 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
512 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
513 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
514 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
515 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
516 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
517 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
519 Play#1 output Play#1 1 50% hitchance...splash
520 Play#1 output Play#1 1 # owner eff type
521 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
522 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
523 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
524 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
525 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
526 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
527 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
528 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
529 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
530 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
532 Play#1 output Play#1 1 50% hitchance...blam-Blam
533 Play#1 output Play#1 1
534 Play#1 output Play#1 1 # owner eff type
535 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
536 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
537 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
538 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
539 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
540 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
541 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
542 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
543 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
545 Play#1 output Play#1 1 50% hitchance...blam-Blam
546 Play#1 output Play#1 1
547 Play#1 output Play#1 6 0 605
548 Play#1 input launch 10 80
549 Play#1 command launch
550 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
551 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
552 Play#1 output Play#1 1 Launching from -2,2
553 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
554 Play#1 output Play#1 1 50% hitchance...miss
555 Play#1 output Play#1 1 splash
556 Play#1 output Play#1 6 0 602
557 Play#1 input launch 11 81
558 Play#1 command launch
559 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
560 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
561 Play#1 output Play#1 1 Launching from -2,2
562 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
563 Play#1 output Play#1 1 50% hitchance...miss
564 Play#1 output Play#1 1 splash
565 Play#1 output Play#1 6 0 599
566 Play#1 input launch 12 82
567 Play#1 command launch
568 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
569 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
570 Play#1 output Play#1 1 Launching from -2,2
571 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
572 Play#1 output Play#1 1 50% hitchance...miss
573 Play#1 output Play#1 1 splash
574 Play#1 output Play#1 6 0 596
575 Play#1 input launch 13 83
576 Play#1 command launch
577 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
578 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
579 Play#1 output Play#1 1 Launching from -2,2
580 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
581 Play#1 output Play#1 1 50% hitchance...HIT!
582 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
583 Play#1 output Play#1 6 0 593
584 Play#1 input launch 14 84
585 Play#1 command launch
586 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
587 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
588 Play#1 output Play#1 1 Launching from -2,2
589 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
590 Play#1 output Play#1 1 50% hitchance...miss
591 Play#1 output Play#1 1 splash
592 Play#1 output Play#1 6 0 590
593 Play#1 input torp 6 100
594 Play#1 command torpedo
595 Play#1 output Play#1 1 1 ships are eligible to torpedo
596 Play#1 output Play#1 1 Effective torpedo range is 2.0
597 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
598 Play#1 output Play#1 1 BOOM!...
599 Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
600 Play#1 output Play#1 6 0 587
601 Play#1 input torp 6 101
602 Play#1 command torpedo
603 Play#1 output Play#1 1 1 ships are eligible to torpedo
604 Play#1 output Play#1 1 Effective torpedo range is 2.0
605 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
606 Play#1 output Play#1 1 Missed
607 Play#1 output Play#1 6 0 584
608 Play#1 input torp 6 102
609 Play#1 command torpedo
610 Play#1 output Play#1 1 1 ships are eligible to torpedo
611 Play#1 output Play#1 1 Effective torpedo range is 2.0
612 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
613 Play#1 output Play#1 1 BOOM!...
614 Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
615 Play#1 output Play#1 6 0 581
616 Play#1 input torp 6 103
617 Play#1 command torpedo
618 Play#1 output Play#1 1 1 ships are eligible to torpedo
619 Play#1 output Play#1 1 Effective torpedo range is 2.0
620 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
621 Play#1 output Play#1 1 BOOM!...
622 Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
623 Play#1 output Play#1 6 0 578
624 Play#1 input torp 6 104
625 Play#1 command torpedo
626 Play#1 output Play#1 1 1 ships are eligible to torpedo
627 Play#1 output Play#1 1 Effective torpedo range is 2.0
628 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
629 Play#1 output Play#1 1 Missed
630 Play#1 output Play#1 6 0 575
631 Play#1 input navi 5 bsh
632 Play#1 command navigate
633 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
634 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
635 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
636 Play#1 output Play#1 1 . . . .
637 Play#1 output Play#1 1 . . . .
638 Play#1 output Play#1 1 . . . . a
639 Play#1 output Play#1 1 . . . 0 a
640 Play#1 output Play#1 1 . . . T
641 Play#1 output Play#1 1 . . ? .
642 Play#1 output Play#1 1 . .
643 Play#1 output Play#1 1
644 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
645 Play#1 output Play#1 6 0 573
646 Play#1 input navi 5 nh
647 Play#1 command navigate
648 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
649 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
650 Play#1 output Play#1 6 0 572
651 Play#1 input board 130 5
653 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
654 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
655 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
657 Play#1 output Play#1 1
658 Play#1 output Play#1 1 Initial attack strength: 1
659 Play#1 output Play#1 1 Final board strength: 1
660 Play#1 output Play#1 1 Final defense strength: 16
661 Play#1 output Play#1 1 Final odds: 5%
662 Play#1 output Play#1 1 @
663 Play#1 output Play#1 1 - Casualties -
664 Play#1 output Play#1 1 Yours: 1
665 Play#1 output Play#1 1 Theirs: 0
666 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
667 Play#1 output Play#1 1 You have been repelled
668 Play#1 output Play#1 6 0 569
669 Play#1 input bomb 30 . p -2,2 jh
671 Play#1 output Play#1 1 No escorts...
672 Play#1 output Play#1 1 target sector is 0,2
673 Play#1 output Play#1 1 range to target is 1
674 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
675 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
676 Play#1 output Play#1 1 flying over fortress at -2,2
677 Play#1 output Play#1 1 flying over harbor at 0,2
678 Play#1 output Play#1 1 Target sector is a completely constructed harbor
679 Play#1 output Play#1 1 # owner eff type
680 Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
681 Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
682 Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36)
683 Play#1 output Play#1 1 # owner eff type
684 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
685 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
686 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
687 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
688 Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
689 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
691 Play#1 output Play#1 1 # owner eff type
692 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
693 Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
694 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
695 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
696 Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
697 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
699 Play#1 output Play#1 1 83% hitchance...Blam
700 Play#1 output Play#1 6 0 567
701 Play#1 input __cmd added -1 -2 0
703 Play#1 output Play#1 6 0 565
704 Play#1 input bomb 30 . p -2,2 uh
706 Play#1 output Play#1 1 No escorts...
707 Play#1 output Play#1 1 target sector is -1,1
708 Play#1 output Play#1 1 range to target is 1
709 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
710 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
711 Play#1 output Play#1 1 flying over fortress at -2,2
712 Play#1 output Play#1 1 flying over agribusiness at -1,1
713 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
714 Play#1 output Play#1 1 # owner eff type
715 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
716 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
718 Play#1 output Play#1 1 # owner eff type
719 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
720 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
722 Play#1 output Play#1 1 72% hitchance...Blam
723 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
724 Play#1 output Play#1 6 0 563
725 Play#1 input bomb 30 . p -2,2 ujh
727 Play#1 output Play#1 1 No escorts...
728 Play#1 output Play#1 1 target sector is 1,1
729 Play#1 output Play#1 1 range to target is 2
730 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
731 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
732 Play#1 output Play#1 1 flying over fortress at -2,2
733 Play#1 output Play#1 1 flying over agribusiness at -1,1
734 Play#1 output Play#1 1 flying over agribusiness at 1,1
735 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
736 Play#1 output Play#1 1 # owner eff type
737 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
738 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
739 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
740 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
741 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
742 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
743 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
744 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
746 Play#1 output Play#1 1 # owner eff type
747 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
748 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
749 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
750 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
751 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
752 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
753 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
754 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
756 Play#1 output Play#1 1 91% hitchance...Blam
757 Play#1 output Play#1 6 0 561
758 Play#1 input bomb 30 . p -2,2 ujh
760 Play#1 output Play#1 1 No escorts...
761 Play#1 output Play#1 1 target sector is 1,1
762 Play#1 output Play#1 1 range to target is 2
763 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
764 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
765 Play#1 output Play#1 1 flying over fortress at -2,2
766 Play#1 output Play#1 1 flying over agribusiness at -1,1
767 Play#1 output Play#1 1 flying over agribusiness at 1,1
768 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
769 Play#1 output Play#1 1 # owner eff type
770 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
771 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
772 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
773 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
774 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
775 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
776 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
777 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
779 Play#1 output Play#1 1 # owner eff type
780 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
781 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
782 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
783 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
784 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
785 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
786 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
787 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
789 Play#1 output Play#1 1 72% hitchance...Blam
790 Play#1 output Play#1 6 0 559
791 Play#1 input __cmd added -1 0 0
793 Play#1 output Play#1 6 0 559
794 Play#1 input bomb 30 . p -2,2 ujh
796 Play#1 output Play#1 1 No escorts...
797 Play#1 output Play#1 1 target sector is 1,1
798 Play#1 output Play#1 1 range to target is 2
799 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
800 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
801 Play#1 output Play#1 1 flying over fortress at -2,2
802 Play#1 output Play#1 1 flying over agribusiness at -1,1
803 Play#1 output Play#1 1 flying over agribusiness at 1,1
804 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
805 Play#1 output Play#1 1 # owner eff type
806 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
807 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
808 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
809 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
810 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
811 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
812 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
814 Play#1 output Play#1 1 # owner eff type
815 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
816 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
817 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
818 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
819 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
820 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
821 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
823 Play#1 output Play#1 1 72% hitchance...Blam
824 Play#1 output Play#1 6 0 557
825 Play#1 input bomb 30 . p -2,2 ujh
827 Play#1 output Play#1 1 No escorts...
828 Play#1 output Play#1 1 target sector is 1,1
829 Play#1 output Play#1 1 range to target is 2
830 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
831 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
832 Play#1 output Play#1 1 flying over fortress at -2,2
833 Play#1 output Play#1 1 flying over agribusiness at -1,1
834 Play#1 output Play#1 1 flying over agribusiness at 1,1
835 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
836 Play#1 output Play#1 1 # owner eff type
837 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
838 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
839 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
840 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
841 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
842 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
844 Play#1 output Play#1 1 # owner eff type
845 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
846 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
847 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
848 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
849 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
850 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
852 Play#1 output Play#1 1 72% hitchance...Blam
853 Play#1 output Play#1 6 0 555
854 Play#1 input __cmd added -1 0 0
856 Play#1 output Play#1 6 0 555
857 Play#1 input bomb 30 . p -2,2 ujh
859 Play#1 output Play#1 1 No escorts...
860 Play#1 output Play#1 1 target sector is 1,1
861 Play#1 output Play#1 1 range to target is 2
862 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
863 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
864 Play#1 output Play#1 1 flying over fortress at -2,2
865 Play#1 output Play#1 1 flying over agribusiness at -1,1
866 Play#1 output Play#1 1 flying over agribusiness at 1,1
867 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
868 Play#1 output Play#1 1 # owner eff type
869 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
870 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
871 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
872 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
873 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
874 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
876 Play#1 output Play#1 1 # owner eff type
877 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
878 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
879 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
880 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
881 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
882 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
884 Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
885 Play#1 output Play#1 1 72% hitchance...Blam
886 Play#1 output Play#1 6 0 553
887 Play#1 input bomb 31 . p -2,2 uyuuh
889 Play#1 output Play#1 1 No escorts...
890 Play#1 output Play#1 1 target sector is 0,-2
891 Play#1 output Play#1 1 range to target is 4
892 Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
893 Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
894 Play#1 output Play#1 1 flying over fortress at -2,2
895 Play#1 output Play#1 1 flying over agribusiness at -1,1
896 Play#1 output Play#1 1 flying over city at -2,0
897 Play#1 output Play#1 1 flying over agribusiness at -1,-1
898 Play#1 output Play#1 1 flying over highway at 0,-2
899 Play#1 output Play#1 1 Target sector is a completely constructed highway
900 Play#1 output Play#1 1 # owner eff type
901 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
902 Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
903 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
905 Play#1 output Play#1 1 # owner eff type
906 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
907 Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
908 Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
910 Play#1 output Play#1 1 92% hitchance...Blam
911 Play#1 output Play#1 6 0 551
912 Play#1 input __cmd added -1 0 0
914 Play#1 output Play#1 6 0 551
915 Play#1 input bomb 31 . p -2,2 uuuh
917 Play#1 output Play#1 1 No escorts...
918 Play#1 output Play#1 1 target sector is 1,-1
919 Play#1 output Play#1 1 range to target is 3
920 Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
921 Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
922 Play#1 output Play#1 1 flying over fortress at -2,2
923 Play#1 output Play#1 1 flying over agribusiness at -1,1
924 Play#1 output Play#1 1 flying over agribusiness at 0,0
925 Play#1 output Play#1 1 flying over agribusiness at 1,-1
926 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
927 Play#1 output Play#1 1 # owner eff type
928 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
929 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
930 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
931 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
932 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
934 Play#1 output Play#1 1 # owner eff type
935 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
936 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
937 Play#1 output Play#1 1 (# 45) 2 completely tra train #45
938 Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
939 Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
941 Play#1 output Play#1 1 72% hitchance...Blam
942 Play#1 output Play#1 6 0 549
943 Play#1 input __cmd added 2 4 0
945 Play#1 output Play#1 6 0 553
946 Play#1 input __cmd added -1 0 0
948 Play#1 output Play#1 6 0 553
949 Play#1 input bomb 30 . p -2,2 ujh
951 Play#1 output Play#1 1 No escorts...
952 Play#1 output Play#1 1 target sector is 1,1
953 Play#1 output Play#1 1 range to target is 2
954 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
955 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
956 Play#1 output Play#1 1 flying over fortress at -2,2
957 Play#1 output Play#1 1 flying over agribusiness at -1,1
958 Play#1 output Play#1 1 flying over agribusiness at 1,1
959 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
960 Play#1 output Play#1 1 # owner eff type
961 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
962 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
963 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
964 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
966 Play#1 output Play#1 1 # owner eff type
967 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
968 Play#1 output Play#1 1 (# 37) 2 completely tra train #37
969 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
970 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
972 Play#1 output Play#1 1 71% hitchance...Blam
973 Play#1 output Play#1 6 0 551
974 Play#1 input __cmd added -1 0 0
976 Play#1 output Play#1 6 0 551
977 Play#1 input bomb 30 . p -2,2 ujjh
979 Play#1 output Play#1 1 No escorts...
980 Play#1 output Play#1 1 target sector is 3,1
981 Play#1 output Play#1 1 range to target is 3
982 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
983 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
984 Play#1 output Play#1 1 flying over fortress at -2,2
985 Play#1 output Play#1 1 flying over agribusiness at -1,1
986 Play#1 output Play#1 1 flying over agribusiness at 1,1
987 Play#1 output Play#1 1 flying over agribusiness at 3,1
988 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
989 Play#1 output Play#1 1 # owner eff type
990 Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
991 Play#1 output Play#1 1 # owner eff type
992 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
993 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
994 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
995 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
996 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
997 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
998 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1000 Play#1 output Play#1 1 # owner eff type
1001 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1002 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1003 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1004 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1005 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1006 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1007 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1009 Play#1 output Play#1 1 73% hitchance...Blam
1010 Play#1 output Play#1 1 cav cavalry #24 takes 1
1011 Play#1 output Play#1 6 0 549
1012 Play#1 input __cmd added -1 0 0
1013 Play#1 command __cmd
1014 Play#1 output Play#1 6 0 549
1015 Play#1 input bomb 30 . p -2,2 ujjh
1017 Play#1 output Play#1 1 No escorts...
1018 Play#1 output Play#1 1 target sector is 3,1
1019 Play#1 output Play#1 1 range to target is 3
1020 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1021 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1022 Play#1 output Play#1 1 flying over fortress at -2,2
1023 Play#1 output Play#1 1 flying over agribusiness at -1,1
1024 Play#1 output Play#1 1 flying over agribusiness at 1,1
1025 Play#1 output Play#1 1 flying over agribusiness at 3,1
1026 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1027 Play#1 output Play#1 1 # owner eff type
1028 Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
1029 Play#1 output Play#1 1 # owner eff type
1030 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1031 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1032 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1033 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1034 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1035 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1036 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1038 Play#1 output Play#1 1 # owner eff type
1039 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1040 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1041 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1042 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1043 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1044 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1045 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1047 Play#1 output Play#1 1 76% hitchance...BLAM
1048 Play#1 output Play#1 1 cav cavalry #24 takes 1
1049 Play#1 output Play#1 6 0 547
1050 Play#1 input bomb 30 . p -3,1 h
1052 Play#1 output Play#1 1 No escorts...
1053 Play#1 output Play#1 1 target sector is -3,1
1054 Play#1 output Play#1 1 range to target is 0
1055 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1056 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1057 Play#1 output Play#1 1 flying over harbor at -3,1
1058 Play#1 output Play#1 1 Target sector is a completely constructed harbor
1059 Play#1 output Play#1 1 # owner eff type
1060 Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
1061 Play#1 output Play#1 1 # owner eff type
1062 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1063 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1064 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1065 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1066 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1068 Play#1 output Play#1 1 # owner eff type
1069 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1070 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1071 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1072 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1073 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1075 Play#1 output Play#1 1 73% hitchance...Blam
1076 Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
1077 Play#1 output Play#1 1 inf infantry #2 takes 22
1078 Play#1 output Play#1 1 -3,1 takes 4% collateral damage
1079 Play#1 output Play#1 1 inf infantry #0 takes 1
1080 Play#1 output Play#1 1 inf infantry #1 takes 1
1081 Play#1 output Play#1 1 inf infantry #2 takes 1
1082 Play#1 output Play#1 1 inf infantry #3 takes 1
1083 Play#1 output Play#1 6 0 545
1084 Play#1 input bomb 30 . p -2,2 ujjh
1086 Play#1 output Play#1 1 No escorts...
1087 Play#1 output Play#1 1 target sector is 3,1
1088 Play#1 output Play#1 1 range to target is 3
1089 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1090 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1091 Play#1 output Play#1 1 flying over fortress at -2,2
1092 Play#1 output Play#1 1 flying over agribusiness at -1,1
1093 Play#1 output Play#1 1 flying over agribusiness at 1,1
1094 Play#1 output Play#1 1 flying over agribusiness at 3,1
1095 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1096 Play#1 output Play#1 1 # owner eff type
1097 Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
1098 Play#1 output Play#1 1 # owner eff type
1099 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1100 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1101 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1102 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1103 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1104 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1106 Play#1 output Play#1 1 # owner eff type
1107 Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
1108 Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
1109 Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
1110 Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
1111 Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
1112 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1114 Play#1 output Play#1 1 71% hitchance...Blam
1115 Play#1 output Play#1 6 0 543
1116 Play#1 input __cmd added 1 2 0
1117 Play#1 command __cmd
1118 Play#1 output Play#1 6 0 545
1119 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
1121 Play#1 output Play#1 1 No escorts...
1122 Play#1 output Play#1 1 target sector is 0,0
1123 Play#1 output Play#1 1 range to target is 2
1124 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
1125 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
1126 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
1127 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1128 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1129 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1130 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1131 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1132 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1133 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1134 Play#1 output Play#1 1 flying over fortress at -2,2
1135 Play#1 output Play#1 1 flying over agribusiness at -1,1
1136 Play#1 output Play#1 1 flying over agribusiness at 0,0
1137 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1138 Play#1 output Play#1 1 # owner eff type
1139 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1140 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1141 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1142 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1143 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1144 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1146 Play#1 output Play#1 1 # owner eff type
1147 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1148 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1149 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1150 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1151 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1152 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1154 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
1155 Play#1 output Play#1 1 # owner eff type
1156 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1157 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1158 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1159 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1160 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1162 Play#1 output Play#1 1 50% hitchance...thud
1163 Play#1 output Play#1 1 # owner eff type
1164 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1165 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1166 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1167 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1168 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1170 Play#1 output Play#1 1 50% hitchance...thud
1171 Play#1 output Play#1 1 # owner eff type
1172 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1173 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1174 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1175 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1176 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1178 Play#1 output Play#1 1 50% hitchance...thud
1179 Play#1 output Play#1 1 # owner eff type
1180 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1181 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1182 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1183 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1184 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1186 Play#1 output Play#1 1 50% hitchance...Blam-Blam
1187 Play#1 output Play#1 6 0 543
1189 Play#1 output Play#1 1 Bye-bye
1191 Play#1 output Play#1 3 so long...
1192 Conn2 output Conn2 2 Empire server ready
1193 Conn2 input user tester
1194 Conn2 output Conn2 0 hello tester
1195 Conn2 input coun POGO
1196 Conn2 output Conn2 0 country name POGO
1197 Conn2 input pass peter
1198 Conn2 output Conn2 0 password ok
1200 Conn2 login 0 127.0.0.1 tester
1201 Play#0 output Play#0 2 2
1202 Play#0 output Play#0 1
1203 Play#0 output Play#0 1 *** Server configured for testing ***
1204 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1205 Play#0 output Play#0 6 0 640
1208 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1209 Play#0 output Play#0 6 0 640
1212 Play#0 output Play#0 1
1213 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1214 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
1215 Play#0 output Play#0 1 lc light cruiser (#30) takes 6
1216 Play#0 output Play#0 1 lc light cruiser (#30) sunk!
1217 Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat!
1218 Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat!
1219 Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat!
1220 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
1221 Play#0 output Play#0 1 lc light cruiser (#31) takes 5
1222 Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat!
1223 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
1224 Play#0 output Play#0 1 lc light cruiser (#33) takes 5
1225 Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat!
1226 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
1227 Play#0 output Play#0 1 lc light cruiser (#34) takes 6
1228 Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat!
1229 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1230 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1231 Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn
1232 Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3
1233 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1234 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1235 Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu
1236 Play#0 output Play#0 1 can't go to 2,2
1237 Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3
1238 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1239 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1240 Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug
1241 Play#0 output Play#0 1 can't go to -3,1
1242 Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2
1243 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1244 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1245 Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg
1246 Play#0 output Play#0 1 ms minesweeper (#43) retreats with her
1247 Play#0 output Play#0 1 Approaching minefield at -6,4...
1248 Play#0 output Play#0 1 Sweep...
1249 Play#0 output Play#0 1 Sweep...
1250 Play#0 output Play#0 1 Sweep...
1251 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
1252 Play#0 output Play#0 1 ms minesweeper (#44) takes 14
1253 Play#0 output Play#0 1 Sweep...
1254 Play#0 output Play#0 1 Sweep...
1255 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
1256 Play#0 output Play#0 1 ms minesweeper (#44) takes 13
1257 Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
1258 Play#0 output Play#0 1 ms minesweeper (#43) takes 13
1259 Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
1260 Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
1261 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
1262 Play#0 output Play#0 1 lc light cruiser (#46) takes 7
1263 Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y
1264 Play#0 output Play#0 1 pt patrol boat (#47) retreats with her
1265 Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1
1266 Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0
1267 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
1268 Play#0 output Play#0 1 lc light cruiser (#10) takes 7
1269 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh
1270 Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
1271 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
1272 Play#0 output Play#0 1 lc light cruiser (#10) takes 4
1273 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h
1274 Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
1275 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
1276 Play#0 output Play#0 1 lc light cruiser (#10) takes 4
1277 Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj
1278 Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4
1279 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
1280 Play#0 output Play#0 1 lc light cruiser (#11) takes 7
1281 Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n
1282 Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3
1283 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
1284 Play#0 output Play#0 1 lc light cruiser (#20) takes 4
1285 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1286 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
1287 Play#0 output Play#0 1 lc light cruiser (#25) takes 7
1288 Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg
1289 Play#0 output Play#0 1 lc light cruiser (#28) retreats with her
1290 Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2
1291 Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2
1292 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1293 Play#0 output Play#0 1 sb submarine (#50) takes 33
1294 Play#0 output Play#0 1 sb submarine (#50) retreats along path gg
1295 Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1
1296 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1297 Play#0 output Play#0 1 sb submarine (#51) takes 36
1298 Play#0 output Play#0 1 sb submarine (#51) retreats along path gg
1299 Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1
1300 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1301 Play#0 output Play#0 1 sb submarine (#52) takes 27
1302 Play#0 output Play#0 1 sb submarine (#52) retreats along path gg
1303 Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1
1304 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1305 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
1306 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1307 Play#0 output Play#0 1 sb submarine (#53) takes 27
1308 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1309 Play#0 output Play#0 1 1 planes spotted over -4,2
1310 Play#0 output Play#0 1 1 planes spotted over -6,2
1311 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1312 Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
1313 Play#0 output Play#0 1 dd destroyer (#61) takes 27
1314 Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn
1315 Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4
1316 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1317 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
1318 Play#0 output Play#0 1 dd destroyer (#62) takes 33
1319 Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn
1320 Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4
1321 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1322 Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
1323 Play#0 output Play#0 1 dd destroyer (#63) takes 44
1324 Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn
1325 Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4
1326 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1327 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
1328 Play#0 output Play#0 1 dd destroyer (#64) takes 33
1329 Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn
1330 Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4
1331 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1332 Play#0 output Play#0 1 1 planes spotted over -4,2
1333 Play#0 output Play#0 1 1 planes spotted over -6,2
1334 Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
1335 Play#0 output Play#0 1 dd destroyer (#65) takes 41
1336 Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn
1337 Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4
1338 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1339 Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
1340 Play#0 output Play#0 1 dd destroyer (#66) takes 33
1341 Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn
1342 Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4
1343 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1344 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1345 Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
1346 Play#0 output Play#0 1 dd destroyer (#68) takes 30
1347 Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn
1348 Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4
1349 Play#0 output Play#0 1 -6,2 takes 2% collateral damage
1350 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
1351 Play#0 output Play#0 1 dd destroyer (#69) takes 35
1352 Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn
1353 Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4
1354 Play#0 output Play#0 1 -6,2 takes 3% collateral damage
1355 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1356 Play#0 output Play#0 1 ...Incoming 1 missile missed
1357 Play#0 output Play#0 1
1358 Play#0 output Play#0 1 -6,2 takes 4% collateral damage
1359 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1360 Play#0 output Play#0 1 ...Incoming 1 missile missed
1361 Play#0 output Play#0 1
1362 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1363 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1364 Play#0 output Play#0 1 ...Incoming 1 missile missed
1365 Play#0 output Play#0 1
1366 Play#0 output Play#0 1 -6,2 takes 9% collateral damage
1367 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1368 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1369 Play#0 output Play#0 1
1370 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1371 Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn
1372 Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4
1373 Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
1374 Play#0 output Play#0 1 ...Incoming 1 missile missed
1375 Play#0 output Play#0 1
1376 Play#0 output Play#0 1 -6,2 takes 6% collateral damage
1377 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
1378 Play#0 output Play#0 1 lc light cruiser (#100) takes 50
1379 Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn
1380 Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6
1381 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
1382 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
1383 Play#0 output Play#0 1 lc light cruiser (#102) takes 29
1384 Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn
1385 Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6
1386 Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
1387 Play#0 output Play#0 1 lc light cruiser (#103) takes 63
1388 Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn
1389 Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6
1390 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
1391 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1392 Play#0 output Play#0 1 sb submarine (#120) retreats along path gg
1393 Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1
1394 Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
1395 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1396 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1397 Play#0 output Play#0 1 We lost 0 troops defending
1398 Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
1399 Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
1400 Play#0 output Play#0 1 1 planes spotted over 0,2
1401 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #30
1402 Play#0 output Play#0 1 cav cavalry #30 takes 17
1403 Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat!
1404 Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat!
1405 Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat!
1406 Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat!
1407 Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat!
1408 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1409 Play#0 output Play#0 1 tra train #9 takes 1
1410 Play#0 output Play#0 1 1 planes spotted over -1,1
1411 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1412 Play#0 output Play#0 1 cav cavalry #33 takes 15
1413 Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat!
1414 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to tra train #37
1415 Play#0 output Play#0 1 tra train #37 takes 14
1416 Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat!
1417 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1418 Play#0 output Play#0 1 1 planes spotted over -1,1
1419 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #40
1420 Play#0 output Play#0 1 cav cavalry #40 takes 9
1421 Play#0 output Play#0 1 cav cavalry #40 retreats along path nu
1422 Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2
1423 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1424 Play#0 output Play#0 1 1 planes spotted over -1,1
1425 Play#0 output Play#0 1 1 planes spotted over 1,1
1426 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #41
1427 Play#0 output Play#0 1 cav cavalry #41 takes 11
1428 Play#0 output Play#0 1 cav cavalry #41 retreats along path jy
1429 Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0
1430 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1431 Play#0 output Play#0 1 tra train #37 takes 1
1432 Play#0 output Play#0 1 1 planes spotted over -1,1
1433 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #42
1434 Play#0 output Play#0 1 cav cavalry #42 takes 14
1435 Play#0 output Play#0 1 cav cavalry #42 retreats along path g
1436 Play#0 output Play#0 1 can't go to -1,1
1437 Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1
1438 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1439 Play#0 output Play#0 1 tra train #37 takes 1
1440 Play#0 output Play#0 1 1 planes spotted over -1,1
1441 Play#0 output Play#0 1 1 planes spotted over 1,1
1442 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1443 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to eng engineer #44
1444 Play#0 output Play#0 1 eng engineer #44 takes 10
1445 Play#0 output Play#0 1 eng engineer #44 retreats along path yu
1446 Play#0 output Play#0 1 eng engineer #43 retreats with them
1447 Play#0 output Play#0 1 Approaching minefield at 0,0...
1448 Play#0 output Play#0 1 Sweep...
1449 Play#0 output Play#0 1 Sweep...
1450 Play#0 output Play#0 1 Sweep...
1451 Play#0 output Play#0 1 Sweep...
1452 Play#0 output Play#0 1 Sweep...
1453 Play#0 output Play#0 1 Sweep...
1454 Play#0 output Play#0 1 Sweep...
1455 Play#0 output Play#0 1 Sweep...
1456 Play#0 output Play#0 1 Sweep...
1457 Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1
1458 Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1
1459 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1460 Play#0 output Play#0 1 tra train #37 takes 1
1461 Play#0 output Play#0 1 1 planes spotted over -1,1
1462 Play#0 output Play#0 1 1 planes spotted over 0,-2
1463 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to tra train #45
1464 Play#0 output Play#0 1 tra train #45 takes 16
1465 Play#0 output Play#0 1 tra train #45 retreats along path nb
1466 Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat!
1467 Play#0 output Play#0 1 no rail system in 0,0
1468 Play#0 output Play#0 1 tra train #45 stopped at 1,-1
1469 Play#0 output Play#0 1 0,-2 takes 3% collateral damage
1470 Play#0 output Play#0 1 1 planes spotted over 0,0
1471 Play#0 output Play#0 1 1 planes spotted over 1,-1
1472 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #47
1473 Play#0 output Play#0 1 cav cavalry #47 takes 9
1474 Play#0 output Play#0 1 cav cavalry #47 retreats along path g
1475 Play#0 output Play#0 1 spy infiltrator #48 retreats with them
1476 Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1
1477 Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
1478 Play#0 output Play#0 1 1,-1 takes 2% collateral damage
1479 Play#0 output Play#0 1 1 planes spotted over 1,1
1480 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
1481 Play#0 output Play#0 1 cav cavalry #10 takes 17
1482 Play#0 output Play#0 1 cav cavalry #10 retreats along path jh
1483 Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
1484 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1485 Play#0 output Play#0 1 tra train #37 takes 1
1486 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1487 Play#0 output Play#0 1 cav cavalry #10 takes 27
1488 Play#0 output Play#0 1 cav cavalry #10 retreats along path h
1489 Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
1490 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1491 Play#0 output Play#0 1 cav cavalry #10 takes 1
1492 Play#0 output Play#0 1 1 planes spotted over -1,1
1493 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
1494 Play#0 output Play#0 1 cav cavalry #10 takes 30
1495 Play#0 output Play#0 1 cav cavalry #10 retreats along path uy
1496 Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1
1497 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1498 Play#0 output Play#0 1 1 planes spotted over -1,1
1499 Play#0 output Play#0 1 1 planes spotted over 3,1
1500 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #25
1501 Play#0 output Play#0 1 cav cavalry #25 takes 9
1502 Play#0 output Play#0 1 cav cavalry #25 retreats along path bh
1503 Play#0 output Play#0 1 cav cavalry #28 retreats with them
1504 Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2
1505 Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2
1506 Play#0 output Play#0 1 3,1 takes 2% collateral damage
1507 Play#0 output Play#0 1 1 planes spotted over -1,1
1508 Play#0 output Play#0 1 1 planes spotted over 0,0
1509 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
1510 Play#0 output Play#0 1 cav cavalry #60 takes 27
1511 Play#0 output Play#0 1 cav cavalry #60 retreats along path nj
1512 Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1
1513 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1514 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1515 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1516 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1517 Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
1518 Play#0 output Play#0 1 cav cavalry #64 takes 26
1519 Play#0 output Play#0 1 cav cavalry #64 retreats along path nj
1520 Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1
1521 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1522 Play#0 output Play#0 6 0 640
1525 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1526 Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
1527 Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
1528 Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
1529 Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
1530 Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
1531 Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 9 0 0 0 0 0 0 63 70
1532 Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
1533 Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
1534 Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 10 0 0 0 0 0 0 127 70
1535 Play#0 output Play#0 1 2 10 lc light cruis 4,4 85% 0 9 0 0 0 0 0 0 68 45
1536 Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
1537 Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 9 0 0 0 0 0 0 122 45
1538 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
1539 Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 9 0 0 0 0 0 0 94 45
1540 Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
1541 Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
1542 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
1543 Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
1544 Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 121 45
1545 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
1546 Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 121 45
1547 Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
1548 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
1549 Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
1550 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
1551 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 9 0 0 0 0 0 0 109 45
1552 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 121 45
1553 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 87% 0 8 0 0 0 0 0 0 98 45
1554 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 73 45
1555 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
1556 Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
1557 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 34 60
1558 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 7 0 0 0 0 0 0 29 60
1559 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 46 60
1560 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
1561 Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1562 Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
1563 Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
1564 Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
1565 Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
1566 Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70
1567 Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
1568 Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1569 Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
1570 Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
1571 Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1572 Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1573 Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1574 Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
1575 Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
1576 Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45
1577 Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
1578 Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45
1579 Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45
1580 Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
1581 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1582 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
1583 Play#0 output Play#0 1 57 ships
1584 Play#0 output Play#0 6 0 640
1585 Play#0 input retr * ?rflags#0 q
1586 Play#0 command retreat
1587 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1588 Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
1589 Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
1590 Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
1591 Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
1592 Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
1593 Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
1594 Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i
1595 Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i
1596 Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
1597 Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i
1598 Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
1599 Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
1600 Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
1601 Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
1602 Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
1603 Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i
1604 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnn i
1605 Play#0 output Play#0 1 2 41 lc light cruis 1,3 u i
1606 Play#0 output Play#0 1 2 42 lc light cruis -4,2 uggg i
1607 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1608 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1609 Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
1610 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1611 Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
1612 Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
1613 Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
1614 Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
1615 Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
1616 Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
1617 Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
1618 Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
1619 Play#0 output Play#0 1 31 ships
1620 Play#0 output Play#0 6 0 639
1621 Play#0 input miss s * ?mission#0 q
1622 Play#0 command mission
1623 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1624 Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
1625 Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission
1626 Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission
1627 Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission
1628 Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
1629 Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
1630 Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
1631 Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
1632 Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
1633 Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission
1634 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1635 Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
1636 Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
1637 Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
1638 Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
1639 Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
1640 Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
1641 Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
1642 Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
1643 Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
1644 Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
1645 Play#0 output Play#0 6 0 637
1648 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1649 Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
1650 Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
1651 Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
1652 Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
1653 Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
1654 Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
1655 Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
1656 Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0
1657 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
1658 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0
1659 Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
1660 Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
1661 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
1662 Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
1663 Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
1664 Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
1665 Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
1666 Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
1667 Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
1668 Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
1669 Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0
1670 Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0
1671 Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0
1672 Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
1673 Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0
1674 Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0
1675 Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0
1676 Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0
1677 Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0
1678 Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0
1679 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0
1680 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1681 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1682 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1683 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0
1684 Play#0 output Play#0 1 35 units
1685 Play#0 output Play#0 6 0 637
1686 Play#0 input lretr * ?rflags#0 q
1687 Play#0 command lretreat
1688 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1689 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1690 Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
1691 Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
1692 Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
1693 Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
1694 Play#0 output Play#0 1 2 26 cav cavalry 3,1 g u b
1695 Play#0 output Play#0 1 2 27 cav cavalry 3,1 g u Yes b
1696 Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
1697 Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b
1698 Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
1699 Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
1700 Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b
1701 Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
1702 Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
1703 Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b
1704 Play#0 output Play#0 1 2 37 tra train 1,1 j b
1705 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1706 Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
1707 Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
1708 Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b
1709 Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s g Yes b
1710 Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
1711 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1712 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1713 Play#0 output Play#0 1 24 units
1714 Play#0 output Play#0 6 0 636
1715 Play#0 input miss l * ?mission#0 q
1716 Play#0 command mission
1717 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1718 Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission
1719 Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission
1720 Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission
1721 Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission
1722 Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission
1723 Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission
1724 Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission
1725 Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
1726 Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission
1727 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1728 Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission
1729 Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
1730 Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
1731 Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
1732 Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
1733 Play#0 output Play#0 6 0 634
1735 Play#0 output Play#0 1 Bye-bye
1737 Play#0 output Play#0 3 so long...