3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name 1
15 Conn1 output Conn1 0 password ok
17 Conn1 login 1 127.0.0.1 tester
18 Play#1 output Play#1 2 2
19 Play#1 output Play#1 1
20 Play#1 output Play#1 1 *** Server configured for testing ***
21 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
22 Play#1 output Play#1 6 0 640
23 Play#1 input retr 0 garbage i
24 Play#1 command retreat
25 Play#1 output Play#1 1 'a' is not a valid direction...
26 Play#1 output Play#1 1 Legal directions are:
27 Play#1 output Play#1 1 y u
28 Play#1 output Play#1 1 g j
29 Play#1 output Play#1 1 b n
30 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
31 Play#1 output Play#1 6 0 640
32 Play#1 input __cmd added 0 -1 0
34 Play#1 output Play#1 6 0 639
36 Play#1 command retreat
37 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
39 Play#1 output Play#1 1 i retreat when injured
40 Play#1 output Play#1 1 t retreat when torped
41 Play#1 output Play#1 1 s retreat when sonared
42 Play#1 output Play#1 1 h retreat when helpless
43 Play#1 output Play#1 1 b retreat when bombed
44 Play#1 output Play#1 1 d retreat when depth-charged
45 Play#1 output Play#1 1 u retreat when boarded
46 Play#1 output Play#1 1 c cancel retreat order
47 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
49 Play#1 output Play#1 1 Bad retreat condition 'j'
50 Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> <PATH> [i|t|s|h|b|d|u|c]
51 Play#1 output Play#1 6 0 639
52 Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
53 Play#1 command retreat
54 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
55 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
56 Play#1 output Play#1 1 3 cs cargo ship -3,1 a bgyujnbgy itshbdu
57 Play#1 output Play#1 1 2 ships
58 Play#1 output Play#1 6 0 638
59 Play#1 input retr 3 h c
60 Play#1 command retreat
61 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
62 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
63 Play#1 output Play#1 1 1 ship
64 Play#1 output Play#1 6 0 637
65 Play#1 input retr a ?uid=4 b h
66 Play#1 command retreat
67 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
68 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
69 Play#1 output Play#1 1 1 ship
70 Play#1 output Play#1 6 0 636
72 Play#1 command retreat
73 Play#1 output Play#1 4 ship(s)?
74 Play#1 input 0/1/2/3/4
75 Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
76 Play#1 output Play#1 1 0 cs cargo ship -3,1 a
77 Play#1 output Play#1 1 1 cs cargo ship -3,1 a
78 Play#1 output Play#1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
79 Play#1 output Play#1 1 3 cs cargo ship -3,1 a
80 Play#1 output Play#1 1 4 cs cargo ship -3,1 a b Yes h
81 Play#1 output Play#1 1 5 ships
82 Play#1 output Play#1 6 0 635
83 Play#1 input lret 0 garbage i
84 Play#1 command lretreat
85 Play#1 output Play#1 1 'a' is not a valid direction...
86 Play#1 output Play#1 1 Legal directions are:
87 Play#1 output Play#1 1 y u
88 Play#1 output Play#1 1 g j
89 Play#1 output Play#1 1 b n
90 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
91 Play#1 output Play#1 6 0 635
92 Play#1 input __cmd added 0 -1 0
94 Play#1 output Play#1 6 0 634
96 Play#1 command lretreat
97 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
99 Play#1 output Play#1 1 i retreat when injured
100 Play#1 output Play#1 1 h retreat when helpless
101 Play#1 output Play#1 1 b retreat when bombed
102 Play#1 output Play#1 1 c cancel retreat order
103 Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
105 Play#1 output Play#1 1 Bad retreat condition 'j'
106 Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> <PATH> [i|h|b|c]
107 Play#1 output Play#1 6 0 634
108 Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
109 Play#1 command lretreat
110 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
111 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
112 Play#1 output Play#1 1 3 inf infantry -3,1 a yujnbgyuj ihb
113 Play#1 output Play#1 1 2 units
114 Play#1 output Play#1 6 0 633
115 Play#1 input lret 3 h c
116 Play#1 command lretreat
117 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
118 Play#1 output Play#1 1 3 inf infantry -3,1 a
119 Play#1 output Play#1 1 1 unit
120 Play#1 output Play#1 6 0 632
121 Play#1 input lret a ?uid=4 b h
122 Play#1 command lretreat
123 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
124 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
125 Play#1 output Play#1 1 1 unit
126 Play#1 output Play#1 6 0 631
128 Play#1 command lretreat
129 Play#1 output Play#1 4 land(s)?
130 Play#1 input 0/1/2/3/4
131 Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
132 Play#1 output Play#1 1 0 inf infantry -3,1 a
133 Play#1 output Play#1 1 1 inf infantry -3,1 a
134 Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
135 Play#1 output Play#1 1 3 inf infantry -3,1 a
136 Play#1 output Play#1 1 4 inf infantry -3,1 a b Yes h
137 Play#1 output Play#1 1 5 units
138 Play#1 output Play#1 6 0 630
139 Play#1 input fire se -2,2 30
141 Play#1 output Play#1 1 Sector -2,2 ready to fire
142 Play#1 output Play#1 1 range is 4.00 (4.50)
143 Play#1 output Play#1 1 \007Kaboom!!!
144 Play#1 output Play#1 1 Shells hit cs cargo ship (#30) in 0,2 for 10 damage.
145 Play#1 output Play#1 1 cs cargo ship (#30) sunk!
146 Play#1 output Play#1 6 0 629
147 Play#1 input fire se -2,2 31
149 Play#1 output Play#1 1 Sector -2,2 ready to fire
150 Play#1 output Play#1 1 range is 4.00 (4.50)
151 Play#1 output Play#1 1 \007Kaboom!!!
152 Play#1 output Play#1 1 Shells hit cs cargo ship (#31) in 0,2 for 8 damage.
153 Play#1 output Play#1 6 0 628
154 Play#1 input fire se -2,2 32
156 Play#1 output Play#1 1 Sector -2,2 ready to fire
157 Play#1 output Play#1 1 range is 4.00 (4.50)
158 Play#1 output Play#1 1 \007Kaboom!!!
159 Play#1 output Play#1 1 Shells hit cs cargo ship (#32) in 0,2 for 8 damage.
160 Play#1 output Play#1 6 0 627
161 Play#1 input fire se -2,2 33
163 Play#1 output Play#1 1 Sector -2,2 ready to fire
164 Play#1 output Play#1 1 range is 5.00 (4.50)
165 Play#1 output Play#1 1 \007Kaboom!!!
166 Play#1 output Play#1 1 Shells hit cs cargo ship (#33) in 2,2 for 8 damage.
167 Play#1 output Play#1 6 0 626
168 Play#1 input fire se -2,2 34
170 Play#1 output Play#1 1 Sector -2,2 ready to fire
171 Play#1 output Play#1 1 range is 5.00 (4.50)
172 Play#1 output Play#1 1 \007Kaboom!!!
173 Play#1 output Play#1 1 Shells hit cs cargo ship (#34) in 3,1 for 10 damage.
174 Play#1 output Play#1 6 0 625
175 Play#1 input fire se -2,2 35
177 Play#1 output Play#1 1 Sector -2,2 ready to fire
178 Play#1 output Play#1 1 range is 5.00 (4.50)
179 Play#1 output Play#1 1 \007Kaboom!!!
180 Play#1 output Play#1 1 Shells hit cs cargo ship (#35) in 0,2 for 8 damage.
181 Play#1 output Play#1 6 0 624
182 Play#1 input fire se -2,2 40
184 Play#1 output Play#1 1 Sector -2,2 ready to fire
185 Play#1 output Play#1 1 range is 5.00 (4.50)
186 Play#1 output Play#1 1 \007Kaboom!!!
187 Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
188 Play#1 output Play#1 6 0 623
189 Play#1 input fire se -2,2 41
191 Play#1 output Play#1 1 Sector -2,2 ready to fire
192 Play#1 output Play#1 1 range is 4.00 (4.50)
193 Play#1 output Play#1 1 \007Kaboom!!!
194 Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
195 Play#1 output Play#1 6 0 622
196 Play#1 input fire se -2,2 42
198 Play#1 output Play#1 1 Sector -2,2 ready to fire
199 Play#1 output Play#1 1 range is 4.00 (4.50)
200 Play#1 output Play#1 1 \007Kaboom!!!
201 Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
202 Play#1 output Play#1 6 0 621
203 Play#1 input fire se -2,2 44
205 Play#1 output Play#1 1 Sector -2,2 ready to fire
206 Play#1 output Play#1 1 range is 4.00 (4.50)
207 Play#1 output Play#1 1 \007Kaboom!!!
208 Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
209 Play#1 output Play#1 6 0 620
210 Play#1 input fire se -2,2 10
212 Play#1 output Play#1 1 Sector -2,2 ready to fire
213 Play#1 output Play#1 1 range is 4.00 (4.50)
214 Play#1 output Play#1 1 \007Kaboom!!!
215 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 0,2 for 11 damage.
216 Play#1 output Play#1 6 0 619
217 Play#1 input fire se -2,2 10
219 Play#1 output Play#1 1 Sector -2,2 ready to fire
220 Play#1 output Play#1 1 range is 5.00 (4.50)
221 Play#1 output Play#1 1 \007Kaboom!!!
222 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
223 Play#1 output Play#1 6 0 618
224 Play#1 input fire se -2,2 10
226 Play#1 output Play#1 1 Sector -2,2 ready to fire
227 Play#1 output Play#1 1 range is 4.00 (4.50)
228 Play#1 output Play#1 1 \007Kaboom!!!
229 Play#1 output Play#1 1 Shells hit cs cargo ship (#10) in 1,3 for 6 damage.
230 Play#1 output Play#1 6 0 617
231 Play#1 input fire se -2,2 2
233 Play#1 output Play#1 1 Sector -2,2 ready to fire
234 Play#1 output Play#1 1 range is 4.00 (4.50)
235 Play#1 output Play#1 1 \007Kaboom!!!
236 Play#1 output Play#1 1 Shells hit cs cargo ship (#2) in -3,1 for 11 damage.
237 Play#1 output Play#1 1 cs cargo ship (#2) takes 9
238 Play#1 output Play#1 6 0 616
239 Play#1 input fire se -2,2 11
241 Play#1 output Play#1 1 Sector -2,2 ready to fire
242 Play#1 output Play#1 1 range is 5.00 (4.50)
243 Play#1 output Play#1 1 \007Kaboom!!!
244 Play#1 output Play#1 1 Shells hit cs cargo ship (#11) in 0,2 for 11 damage.
245 Play#1 output Play#1 6 0 615
246 Play#1 input fire se -2,-2 20
248 Play#1 output Play#1 1 Sector -2,-2 ready to fire
249 Play#1 output Play#1 1 range is 5.00 (4.50)
250 Play#1 output Play#1 1 \007Kaboom!!!
251 Play#1 output Play#1 1 Shells hit cs cargo ship (#20) in -3,1 for 6 damage.
252 Play#1 output Play#1 1 \007
253 Play#1 output Play#1 1 Defenders fire back!
254 Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
255 Play#1 output Play#1 6 0 614
256 Play#1 input fire sh 5 50
258 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
259 Play#1 output Play#1 1 range is 1.00 (1.33)
260 Play#1 output Play#1 1 \007Kawhomp!!!
261 Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
262 Play#1 output Play#1 6 0 613
263 Play#1 input fire sh 5 51
265 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
266 Play#1 output Play#1 1 range is 1.00 (1.33)
267 Play#1 output Play#1 1 \007Kawhomp!!!
268 Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
269 Play#1 output Play#1 6 0 612
270 Play#1 input fire sh 5 52
272 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
273 Play#1 output Play#1 1 range is 2.00 (1.33)
274 Play#1 output Play#1 1 \007Kawhomp!!!
275 Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
276 Play#1 output Play#1 6 0 611
277 Play#1 input navi 5 gyuh
278 Play#1 command navigate
279 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
280 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
281 Play#1 output Play#1 1 Path taken: gyu
282 Play#1 output Play#1 6 0 610
283 Play#1 input fire sh 5 53
285 Play#1 output Play#1 1 dd destroyer (#5) ready to fire
286 Play#1 output Play#1 1 range is 2.00 (1.33)
287 Play#1 output Play#1 1 \007Kawhomp!!!
288 Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
289 Play#1 output Play#1 1 \007
290 Play#1 output Play#1 1 Defenders fire back!
291 Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
292 Play#1 output Play#1 1 dd destroyer (#5) takes 4
293 Play#1 output Play#1 6 0 609
294 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
296 Play#1 output Play#1 1 No escorts...
297 Play#1 output Play#1 1 target sector is 0,2
298 Play#1 output Play#1 1 range to target is 1
299 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
300 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
301 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
302 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
303 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
304 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
305 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
306 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
307 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
308 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
309 Play#1 output Play#1 1 flying over fortress at -2,2
310 Play#1 output Play#1 1 flying over harbor at 0,2
311 Play#1 output Play#1 1 Target sector is a completely constructed harbor
312 Play#1 output Play#1 1 # owner eff type
313 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
314 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
315 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
316 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
317 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
318 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
319 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
320 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
321 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
322 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
323 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
324 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
325 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
326 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
327 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
328 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
329 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
330 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
331 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
332 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
333 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
334 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
335 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
336 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
338 Play#1 output Play#1 1 # owner eff type
339 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
340 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
341 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
342 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
343 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
344 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
345 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
346 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
347 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
348 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
349 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
350 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
351 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
352 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
353 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
354 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
355 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
356 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
357 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
358 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
359 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
360 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
361 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
362 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
364 Play#1 output Play#1 1 50% hitchance...splash
365 Play#1 output Play#1 1 # owner eff type
366 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
367 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
368 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
369 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
370 Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
371 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
372 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
373 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
374 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
375 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
376 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
377 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
378 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
379 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
380 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
381 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
382 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
383 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
384 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
385 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
386 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
387 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
388 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
389 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
391 Play#1 output Play#1 1 50% hitchance...blam-blam
392 Play#1 output Play#1 1
393 Play#1 output Play#1 1 # owner eff type
394 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
395 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
396 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
397 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
398 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
399 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
400 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
401 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
402 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
403 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
404 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
405 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
406 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
407 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
408 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
409 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
410 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
411 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
412 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
413 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
414 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
415 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
416 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
418 Play#1 output Play#1 1 50% hitchance...splash
419 Play#1 output Play#1 1 # owner eff type
420 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
421 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
422 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
423 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
424 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
425 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
426 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
427 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
428 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
429 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
430 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
431 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
432 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
433 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
434 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
435 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
436 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
437 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
438 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
439 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
440 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
441 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
442 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
444 Play#1 output Play#1 1 50% hitchance...splash
445 Play#1 output Play#1 1 # owner eff type
446 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
447 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
448 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
449 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
450 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
451 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
452 Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
453 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
454 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
455 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
456 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
457 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
458 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
459 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
460 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
461 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
462 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
463 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
464 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
465 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
466 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
467 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
468 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
470 Play#1 output Play#1 1 50% hitchance...Blam-Blam
471 Play#1 output Play#1 1
472 Play#1 output Play#1 6 0 607
473 Play#1 input bomb 0/1/2/3/4 . p -2,2 jh
475 Play#1 output Play#1 1 No escorts...
476 Play#1 output Play#1 1 target sector is 0,2
477 Play#1 output Play#1 1 range to target is 1
478 Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
479 Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
480 Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
481 Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
482 Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
483 Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
484 Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
485 Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
486 Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
487 Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
488 Play#1 output Play#1 1 flying over fortress at -2,2
489 Play#1 output Play#1 1 flying over harbor at 0,2
490 Play#1 output Play#1 1 Target sector is a completely constructed harbor
491 Play#1 output Play#1 1 # owner eff type
492 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
493 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
494 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
495 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
496 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
497 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
498 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
499 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
500 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
501 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
502 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
503 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
504 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
505 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
506 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
507 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
508 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
509 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
510 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
511 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
512 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
513 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
515 Play#1 output Play#1 1 # owner eff type
516 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
517 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
518 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
519 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
520 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
521 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
522 Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
523 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
524 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
525 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
526 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
527 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
528 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
529 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
530 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
531 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
532 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
533 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
534 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
535 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
536 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
537 Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
539 Play#1 output Play#1 1 50% hitchance...blam-blam
540 Play#1 output Play#1 1
541 Play#1 output Play#1 1 # owner eff type
542 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
543 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
544 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
545 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
546 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
547 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
548 Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
549 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
550 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
551 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
552 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
553 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
554 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
555 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
556 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
557 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
558 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
559 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
560 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
561 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
562 Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
564 Play#1 output Play#1 1 50% hitchance...Blam-blam
565 Play#1 output Play#1 1
566 Play#1 output Play#1 1 # owner eff type
567 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
568 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
569 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
570 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
571 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
572 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
573 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
574 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
575 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
576 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
577 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
578 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
579 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
580 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
581 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
582 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
583 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
584 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
585 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
586 Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
588 Play#1 output Play#1 1 50% hitchance...splash
589 Play#1 output Play#1 1 # owner eff type
590 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
591 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
592 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
593 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
594 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
595 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
596 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
597 Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
598 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
599 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
600 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
601 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
602 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
603 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
604 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
605 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
606 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
607 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
608 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
609 Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
611 Play#1 output Play#1 1 50% hitchance...blam-Blam
612 Play#1 output Play#1 1
613 Play#1 output Play#1 1 # owner eff type
614 Play#1 output Play#1 1 (# 31) 2 completely cs cargo ship (#31)
615 Play#1 output Play#1 1 (# 32) 2 completely cs cargo ship (#32)
616 Play#1 output Play#1 1 (# 35) 2 completely cs cargo ship (#35)
617 Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
618 Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
619 Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
620 Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
621 Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
622 Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
623 Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
624 Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
625 Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
626 Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
627 Play#1 output Play#1 1 (#100) 2 completely cs cargo ship (#100)
628 Play#1 output Play#1 1 (#101) 2 completely cs cargo ship (#101)
629 Play#1 output Play#1 1 (#102) 2 completely cs cargo ship (#102)
630 Play#1 output Play#1 1 (#103) 2 completely cs cargo ship (#103)
631 Play#1 output Play#1 1 (#104) 2 completely cs cargo ship (#104)
632 Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
634 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
635 Play#1 output Play#1 1
636 Play#1 output Play#1 6 0 605
637 Play#1 input launch 10 80
638 Play#1 command launch
639 Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
640 Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in 0,2
641 Play#1 output Play#1 1 Launching from -2,2
642 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
643 Play#1 output Play#1 1 50% hitchance...miss
644 Play#1 output Play#1 1 splash
645 Play#1 output Play#1 6 0 602
646 Play#1 input launch 11 81
647 Play#1 command launch
648 Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
649 Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in 0,2
650 Play#1 output Play#1 1 Launching from -2,2
651 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
652 Play#1 output Play#1 1 50% hitchance...miss
653 Play#1 output Play#1 1 splash
654 Play#1 output Play#1 6 0 599
655 Play#1 input launch 12 82
656 Play#1 command launch
657 Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
658 Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in 0,2
659 Play#1 output Play#1 1 Launching from -2,2
660 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
661 Play#1 output Play#1 1 50% hitchance...miss
662 Play#1 output Play#1 1 splash
663 Play#1 output Play#1 6 0 596
664 Play#1 input launch 13 83
665 Play#1 command launch
666 Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
667 Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in 0,2
668 Play#1 output Play#1 1 Launching from -2,2
669 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
670 Play#1 output Play#1 1 50% hitchance...HIT!
671 Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
672 Play#1 output Play#1 6 0 593
673 Play#1 input launch 14 84
674 Play#1 command launch
675 Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
676 Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in 0,2
677 Play#1 output Play#1 1 Launching from -2,2
678 Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
679 Play#1 output Play#1 1 50% hitchance...miss
680 Play#1 output Play#1 1 splash
681 Play#1 output Play#1 6 0 590
682 Play#1 input torp 6 100
683 Play#1 command torpedo
684 Play#1 output Play#1 1 1 ships are eligible to torp
685 Play#1 output Play#1 1 Effective torpedo range is 2.0
686 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
687 Play#1 output Play#1 1 BOOM!...
688 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#100) for 75 damage.
689 Play#1 output Play#1 6 0 587
690 Play#1 input torp 6 101
691 Play#1 command torpedo
692 Play#1 output Play#1 1 1 ships are eligible to torp
693 Play#1 output Play#1 1 Effective torpedo range is 2.0
694 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
695 Play#1 output Play#1 1 Missed
696 Play#1 output Play#1 6 0 584
697 Play#1 input torp 6 102
698 Play#1 command torpedo
699 Play#1 output Play#1 1 1 ships are eligible to torp
700 Play#1 output Play#1 1 Effective torpedo range is 2.0
701 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
702 Play#1 output Play#1 1 BOOM!...
703 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#102) for 44 damage.
704 Play#1 output Play#1 6 0 581
705 Play#1 input torp 6 103
706 Play#1 command torpedo
707 Play#1 output Play#1 1 1 ships are eligible to torp
708 Play#1 output Play#1 1 Effective torpedo range is 2.0
709 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
710 Play#1 output Play#1 1 BOOM!...
711 Play#1 output Play#1 1 Torpedo hit cs cargo ship (#103) for 95 damage.
712 Play#1 output Play#1 6 0 578
713 Play#1 input torp 6 104
714 Play#1 command torpedo
715 Play#1 output Play#1 1 1 ships are eligible to torp
716 Play#1 output Play#1 1 Effective torpedo range is 2.0
717 Play#1 output Play#1 1 Whooosh... Hitchance = 51%
718 Play#1 output Play#1 1 Missed
719 Play#1 output Play#1 6 0 575
720 Play#1 input navi 5 bsh
721 Play#1 command navigate
722 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
723 Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
724 Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
725 Play#1 output Play#1 1 . . . .
726 Play#1 output Play#1 1 . . . .
727 Play#1 output Play#1 1 . . . . a
728 Play#1 output Play#1 1 . . . 0 a
729 Play#1 output Play#1 1 . . . T
730 Play#1 output Play#1 1 . . . .
731 Play#1 output Play#1 1 . . . .
732 Play#1 output Play#1 1
733 Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
734 Play#1 output Play#1 1 Path taken: b
735 Play#1 output Play#1 6 0 573
736 Play#1 input navi 5 nh
737 Play#1 command navigate
738 Play#1 output Play#1 1 Flagship is dd destroyer (#5)
739 Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
740 Play#1 output Play#1 1 Path taken: n
741 Play#1 output Play#1 6 0 572
742 Play#1 input board 130 5
744 Play#1 output Play#1 1 Approaching tt troop transport (#130)...
745 Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
746 Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 9) :
748 Play#1 output Play#1 1
749 Play#1 output Play#1 1 Initial attack strength: 1
750 Play#1 output Play#1 1 Final board strength: 1
751 Play#1 output Play#1 1 Final defense strength: 16
752 Play#1 output Play#1 1 Final odds: 5%
753 Play#1 output Play#1 1 @
754 Play#1 output Play#1 1 - Casualties -
755 Play#1 output Play#1 1 Yours: 1
756 Play#1 output Play#1 1 Theirs: 0
757 Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
758 Play#1 output Play#1 1 You have been repelled
759 Play#1 output Play#1 6 0 569
760 Play#1 input bomb 30 . p -2,2 ujh
762 Play#1 output Play#1 1 No escorts...
763 Play#1 output Play#1 1 target sector is 1,1
764 Play#1 output Play#1 1 range to target is 2
765 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
766 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
767 Play#1 output Play#1 1 flying over fortress at -2,2
768 Play#1 output Play#1 1 flying over agribusiness at -1,1
769 Play#1 output Play#1 1 flying over agribusiness at 1,1
770 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
771 Play#1 output Play#1 1 # owner eff type
772 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
773 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
774 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
775 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
776 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
777 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
778 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
779 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
780 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
781 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
782 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
784 Play#1 output Play#1 1 # owner eff type
785 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
786 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
787 Play#1 output Play#1 1 (# 30) 2 minimally inf infantry #30
788 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
789 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
790 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
791 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
792 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
793 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
794 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
795 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
797 Play#1 output Play#1 1 83% hitchance...Blam
798 Play#1 output Play#1 6 0 567
799 Play#1 input __cmd added -1 0 0
801 Play#1 output Play#1 6 0 567
802 Play#1 input bomb 30 . p -2,2 ujh
804 Play#1 output Play#1 1 No escorts...
805 Play#1 output Play#1 1 target sector is 1,1
806 Play#1 output Play#1 1 range to target is 2
807 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
808 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
809 Play#1 output Play#1 1 flying over fortress at -2,2
810 Play#1 output Play#1 1 flying over agribusiness at -1,1
811 Play#1 output Play#1 1 flying over agribusiness at 1,1
812 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
813 Play#1 output Play#1 1 # owner eff type
814 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
815 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
816 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
817 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
818 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
819 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
820 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
821 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
822 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
823 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
825 Play#1 output Play#1 1 # owner eff type
826 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
827 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
828 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
829 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
830 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
831 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
832 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
833 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
834 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
835 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
837 Play#1 output Play#1 1 72% hitchance...Blam
838 Play#1 output Play#1 6 0 565
839 Play#1 input bomb 30 . p -2,2 uh
841 Play#1 output Play#1 1 No escorts...
842 Play#1 output Play#1 1 target sector is -1,1
843 Play#1 output Play#1 1 range to target is 1
844 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
845 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
846 Play#1 output Play#1 1 flying over fortress at -2,2
847 Play#1 output Play#1 1 flying over agribusiness at -1,1
848 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
849 Play#1 output Play#1 1 # owner eff type
850 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
851 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
853 Play#1 output Play#1 1 # owner eff type
854 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
855 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
857 Play#1 output Play#1 1 72% hitchance...Blam
858 Play#1 output Play#1 1 -1,1 takes 4% collateral damage
859 Play#1 output Play#1 6 0 563
860 Play#1 input bomb 30 . p -2,2 ujh
862 Play#1 output Play#1 1 No escorts...
863 Play#1 output Play#1 1 target sector is 1,1
864 Play#1 output Play#1 1 range to target is 2
865 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
866 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
867 Play#1 output Play#1 1 flying over fortress at -2,2
868 Play#1 output Play#1 1 flying over agribusiness at -1,1
869 Play#1 output Play#1 1 flying over agribusiness at 1,1
870 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
871 Play#1 output Play#1 1 # owner eff type
872 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
873 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
874 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
875 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
876 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
877 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
878 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
879 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
880 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
881 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
883 Play#1 output Play#1 1 # owner eff type
884 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
885 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
886 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
887 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
888 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
889 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
890 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
891 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
892 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
893 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
895 Play#1 output Play#1 1 72% hitchance...Blam
896 Play#1 output Play#1 6 0 561
897 Play#1 input __cmd added -1 0 0
899 Play#1 output Play#1 6 0 561
900 Play#1 input bomb 30 . p -2,2 ujh
902 Play#1 output Play#1 1 No escorts...
903 Play#1 output Play#1 1 target sector is 1,1
904 Play#1 output Play#1 1 range to target is 2
905 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
906 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
907 Play#1 output Play#1 1 flying over fortress at -2,2
908 Play#1 output Play#1 1 flying over agribusiness at -1,1
909 Play#1 output Play#1 1 flying over agribusiness at 1,1
910 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
911 Play#1 output Play#1 1 # owner eff type
912 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
913 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
914 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
915 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
916 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
917 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
918 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
919 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
920 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
921 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
923 Play#1 output Play#1 1 # owner eff type
924 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
925 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
926 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
927 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
928 Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
929 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
930 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
931 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
932 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
933 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
935 Play#1 output Play#1 1 72% hitchance...Blam
936 Play#1 output Play#1 6 0 559
937 Play#1 input bomb 30 . p -2,2 ujh
939 Play#1 output Play#1 1 No escorts...
940 Play#1 output Play#1 1 target sector is 1,1
941 Play#1 output Play#1 1 range to target is 2
942 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
943 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
944 Play#1 output Play#1 1 flying over fortress at -2,2
945 Play#1 output Play#1 1 flying over agribusiness at -1,1
946 Play#1 output Play#1 1 flying over agribusiness at 1,1
947 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
948 Play#1 output Play#1 1 # owner eff type
949 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
950 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
951 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
952 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
953 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
954 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
955 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
956 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
957 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
959 Play#1 output Play#1 1 # owner eff type
960 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
961 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
962 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
963 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
964 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
965 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
966 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
967 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
968 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
970 Play#1 output Play#1 1 72% hitchance...Blam
971 Play#1 output Play#1 6 0 557
972 Play#1 input __cmd added -1 0 0
974 Play#1 output Play#1 6 0 557
975 Play#1 input bomb 30 . p -2,2 ujh
977 Play#1 output Play#1 1 No escorts...
978 Play#1 output Play#1 1 target sector is 1,1
979 Play#1 output Play#1 1 range to target is 2
980 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
981 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
982 Play#1 output Play#1 1 flying over fortress at -2,2
983 Play#1 output Play#1 1 flying over agribusiness at -1,1
984 Play#1 output Play#1 1 flying over agribusiness at 1,1
985 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
986 Play#1 output Play#1 1 # owner eff type
987 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
988 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
989 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
990 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
991 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
992 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
993 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
994 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
996 Play#1 output Play#1 1 # owner eff type
997 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
998 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
999 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1000 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1001 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1002 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1003 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1004 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1006 Play#1 output Play#1 1 72% hitchance...Blam
1007 Play#1 output Play#1 6 0 555
1008 Play#1 input __cmd added -1 0 0
1009 Play#1 command __cmd
1010 Play#1 output Play#1 6 0 555
1011 Play#1 input bomb 30 . p -2,2 ujh
1013 Play#1 output Play#1 1 No escorts...
1014 Play#1 output Play#1 1 target sector is 1,1
1015 Play#1 output Play#1 1 range to target is 2
1016 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1017 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1018 Play#1 output Play#1 1 flying over fortress at -2,2
1019 Play#1 output Play#1 1 flying over agribusiness at -1,1
1020 Play#1 output Play#1 1 flying over agribusiness at 1,1
1021 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1022 Play#1 output Play#1 1 # owner eff type
1023 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1024 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1025 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1026 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1027 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1028 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1029 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1030 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1032 Play#1 output Play#1 1 # owner eff type
1033 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1034 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1035 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1036 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1037 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1038 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1039 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1040 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1042 Play#1 output Play#1 1 73% hitchance...Blam
1043 Play#1 output Play#1 6 0 553
1044 Play#1 input bomb 30 . p -2,2 ujh
1046 Play#1 output Play#1 1 No escorts...
1047 Play#1 output Play#1 1 target sector is 1,1
1048 Play#1 output Play#1 1 range to target is 2
1049 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1050 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1051 Play#1 output Play#1 1 flying over fortress at -2,2
1052 Play#1 output Play#1 1 flying over agribusiness at -1,1
1053 Play#1 output Play#1 1 flying over agribusiness at 1,1
1054 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1055 Play#1 output Play#1 1 # owner eff type
1056 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1057 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1058 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1059 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1060 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1061 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1063 Play#1 output Play#1 1 # owner eff type
1064 Play#1 output Play#1 1 (# 9) 2 completely tra train #9
1065 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1066 Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
1067 Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
1068 Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
1069 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1071 Play#1 output Play#1 1 72% hitchance...Blam
1072 Play#1 output Play#1 6 0 551
1073 Play#1 input __cmd added -1 0 0
1074 Play#1 command __cmd
1075 Play#1 output Play#1 6 0 551
1076 Play#1 input bomb 30 . p -2,2 ujjh
1078 Play#1 output Play#1 1 No escorts...
1079 Play#1 output Play#1 1 target sector is 3,1
1080 Play#1 output Play#1 1 range to target is 3
1081 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1082 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1083 Play#1 output Play#1 1 flying over fortress at -2,2
1084 Play#1 output Play#1 1 flying over agribusiness at -1,1
1085 Play#1 output Play#1 1 flying over agribusiness at 1,1
1086 Play#1 output Play#1 1 flying over agribusiness at 3,1
1087 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1088 Play#1 output Play#1 1 # owner eff type
1089 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
1090 Play#1 output Play#1 1 # owner eff type
1091 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1092 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1093 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1094 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1096 Play#1 output Play#1 1 # owner eff type
1097 Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
1098 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1099 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1100 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1102 Play#1 output Play#1 1 74% hitchance...Blam
1103 Play#1 output Play#1 6 0 549
1104 Play#1 input __cmd added -1 0 0
1105 Play#1 command __cmd
1106 Play#1 output Play#1 6 0 549
1107 Play#1 input bomb 30 . p -2,2 ujjh
1109 Play#1 output Play#1 1 No escorts...
1110 Play#1 output Play#1 1 target sector is 3,1
1111 Play#1 output Play#1 1 range to target is 3
1112 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1113 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1114 Play#1 output Play#1 1 flying over fortress at -2,2
1115 Play#1 output Play#1 1 flying over agribusiness at -1,1
1116 Play#1 output Play#1 1 flying over agribusiness at 1,1
1117 Play#1 output Play#1 1 flying over agribusiness at 3,1
1118 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1119 Play#1 output Play#1 1 # owner eff type
1120 Play#1 output Play#1 1 (# 34) 2 completely cs cargo ship (#34)
1121 Play#1 output Play#1 1 # owner eff type
1122 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1123 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1124 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1125 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1127 Play#1 output Play#1 1 # owner eff type
1128 Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
1129 Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
1130 Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
1131 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1133 Play#1 output Play#1 1 76% hitchance...BLAM
1134 Play#1 output Play#1 6 0 547
1135 Play#1 input bomb 30 . p -3,1 h
1137 Play#1 output Play#1 1 No escorts...
1138 Play#1 output Play#1 1 target sector is -3,1
1139 Play#1 output Play#1 1 range to target is 0
1140 Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
1141 Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
1142 Play#1 output Play#1 1 flying over harbor at -3,1
1143 Play#1 output Play#1 1 Target sector is a completely constructed harbor
1144 Play#1 output Play#1 1 # owner eff type
1145 Play#1 output Play#1 1 (# 20) 2 completely cs cargo ship (#20)
1146 Play#1 output Play#1 1 # owner eff type
1147 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1148 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1149 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1150 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1151 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
1152 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1154 Play#1 output Play#1 1 # owner eff type
1155 Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
1156 Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
1157 Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
1158 Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
1159 Play#1 output Play#1 1 (# 4) 1 completely inf infantry #4
1160 Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
1162 Play#1 output Play#1 1 74% hitchance...Blam
1163 Play#1 output Play#1 1 1 pinpoint bombing raid did 36 damage to inf infantry #2
1164 Play#1 output Play#1 1 inf infantry #2 takes 11
1165 Play#1 output Play#1 1 -3,1 takes 4% collateral damage
1166 Play#1 output Play#1 6 0 545
1167 Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
1169 Play#1 output Play#1 1 No escorts...
1170 Play#1 output Play#1 1 target sector is 0,0
1171 Play#1 output Play#1 1 range to target is 2
1172 Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
1173 Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
1174 Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
1175 Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
1176 Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
1177 Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
1178 Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
1179 Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
1180 Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
1181 Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
1182 Play#1 output Play#1 1 flying over fortress at -2,2
1183 Play#1 output Play#1 1 flying over agribusiness at -1,1
1184 Play#1 output Play#1 1 flying over agribusiness at 0,0
1185 Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
1186 Play#1 output Play#1 1 # owner eff type
1187 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1188 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1189 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1190 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1191 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1192 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1193 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1194 Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
1196 Play#1 output Play#1 1 # owner eff type
1197 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1198 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1199 Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
1200 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1201 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1202 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1203 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1204 Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
1206 Play#1 output Play#1 1 50% hitchance...Blam-BLAM
1207 Play#1 output Play#1 1 # owner eff type
1208 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1209 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1210 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1211 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1212 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1213 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1214 Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
1216 Play#1 output Play#1 1 50% hitchance...thud
1217 Play#1 output Play#1 1 # owner eff type
1218 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1219 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1220 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1221 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1222 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1223 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1224 Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
1226 Play#1 output Play#1 1 50% hitchance...thud
1227 Play#1 output Play#1 1 # owner eff type
1228 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1229 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1230 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1231 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1232 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1233 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1234 Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
1236 Play#1 output Play#1 1 50% hitchance...thud
1237 Play#1 output Play#1 1 # owner eff type
1238 Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
1239 Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
1240 Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
1241 Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
1242 Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
1243 Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
1244 Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
1246 Play#1 output Play#1 1 50% hitchance...Blam-Blam
1247 Play#1 output Play#1 6 0 543
1249 Play#1 output Play#1 1 Bye-bye
1251 Play#1 output Play#1 3 so long...
1252 Conn2 output Conn2 2 Empire server ready
1253 Conn2 input user tester
1254 Conn2 output Conn2 0 hello tester
1255 Conn2 input coun POGO
1256 Conn2 output Conn2 0 country name POGO
1257 Conn2 input pass peter
1258 Conn2 output Conn2 0 password ok
1260 Conn2 login 0 127.0.0.1 tester
1261 Play#0 output Play#0 2 2
1262 Play#0 output Play#0 1
1263 Play#0 output Play#0 1 *** Server configured for testing ***
1264 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
1265 Play#0 output Play#0 6 0 640
1268 Play#0 output Play#0 1 No telegrams for 1 at the moment...
1269 Play#0 output Play#0 6 0 640
1272 Play#0 output Play#0 1
1273 Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
1274 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#30) in 0,2 for 10 damage.
1275 Play#0 output Play#0 1 cs cargo ship (#30) takes 8
1276 Play#0 output Play#0 1 cs cargo ship (#30) sunk!
1277 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#31) in 0,2 for 8 damage.
1278 Play#0 output Play#0 1 cs cargo ship (#31) takes 6
1279 Play#0 output Play#0 1 cs cargo ship (#31) was damaged,
1280 Play#0 output Play#0 1 but had sailing orders, and couldn't retreat!
1281 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#32) in 0,2 for 8 damage.
1282 Play#0 output Play#0 1 cs cargo ship (#32) takes 6
1283 Play#0 output Play#0 1 cs cargo ship (#32) was damaged,
1284 Play#0 output Play#0 1 but had no crew, and couldn't retreat!
1285 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#33) in 2,2 for 8 damage.
1286 Play#0 output Play#0 1 cs cargo ship (#33) takes 6
1287 Play#0 output Play#0 1 cs cargo ship (#33) was damaged,
1288 Play#0 output Play#0 1 but was caught in a construction zone, and couldn't retreat!
1289 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#34) in 3,1 for 10 damage.
1290 Play#0 output Play#0 1 cs cargo ship (#34) takes 8
1291 Play#0 output Play#0 1 cs cargo ship (#34) was damaged,
1292 Play#0 output Play#0 1 but was landlocked, and couldn't retreat!
1293 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#35) in 0,2 for 8 damage.
1294 Play#0 output Play#0 1 cs cargo ship (#35) takes 6
1295 Play#0 output Play#0 1 cs cargo ship (#35) was damaged,
1296 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1297 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
1298 Play#0 output Play#0 1 lc light cruiser (#40) takes 9
1299 Play#0 output Play#0 1 lc light cruiser (#40) was damaged,
1300 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1301 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
1302 Play#0 output Play#0 1 lc light cruiser (#41) takes 4
1303 Play#0 output Play#0 1 lc light cruiser (#41) was damaged,
1304 Play#0 output Play#0 1 but could not retreat to 2,2!
1305 Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
1306 Play#0 output Play#0 1 lc light cruiser (#42) takes 5
1307 Play#0 output Play#0 1 lc light cruiser (#42) was damaged,
1308 Play#0 output Play#0 1 but could not retreat to -3,1!
1309 Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
1310 Play#0 output Play#0 1 ms minesweeper (#44) takes 10
1311 Play#0 output Play#0 1 ms minesweeper (#44) cleared 3 mines in -6,4 while retreating
1312 Play#0 output Play#0 1 ms minesweeper (#44) was damaged,
1313 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1314 Play#0 output Play#0 1 ms minesweeper (#44) takes 29
1315 Play#0 output Play#0 1 ms minesweeper (#43) cleared 3 mines in -6,4 while retreating
1316 Play#0 output Play#0 1 ms minesweeper (#43) retreated with a damaged friend,
1317 Play#0 output Play#0 1 and hit a mine in -6,4 while retreating!
1318 Play#0 output Play#0 1 ms minesweeper (#43) takes 24
1319 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 0,2 for 11 damage.
1320 Play#0 output Play#0 1 cs cargo ship (#10) takes 9
1321 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1322 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1323 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1324 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 1,3
1325 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#10) in 1,3 for 6 damage.
1326 Play#0 output Play#0 1 cs cargo ship (#10) takes 5
1327 Play#0 output Play#0 1 cs cargo ship (#10) was damaged, and retreated to 4,4
1328 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#11) in 0,2 for 11 damage.
1329 Play#0 output Play#0 1 cs cargo ship (#11) takes 9
1330 Play#0 output Play#0 1 cs cargo ship (#11) was fired upon with no one able to defend it, and retreated to 1,3
1331 Play#0 output Play#0 1 Country #1 shelled cs cargo ship (#20) in -3,1 for 6 damage.
1332 Play#0 output Play#0 1 cs cargo ship (#20) takes 5
1333 Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
1334 Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
1335 Play#0 output Play#0 1 sb submarine (#50) takes 33
1336 Play#0 output Play#0 1 sb submarine (#50) was damaged, and retreated to -9,1
1337 Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
1338 Play#0 output Play#0 1 sb submarine (#51) takes 36
1339 Play#0 output Play#0 1 sb submarine (#51) was depth-charged, and retreated to -9,1
1340 Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
1341 Play#0 output Play#0 1 sb submarine (#52) takes 27
1342 Play#0 output Play#0 1 sb submarine (#52) was fired upon with no one able to defend it, and retreated to -9,1
1343 Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
1344 Play#0 output Play#0 1 sb submarine (#53) takes 27
1345 Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
1346 Play#0 output Play#0 1 1 planes spotted over 0,2
1347 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1348 Play#0 output Play#0 1 1 bombs did 24 damage to dd destroyer (#61) at 0,2
1349 Play#0 output Play#0 1 dd destroyer (#61) takes 16
1350 Play#0 output Play#0 1 dd destroyer (#61) was damaged, and retreated to 2,4
1351 Play#0 output Play#0 1 0,2 takes 1% collateral damage
1352 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1353 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1354 Play#0 output Play#0 1 1 bombs did 72 damage to dd destroyer (#64) at 0,2
1355 Play#0 output Play#0 1 dd destroyer (#64) takes 49
1356 Play#0 output Play#0 1 dd destroyer (#64) was damaged, and retreated to 2,4
1357 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1358 Play#0 output Play#0 1 1 planes spotted over 0,2
1359 Play#0 output Play#0 1 1 bombs did 20 damage to dd destroyer (#65) at 0,2
1360 Play#0 output Play#0 1 dd destroyer (#65) takes 13
1361 Play#0 output Play#0 1 dd destroyer (#65) was bombed, and retreated to 2,4
1362 Play#0 output Play#0 1 0,2 takes 1% collateral damage
1363 Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#66) at 0,2
1364 Play#0 output Play#0 1 dd destroyer (#66) takes 35
1365 Play#0 output Play#0 1 dd destroyer (#66) was bombed, and retreated to 2,4
1366 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1367 Play#0 output Play#0 1 0,2 takes 2% collateral damage
1368 Play#0 output Play#0 1 1 bombs did 56 damage to dd destroyer (#68) at 0,2
1369 Play#0 output Play#0 1 dd destroyer (#68) takes 38
1370 Play#0 output Play#0 1 dd destroyer (#68) was bombed, and retreated to 2,4
1371 Play#0 output Play#0 1 0,2 takes 3% collateral damage
1372 Play#0 output Play#0 1 1 bombs did 76 damage to dd destroyer (#69) at 0,2
1373 Play#0 output Play#0 1 dd destroyer (#69) takes 52
1374 Play#0 output Play#0 1 dd destroyer (#69) was bombed, and retreated to 2,4
1375 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1376 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1377 Play#0 output Play#0 1 ...Incoming 1 missile missed
1378 Play#0 output Play#0 1
1379 Play#0 output Play#0 1 0,2 takes 4% collateral damage
1380 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1381 Play#0 output Play#0 1 ...Incoming 1 missile missed
1382 Play#0 output Play#0 1
1383 Play#0 output Play#0 1 0,2 takes 6% collateral damage
1384 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1385 Play#0 output Play#0 1 ...Incoming 1 missile missed
1386 Play#0 output Play#0 1
1387 Play#0 output Play#0 1 0,2 takes 9% collateral damage
1388 Play#0 output Play#0 1 cav cavalry #31 takes 1
1389 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1390 Play#0 output Play#0 1 ...Incoming 1 missile HIT!
1391 Play#0 output Play#0 1
1392 Play#0 output Play#0 1 dd destroyer (#83) takes 71
1393 Play#0 output Play#0 1 dd destroyer (#83) was damaged, and retreated to 2,4
1394 Play#0 output Play#0 1 Incoming 1 missile sighted at 0,2...
1395 Play#0 output Play#0 1 ...Incoming 1 missile missed
1396 Play#0 output Play#0 1
1397 Play#0 output Play#0 1 0,2 takes 6% collateral damage
1398 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
1399 Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4
1400 Play#0 output Play#0 1 cs cargo ship (#100) takes 62
1401 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
1402 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
1403 Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4
1404 Play#0 output Play#0 1 cs cargo ship (#102) takes 36
1405 Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
1406 Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, and retreated to 2,4
1407 Play#0 output Play#0 1 cs cargo ship (#103) takes 79
1408 Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
1409 Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
1410 Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
1411 Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
1412 Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
1413 Play#0 output Play#0 1 We lost 0 troops defending
1414 Play#0 output Play#0 1 tt troop transport (#130) was boarded, and retreated to -9,1
1415 Play#0 output Play#0 1 1 planes spotted over -1,1
1416 Play#0 output Play#0 1 1 planes spotted over 1,1
1417 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to inf infantry #30
1418 Play#0 output Play#0 1 inf infantry #30 takes 12
1419 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1420 Play#0 output Play#0 1 tra train #9 takes 1
1421 Play#0 output Play#0 1 1 planes spotted over -1,1
1422 Play#0 output Play#0 1 1 planes spotted over 1,1
1423 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #32
1424 Play#0 output Play#0 1 cav cavalry #32 takes 17
1425 Play#0 output Play#0 1 cav cavalry #32 was bombed, and retreated to 3,1
1426 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1427 Play#0 output Play#0 1 tra train #9 takes 1
1428 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #33
1429 Play#0 output Play#0 1 cav cavalry #33 takes 15
1430 Play#0 output Play#0 1 cav cavalry #33 was bombed, and retreated to 1,1
1431 Play#0 output Play#0 1 1 pinpoint bombing raid did 24 damage to cav cavalry #35
1432 Play#0 output Play#0 1 cav cavalry #35 takes 9
1433 Play#0 output Play#0 1 cav cavalry #35 was bombed,
1434 Play#0 output Play#0 1 but had no mobility, and couldn't retreat!
1435 Play#0 output Play#0 1 1,1 takes 2% collateral damage
1436 Play#0 output Play#0 1 1 planes spotted over 1,1
1437 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to cav cavalry #40
1438 Play#0 output Play#0 1 cav cavalry #40 takes 11
1439 Play#0 output Play#0 1 cav cavalry #40 was bombed,
1440 Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
1441 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1442 Play#0 output Play#0 1 tra train #9 takes 1
1443 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #41
1444 Play#0 output Play#0 1 cav cavalry #41 takes 14
1445 Play#0 output Play#0 1 cav cavalry #41 was bombed,
1446 Play#0 output Play#0 1 but could not retreat to 2,0!
1447 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1448 Play#0 output Play#0 1 tra train #9 takes 1
1449 Play#0 output Play#0 1 1 planes spotted over 1,1
1450 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #42
1451 Play#0 output Play#0 1 cav cavalry #42 takes 17
1452 Play#0 output Play#0 1 cav cavalry #42 was bombed,
1453 Play#0 output Play#0 1 but could not retreat to -1,1!
1454 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1455 Play#0 output Play#0 1 tra train #9 takes 1
1456 Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
1457 Play#0 output Play#0 1 1 pinpoint bombing raid did 28 damage to eng engineer #44
1458 Play#0 output Play#0 1 eng engineer #44 takes 7
1459 Play#0 output Play#0 1 eng engineer #44 was bombed,
1460 Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
1461 Play#0 output Play#0 1 eng engineer #44 takes 3
1462 Play#0 output Play#0 1 eng engineer #43 retreated with a bombed friend,
1463 Play#0 output Play#0 1 and hit a mine in 0,0 while retreating!
1464 Play#0 output Play#0 1 eng engineer #43 takes 4
1465 Play#0 output Play#0 1 1,1 takes 3% collateral damage
1466 Play#0 output Play#0 1 tra train #9 takes 1
1467 Play#0 output Play#0 1 1 planes spotted over 1,1
1468 Play#0 output Play#0 1 1 pinpoint bombing raid did 44 damage to cav cavalry #10
1469 Play#0 output Play#0 1 cav cavalry #10 takes 17
1470 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1471 Play#0 output Play#0 1 1,1 takes 4% collateral damage
1472 Play#0 output Play#0 1 tra train #9 takes 1
1473 Play#0 output Play#0 1 1 pinpoint bombing raid did 36 damage to cav cavalry #10
1474 Play#0 output Play#0 1 cav cavalry #10 takes 14
1475 Play#0 output Play#0 1 cav cavalry #10 was bombed, and retreated to 3,1
1476 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1477 Play#0 output Play#0 1 1 pinpoint bombing raid did 40 damage to cav cavalry #10
1478 Play#0 output Play#0 1 cav cavalry #10 takes 15
1479 Play#0 output Play#0 1 cav cavalry #10 was bombed,
1480 Play#0 output Play#0 1 but could not retreat to 3,-1!
1481 Play#0 output Play#0 1 3,1 takes 4% collateral damage
1482 Play#0 output Play#0 1 1 planes spotted over 0,0
1483 Play#0 output Play#0 1 1 pinpoint bombing raid did 72 damage to cav cavalry #60
1484 Play#0 output Play#0 1 cav cavalry #60 takes 27
1485 Play#0 output Play#0 1 cav cavalry #60 was damaged, and retreated to 3,1
1486 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1487 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1488 Play#0 output Play#0 1 0,0 takes 3% collateral damage
1489 Play#0 output Play#0 1 0,0 takes 4% collateral damage
1490 Play#0 output Play#0 1 1 pinpoint bombing raid did 68 damage to cav cavalry #64
1491 Play#0 output Play#0 1 cav cavalry #64 takes 26
1492 Play#0 output Play#0 1 cav cavalry #64 was damaged, and retreated to 3,1
1493 Play#0 output Play#0 1 0,0 takes 7% collateral damage
1494 Play#0 output Play#0 6 0 640
1495 Play#0 input ship * ?fleet#a
1497 Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
1498 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 91% 0 9 0 0 0 0 0 0 115 20
1499 Play#0 output Play#0 1 2 10 cs cargo ship 4,4 83% 0 8 0 0 0 0 0 0 53 20
1500 Play#0 output Play#0 1 2 11 cs cargo ship 1,3 91% 0 9 0 0 0 0 0 0 99 20
1501 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 95% 0 9 0 0 0 0 0 0 121 20
1502 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 94% 0 10 0 0 0 0 0 0 119 20
1503 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 94% 0 0 0 0 0 0 0 0 119 20
1504 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 94% 0 9 0 0 0 0 0 0 120 20
1505 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 92% 0 9 0 0 0 0 0 0 116 20
1506 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 94% 0 9 0 0 0 0 0 1 0 20
1507 Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
1508 Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 108 45
1509 Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 10 0 0 0 0 0 0 120 45
1510 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 76% 0 7 0 0 0 0 0 0 86 40
1511 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 63% 0 7 0 0 0 0 0 0 70 40
1512 Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 7 0 0 0 0 0 0 33 60
1513 Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 27 60
1514 Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 7 0 0 0 0 0 0 44 60
1515 Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 92 60
1516 Play#0 output Play#0 1 2 60 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1517 Play#0 output Play#0 1 2 61 dd destroyer 2,4 84% 0 8 0 0 0 0 0 0 83 70
1518 Play#0 output Play#0 1 2 62 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1519 Play#0 output Play#0 1 2 63 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1520 Play#0 output Play#0 1 2 64 dd destroyer 2,4 51% 0 5 0 0 0 0 0 0 26 70
1521 Play#0 output Play#0 1 2 65 dd destroyer 2,4 87% 0 9 0 0 0 0 0 0 89 70
1522 Play#0 output Play#0 1 2 66 dd destroyer 2,4 65% 0 7 0 0 0 0 0 0 53 70
1523 Play#0 output Play#0 1 2 67 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1524 Play#0 output Play#0 1 2 68 dd destroyer 2,4 62% 0 6 0 0 0 0 0 0 46 70
1525 Play#0 output Play#0 1 2 69 dd destroyer 2,4 48% 0 5 0 0 0 0 0 0 21 70
1526 Play#0 output Play#0 1 2 80 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1527 Play#0 output Play#0 1 2 81 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1528 Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1529 Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70
1530 Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
1531 Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 37 20
1532 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1533 Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 62 20
1534 Play#0 output Play#0 1 2 103 cs cargo ship 2,4 21% 0 2 0 0 0 0 0 0 20 20
1535 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
1536 Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
1537 Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
1538 Play#0 output Play#0 1 40 ships
1539 Play#0 output Play#0 6 0 640
1540 Play#0 input retr * ?fleet#a
1541 Play#0 command retreat
1542 Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
1543 Play#0 output Play#0 1 1 2 cs cargo ship -3,1 bgyujnbgy itshbdu
1544 Play#0 output Play#0 1 2 10 cs cargo ship 4,4
1545 Play#0 output Play#0 1 2 11 cs cargo ship 1,3
1546 Play#0 output Play#0 1 2 20 cs cargo ship -3,1 u h
1547 Play#0 output Play#0 1 2 31 cs cargo ship 0,2 n i
1548 Play#0 output Play#0 1 2 32 cs cargo ship 0,2 n i
1549 Play#0 output Play#0 1 2 33 cs cargo ship 2,2 n i
1550 Play#0 output Play#0 1 2 34 cs cargo ship 3,1 n i
1551 Play#0 output Play#0 1 2 35 cs cargo ship 0,2 n i
1552 Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnnh i
1553 Play#0 output Play#0 1 2 41 lc light cruis 1,3 h i
1554 Play#0 output Play#0 1 2 42 lc light cruis -4,2 gggh i
1555 Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
1556 Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
1557 Play#0 output Play#0 1 2 50 sb submarine -9,1
1558 Play#0 output Play#0 1 2 51 sb submarine -9,1
1559 Play#0 output Play#0 1 2 52 sb submarine -9,1
1560 Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
1561 Play#0 output Play#0 1 2 60 dd destroyer 0,2 nn ihb
1562 Play#0 output Play#0 1 2 61 dd destroyer 2,4
1563 Play#0 output Play#0 1 2 62 dd destroyer 0,2 nn ihb
1564 Play#0 output Play#0 1 2 63 dd destroyer 0,2 nn ihb
1565 Play#0 output Play#0 1 2 64 dd destroyer 2,4
1566 Play#0 output Play#0 1 2 65 dd destroyer 2,4
1567 Play#0 output Play#0 1 2 66 dd destroyer 2,4
1568 Play#0 output Play#0 1 2 67 dd destroyer 0,2 nn hb
1569 Play#0 output Play#0 1 2 68 dd destroyer 2,4
1570 Play#0 output Play#0 1 2 69 dd destroyer 2,4
1571 Play#0 output Play#0 1 2 80 dd destroyer 0,2 nn ihb
1572 Play#0 output Play#0 1 2 81 dd destroyer 0,2 nn ihb
1573 Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb
1574 Play#0 output Play#0 1 2 83 dd destroyer 2,4
1575 Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb
1576 Play#0 output Play#0 1 2 100 cs cargo ship 2,4
1577 Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith
1578 Play#0 output Play#0 1 2 102 cs cargo ship 2,4
1579 Play#0 output Play#0 1 2 103 cs cargo ship 2,4
1580 Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith
1581 Play#0 output Play#0 1 2 120 sb submarine -9,1
1582 Play#0 output Play#0 1 2 130 tt troop trans -9,1
1583 Play#0 output Play#0 1 40 ships
1584 Play#0 output Play#0 6 0 639
1585 Play#0 input miss s * ?mission#0 q
1586 Play#0 command mission
1587 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1588 Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
1589 Play#0 output Play#0 6 0 637
1590 Play#0 input land * ?army#a
1592 Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
1593 Play#0 output Play#0 1 1 2 inf infantry -3,1 89% 9 127 113 0 50 42% 0 0
1594 Play#0 output Play#0 1 2 9 tra train 1,1 93% 10 127 119 0 50 42% 0 1
1595 Play#0 output Play#0 1 2 10 cav cavalry 4,0 61% 6 127 61 0 50 42% 0 0
1596 Play#0 output Play#0 1 2 31 cav cavalry 0,2 99% 10 127 126 0 50 42% 0 0 35S
1597 Play#0 output Play#0 1 2 32 cav cavalry 3,1 83% 0 127 96 0 50 42% 0 0
1598 Play#0 output Play#0 1 2 33 cav cavalry 1,1 85% 8 127 97 0 50 42% 0 0
1599 Play#0 output Play#0 1 2 34 cav cavalry 1,1 100% 10 127 127 0 50 42% 0 0 9L
1600 Play#0 output Play#0 1 2 35 cav cavalry 1,1 91% 9 127 0 0 50 42% 0 0
1601 Play#0 output Play#0 1 2 40 cav cavalry 2,2 89% 9 127 -15 0 50 42% 0 0
1602 Play#0 output Play#0 1 2 41 cav cavalry 3,1 86% 9 127 99 0 50 42% 0 0
1603 Play#0 output Play#0 1 2 42 cav cavalry 1,1 83% 9 127 105 0 50 42% 0 0
1604 Play#0 output Play#0 1 2 43 eng engineer 0,0 m 96% 10 127 110 0 130 42% 0 0
1605 Play#0 output Play#0 1 2 44 eng engineer 0,0 m 90% 10 127 103 0 130 42% 0 0
1606 Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 127 71 0 50 42% 0 0
1607 Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1608 Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1609 Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
1610 Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 127 72 0 50 42% 0 0
1611 Play#0 output Play#0 1 18 units
1612 Play#0 output Play#0 6 0 637
1613 Play#0 input lretr * ?army#a
1614 Play#0 command lretreat
1615 Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
1616 Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
1617 Play#0 output Play#0 1 2 9 tra train 1,1
1618 Play#0 output Play#0 1 2 10 cav cavalry 4,0
1619 Play#0 output Play#0 1 2 31 cav cavalry 0,2 j b
1620 Play#0 output Play#0 1 2 32 cav cavalry 3,1
1621 Play#0 output Play#0 1 2 33 cav cavalry 1,1
1622 Play#0 output Play#0 1 2 34 cav cavalry 1,1 j b
1623 Play#0 output Play#0 1 2 35 cav cavalry 1,1 j b
1624 Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
1625 Play#0 output Play#0 1 2 41 cav cavalry 3,1
1626 Play#0 output Play#0 1 2 42 cav cavalry 1,1
1627 Play#0 output Play#0 1 2 43 eng engineer 0,0 m u Yes b
1628 Play#0 output Play#0 1 2 44 eng engineer 0,0 m u Yes b
1629 Play#0 output Play#0 1 2 60 cav cavalry 3,1
1630 Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
1631 Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
1632 Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
1633 Play#0 output Play#0 1 2 64 cav cavalry 3,1
1634 Play#0 output Play#0 1 18 units
1635 Play#0 output Play#0 6 0 636
1636 Play#0 input miss l * ?mission#0 q
1637 Play#0 command mission
1638 Play#0 output Play#0 1 Thing x,y op-sect rad mission
1639 Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
1640 Play#0 output Play#0 6 0 634
1642 Play#0 output Play#0 1 Bye-bye
1644 Play#0 output Play#0 3 so long...