8 edit l * ?des#.&xloc>-6&xloc<0 o 1 O 1
10 edit c 1 c -2,0 s 4 b 640 M 25000 T 100
11 | two forts (-2,-2 with return fire, -2,2 without)
16 | ships for testing retreat command
19 | fleet a defined below
20 | ship to drop depth charges
23 | ship to launch torpedoes
25 edit s 6 T 165 L -1,3 g 1 s 36
27 edit s * ?own#0 E 100 M 127 m 10
28 | p-bombers with 50% hit chance vs. dd in port
30 | marine missiles acc 50
31 edit p 0 U 10 T mi t 160 U 11 U 12 U 13 U 14
32 | p-bombers with 50% hit chance vs. cav
33 edit p 0 U 20 t 400 U 21 U 22 U 23 U 24
34 | very accurate p-bombers
35 edit p 0 U 30 T ac t 400 U 31
37 edit p * ?own#0 e 100 m 127
38 | land units for testing retreat command
41 | army a defined below
42 | complete the land units (fortify to reduce unwanted collateral damage)
43 edit u * ?own#0 e 100 M 127 m 10 F 127
46 edit l * ?des#.&own=0 o 2 O 2
47 | mountain, to test "can't retreat into mountain"
49 edit c 2 c 2,0 s 4 b 640 M 25000 T 100
50 | a city for testing canals
52 | harbors, 0,2 efficient, 2,2 construction zone
57 | ship that can return fire to -2,-2 and -5,-1 weakly
58 edit s 5 U 9 O 2 L -4,-2 E 60
59 | a train to carry land units
60 edit u 0 U 9 O 2 T tra L 0,2
61 | target ships gun fire: injured, helpless, not helpless
62 edit s 0 U 20 O 2 U 10 L 0,2 U 11
67 edit s 10 U 25 L -4,2 U 26 U 27 U 28 U 29 L 5,3
69 fleet g 24/25/26/27/28/29
75 | target ships that want to retreat, but can't:
82 | in construction zone
90 | set as POGO doesn't work, done in setup-2
94 | target ships having difficulties during retreat:
95 edit s 10 U 40 t lc U 41 U 42
96 | runs out of mobility
99 | into construction zone 2,2
101 | into unfriendly -3,1
104 | as group into minefield -6,4
105 edit s 10 U 43 t ms U 44
111 edit s 10 U 46 L 5,1 U 47 t pt
114 | missions for retreat to clear
115 miss s 40/41/42 int .
116 | target ships depth-charges: injured vs. depth-charged, depth-charged,
117 | helpless, not helpless
118 edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2
122 | target ships bombs: injured vs. bombed, bombed
123 | five of each, to have a decent chance at getting both a hit and a miss
124 edit s 10 U 60 t dd L -6,2 U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69
125 retr 60/61/62/63/64 nn bih
126 retr 65/66/67/68/69 nn bh
127 | target ships missiles: injured (bombed doesn't apply)
128 | five, to have a decent chance at getting both a hit and a miss
129 edit s 60 U 80 L -6,2 U 81 U 82 U 83 U 84
130 retr 80/81/82/83/84 nn bih
131 | target ships torpedoes: torpedoed (injured not implemented)
132 | five, to have a decent chance at getting both a hit and a miss
133 edit s 10 U 100 L 0,4 U 101 U 102 U 103 U 104
134 retr 100/101/102/103/104 nn tih
138 | target ship boarding
141 | target land units bombs: bombed
142 edit u 9 U 10 T cav L 1,1
144 | crazy group retreat
145 edit u 10 U 25 L 3,1 a g U 26 U 27 U 28 U 29 L 4,0
147 army g 24/25/26/27/28/29
153 | target land units that want to retreat, but can't:
155 edit u 10 U 30 L 0,2 e 10
157 edit u 10 U 31 L 0,2 S 35
159 edit u 10 U 32 L 0,2 m 0
161 edit u 10 U 33 L -1,1
163 edit u 10 U 34 L 0,2 Y 9
165 edit u 10 U 35 L 0,2 M 0
168 | set as POGO doesn't work, done in setup-2
171 army c 30/31/32/34/35/36
174 | target land units having difficulties during retreat:
175 | runs out of mobility
181 | into foreign sector -1,1
184 | as group into minefield 0,0
185 edit u 10 U 10 U 43 T eng U 44
190 edit u 10 U 45 T tra L 0,-2
191 | non-train retreating with train
192 edit u 10 U 46 L 0,-2
196 edit u 10 U 47 L 1,-1 U 48 T spy
199 | missions for retreat to clear
200 miss l 40/41/42 res .
201 | target land units bombs: injured vs. bombed
202 | five, to have a decent chance at getting both a hit and a miss
203 edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64
204 lret 60/61/62/63/64 nj bih
205 || country#3, allied to #2
207 edit l 2:3,-2:-1 o 3 O 3
208 || country#4, friendly to #2
216 edit l * ?des#.&eff=0 e 100 m 127
224 || show initial state here to help maintainers