8 edit l * ?des#.&xloc>-6&xloc<0 o 1 O 1
10 edit c 1 c -2,0 s 4 b 640 M 25000 T 100
11 | two forts (-2,-2 with return fire, -2,2 without)
16 | ships for testing retreat command
19 | fleet a defined below
20 | ship to drop depth charges
23 | ship to launch torpedoes
25 edit s 6 T 165 L -1,3 g 1 s 36
27 edit s * ?own#0 E 100 M 127 m 10
28 | p-bombers with 50% hit chance vs. dd in port
30 | marine missiles acc 50
31 edit p 0 U 10 T mi t 160 U 11 U 12 U 13 U 14
32 | p-bombers with 50% hit chance vs. cav
33 edit p 0 U 20 t 400 U 21 U 22 U 23 U 24
34 | very accurate p-bomber
35 edit p 0 U 30 T ac t 400
37 edit p * ?own#0 e 100 m 127
38 | land units for testing retreat command
41 | army a defined below
42 | complete the land units (fortify to reduce unwanted collateral damage)
43 edit u * ?own#0 e 100 M 127 m 10 F 127
46 edit l * ?des#.&own=0 o 2 O 2
47 | mountain, to test "can't retreat into mountain"
49 edit c 2 c 2,0 s 4 b 640 M 25000 T 100
50 | a city for testing canals
52 | harbors, 0,2 efficient, 2,2 construction zone
55 | ship that can return fire to -2,-2 and -5,-1 weakly
56 edit s 5 U 9 O 2 L -4,-2 E 60
57 | a train to carry land units
58 edit u 0 U 9 O 2 T tra L 0,2
59 | target ships gun fire: injured, helpless, not helpless
60 edit s 0 U 20 O 2 U 10 L 0,2 U 11
65 edit s 10 U 25 L -4,2 U 26 U 27 U 28 U 29 L 5,3
67 fleet g 24/25/26/27/28/29
73 | target ships that want to retreat, but can't:
80 | in construction zone
88 | set as POGO doesn't work, done in setup-2
92 | target ships having difficulties during retreat:
93 edit s 10 U 40 t lc U 41 U 42
94 | runs out of mobility
97 | into construction zone 2,2
99 | into unfriendly -3,1
102 | as group into minefield -6,4
103 edit s 10 U 43 t ms U 44
109 edit s 10 U 46 L 5,1 U 47 t pt
112 | missions for retreat to clear
113 miss s 40/41/42 int .
114 | target ships depth-charges: injured vs. depth-charged, depth-charged,
115 | helpless, not helpless
116 edit s 10 U 50 t sb L -5,1 U 51 U 52 U 53 L -4,-2
120 | target ships bombs: injured vs. bombed, bombed
121 | five of each, to have a decent chance at getting both a hit and a miss
122 edit s 10 U 60 t dd L -6,2 U 61 U 62 U 63 U 64 U 65 U 66 U 67 U 68 U 69
123 retr 60/61/62/63/64 nn bih
124 retr 65/66/67/68/69 nn bh
125 | target ships missiles: injured (bombed doesn't apply)
126 | five, to have a decent chance at getting both a hit and a miss
127 edit s 60 U 80 L -6,2 U 81 U 82 U 83 U 84
128 retr 80/81/82/83/84 nn bih
129 | target ships torpedoes: torpedoed (injured not implemented)
130 | five, to have a decent chance at getting both a hit and a miss
131 edit s 10 U 100 L 0,4 U 101 U 102 U 103 U 104
132 retr 100/101/102/103/104 nn tih
136 | target ship boarding
139 | target land units bombs: bombed
140 edit u 9 U 10 T cav L 1,1
142 | crazy group retreat
143 edit u 10 U 25 L 3,1 a g U 26 U 27 U 28 U 29 L 4,0
145 army g 24/25/26/27/28/29
151 | target land units that want to retreat, but can't:
153 edit u 10 U 30 L 0,2 e 10
155 edit u 10 U 31 L 0,2 S 35
157 edit u 10 U 32 L 0,2 m 0
159 edit u 10 U 33 L -1,1
161 edit u 10 U 34 L 0,2 Y 9
163 edit u 10 U 35 L 0,2 M 0
166 | set as POGO doesn't work, done in setup-2
167 army c 30/31/32/34/35/36
170 | target land units having difficulties during retreat:
171 | runs out of mobility
177 | into foreign sector -1,1
180 | as group into minefield 0,0
181 edit u 10 U 10 U 43 T eng U 44
185 | missions for retreat to clear
186 miss l 40/41/42 res .
187 | target land units bombs: injured vs. bombed
188 | five, to have a decent chance at getting both a hit and a miss
189 edit u 10 U 60 L 0,0 U 61 U 62 U 63 U 64
190 lret 60/61/62/63/64 nj bih
191 || country#3, allied to #2
193 edit l 2:3,-2:-1 o 3 O 3
194 || country#4, friendly to #2
202 edit l * ?des#.&eff=0 e 100 m 127
210 || show initial state here to help maintainers