7 | 2,0 1f for 83+83 babies make 83c 83u
8 | 4,0 2f for 166+166 babies make 166c 105u
9 | 6,0 3f for 250+250 babies make 210c 105u
10 | 8,0 plenty of food make -1000c 100u pop limit
22 | BUG: che don't age in 1,1
25 | 2,2 100% -> 84%-88% 7.8 work, 4 left
26 | 4,2 100% -> 0% -> 14% 78 work, 39 left
27 | 6,2 100% -> 0% -> 100% 273 work, 148 left
29 | 10,2 1% -> 11% f 10h
30 | 12,2 1% -> 11% c 10l 20h, 30h left
37 | 76 +2% at sea limit 80%
38 | 90/91 friendly harbor with and without work
40 | 92/93 +0% friendly city without work
41 | odd: cities don't repair ships
43 | 97 +20% own harbor, materials limit
50 | 61 friendly airfield
51 | 70 +2% carrier at sea
52 | 71 +1% carrier at sea up to limit 80%
53 | 72 +1% carrier in allied airfield up to limit 80%
54 | 75..78 +7.5% allied carrier in friendly airfield
55 | BUG: avoids "no airfield" malus, uses airfield materials
56 | 80 +30% in the field
57 | 81 +20% in the field (weird limit "at most (100-eff)/3")
59 | 90/91 +90% allied airfield with and without work
61 | 92/93 +30% allied city without work
63 | 95 +50% own airfield
64 | 97 +50% own airfield
65 | 100 allied airfield where plague killed off mil
70 | 80 +30% in the field
71 | 81 +20% in the field (weird limit "at most (100-eff)/3")
73 | 90/91 allied fort/hq with and without work
75 | 92/93 +30% allied city without work
78 | 97 +50% own hq, materials limit
83 | 3,3 m 0i 39 inefficient
84 | 9,3 e 0m 93.6 mil limit
92 | -4,4 g 500d 700 resource limit
96 | 4,4 a 999f 478.9 product limit
101 | -11,5 u 244.3u 915 resource limit
103 | -5,5 i 44,4s 50 240
104 | -3,5 i 88.9s 100 90
108 | 11,5 % 888.9p 100 56
109 | 13,5 % 999p 112.4 277.6 product limit
114 | -6,6 j 91.7l 100 290
115 | -4,6 j 999l 1089.8 110.2 product limit
118 | 4,6 k 19h 20.7 36.6 backlog
128 | 100 +40.5f with 100% eff 10 fert
129 | 101 +405f with 100% eff 100 fert
131 | BUG: produces anyway
132 | 103 +243f with 60% eff
133 | 104 +81f with 20% eff
134 | 110 +5.14o 100% eff 10 ocont
135 | 111 +51.4o with 100% eff 100 ocont
137 | BUG: produces anyway
138 | 113 +29.0o-29.3o with 60% eff 94-95 ocont
139 | 114 +9.2-9.6o with 20% eff 91-93 ocont, 90-93 ocont left
151 | negative money delta
153 | #30 lost 12% to lack of maintenance
155 | BUG: income from sectors lost to che not lost
156 | BUG: no sector maintenance
176 | civil unrest in 0:15,-8:-5
177 | loyalty recovery and conversion 0:15,-3
187 | che take over -16:-14,-8 and spread; -14,-8 is a bank
188 | plague stage 4 (dying) -16:-1,-6 ship#10 land#10
189 | -16,-6 reverts to deity
191 | BUG work etc. not reset
192 | -14,-6 resets work etc.
194 | -10,-6 resets work etc
195 | BUG work etc. not reset
196 | -8,-6 reverts to deity
198 | BUG work etc. not reset
199 | plague stage 3..1 -16:-1,-5:-3 ship#11..19 land#10..19
200 | plague stage 0 (healthy) -16:-9,-2, 50% chance to become exposed
209 | #61/62 not repaired
216 | che retake -16:-14,-8
217 | BUG: no income from liberated sectors
222 | 62 friendly airfield
223 | 96 allied airfield, no materials left
226 | 96 allied hq, no materials left
234 | 96 friendly harbor, no materials left
239 || resource depletion