6 edit l * ?des#. m 60 w 100
9 edit c 1 c 0,0 s 4 b 100 M 25000 T 100 E 20 H 10
10 edit l 0:15,0:3 o 1 O 1
11 edit l -16:15,4:7 o 1 O 1
25 | materials for 80/20% cs
28 | materials for 50/50% f1
32 | materials for 90/50% inf
35 || country#2, unhappy, going broke, inefficient capital
37 edit c 2 c -2,0 s 4 b 100 M 100 T 100 E 20 H 6.17
38 edit l -16:-1,0:3 o 2 O 2
41 || country#3, becoming solvent
43 edit c 3 c 1,-1 s 4 b 100 M -100 T 100 E 20 H 10
44 edit l 0:15,-8:-1 o 3 O 3
53 || country#4, allied to #1
55 edit c 4 c -1,-1 s 4 b 100 M 25000 T 30 E 4 H 10
56 edit l -16:-1,-8:-1 o 4 O 4
61 edit c 5 c -16,-8 s 4 b 100 M 25000 T 100 E 20 H 10
62 || country#6, allied to all, #1 mutual
64 edit c 6 c 0,8 s 4 b 100 M 25000 T 100 E 20 H 10
70 | harbor, airfield, fort with avail
75 | harbor, airfield, hq without avail
83 || country#7, friendly to all, #1 mutual
85 edit c 7 c -2,8 s 4 b 100 M 25000 T 100 E 20 H 10
86 edit l -16:-1,8 o 7 O 7
91 | harbor, airfield, fort with avail
96 | harbor, airfield, hq without avail
106 | subvert: 0m, inf#20 empty
107 edit l -16,-8 x 1 X 4 O 5 l 50
108 | win shootout in bank: 1m, inf#22 1m, inf#21/23 empty
109 edit l -14,-8 x 10 X 4 O 5 l 50
114 edit u 0 U 20 L -16,-8 O 4 f 10 U 21 L -14,-8 U 23 U 22 m 1
115 | win shootout in old-owned sector, sec#25/27/inf#26 die, spy#24 watches
116 | sec#25 raids, #27 doesn't
117 edit l -12,-8 x 200 X 4 l 50
119 edit u 20 U 26 L -12,-8 m 20 U 25 T sec U 27 e 10
121 | win shootout in loyal sector (no takeover)
122 edit l -10,-8 x 20 X 4
124 | lose shootout, linf#28 dies
125 edit l -8,-8 x 22 X 4 O 2 l 50
127 edit u 20 U 28 L -8,-8 T linf e 15 m 20
128 | lose shootout, inf#29 survives
129 edit l -6,-8 x 52 X 4 O 2 l 50
130 edit u 20 U 29 L -6,-8 e 40 m 50
131 | military to direct moving che
134 | TODO retiring che, blow up, catch, move
136 | plague stage 1 (dying) -16:-1,-6 ship#10 land#10
137 | -16,-6 everybody dies, sector reverts to deity
138 | -14,-6 civs all die, mil survive, sector resets work etc.
139 | -12,-6 civs survive, mil all die, airfield (see plane building below)
140 | -10,-6 everybody dies, land units present, sector resets work etc.
141 | -8,-6 civs all die, uw survive, sector reverts to deity
142 edit l -16:-1,-6 p 1 w 50
144 give c -16:-14,-6 -99
150 edit s 0 U 10 L -18,-6 O 4 c 100 m 10 u 1 f 20 a 1
151 edit u 0 U 10 L -10,-6 O 4 m 100 f 10 A 1
152 | plague stage 2 (infect) -16:-1,-5 ship#11 land#11
157 | plague stage 3 (incubate) -16:-1,-4 ship#12..15 land#12..15
160 edit s 10 U 12 a 3 U 13 U 14 U 15 b 61
161 edit u 10 U 12 A 3 U 13 U 14 U 15 b 61
162 | plague stage 4 (exposed) -16:-1,-3 ship#16..19 land#16..#19
165 edit s 10 U 16 a 4 U 17 U 18 U 19 b 61
166 edit u 10 U 16 A 4 U 17 U 18 U 19 b 61
167 | plague stage 0 (healthy) -16:-9,-2, ~50% chance to become exposed
168 give c -16:-9,-2 4400
170 give u -16:-9,-2 1000
171 give i -16:-9,-2 5000
172 give o -16:-9,-2 1000
173 give r -16:-9,-2 1000
176 | civil unrest 0:15,-8:-5
177 edit l 0:15,-8:-5 l 127
178 | loyalty recovery and conversion 0:15,-3
183 | see also bank -14,-8 taken over by che
191 edit l -14,0 e 30 O 5
192 edit l -12,0 e 60 O 5 l 50
193 | single mil -16:-1,4:7
195 | mil on ship#30/31, plane#30/31, land#30/31
196 edit s 0 U 30 L -18,0 O 2 c 150 m 50 u 100 f 20 U 31
197 edit p 0 U 30 l -16,0 O 2 U 31
198 edit u 0 U 30 L -16,0 O 2 m 100 f 10 U 31
201 || sector maintenance
204 | also active capitals of #1..#4, stop #4's
206 || maintenance ship#30/31/35, plane#30/31/35, land unit#30/31/35
210 edit s 30 U 35 L 16,0 O 1
211 edit p 30 U 35 l 14,0 O 1
212 edit u 30 U 35 L 14,0 O 1
213 || satellite movement
214 edit p 0 U 1 T lst f 1 l -10,-10
215 | TODO other values of theta
216 || work, rollover, work percentage recovery
230 edit l 10,-2 a 50 s + S w
231 | rollover when going broke
236 | just 1f, 2f, 3f 2:6,0
242 | grow beyond pop limit, truncate 8,0
248 | also truncated: -16:-9,2
251 | 1,1 100c 100m 100u, 1f short, starve 33u
252 | 3,1 100c 100m 100u, 4f short, starve 100u 33c
253 | 5,1 100c 100m 100u, 8f short, starve 100u 50c
254 | 7,1 20c 180m 100u, 8f short, starve 100u 20c 30m
264 | no food (1f is conjured up)
265 | 9,1 50c, starve 16c
266 | 11,1 40c, starve 6c
267 | 13,1 34c, starve none
268 | 15,1 50m, starve 16m
279 | #40 1m 0f, starve none
280 | #41 34m 1f, starve none
281 | #42 50m 0f, starve 25m
282 | #43 20c 50m 30u 2f, starve 30u 3c
283 edit s 0 U 40 L 17,1 m 1
284 edit u 0 U 40 L 15,1 m 1
285 edit s 0 U 41 L 17,1 m 34 f 1
286 edit u 0 U 41 L 15,1 m 34 f 1
287 edit s 0 U 42 L 17,1 m 50
288 edit u 0 U 42 L 15,1 m 50
289 edit s 0 U 43 L 17,1 c 20 m 50 u 30 f 2
297 | limited by work 2:4,2
303 | limited by material 8:12,2
304 edit l 8:10,2 s f S f e 1
306 edit l 12,2 s c S c e 1
314 | #61/62 neutral harbor
315 edit s 0 U 61 E 20 L 15,-1 U 62 O 7
316 | #65 friendly harbor, no money
317 edit s 61 U 65 L -8,8 O 2
318 | #70..73 at sea, civilian repairs, +0%
319 edit s 61 U 70 L 16,6 c 4 m 10 f 10 l 10 h 10 U 71 U 72 U 73 U 74 c 12
320 | #74 at sea, civilian repairs, +1%
322 | #75 at sea, military repairs, +1%
323 edit s 61 U 75 L 16,6 t frg m 11 f 10
324 | #76 at sea, military repairs, +2% (limit 80%)
325 edit s 75 U 76 m 60 E 78
326 | also #103/104 +13-14%
328 | #90/91 friendly harbor with and without old work, +80%
329 edit s 61 U 90 L -8,8 U 91 L -14,8
330 | #92/93 friendly city without old work, +0/0%
331 edit s 61 U 92 t fb L -2,8 U 93 L 0,0 O 7
332 | #95/97 own harbor, #96 friendly, materials for 100%, +80/20/0%
333 | #95 costs double due to tech
334 edit s 61 U 95 L 14,6 U 97 U 96 O 7
341 | #61/62 friendly airfield
342 edit p 0 U 61 e 10 l -6,8 U 62 O 6
343 | #65 allied airfield, no money
344 edit p 61 U 65 l 6,8 O 2
345 | #70/71 in carrier at sea, +2/1% (limit 80%)
346 edit s 0 U 1 t car m 8 f 10 L 16,6
347 edit p 61 U 70 s 1 U 71 e 79
348 | #72 in carrier in allied airfield, +70% (limit 80%)
351 | #75/76/77/78 in allied carrier in friendly airfield, +7%
352 edit s 1 U 3 O 6 L -12,8
353 edit p 61 U 75 s 3 U 76 U 77 U 78
354 | #80/81 in the field, +30/20%
355 edit p 61 U 80 l 0,0 U 81 e 40
359 | #82 in the field, but work used up by production
364 | #90/91 allied airfield with and without old work, +90%
365 edit p 61 U 90 l 6,8 U 91 l 12,8
366 | #92/93 allied city without old work, +30%
367 edit p 61 U 92 l 2,8 U 93 l 0,0 O 6
368 | #95/97 own airfield, #96 allied, materials for 100%, +50/50/0%
369 | #95 costs double due to tech
370 edit p 61 U 95 e 50 l 12,6 U 97 U 96 O 6
372 | #100 allied airfield, plague kills off mil
373 edit p 61 U 100 l -12,-6
377 || land unit building
382 | #61/62 friendly fort
383 edit u 0 U 61 e 10 L -4,8 U 62 O 6
384 | #65 allied hq, no money
385 edit u 61 U 65 L 4,8 O 2
386 | #80/81 in the field, +30/20%
387 edit u 61 U 80 L 0,0 U 81 e 40
388 | #82 in the field, but work used up by production
389 edit u 80 U 82 L 10,4
392 | #90/91 allied fort/hq with and without old work, +90%
393 edit u 61 U 90 L 4,8 U 91 L 10,8
394 | #92/93 allied city without old work, +30%
395 edit u 61 U 92 L 2,8 U 93 L 0,0 O 6
396 | #95/97 own hq, #96 allied, materials for 140%, +90/50/0%
397 | #95 costs double due to tech
398 edit u 61 U 95 L 10,6 U 97 U 96 O 6
403 | stopped, inefficient 1:3,3
418 | iron -16:-12,4 low and high resource, low eff
421 edit l -14:-12,4 i 100
423 | dust -8:-4,4 low and high resource, resource limit, mountain
430 | food 0:4,4 low and high resource, product limit
435 | oil 8:10,4 low and high resource
439 | rad -15:-11,5 low and high resource, resource limit
442 edit l -13:-11,5 u 100
445 | rad -5,-1 #4 tech too low
448 | rad 5,-1 becoming solvent
451 | shells -7:-3,5 work limit, material limit 1 & 2
457 | guns 1:3,5 work limit, material limit 3
463 | petrol 9:13,5 work limit, material limit, product limit
469 | bars -16:-12,6 work limit, material limit 1, low eff
474 | lcm -8:-4,6 work limit, material limit 1, product limit
481 | hcm 0:4,6 work limit, material limit 1, backlog
486 | tech -15:-13,7 work limit, material limit 3
492 | tech -3,-1 #4 edu too low
498 | medical -7:-5,7 work limit, material limit 2
504 | edu 1:3,7 work limit, material limit 1
509 desi 9:11,7 p work limit, material limit 1
512 | fish: 100 low resource, 101 normal, 102 stopped, 103/104 low eff
513 edit s 0 U 100 t fb L 16,4 c 100 U 101 f 10 L 18,4 U 102 L 20,4
514 edit s 101 U 103 E 60 U 104 E 20
518 | oil: 110 low resource, 111 normal, 112 stopped, 113/114 low eff
519 edit s 0 U 110 t od L 16,4 c 100 f 10 U 111 L 18,4 U 112 L 20,4
520 edit s 111 U 113 E 60 U 114 E 20
526 || finishing touches to land
527 edit l * ?des#.&des#-&eff=0 e 100