3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name POGO
14 Conn1 input pass peter
15 Conn1 output Conn1 0 password ok
17 Conn1 login 0 127.0.0.1 tester
18 Play#0 output Play#0 2 2
19 Play#0 output Play#0 1
20 Play#0 output Play#0 1 *** Server configured for testing ***
21 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
22 Play#0 output Play#0 6 0 640
24 Play#0 command version
25 Play#0 output Play#0 1 Wolfpack Empire 4.4.0
26 Play#0 output Play#0 1
27 Play#0 output Play#0 1 The following parameters have been set for this game:
28 Play#0 output Play#0 1 World size is 64 by 32.
29 Play#0 output Play#0 1 There can be up to 99 countries.
30 Play#0 output Play#0 1 By default, countries use their own coordinate system.
31 Play#0 output Play#0 1
32 Play#0 output Play#0 1 Use the 'show' command to find out the time of the next update.
33 Play#0 output Play#0 1 The current time is Thu Jan 1 00:00:00.
34 Play#0 output Play#0 1 An update consists of 60 empire time units.
35 Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
36 Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
37 Play#0 output Play#0 1
38 Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
39 Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per ETU.
40 Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per ETU.
41 Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
42 Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
43 Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
44 Play#0 output Play#0 1 No food is needed!
45 Play#0 output Play#0 1
46 Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
47 Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
48 Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
49 Play#0 output Play#0 1 Up to 50 avail can roll over an update.
50 Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
51 Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civilians.
52 Play#0 output Play#0 1 Happiness is averaged over 48 time units.
53 Play#0 output Play#0 1 Education is averaged over 192 time units.
54 Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
55 Play#0 output Play#0 1 Nation levels (tech etc.) decline 1% every 96 time units.
56 Play#0 output Play#0 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
57 Play#0 output Play#0 1
58 Play#0 output Play#0 1 Sectors Ships Planes Units
59 Play#0 output Play#0 1 Maximum mobility 127 127 127 127
60 Play#0 output Play#0 1 Max mob gain per update 60 90 60 60
61 Play#0 output Play#0 1 Max eff gain per update -- 100 100 100
62 Play#0 output Play#0 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
63 Play#0 output Play#0 1 Max interdiction range 8 8 -- 8
64 Play#0 output Play#0 1
65 Play#0 output Play#0 1 The maximum amount of mobility used for land unit combat is 5.00.
66 Play#0 output Play#0 1
67 Play#0 output Play#0 1 Fire ranges are scaled by 1.00.
68 Play#0 output Play#0 1 Flak damage is scaled by 1.75.
69 Play#0 output Play#0 1 Torpedo damage is 2d40+38.
70 Play#0 output Play#0 1 The attack factor for para & assault troops is 0.50.
71 Play#0 output Play#0 1 12% of fallout leaks into each surrounding sector.
72 Play#0 output Play#0 1 Fallout decays by 28% per update.
73 Play#0 output Play#0 1
74 Play#0 output Play#0 1 Damage to Spills to
75 Play#0 output Play#0 1 Sector People Mater. Ships Planes LandU.
76 Play#0 output Play#0 1 Sector -- 100% 100% 0% 4% 30%
77 Play#0 output Play#0 1 People 10% -- -- -- -- --
78 Play#0 output Play#0 1 Materials 10% -- -- -- -- --
79 Play#0 output Play#0 1 Efficiency 10% -- -- -- -- --
80 Play#0 output Play#0 1 Ships 10% 100% 100% -- 0% 0%
81 Play#0 output Play#0 1 Planes 10% 0% 0% -- -- --
82 Play#0 output Play#0 1 Land units 10% 0% 100% -- 0% 0%
83 Play#0 output Play#0 1
84 Play#0 output Play#0 1 You can have at most 640 BTUs.
85 Play#0 output Play#0 1 You are disconnected after 15 minutes of idle time.
86 Play#0 output Play#0 1 Visitors are disconnected after 5 minutes of idle time.
87 Play#0 output Play#0 1
88 Play#0 output Play#0 1 Options enabled in this game:
89 Play#0 output Play#0 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
90 Play#0 output Play#0 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
91 Play#0 output Play#0 1
92 Play#0 output Play#0 1 Options disabled in this game:
93 Play#0 output Play#0 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
94 Play#0 output Play#0 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
95 Play#0 output Play#0 1 SUPER_BARS, TECH_POP
96 Play#0 output Play#0 1
97 Play#0 output Play#0 1 See "info Options" for a detailed list of options and descriptions.
98 Play#0 output Play#0 1
99 Play#0 output Play#0 1 The person to annoy if something goes wrong is:
100 Play#0 output Play#0 1 Deity forgot to edit econfig <careless@invalid>.
101 Play#0 output Play#0 1
102 Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
103 Play#0 output Play#0 1
104 Play#0 output Play#0 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
105 Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
106 Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
107 Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
108 Play#0 output Play#0 6 0 640
109 Play#0 input show sect b
111 Play#0 output Play#0 1 Printing for tech level '1000'
112 Play#0 output Play#0 1 build 100% efficiency maint
113 Play#0 output Play#0 1 sector type lcm hcm avail $ $
114 Play#0 output Play#0 1 - wilderness 0 0 100 0 0
115 Play#0 output Play#0 1 c capital 0 0 100 100 60
116 Play#0 output Play#0 1 f fortress 0 100 100 500 0
117 Play#0 output Play#0 1 ~ plains 0 0 100 0 0
118 Play#0 output Play#0 1 any other 0 0 100 100 0
119 Play#0 output Play#0 1
120 Play#0 output Play#0 1 build 100% efficiency
121 Play#0 output Play#0 1 infrastructure type lcm hcm mobil $
122 Play#0 output Play#0 1 road network 200 200 100 200
123 Play#0 output Play#0 6 0 640
124 Play#0 input show sect c
126 Play#0 output Play#0 1 Printing for tech level '1000'
127 Play#0 output Play#0 1 sector type product p.e. capabilities
128 Play#0 output Play#0 1 . sea deity
129 Play#0 output Play#0 1 ^ mountain dust 75% deity
130 Play#0 output Play#0 1 s sanctuary deity
131 Play#0 output Play#0 1 \\ wasteland deity
132 Play#0 output Play#0 1 u uranium mine rad 100%
133 Play#0 output Play#0 1 p park happy 100%
134 Play#0 output Play#0 1 d defense plant guns 100%
135 Play#0 output Play#0 1 i shell industry shells 100%
136 Play#0 output Play#0 1 m mine iron 100%
137 Play#0 output Play#0 1 g gold mine dust 100%
138 Play#0 output Play#0 1 a agribusiness food 900%
139 Play#0 output Play#0 1 o oil field oil 100%
140 Play#0 output Play#0 1 j light manufacturing lcm 100%
141 Play#0 output Play#0 1 k heavy manufacturing hcm 100%
142 Play#0 output Play#0 1 t technical center tech 100%
143 Play#0 output Play#0 1 r research lab medical 100%
144 Play#0 output Play#0 1 l library/school edu 100%
145 Play#0 output Play#0 1 = bridge span deity
146 Play#0 output Play#0 1 b bank bars 100%
147 Play#0 output Play#0 1 % refinery petrol 1000%
148 Play#0 output Play#0 1 ~ plains deity
149 Play#0 output Play#0 1 @ bridge tower deity
150 Play#0 output Play#0 6 0 640
151 Play#0 input show sect s
153 Play#0 output Play#0 1 Printing for tech level '1000'
154 Play#0 output Play#0 1 mob cost max max naviga packing max
155 Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop
156 Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0
157 Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100
158 Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000
159 Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0
160 Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000
161 Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000
162 Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
163 Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000
164 Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000
165 Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000
166 Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000
167 Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000
168 Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
169 Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
170 Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000
171 Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
172 Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000
173 Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
174 Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
175 Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000
176 Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000
177 Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000
178 Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
179 Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000
180 Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000
181 Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000
182 Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000
183 Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000
184 Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100
185 Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
186 Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
187 Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
188 Play#0 output Play#0 1 ~ plains 0.4 0.4 1.00 1.50 land normal 100
189 Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
190 Play#0 output Play#0 6 0 640
191 Play#0 input show ship b
193 Play#0 output Play#0 1 Printing for tech level '1000'
194 Play#0 output Play#0 1 lcm hcm avail tech $
195 Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180
196 Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300
197 Play#0 output Play#0 1 frg frigate 30 30 110 0 $600
198 Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800
199 Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500
200 Play#0 output Play#0 1 os ore ship 60 40 160 20 $500
201 Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300
202 Play#0 output Play#0 1 tk tanker 60 40 160 35 $600
203 Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800
204 Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300
205 Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400
206 Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800
207 Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800
208 Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500
209 Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200
210 Play#0 output Play#0 1 sb submarine 30 30 110 60 $650
211 Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600
212 Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500
213 Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700
214 Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500
215 Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000
216 Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200
217 Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500
218 Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500
219 Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800
220 Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200
221 Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500
222 Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200
223 Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000
224 Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500
225 Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000
226 Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500
227 Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000
228 Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800
229 Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800
230 Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500
231 Play#0 output Play#0 6 0 640
232 Play#0 input show ship c
234 Play#0 output Play#0 1 Printing for tech level '1000'
235 Play#0 output Play#0 1 cargoes & capabilities
236 Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
237 Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
238 Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
239 Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land
240 Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply
241 Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r
242 Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal
243 Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply
244 Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal
245 Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal
246 Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal
247 Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine
248 Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f
249 Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil
250 Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f
251 Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub
252 Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine
253 Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f
254 Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane
255 Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile
256 Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land
257 Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply
258 Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane
259 Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss
260 Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp
261 Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub
262 Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp
263 Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp
264 Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile
265 Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub
266 Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss
267 Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile
268 Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply
269 Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile
270 Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp
271 Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply
272 Play#0 output Play#0 6 0 640
273 Play#0 input show ship s
275 Play#0 output Play#0 1 Printing for tech level '1000'
276 Play#0 output Play#0 1 s v s r f l p h x
277 Play#0 output Play#0 1 p i p n i n l e p
278 Play#0 output Play#0 1 def d s y g r d n l l
279 Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0
280 Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1
281 Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1
282 Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1
283 Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1
284 Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1
285 Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0
286 Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1
287 Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0
288 Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0
289 Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0
290 Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1
291 Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1
292 Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2
293 Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1
294 Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0
295 Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1
296 Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1
297 Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4
298 Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1
299 Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2
300 Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0
301 Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10
302 Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0
303 Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4
304 Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0
305 Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10
306 Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0
307 Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30
308 Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0
309 Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2
310 Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8
311 Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20
312 Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10
313 Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25
314 Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10
315 Play#0 output Play#0 6 0 640
316 Play#0 input show plan b
318 Play#0 output Play#0 1 Printing for tech level '1000'
319 Play#0 output Play#0 1 lcm hcm crew avail tech $
320 Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400
321 Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550
322 Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000
323 Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400
324 Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000
325 Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000
326 Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700
327 Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100
328 Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550
329 Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000
330 Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000
331 Play#0 output Play#0 1 re recon 12 4 2 40 130 $800
332 Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800
333 Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800
334 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800
335 Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800
336 Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200
337 Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400
338 Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800
339 Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500
340 Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300
341 Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200
342 Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000
343 Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400
344 Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800
345 Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000
346 Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000
347 Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500
348 Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500
349 Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000
350 Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000
351 Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000
352 Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000
353 Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000
354 Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000
355 Play#0 output Play#0 6 0 640
356 Play#0 input show plan c
358 Play#0 output Play#0 1 Printing for tech level '1000'
359 Play#0 output Play#0 1 capabilities
360 Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL
361 Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light
362 Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy
363 Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light
364 Play#0 output Play#0 1 mb medium bomber bomber tactical
365 Play#0 output Play#0 1 tr C-56 Lodestar cargo para
366 Play#0 output Play#0 1 es P-38 Lightning tactical escort
367 Play#0 output Play#0 1 hb B-26B Marauder bomber
368 Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep
369 Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light
370 Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light
371 Play#0 output Play#0 1 re recon spy
372 Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep
373 Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para
374 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical
375 Play#0 output Play#0 1 ssm V2 tactical VTOL missile
376 Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber
377 Play#0 output Play#0 1 jes F-14E jet escort tactical escort
378 Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep
379 Play#0 output Play#0 1 jt C-141 Starlifter cargo para
380 Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine
381 Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light
382 Play#0 output Play#0 1 sp E2-C Hawkeye spy
383 Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light
384 Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo
385 Play#0 output Play#0 1 srbm Atlas tactical VTOL missile
386 Play#0 output Play#0 1 lst landsat satellite
387 Play#0 output Play#0 1 irbm Titan tactical VTOL missile
388 Play#0 output Play#0 1 abm Patriot VTOL missile SDI
389 Play#0 output Play#0 1 slbm Trident tactical VTOL missile light
390 Play#0 output Play#0 1 ss KH-7 spysat spy image satellite
391 Play#0 output Play#0 1 asat anti-sat VTOL missile satellite
392 Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile
393 Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light
394 Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical
395 Play#0 output Play#0 6 0 640
396 Play#0 input show plan s
398 Play#0 output Play#0 1 Printing for tech level '1000'
399 Play#0 output Play#0 1 acc load att def ran fuel stlth
400 Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0%
401 Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0%
402 Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0%
403 Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0%
404 Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0%
405 Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0%
406 Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0%
407 Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0%
408 Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0%
409 Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0%
410 Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0%
411 Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20%
412 Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0%
413 Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40%
414 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0%
415 Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0%
416 Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0%
417 Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0%
418 Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0%
419 Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0%
420 Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0%
421 Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0%
422 Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50%
423 Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0%
424 Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40%
425 Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0%
426 Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0%
427 Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0%
428 Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
429 Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
430 Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
431 Play#0 output Play#0 1 asat anti-sat 23 0 0 17 22 0 0%
432 Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
433 Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
434 Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
435 Play#0 output Play#0 6 0 640
436 Play#0 input show land b
438 Play#0 output Play#0 1 Printing for tech level '1000'
439 Play#0 output Play#0 1 lcm hcm guns avail tech $
440 Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500
441 Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800
442 Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300
443 Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500
444 Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750
445 Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500
446 Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500
447 Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500
448 Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500
449 Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500
450 Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800
451 Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500
452 Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000
453 Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000
454 Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600
455 Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000
456 Play#0 output Play#0 1 sec security 10 5 0 40 170 $600
457 Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400
458 Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800
459 Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000
460 Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500
461 Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000
462 Play#0 output Play#0 6 0 640
463 Play#0 input show land c
465 Play#0 output Play#0 1 Printing for tech level '1000'
466 Play#0 output Play#0 1 capabilities
467 Play#0 output Play#0 1 cav cavalry 20m 12f light recon
468 Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light
469 Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault
470 Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy
471 Play#0 output Play#0 1 spy infiltrator light recon assault spy
472 Play#0 output Play#0 1 inf infantry 100m 24f light assault
473 Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light
474 Play#0 output Play#0 1 com commando 3s light recon assault spy
475 Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak
476 Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light
477 Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f
478 Play#0 output Play#0 1 har hvy armor 100m 3s 48f
479 Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault
480 Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault
481 Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon
482 Play#0 output Play#0 1 arm armor 50m 4s 30f light
483 Play#0 output Play#0 1 sec security 50m 4s 30f security light
484 Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light
485 Play#0 output Play#0 1 mif mech inf 100m 8s 60f light
486 Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light
487 Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault
488 Play#0 output Play#0 1 rad radar unit 10m 7f light radar
489 Play#0 output Play#0 6 0 640
490 Play#0 input show land s
492 Play#0 output Play#0 1 Printing for tech level '1000'
493 Play#0 output Play#0 1 s v s r r a f a a x l
494 Play#0 output Play#0 1 p i p a n c i m a p n
495 Play#0 output Play#0 1 att def vul d s y d g c r m f l d
496 Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0
497 Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0
498 Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0
499 Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12
500 Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
501 Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0
502 Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0
503 Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
504 Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0
505 Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0
506 Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0
507 Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0
508 Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0
509 Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0
510 Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0
511 Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0
512 Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0
513 Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0
514 Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0
515 Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0
516 Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0
517 Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0
518 Play#0 output Play#0 6 0 640
519 Play#0 input show nuke b
521 Play#0 output Play#0 1 Printing for tech level '1000'
522 Play#0 output Play#0 1 lcm hcm oil rad avail tech res $
523 Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000
524 Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000
525 Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000
526 Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000
527 Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500
528 Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000
529 Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000
530 Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000
531 Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000
532 Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000
533 Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000
534 Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000
535 Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000
536 Play#0 output Play#0 6 0 640
537 Play#0 input show nuke c
539 Play#0 output Play#0 1 Printing for tech level '1000'
540 Play#0 output Play#0 1 blst dam lbs tech res $ abilities
541 Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
542 Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
543 Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
544 Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
545 Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
546 Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
547 Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
548 Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
549 Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
550 Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
551 Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
552 Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
553 Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
554 Play#0 output Play#0 6 0 640
555 Play#0 input show nuke s
557 Play#0 output Play#0 1 Printing for tech level '1000'
558 Play#0 output Play#0 1 blst dam lbs tech res $ abilities
559 Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
560 Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
561 Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
562 Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
563 Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
564 Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
565 Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
566 Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
567 Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
568 Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
569 Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
570 Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
571 Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
572 Play#0 output Play#0 6 0 640
573 Play#0 input show bridge
575 Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers,
576 Play#0 output Play#0 1 40 available workforce, and cost $1000
577 Play#0 output Play#0 6 0 640
578 Play#0 input show tower
580 Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers,
581 Play#0 output Play#0 1 120 available workforce, and cost $3000
582 Play#0 output Play#0 6 0 640
583 Play#0 input show item
585 Play#0 output Play#0 1 item power sell lbs packing melt item
586 Play#0 output Play#0 1 mnem in no wh ur bk deno name
587 Play#0 output Play#0 1 c 50 no 1 1 10 10 10 10 4 civilians
588 Play#0 output Play#0 1 m 100 yes 1 1 1 1 1 1 20 military
589 Play#0 output Play#0 1 s 125 yes 1 1 1 10 1 1 80 shells
590 Play#0 output Play#0 1 g 950 yes 10 1 1 10 1 1 100 guns
591 Play#0 output Play#0 1 p 7 yes 1 1 1 10 1 1 50 petrol
592 Play#0 output Play#0 1 i 10 yes 1 1 1 10 1 1 100 iron ore
593 Play#0 output Play#0 1 d 200 yes 5 1 1 10 1 1 100 dust (gold)
594 Play#0 output Play#0 1 b 2500 yes 50 1 1 5 1 4 200 bars of gold
595 Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food
596 Play#0 output Play#0 1 o 50 yes 1 1 1 10 1 1 50 oil
597 Play#0 output Play#0 1 l 20 yes 1 1 1 10 1 1 100 light products
598 Play#0 output Play#0 1 h 40 yes 1 1 1 10 1 1 100 heavy products
599 Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers
600 Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials
601 Play#0 output Play#0 6 0 640
602 Play#0 input show product
604 Play#0 output Play#0 1 product cost raw materials avail reso dep level p.e.
605 Play#0 output Play#0 1 iron i $0 1 min 0 1.0
606 Play#0 output Play#0 1 dust d $0 1 gold 20 1.0
607 Play#0 output Play#0 1 food f $0 1 fert 0 (tech+10)/(tech+20)
608 Play#0 output Play#0 1 oil o $0 1 ocont 10 (tech+10)/(tech+20)
609 Play#0 output Play#0 1 rad r $2 1 uran 35 (tech-40)/(tech-30)
610 Play#0 output Play#0 1 shells s $3 2l 1h 3 (tech-20)/(tech-10)
611 Play#0 output Play#0 1 guns g $30 1o 5l 10h 16 (tech-20)/(tech-10)
612 Play#0 output Play#0 1 petrol p $1 1o 1 (tech-20)/(tech-10)
613 Play#0 output Play#0 1 bars b $10 5d 5 1.0
614 Play#0 output Play#0 1 lcm l $0 1i 1 (tech+10)/(tech+20)
615 Play#0 output Play#0 1 hcm h $0 2i 2 (tech+10)/(tech+20)
616 Play#0 output Play#0 1 tech $300 1d 5o 10l 16 (educ-5)/(educ+5)
617 Play#0 output Play#0 1 medical $90 1d 5o 10l 16 (educ-5)/(educ+5)
618 Play#0 output Play#0 1 edu $9 1l 1 1.0
619 Play#0 output Play#0 1 happy $9 1l 1 1.0
620 Play#0 output Play#0 6 0 640
621 Play#0 input show news
623 Play#0 output Play#0 1 id category good will
624 Play#0 output Play#0 1 messages
625 Play#0 output Play#0 1 1 The Front Line -4
626 Play#0 output Play#0 1 infantry capture %s territory
627 Play#0 output Play#0 1 shock troops overrun one of %s's sectors
628 Play#0 output Play#0 1 2 The Front Line -4
629 Play#0 output Play#0 1 infantry beaten back by %s troops
630 Play#0 output Play#0 1 shock troops annihilated in failed attack on %s
631 Play#0 output Play#0 1 3 Espionage -1
632 Play#0 output Play#0 1 spy shot by %s firing squad
633 Play#0 output Play#0 1 spy captured and shot by %s
634 Play#0 output Play#0 1 4 Telecommunications 1
635 Play#0 output Play#0 1 sends a telegram to %s
636 Play#0 output Play#0 1 telexes %s
637 Play#0 output Play#0 1 6 Business & Economics 2
638 Play#0 output Play#0 1 bankers make a loan to %s
639 Play#0 output Play#0 1 Ministry of Finance lends money to %s
640 Play#0 output Play#0 1 7 Business & Economics 1
641 Play#0 output Play#0 1 repays a loan from %s
642 Play#0 output Play#0 1 makes last payment on loan from %s
643 Play#0 output Play#0 1 8 Business & Economics 0
644 Play#0 output Play#0 1 makes a sale to %s
645 Play#0 output Play#0 1 sells goods to %s
646 Play#0 output Play#0 1 9 Sky Watch -1
647 Play#0 output Play#0 1 violates %s airspace
648 Play#0 output Play#0 1 overflies %s territory
649 Play#0 output Play#0 1 10 Firestorms -2
650 Play#0 output Play#0 1 gunners bombard %s territory
651 Play#0 output Play#0 1 artillery fires on %s sectors
652 Play#0 output Play#0 1 11 The High Seas -2
653 Play#0 output Play#0 1 shells a ship owned by %s
654 Play#0 output Play#0 1 fires on %s ships
655 Play#0 output Play#0 1 12 The Front Line 0
656 Play#0 output Play#0 1 takes over unoccupied land
657 Play#0 output Play#0 1 attacks unowned land for some reason
658 Play#0 output Play#0 1 13 The High Seas 0
659 Play#0 output Play#0 1 ships torpedoed by enemy wolf-packs
660 Play#0 output Play#0 1 ships torpedoed by marauding U-boats
661 Play#0 output Play#0 1 14 Firestorms 0
662 Play#0 output Play#0 1 gunners fire on %s in self-defense
663 Play#0 output Play#0 1 gunners decimate %s aggressors
664 Play#0 output Play#0 1 15 Foreign Affairs 0
665 Play#0 output Play#0 1 breaks sanctuary
666 Play#0 output Play#0 1 no longer has a sanctuary
667 Play#0 output Play#0 1 16 Sky Watch -2
668 Play#0 output Play#0 1 planes dive-bomb one of %s's sectors
669 Play#0 output Play#0 1 bombers wreak havoc on %s
670 Play#0 output Play#0 1 17 The High Seas -2
671 Play#0 output Play#0 1 dive-bombs a ship flying the flag of %s
672 Play#0 output Play#0 1 air force bombs %s ships
673 Play#0 output Play#0 1 18 The High Seas -2
674 Play#0 output Play#0 1 seadogs board one of %s's ships
675 Play#0 output Play#0 1 pirates board %s ship
676 Play#0 output Play#0 1 19 The High Seas -3
677 Play#0 output Play#0 1 is repelled by %s while attempting to board a ship
678 Play#0 output Play#0 1 pirates prove inept at boarding %s's ships
679 Play#0 output Play#0 1 21 Business & Economics -2
680 Play#0 output Play#0 1 seizes a sector from %s to collect on a loan
681 Play#0 output Play#0 1 collects one of %s's sectors in repayment of a loan
682 Play#0 output Play#0 1 25 The High Seas 0
683 Play#0 output Play#0 1 ship hits a mine
684 Play#0 output Play#0 1 ship severely damaged in mine field
685 Play#0 output Play#0 1 26 Foreign Affairs 5
686 Play#0 output Play#0 1 announces an alliance with %s
687 Play#0 output Play#0 1 / %s alliance declared
688 Play#0 output Play#0 1 28 Foreign Affairs -5
689 Play#0 output Play#0 1 declares TOTAL WAR on %s
690 Play#0 output Play#0 1 gets serious with %s and declares WAR
691 Play#0 output Play#0 1 29 Foreign Affairs 0
692 Play#0 output Play#0 1 diplomats disavow former alliance with %s
693 Play#0 output Play#0 1 is no longer allied with %s
694 Play#0 output Play#0 1 30 Foreign Affairs 5
695 Play#0 output Play#0 1 is no longer at war with %s
696 Play#0 output Play#0 1 Foreign Ministry declares "No more war with %s"
697 Play#0 output Play#0 1 31 The Home Front 0
698 Play#0 output Play#0 1 reports outbreak of the black plague
699 Play#0 output Play#0 1 sector infected with bubonic plague
700 Play#0 output Play#0 1 32 The Home Front 0
701 Play#0 output Play#0 1 citizens die from bubonic plague
702 Play#0 output Play#0 1 sector reports plague deaths
703 Play#0 output Play#0 1 33 Foreign Affairs 0
704 Play#0 output Play#0 1 goes through a name change
705 Play#0 output Play#0 1 adopts a new country name
706 Play#0 output Play#0 1 34 The Home Front 0
707 Play#0 output Play#0 1 citizens starve in disastrous famine
708 Play#0 output Play#0 1 loses citizens to mass starvation
709 Play#0 output Play#0 1 36 Sky Watch -3
710 Play#0 output Play#0 1 pilots down %s planes
711 Play#0 output Play#0 1 victorious in air-to-air combat against %s
712 Play#0 output Play#0 1 37 Guidance Systems -10
713 Play#0 output Play#0 1 nuclear device devastates %s sector
714 Play#0 output Play#0 1 explodes a nuclear device damaging %s territory
715 Play#0 output Play#0 1 38 The Home Front 0
716 Play#0 output Play#0 1 terrorists shoot it out with %s special forces
717 Play#0 output Play#0 1 underground rises up against %s occupation
718 Play#0 output Play#0 1 39 The Home Front -2
719 Play#0 output Play#0 1 execution squads gun down helpless %s civilians
720 Play#0 output Play#0 1 firing squads massacre defenseless %s workers
721 Play#0 output Play#0 1 40 Guidance Systems 0
722 Play#0 output Play#0 1 launches a satellite into orbit
723 Play#0 output Play#0 1 continues its conquest of space with a successful launch
724 Play#0 output Play#0 1 41 Guidance Systems -8
725 Play#0 output Play#0 1 strikes a %s big bird
726 Play#0 output Play#0 1 rockets damage a %s satellite
727 Play#0 output Play#0 1 42 Business & Economics 0
728 Play#0 output Play#0 1 makes a contribution to %s
729 Play#0 output Play#0 1 helps out %s
730 Play#0 output Play#0 1 43 The Home Front 0
731 Play#0 output Play#0 1 aids %s with divine intervention
732 Play#0 output Play#0 1 smiles upon %s
733 Play#0 output Play#0 1 44 The Home Front 0
734 Play#0 output Play#0 1 hurts %s with divine intervention
735 Play#0 output Play#0 1 frowns upon %s
736 Play#0 output Play#0 1 45 Business & Economics 0
737 Play#0 output Play#0 1 sacrifices to %s
738 Play#0 output Play#0 1 makes divine payment to %s
739 Play#0 output Play#0 1 46 Guidance Systems -10
740 Play#0 output Play#0 1 ABMs intercept a %s missile
741 Play#0 output Play#0 1 strategic defense systems destroy a %s missile
742 Play#0 output Play#0 1 47 Guidance Systems -2
743 Play#0 output Play#0 1 missile fired at one of %s's sectors
744 Play#0 output Play#0 1 missile wreaks havoc on %s
745 Play#0 output Play#0 1 48 Guidance Systems -2
746 Play#0 output Play#0 1 missile fired at a ship flying the flag of %s
747 Play#0 output Play#0 1 missiles hit %s ships
748 Play#0 output Play#0 1 49 Business & Economics 2
749 Play#0 output Play#0 1 engages in friendly trade with %s
750 Play#0 output Play#0 1 profits from a merchant venture with %s
751 Play#0 output Play#0 1 50 Business & Economics 0
752 Play#0 output Play#0 1 pirates dispose of %s booty in trade
753 Play#0 output Play#0 1 buccaneers sell their %s goods
754 Play#0 output Play#0 1 51 Business & Economics 0
755 Play#0 output Play#0 1 pirates keep their %s booty
756 Play#0 output Play#0 1 buccaneers laugh and bury their %s goods
757 Play#0 output Play#0 1 52 The High Seas 0
758 Play#0 output Play#0 1 ships torpedoed by %s torpedo-boats
759 Play#0 output Play#0 1 ships sunk by marauding %s torpedo-boats
760 Play#0 output Play#0 1 53 The High Seas 0
761 Play#0 output Play#0 1 planes bomb a skulking %s submarine
762 Play#0 output Play#0 1 planes drop depth-charges on a %s sub
763 Play#0 output Play#0 1 55 Sky Watch -2
764 Play#0 output Play#0 1 dive-bombs a brave %s unit
765 Play#0 output Play#0 1 air force bombs %s units
766 Play#0 output Play#0 1 56 The Front Line 0
767 Play#0 output Play#0 1 troops run afoul of a landmine
768 Play#0 output Play#0 1 troops severely damaged in mine field
769 Play#0 output Play#0 1 57 Firestorms -2
770 Play#0 output Play#0 1 fortress gunners support troops attacking %s
771 Play#0 output Play#0 1 fortress artillery massacres %s defenders
772 Play#0 output Play#0 1 58 Firestorms -2
773 Play#0 output Play#0 1 gunners support troops attacking %s
774 Play#0 output Play#0 1 artillery battery massacres %s defenders
775 Play#0 output Play#0 1 59 Firestorms -2
776 Play#0 output Play#0 1 naval gunners support troops attacking %s
777 Play#0 output Play#0 1 naval gunfire massacres %s defenders
778 Play#0 output Play#0 1 60 Foreign Affairs 10
779 Play#0 output Play#0 1 sacks %s capital
780 Play#0 output Play#0 1 captures and pillages %s's capital
781 Play#0 output Play#0 1 61 Foreign Affairs 3
782 Play#0 output Play#0 1 announces friendly trade relations with %s
783 Play#0 output Play#0 1 upgrades %s's trade status to triple-A
784 Play#0 output Play#0 1 62 Foreign Affairs 0
785 Play#0 output Play#0 1 downgrades relations with %s to friendly
786 Play#0 output Play#0 1 cools relations with %s to friendly
787 Play#0 output Play#0 1 63 Foreign Affairs 2
788 Play#0 output Play#0 1 upgrades relations with %s to neutral
789 Play#0 output Play#0 1 Foreign Ministry declares "%s is A-OK."
790 Play#0 output Play#0 1 64 Foreign Affairs 0
791 Play#0 output Play#0 1 downgrades relations with %s to neutral
792 Play#0 output Play#0 1 gives the cold shoulder to %s and declares neutral relations
793 Play#0 output Play#0 1 65 Foreign Affairs 3
794 Play#0 output Play#0 1 upgrades relations with %s to hostile
795 Play#0 output Play#0 1 forgives %s of past war crimes but remains hostile
796 Play#0 output Play#0 1 66 Foreign Affairs 3
797 Play#0 output Play#0 1 downgrades relations with %s to hostile
798 Play#0 output Play#0 1 is suspicious that %s has hostile intentions
799 Play#0 output Play#0 1 67 Guidance Systems 0
800 Play#0 output Play#0 1 sector is struck by a sub-launched missile
801 Play#0 output Play#0 1 sector devastated by missile
802 Play#0 output Play#0 1 68 Guidance Systems 0
803 Play#0 output Play#0 1 ship is hit by a sub-launched missile
804 Play#0 output Play#0 1 ship damaged by marine missile
805 Play#0 output Play#0 1 69 The Frontier 0
806 Play#0 output Play#0 1 pilgrims settle on a new island
807 Play#0 output Play#0 1 discovers new land and starts a colony
808 Play#0 output Play#0 1 70 Guidance Systems 0
809 Play#0 output Play#0 1 ABMs intercept an incoming sub-launched missile
810 Play#0 output Play#0 1 strategic defense systems destroy an incoming sub-launched warhead
811 Play#0 output Play#0 1 71 Guidance Systems 2
812 Play#0 output Play#0 1 missile fired at %s ground troops
813 Play#0 output Play#0 1 missile hits %s troops
814 Play#0 output Play#0 1 72 Guidance Systems 0
815 Play#0 output Play#0 1 regiment struck by sub-launched missile
816 Play#0 output Play#0 1 ground troops hit by missile
817 Play#0 output Play#0 1 73 The Front Line -4
818 Play#0 output Play#0 1 navy secures a beachhead on %s territory
819 Play#0 output Play#0 1 sailors take a coastal sector from %s
820 Play#0 output Play#0 1 74 The Front Line -4
821 Play#0 output Play#0 1 paratroopers commandeer a sector from %s
822 Play#0 output Play#0 1 air force parachutists overwhelm a %s sector
823 Play#0 output Play#0 1 75 The Frontier 0
824 Play#0 output Play#0 1 parachutists grab unoccupied land
825 Play#0 output Play#0 1 paratroopers break new ground
826 Play#0 output Play#0 1 76 The Front Line 4
827 Play#0 output Play#0 1 sailors repelled by %s coast-guard
828 Play#0 output Play#0 1 naval forces massacred in failed assault of %s
829 Play#0 output Play#0 1 77 The Front Line 4
830 Play#0 output Play#0 1 paratroopers destroyed in failed air-assault on %s
831 Play#0 output Play#0 1 loses parachutists in failed air-assault of %s
832 Play#0 output Play#0 1 80 Business & Economics 0
833 Play#0 output Play#0 1 is unable to fulfill its financial obligations to %s
834 Play#0 output Play#0 1 welches on a deal with %s
835 Play#0 output Play#0 1 81 The Front Line -3
836 Play#0 output Play#0 1 is repelled by %s while attempting to board a land unit
837 Play#0 output Play#0 1 forces prove inept at boarding %s's land unit
838 Play#0 output Play#0 1 82 The Front Line -2
839 Play#0 output Play#0 1 mercenaries board one of %s's land units
840 Play#0 output Play#0 1 elite forces board %s land unit
841 Play#0 output Play#0 6 0 640
842 Play#0 input __cmd_added 2 0 0
843 Play#0 output Play#0 1 "__cmd_added" is not a legal command
844 Play#0 output Play#0 1 Try "list of commands" or "info"
845 Play#0 output Play#0 6 0 640
846 Play#0 input show updates
848 Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0
849 Play#0 output Play#0 1 There are no updates scheduled.
850 Play#0 output Play#0 6 0 640
851 Play#0 input xdump meta 0
853 Play#0 output Play#0 1 XDUMP meta sect 0
854 Play#0 output Play#0 1 "owner" 1 0 0 8
855 Play#0 output Play#0 1 "xloc" 1 0 0 -1
856 Play#0 output Play#0 1 "yloc" 1 0 0 -1
857 Play#0 output Play#0 1 "des" 1 0 0 21
858 Play#0 output Play#0 1 "effic" 1 0 0 -1
859 Play#0 output Play#0 1 "mobil" 1 0 0 -1
860 Play#0 output Play#0 1 "off" 1 0 0 -1
861 Play#0 output Play#0 1 "loyal" 1 1 0 -1
862 Play#0 output Play#0 1 "terr0" 1 0 0 -1
863 Play#0 output Play#0 1 "terr1" 1 0 0 -1
864 Play#0 output Play#0 1 "terr2" 1 0 0 -1
865 Play#0 output Play#0 1 "terr3" 1 0 0 -1
866 Play#0 output Play#0 1 "dterr" 1 1 0 -1
867 Play#0 output Play#0 1 "xdist" 1 0 0 -1
868 Play#0 output Play#0 1 "ydist" 1 0 0 -1
869 Play#0 output Play#0 1 "avail" 1 0 0 -1
870 Play#0 output Play#0 1 "elev" 1 1 0 -1
871 Play#0 output Play#0 1 "work" 1 0 0 -1
872 Play#0 output Play#0 1 "coastal" 1 0 0 -1
873 Play#0 output Play#0 1 "newdes" 1 0 0 21
874 Play#0 output Play#0 1 "min" 1 0 0 -1
875 Play#0 output Play#0 1 "gold" 1 0 0 -1
876 Play#0 output Play#0 1 "fert" 1 0 0 -1
877 Play#0 output Play#0 1 "ocontent" 1 0 0 -1
878 Play#0 output Play#0 1 "uran" 1 0 0 -1
879 Play#0 output Play#0 1 "oldown" 1 0 0 8
880 Play#0 output Play#0 1 "civil" 1 0 0 -1
881 Play#0 output Play#0 1 "milit" 1 0 0 -1
882 Play#0 output Play#0 1 "shell" 1 0 0 -1
883 Play#0 output Play#0 1 "gun" 1 0 0 -1
884 Play#0 output Play#0 1 "petrol" 1 0 0 -1
885 Play#0 output Play#0 1 "iron" 1 0 0 -1
886 Play#0 output Play#0 1 "dust" 1 0 0 -1
887 Play#0 output Play#0 1 "bar" 1 0 0 -1
888 Play#0 output Play#0 1 "food" 1 0 0 -1
889 Play#0 output Play#0 1 "oil" 1 0 0 -1
890 Play#0 output Play#0 1 "lcm" 1 0 0 -1
891 Play#0 output Play#0 1 "hcm" 1 0 0 -1
892 Play#0 output Play#0 1 "uw" 1 0 0 -1
893 Play#0 output Play#0 1 "rad" 1 0 0 -1
894 Play#0 output Play#0 1 "c_dist" 1 0 0 -1
895 Play#0 output Play#0 1 "m_dist" 1 0 0 -1
896 Play#0 output Play#0 1 "s_dist" 1 0 0 -1
897 Play#0 output Play#0 1 "g_dist" 1 0 0 -1
898 Play#0 output Play#0 1 "p_dist" 1 0 0 -1
899 Play#0 output Play#0 1 "i_dist" 1 0 0 -1
900 Play#0 output Play#0 1 "d_dist" 1 0 0 -1
901 Play#0 output Play#0 1 "b_dist" 1 0 0 -1
902 Play#0 output Play#0 1 "f_dist" 1 0 0 -1
903 Play#0 output Play#0 1 "o_dist" 1 0 0 -1
904 Play#0 output Play#0 1 "l_dist" 1 0 0 -1
905 Play#0 output Play#0 1 "h_dist" 1 0 0 -1
906 Play#0 output Play#0 1 "u_dist" 1 0 0 -1
907 Play#0 output Play#0 1 "r_dist" 1 0 0 -1
908 Play#0 output Play#0 1 "c_del" 1 0 0 -1
909 Play#0 output Play#0 1 "m_del" 1 0 0 -1
910 Play#0 output Play#0 1 "s_del" 1 0 0 -1
911 Play#0 output Play#0 1 "g_del" 1 0 0 -1
912 Play#0 output Play#0 1 "p_del" 1 0 0 -1
913 Play#0 output Play#0 1 "i_del" 1 0 0 -1
914 Play#0 output Play#0 1 "d_del" 1 0 0 -1
915 Play#0 output Play#0 1 "b_del" 1 0 0 -1
916 Play#0 output Play#0 1 "f_del" 1 0 0 -1
917 Play#0 output Play#0 1 "o_del" 1 0 0 -1
918 Play#0 output Play#0 1 "l_del" 1 0 0 -1
919 Play#0 output Play#0 1 "h_del" 1 0 0 -1
920 Play#0 output Play#0 1 "u_del" 1 0 0 -1
921 Play#0 output Play#0 1 "r_del" 1 0 0 -1
922 Play#0 output Play#0 1 "mines" 1 1 0 -1
923 Play#0 output Play#0 1 "pstage" 1 1 0 45
924 Play#0 output Play#0 1 "ptime" 1 1 0 -1
925 Play#0 output Play#0 1 "che" 1 1 0 -1
926 Play#0 output Play#0 1 "che_target" 1 1 0 8
927 Play#0 output Play#0 1 "fallout" 1 0 0 -1
928 Play#0 output Play#0 1 "access" 1 0 0 -1
929 Play#0 output Play#0 1 "road" 1 0 0 -1
930 Play#0 output Play#0 1 "rail" 1 0 0 -1
931 Play#0 output Play#0 1 "dfense" 1 0 0 -1
932 Play#0 output Play#0 1 /78
933 Play#0 output Play#0 6 0 640
934 Play#0 input xdump meta 1
936 Play#0 output Play#0 1 XDUMP meta ship 0
937 Play#0 output Play#0 1 "uid" 1 0 0 1
938 Play#0 output Play#0 1 "owner" 1 0 0 8
939 Play#0 output Play#0 1 "xloc" 1 0 0 -1
940 Play#0 output Play#0 1 "yloc" 1 0 0 -1
941 Play#0 output Play#0 1 "type" 1 0 0 22
942 Play#0 output Play#0 1 "effic" 1 0 0 -1
943 Play#0 output Play#0 1 "mobil" 1 0 0 -1
944 Play#0 output Play#0 1 "off" 1 0 0 -1
945 Play#0 output Play#0 1 "tech" 1 0 0 -1
946 Play#0 output Play#0 1 "opx" 1 0 0 -1
947 Play#0 output Play#0 1 "opy" 1 0 0 -1
948 Play#0 output Play#0 1 "mission" 1 0 0 37
949 Play#0 output Play#0 1 "radius" 1 0 0 -1
950 Play#0 output Play#0 1 "fleet" 3 0 0 -1
951 Play#0 output Play#0 1 "civil" 1 0 0 -1
952 Play#0 output Play#0 1 "milit" 1 0 0 -1
953 Play#0 output Play#0 1 "shell" 1 0 0 -1
954 Play#0 output Play#0 1 "gun" 1 0 0 -1
955 Play#0 output Play#0 1 "petrol" 1 0 0 -1
956 Play#0 output Play#0 1 "iron" 1 0 0 -1
957 Play#0 output Play#0 1 "dust" 1 0 0 -1
958 Play#0 output Play#0 1 "bar" 1 0 0 -1
959 Play#0 output Play#0 1 "food" 1 0 0 -1
960 Play#0 output Play#0 1 "oil" 1 0 0 -1
961 Play#0 output Play#0 1 "lcm" 1 0 0 -1
962 Play#0 output Play#0 1 "hcm" 1 0 0 -1
963 Play#0 output Play#0 1 "uw" 1 0 0 -1
964 Play#0 output Play#0 1 "rad" 1 0 0 -1
965 Play#0 output Play#0 1 "pstage" 1 1 0 45
966 Play#0 output Play#0 1 "ptime" 1 1 0 -1
967 Play#0 output Play#0 1 "access" 1 0 0 -1
968 Play#0 output Play#0 1 "name" 3 0 0 -1
969 Play#0 output Play#0 1 "xbuilt" 1 1 0 -1
970 Play#0 output Play#0 1 "ybuilt" 1 1 0 -1
971 Play#0 output Play#0 1 "builder" 1 1 0 8
972 Play#0 output Play#0 1 "rflags" 1 8 0 49
973 Play#0 output Play#0 1 "rpath" 3 0 0 -1
974 Play#0 output Play#0 1 /37
975 Play#0 output Play#0 6 0 640
976 Play#0 input xdump meta 2
978 Play#0 output Play#0 1 XDUMP meta plane 0
979 Play#0 output Play#0 1 "uid" 1 0 0 2
980 Play#0 output Play#0 1 "owner" 1 0 0 8
981 Play#0 output Play#0 1 "xloc" 1 0 0 -1
982 Play#0 output Play#0 1 "yloc" 1 0 0 -1
983 Play#0 output Play#0 1 "type" 1 0 0 23
984 Play#0 output Play#0 1 "effic" 1 0 0 -1
985 Play#0 output Play#0 1 "mobil" 1 0 0 -1
986 Play#0 output Play#0 1 "off" 1 0 0 -1
987 Play#0 output Play#0 1 "tech" 1 0 0 -1
988 Play#0 output Play#0 1 "opx" 1 0 0 -1
989 Play#0 output Play#0 1 "opy" 1 0 0 -1
990 Play#0 output Play#0 1 "mission" 1 0 0 37
991 Play#0 output Play#0 1 "radius" 1 0 0 -1
992 Play#0 output Play#0 1 "wing" 3 0 0 -1
993 Play#0 output Play#0 1 "range" 1 0 0 -1
994 Play#0 output Play#0 1 "harden" 1 0 0 -1
995 Play#0 output Play#0 1 "ship" 1 0 0 1
996 Play#0 output Play#0 1 "land" 1 0 0 3
997 Play#0 output Play#0 1 "flags" 1 8 0 47
998 Play#0 output Play#0 1 "access" 1 0 0 -1
999 Play#0 output Play#0 1 "theta" 2 0 0 -1
1000 Play#0 output Play#0 1 /21
1001 Play#0 output Play#0 6 0 640
1002 Play#0 input xdump meta 3
1003 Play#0 command xdump
1004 Play#0 output Play#0 1 XDUMP meta land 0
1005 Play#0 output Play#0 1 "uid" 1 0 0 3
1006 Play#0 output Play#0 1 "owner" 1 0 0 8
1007 Play#0 output Play#0 1 "xloc" 1 0 0 -1
1008 Play#0 output Play#0 1 "yloc" 1 0 0 -1
1009 Play#0 output Play#0 1 "type" 1 0 0 24
1010 Play#0 output Play#0 1 "effic" 1 0 0 -1
1011 Play#0 output Play#0 1 "mobil" 1 0 0 -1
1012 Play#0 output Play#0 1 "off" 1 0 0 -1
1013 Play#0 output Play#0 1 "tech" 1 0 0 -1
1014 Play#0 output Play#0 1 "opx" 1 0 0 -1
1015 Play#0 output Play#0 1 "opy" 1 0 0 -1
1016 Play#0 output Play#0 1 "mission" 1 0 0 37
1017 Play#0 output Play#0 1 "radius" 1 0 0 -1
1018 Play#0 output Play#0 1 "army" 3 0 0 -1
1019 Play#0 output Play#0 1 "ship" 1 0 0 1
1020 Play#0 output Play#0 1 "harden" 1 0 0 -1
1021 Play#0 output Play#0 1 "retreat" 1 0 0 -1
1022 Play#0 output Play#0 1 "rflags" 1 8 0 49
1023 Play#0 output Play#0 1 "rpath" 3 0 0 -1
1024 Play#0 output Play#0 1 "civil" 1 0 0 -1
1025 Play#0 output Play#0 1 "milit" 1 0 0 -1
1026 Play#0 output Play#0 1 "shell" 1 0 0 -1
1027 Play#0 output Play#0 1 "gun" 1 0 0 -1
1028 Play#0 output Play#0 1 "petrol" 1 0 0 -1
1029 Play#0 output Play#0 1 "iron" 1 0 0 -1
1030 Play#0 output Play#0 1 "dust" 1 0 0 -1
1031 Play#0 output Play#0 1 "bar" 1 0 0 -1
1032 Play#0 output Play#0 1 "food" 1 0 0 -1
1033 Play#0 output Play#0 1 "oil" 1 0 0 -1
1034 Play#0 output Play#0 1 "lcm" 1 0 0 -1
1035 Play#0 output Play#0 1 "hcm" 1 0 0 -1
1036 Play#0 output Play#0 1 "uw" 1 0 0 -1
1037 Play#0 output Play#0 1 "rad" 1 0 0 -1
1038 Play#0 output Play#0 1 "pstage" 1 1 0 45
1039 Play#0 output Play#0 1 "ptime" 1 1 0 -1
1040 Play#0 output Play#0 1 "land" 1 0 0 3
1041 Play#0 output Play#0 1 "access" 1 0 0 -1
1042 Play#0 output Play#0 1 /37
1043 Play#0 output Play#0 6 0 640
1044 Play#0 input xdump meta 4
1045 Play#0 command xdump
1046 Play#0 output Play#0 1 XDUMP meta nuke 0
1047 Play#0 output Play#0 1 "uid" 1 0 0 4
1048 Play#0 output Play#0 1 "owner" 1 0 0 8
1049 Play#0 output Play#0 1 "xloc" 1 0 0 -1
1050 Play#0 output Play#0 1 "yloc" 1 0 0 -1
1051 Play#0 output Play#0 1 "type" 1 0 0 25
1052 Play#0 output Play#0 1 "effic" 1 0 0 -1
1053 Play#0 output Play#0 1 "mobil" 1 0 0 -1
1054 Play#0 output Play#0 1 "off" 1 0 0 -1
1055 Play#0 output Play#0 1 "tech" 1 0 0 -1
1056 Play#0 output Play#0 1 "opx" 1 0 0 -1
1057 Play#0 output Play#0 1 "opy" 1 0 0 -1
1058 Play#0 output Play#0 1 "mission" 1 0 0 37
1059 Play#0 output Play#0 1 "radius" 1 0 0 -1
1060 Play#0 output Play#0 1 "stockpile" 3 0 0 -1
1061 Play#0 output Play#0 1 "plane" 1 0 0 2
1062 Play#0 output Play#0 1 /15
1063 Play#0 output Play#0 6 0 640
1064 Play#0 input xdump meta 5
1065 Play#0 command xdump
1066 Play#0 output Play#0 1 XDUMP meta news 0
1067 Play#0 output Play#0 1 "actor" 1 0 0 8
1068 Play#0 output Play#0 1 "action" 1 0 0 26
1069 Play#0 output Play#0 1 "victim" 1 0 0 8
1070 Play#0 output Play#0 1 "times" 1 0 0 -1
1071 Play#0 output Play#0 1 "duration" 1 0 0 -1
1072 Play#0 output Play#0 1 "time" 1 0 0 -1
1073 Play#0 output Play#0 1 /6
1074 Play#0 output Play#0 6 0 640
1075 Play#0 input xdump meta 6
1076 Play#0 command xdump
1077 Play#0 output Play#0 1 XDUMP meta trade 0
1078 Play#0 output Play#0 1 "uid" 1 0 0 6
1079 Play#0 output Play#0 1 "owner" 1 0 0 8
1080 Play#0 output Play#0 1 "type" 1 0 0 29
1081 Play#0 output Play#0 1 "unitid" 1 0 0 -1
1082 Play#0 output Play#0 1 "price" 1 0 0 -1
1083 Play#0 output Play#0 1 "maxbidder" 1 0 0 8
1084 Play#0 output Play#0 1 "markettime" 1 0 0 -1
1085 Play#0 output Play#0 1 "xloc" 1 1 0 -1
1086 Play#0 output Play#0 1 "yloc" 1 1 0 -1
1087 Play#0 output Play#0 1 /9
1088 Play#0 output Play#0 6 0 640
1089 Play#0 input xdump meta 7
1090 Play#0 command xdump
1091 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
1092 Play#0 output Play#0 6 0 640
1093 Play#0 input xdump meta 8
1094 Play#0 command xdump
1095 Play#0 output Play#0 1 XDUMP meta nat 0
1096 Play#0 output Play#0 1 "cnum" 1 0 0 8
1097 Play#0 output Play#0 1 "stat" 1 0 0 41
1098 Play#0 output Play#0 1 "flags" 1 9 0 38
1099 Play#0 output Play#0 1 "cname" 3 0 0 -1
1100 Play#0 output Play#0 1 "passwd" 3 1 0 -1
1101 Play#0 output Play#0 1 "ip" 3 1 0 -1
1102 Play#0 output Play#0 1 "userid" 3 1 0 -1
1103 Play#0 output Play#0 1 "xcap" 1 1 0 -1
1104 Play#0 output Play#0 1 "ycap" 1 1 0 -1
1105 Play#0 output Play#0 1 "xorg" 1 1 0 -1
1106 Play#0 output Play#0 1 "yorg" 1 1 0 -1
1107 Play#0 output Play#0 1 "update" 1 1 0 -1
1108 Play#0 output Play#0 1 "tgms" 1 1 0 -1
1109 Play#0 output Play#0 1 "ann" 1 1 0 -1
1110 Play#0 output Play#0 1 "timeused" 1 1 0 -1
1111 Play#0 output Play#0 1 "btu" 1 1 0 -1
1112 Play#0 output Play#0 1 "access" 1 1 0 -1
1113 Play#0 output Play#0 1 "milreserve" 1 1 0 -1
1114 Play#0 output Play#0 1 "money" 1 1 0 -1
1115 Play#0 output Play#0 1 "login" 1 1 0 -1
1116 Play#0 output Play#0 1 "logout" 1 1 0 -1
1117 Play#0 output Play#0 1 "newstim" 1 1 0 -1
1118 Play#0 output Play#0 1 "annotim" 1 1 0 -1
1119 Play#0 output Play#0 1 "tech" 2 1 0 -1
1120 Play#0 output Play#0 1 "research" 2 1 0 -1
1121 Play#0 output Play#0 1 "education" 2 1 0 -1
1122 Play#0 output Play#0 1 "happiness" 2 1 0 -1
1123 Play#0 output Play#0 1 /27
1124 Play#0 output Play#0 6 0 640
1125 Play#0 input xdump meta 9
1126 Play#0 command xdump
1127 Play#0 output Play#0 1 XDUMP meta relat 0
1128 Play#0 output Play#0 1 "uid" 1 0 0 9
1129 Play#0 output Play#0 1 "relations" 1 16 99 40
1130 Play#0 output Play#0 1 /2
1131 Play#0 output Play#0 6 0 640
1132 Play#0 input xdump meta 10
1133 Play#0 command xdump
1134 Play#0 output Play#0 1 XDUMP meta contact 0
1135 Play#0 output Play#0 1 "uid" 1 0 0 10
1136 Play#0 output Play#0 1 "contacts" 1 1 99 -1
1137 Play#0 output Play#0 1 /2
1138 Play#0 output Play#0 6 0 640
1139 Play#0 input xdump meta 11
1140 Play#0 command xdump
1141 Play#0 output Play#0 1 XDUMP meta reject 0
1142 Play#0 output Play#0 1 "uid" 1 0 0 11
1143 Play#0 output Play#0 1 "rejects" 1 8 99 39
1144 Play#0 output Play#0 1 /2
1145 Play#0 output Play#0 6 0 640
1146 Play#0 input xdump meta 12
1147 Play#0 command xdump
1148 Play#0 output Play#0 1 XDUMP meta loan 0
1149 Play#0 output Play#0 1 "uid" 1 0 0 12
1150 Play#0 output Play#0 1 "loaner" 1 0 0 8
1151 Play#0 output Play#0 1 "loanee" 1 0 0 8
1152 Play#0 output Play#0 1 "status" 1 0 0 32
1153 Play#0 output Play#0 1 "irate" 1 0 0 -1
1154 Play#0 output Play#0 1 "ldur" 1 0 0 -1
1155 Play#0 output Play#0 1 "amtpaid" 1 0 0 -1
1156 Play#0 output Play#0 1 "amtdue" 1 0 0 -1
1157 Play#0 output Play#0 1 "lastpay" 1 0 0 -1
1158 Play#0 output Play#0 1 "duedate" 1 0 0 -1
1159 Play#0 output Play#0 1 /10
1160 Play#0 output Play#0 6 0 640
1161 Play#0 input xdump meta 13
1162 Play#0 command xdump
1163 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
1164 Play#0 output Play#0 6 0 640
1165 Play#0 input xdump meta 14
1166 Play#0 command xdump
1167 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
1168 Play#0 output Play#0 6 0 640
1169 Play#0 input xdump meta 15
1170 Play#0 command xdump
1171 Play#0 output Play#0 1 XDUMP meta commodity 0
1172 Play#0 output Play#0 1 "uid" 1 0 0 15
1173 Play#0 output Play#0 1 "owner" 1 0 0 8
1174 Play#0 output Play#0 1 "type" 1 0 0 19
1175 Play#0 output Play#0 1 "amount" 1 0 0 -1
1176 Play#0 output Play#0 1 "price" 2 0 0 -1
1177 Play#0 output Play#0 1 "maxbidder" 1 0 0 8
1178 Play#0 output Play#0 1 "markettime" 1 0 0 -1
1179 Play#0 output Play#0 1 "xbuy" 1 1 0 -1
1180 Play#0 output Play#0 1 "ybuy" 1 1 0 -1
1181 Play#0 output Play#0 1 "xsell" 1 1 0 -1
1182 Play#0 output Play#0 1 "ysell" 1 1 0 -1
1183 Play#0 output Play#0 1 /11
1184 Play#0 output Play#0 6 0 640
1185 Play#0 input xdump meta 16
1186 Play#0 command xdump
1187 Play#0 output Play#0 1 XDUMP meta lost 0
1188 Play#0 output Play#0 1 "timestamp" 1 0 0 -1
1189 Play#0 output Play#0 1 "owner" 1 0 0 8
1190 Play#0 output Play#0 1 "type" 1 0 0 29
1191 Play#0 output Play#0 1 "id" 1 0 0 -1
1192 Play#0 output Play#0 1 "x" 1 0 0 -1
1193 Play#0 output Play#0 1 "y" 1 0 0 -1
1194 Play#0 output Play#0 1 /6
1195 Play#0 output Play#0 6 0 640
1196 Play#0 input xdump meta 17
1197 Play#0 command xdump
1198 Play#0 output Play#0 1 XDUMP meta realm 0
1199 Play#0 output Play#0 1 "cnum" 1 0 0 8
1200 Play#0 output Play#0 1 "realm" 1 0 0 -1
1201 Play#0 output Play#0 1 "xl" 1 0 0 -1
1202 Play#0 output Play#0 1 "xh" 1 0 0 -1
1203 Play#0 output Play#0 1 "yl" 1 0 0 -1
1204 Play#0 output Play#0 1 "yh" 1 0 0 -1
1205 Play#0 output Play#0 1 /6
1206 Play#0 output Play#0 6 0 640
1207 Play#0 input xdump meta 18
1208 Play#0 command xdump
1209 Play#0 output Play#0 1 XDUMP meta game 0
1210 Play#0 output Play#0 1 "upd_disable" 1 0 0 -1
1211 Play#0 output Play#0 1 "down" 1 0 0 -1
1212 Play#0 output Play#0 1 "turn" 1 0 0 -1
1213 Play#0 output Play#0 1 "tick" 1 1 0 -1
1214 Play#0 output Play#0 1 "rt" 1 1 0 -1
1215 Play#0 output Play#0 1 /5
1216 Play#0 output Play#0 6 0 640
1217 Play#0 input xdump meta 19
1218 Play#0 command xdump
1219 Play#0 output Play#0 1 XDUMP meta item 0
1220 Play#0 output Play#0 1 "uid" 1 0 0 19
1221 Play#0 output Play#0 1 "name" 3 0 0 -1
1222 Play#0 output Play#0 1 "mnem" 3 0 0 -1
1223 Play#0 output Play#0 1 "power" 1 0 0 -1
1224 Play#0 output Play#0 1 "sell" 1 0 0 -1
1225 Play#0 output Play#0 1 "lbs" 1 0 0 -1
1226 Play#0 output Play#0 1 "pkg" 1 0 5 -1
1227 Play#0 output Play#0 1 "melt_denom" 1 0 0 -1
1228 Play#0 output Play#0 1 /8
1229 Play#0 output Play#0 6 0 640
1230 Play#0 input xdump meta 20
1231 Play#0 command xdump
1232 Play#0 output Play#0 1 XDUMP meta product 0
1233 Play#0 output Play#0 1 "uid" 1 0 0 20
1234 Play#0 output Play#0 1 "name" 3 0 0 -1
1235 Play#0 output Play#0 1 "sname" 3 0 0 -1
1236 Play#0 output Play#0 1 "ctype" 1 0 3 19
1237 Play#0 output Play#0 1 "camt" 1 0 3 -1
1238 Play#0 output Play#0 1 "bwork" 1 0 0 -1
1239 Play#0 output Play#0 1 "type" 1 0 0 19
1240 Play#0 output Play#0 1 "level" 1 0 0 34
1241 Play#0 output Play#0 1 "cost" 1 0 0 -1
1242 Play#0 output Play#0 1 "nrndx" 1 0 0 48
1243 Play#0 output Play#0 1 "nrdep" 1 0 0 -1
1244 Play#0 output Play#0 1 "nlndx" 1 0 0 34
1245 Play#0 output Play#0 1 "nlmin" 1 0 0 -1
1246 Play#0 output Play#0 1 "nllag" 1 0 0 -1
1247 Play#0 output Play#0 1 /14
1248 Play#0 output Play#0 6 0 640
1249 Play#0 input xdump meta 21
1250 Play#0 command xdump
1251 Play#0 output Play#0 1 XDUMP meta sect-chr 0
1252 Play#0 output Play#0 1 "uid" 1 0 0 21
1253 Play#0 output Play#0 1 "name" 3 0 0 -1
1254 Play#0 output Play#0 1 "mnem" 3 0 0 -1
1255 Play#0 output Play#0 1 "terrain" 1 0 0 21
1256 Play#0 output Play#0 1 "prd" 1 0 0 20
1257 Play#0 output Play#0 1 "peffic" 1 0 0 -1
1258 Play#0 output Play#0 1 "mob0" 2 0 0 -1
1259 Play#0 output Play#0 1 "mob1" 2 0 0 -1
1260 Play#0 output Play#0 1 "nav" 1 0 0 50
1261 Play#0 output Play#0 1 "pkg" 1 0 0 43
1262 Play#0 output Play#0 1 "ostr" 2 0 0 -1
1263 Play#0 output Play#0 1 "dstr" 2 0 0 -1
1264 Play#0 output Play#0 1 "c_build" 1 0 0 -1
1265 Play#0 output Play#0 1 "m_build" 1 0 0 -1
1266 Play#0 output Play#0 1 "s_build" 1 0 0 -1
1267 Play#0 output Play#0 1 "g_build" 1 0 0 -1
1268 Play#0 output Play#0 1 "p_build" 1 0 0 -1
1269 Play#0 output Play#0 1 "i_build" 1 0 0 -1
1270 Play#0 output Play#0 1 "d_build" 1 0 0 -1
1271 Play#0 output Play#0 1 "b_build" 1 0 0 -1
1272 Play#0 output Play#0 1 "f_build" 1 0 0 -1
1273 Play#0 output Play#0 1 "o_build" 1 0 0 -1
1274 Play#0 output Play#0 1 "l_build" 1 0 0 -1
1275 Play#0 output Play#0 1 "h_build" 1 0 0 -1
1276 Play#0 output Play#0 1 "u_build" 1 0 0 -1
1277 Play#0 output Play#0 1 "r_build" 1 0 0 -1
1278 Play#0 output Play#0 1 "bwork" 1 0 0 -1
1279 Play#0 output Play#0 1 "cost" 1 0 0 -1
1280 Play#0 output Play#0 1 "maint" 1 0 0 -1
1281 Play#0 output Play#0 1 "maxpop" 1 0 0 -1
1282 Play#0 output Play#0 1 "flags" 1 8 0 51
1283 Play#0 output Play#0 1 /31
1284 Play#0 output Play#0 6 0 640
1285 Play#0 input xdump meta 22
1286 Play#0 command xdump
1287 Play#0 output Play#0 1 XDUMP meta ship-chr 0
1288 Play#0 output Play#0 1 "type" 1 0 0 22
1289 Play#0 output Play#0 1 "name" 3 0 0 -1
1290 Play#0 output Play#0 1 "civil" 1 0 0 -1
1291 Play#0 output Play#0 1 "milit" 1 0 0 -1
1292 Play#0 output Play#0 1 "shell" 1 0 0 -1
1293 Play#0 output Play#0 1 "gun" 1 0 0 -1
1294 Play#0 output Play#0 1 "petrol" 1 0 0 -1
1295 Play#0 output Play#0 1 "iron" 1 0 0 -1
1296 Play#0 output Play#0 1 "dust" 1 0 0 -1
1297 Play#0 output Play#0 1 "bar" 1 0 0 -1
1298 Play#0 output Play#0 1 "food" 1 0 0 -1
1299 Play#0 output Play#0 1 "oil" 1 0 0 -1
1300 Play#0 output Play#0 1 "lcm" 1 0 0 -1
1301 Play#0 output Play#0 1 "hcm" 1 0 0 -1
1302 Play#0 output Play#0 1 "uw" 1 0 0 -1
1303 Play#0 output Play#0 1 "rad" 1 0 0 -1
1304 Play#0 output Play#0 1 "c_build" 1 0 0 -1
1305 Play#0 output Play#0 1 "m_build" 1 0 0 -1
1306 Play#0 output Play#0 1 "s_build" 1 0 0 -1
1307 Play#0 output Play#0 1 "g_build" 1 0 0 -1
1308 Play#0 output Play#0 1 "p_build" 1 0 0 -1
1309 Play#0 output Play#0 1 "i_build" 1 0 0 -1
1310 Play#0 output Play#0 1 "d_build" 1 0 0 -1
1311 Play#0 output Play#0 1 "b_build" 1 0 0 -1
1312 Play#0 output Play#0 1 "f_build" 1 0 0 -1
1313 Play#0 output Play#0 1 "o_build" 1 0 0 -1
1314 Play#0 output Play#0 1 "l_build" 1 0 0 -1
1315 Play#0 output Play#0 1 "h_build" 1 0 0 -1
1316 Play#0 output Play#0 1 "u_build" 1 0 0 -1
1317 Play#0 output Play#0 1 "r_build" 1 0 0 -1
1318 Play#0 output Play#0 1 "armor" 1 0 0 -1
1319 Play#0 output Play#0 1 "speed" 1 0 0 -1
1320 Play#0 output Play#0 1 "visib" 1 0 0 -1
1321 Play#0 output Play#0 1 "vrnge" 1 0 0 -1
1322 Play#0 output Play#0 1 "frnge" 1 0 0 -1
1323 Play#0 output Play#0 1 "glim" 1 0 0 -1
1324 Play#0 output Play#0 1 "nxlight" 1 0 0 -1
1325 Play#0 output Play#0 1 "nchoppers" 1 0 0 -1
1326 Play#0 output Play#0 1 "bwork" 1 0 0 -1
1327 Play#0 output Play#0 1 "tech" 1 0 0 -1
1328 Play#0 output Play#0 1 "cost" 1 0 0 -1
1329 Play#0 output Play#0 1 "flags" 1 8 0 52
1330 Play#0 output Play#0 1 "nplanes" 1 0 0 -1
1331 Play#0 output Play#0 1 "nland" 1 0 0 -1
1332 Play#0 output Play#0 1 /44
1333 Play#0 output Play#0 6 0 640
1334 Play#0 input xdump meta 23
1335 Play#0 command xdump
1336 Play#0 output Play#0 1 XDUMP meta plane-chr 0
1337 Play#0 output Play#0 1 "type" 1 0 0 23
1338 Play#0 output Play#0 1 "name" 3 0 0 -1
1339 Play#0 output Play#0 1 "c_build" 1 0 0 -1
1340 Play#0 output Play#0 1 "m_build" 1 0 0 -1
1341 Play#0 output Play#0 1 "s_build" 1 0 0 -1
1342 Play#0 output Play#0 1 "g_build" 1 0 0 -1
1343 Play#0 output Play#0 1 "p_build" 1 0 0 -1
1344 Play#0 output Play#0 1 "i_build" 1 0 0 -1
1345 Play#0 output Play#0 1 "d_build" 1 0 0 -1
1346 Play#0 output Play#0 1 "b_build" 1 0 0 -1
1347 Play#0 output Play#0 1 "f_build" 1 0 0 -1
1348 Play#0 output Play#0 1 "o_build" 1 0 0 -1
1349 Play#0 output Play#0 1 "l_build" 1 0 0 -1
1350 Play#0 output Play#0 1 "h_build" 1 0 0 -1
1351 Play#0 output Play#0 1 "u_build" 1 0 0 -1
1352 Play#0 output Play#0 1 "r_build" 1 0 0 -1
1353 Play#0 output Play#0 1 "bwork" 1 0 0 -1
1354 Play#0 output Play#0 1 "tech" 1 0 0 -1
1355 Play#0 output Play#0 1 "cost" 1 0 0 -1
1356 Play#0 output Play#0 1 "acc" 1 0 0 -1
1357 Play#0 output Play#0 1 "load" 1 0 0 -1
1358 Play#0 output Play#0 1 "att" 1 0 0 -1
1359 Play#0 output Play#0 1 "def" 1 0 0 -1
1360 Play#0 output Play#0 1 "range" 1 0 0 -1
1361 Play#0 output Play#0 1 "fuel" 1 0 0 -1
1362 Play#0 output Play#0 1 "stealth" 1 0 0 -1
1363 Play#0 output Play#0 1 "flags" 1 8 0 46
1364 Play#0 output Play#0 1 /27
1365 Play#0 output Play#0 6 0 640
1366 Play#0 input xdump meta 24
1367 Play#0 command xdump
1368 Play#0 output Play#0 1 XDUMP meta land-chr 0
1369 Play#0 output Play#0 1 "type" 1 0 0 24
1370 Play#0 output Play#0 1 "name" 3 0 0 -1
1371 Play#0 output Play#0 1 "civil" 1 0 0 -1
1372 Play#0 output Play#0 1 "milit" 1 0 0 -1
1373 Play#0 output Play#0 1 "shell" 1 0 0 -1
1374 Play#0 output Play#0 1 "gun" 1 0 0 -1
1375 Play#0 output Play#0 1 "petrol" 1 0 0 -1
1376 Play#0 output Play#0 1 "iron" 1 0 0 -1
1377 Play#0 output Play#0 1 "dust" 1 0 0 -1
1378 Play#0 output Play#0 1 "bar" 1 0 0 -1
1379 Play#0 output Play#0 1 "food" 1 0 0 -1
1380 Play#0 output Play#0 1 "oil" 1 0 0 -1
1381 Play#0 output Play#0 1 "lcm" 1 0 0 -1
1382 Play#0 output Play#0 1 "hcm" 1 0 0 -1
1383 Play#0 output Play#0 1 "uw" 1 0 0 -1
1384 Play#0 output Play#0 1 "rad" 1 0 0 -1
1385 Play#0 output Play#0 1 "c_build" 1 0 0 -1
1386 Play#0 output Play#0 1 "m_build" 1 0 0 -1
1387 Play#0 output Play#0 1 "s_build" 1 0 0 -1
1388 Play#0 output Play#0 1 "g_build" 1 0 0 -1
1389 Play#0 output Play#0 1 "p_build" 1 0 0 -1
1390 Play#0 output Play#0 1 "i_build" 1 0 0 -1
1391 Play#0 output Play#0 1 "d_build" 1 0 0 -1
1392 Play#0 output Play#0 1 "b_build" 1 0 0 -1
1393 Play#0 output Play#0 1 "f_build" 1 0 0 -1
1394 Play#0 output Play#0 1 "o_build" 1 0 0 -1
1395 Play#0 output Play#0 1 "l_build" 1 0 0 -1
1396 Play#0 output Play#0 1 "h_build" 1 0 0 -1
1397 Play#0 output Play#0 1 "u_build" 1 0 0 -1
1398 Play#0 output Play#0 1 "r_build" 1 0 0 -1
1399 Play#0 output Play#0 1 "bwork" 1 0 0 -1
1400 Play#0 output Play#0 1 "tech" 1 0 0 -1
1401 Play#0 output Play#0 1 "cost" 1 0 0 -1
1402 Play#0 output Play#0 1 "att" 2 0 0 -1
1403 Play#0 output Play#0 1 "def" 2 0 0 -1
1404 Play#0 output Play#0 1 "vul" 1 0 0 -1
1405 Play#0 output Play#0 1 "spd" 1 0 0 -1
1406 Play#0 output Play#0 1 "vis" 1 0 0 -1
1407 Play#0 output Play#0 1 "spy" 1 0 0 -1
1408 Play#0 output Play#0 1 "rmax" 1 0 0 -1
1409 Play#0 output Play#0 1 "frg" 1 0 0 -1
1410 Play#0 output Play#0 1 "acc" 1 0 0 -1
1411 Play#0 output Play#0 1 "dam" 1 0 0 -1
1412 Play#0 output Play#0 1 "ammo" 1 0 0 -1
1413 Play#0 output Play#0 1 "aaf" 1 0 0 -1
1414 Play#0 output Play#0 1 "flags" 1 8 0 33
1415 Play#0 output Play#0 1 "nxlight" 1 0 0 -1
1416 Play#0 output Play#0 1 "nland" 1 0 0 -1
1417 Play#0 output Play#0 1 /48
1418 Play#0 output Play#0 6 0 640
1419 Play#0 input xdump meta 25
1420 Play#0 command xdump
1421 Play#0 output Play#0 1 XDUMP meta nuke-chr 0
1422 Play#0 output Play#0 1 "type" 1 0 0 25
1423 Play#0 output Play#0 1 "name" 3 0 0 -1
1424 Play#0 output Play#0 1 "c_build" 1 0 0 -1
1425 Play#0 output Play#0 1 "m_build" 1 0 0 -1
1426 Play#0 output Play#0 1 "s_build" 1 0 0 -1
1427 Play#0 output Play#0 1 "g_build" 1 0 0 -1
1428 Play#0 output Play#0 1 "p_build" 1 0 0 -1
1429 Play#0 output Play#0 1 "i_build" 1 0 0 -1
1430 Play#0 output Play#0 1 "d_build" 1 0 0 -1
1431 Play#0 output Play#0 1 "b_build" 1 0 0 -1
1432 Play#0 output Play#0 1 "f_build" 1 0 0 -1
1433 Play#0 output Play#0 1 "o_build" 1 0 0 -1
1434 Play#0 output Play#0 1 "l_build" 1 0 0 -1
1435 Play#0 output Play#0 1 "h_build" 1 0 0 -1
1436 Play#0 output Play#0 1 "u_build" 1 0 0 -1
1437 Play#0 output Play#0 1 "r_build" 1 0 0 -1
1438 Play#0 output Play#0 1 "blast" 1 0 0 -1
1439 Play#0 output Play#0 1 "dam" 1 0 0 -1
1440 Play#0 output Play#0 1 "bwork" 1 0 0 -1
1441 Play#0 output Play#0 1 "tech" 1 0 0 -1
1442 Play#0 output Play#0 1 "cost" 1 0 0 -1
1443 Play#0 output Play#0 1 "weight" 1 0 0 -1
1444 Play#0 output Play#0 1 "flags" 1 8 0 42
1445 Play#0 output Play#0 1 /23
1446 Play#0 output Play#0 6 0 640
1447 Play#0 input xdump meta 26
1448 Play#0 command xdump
1449 Play#0 output Play#0 1 XDUMP meta news-chr 0
1450 Play#0 output Play#0 1 "uid" 1 0 0 26
1451 Play#0 output Play#0 1 "newstory" 3 0 2 -1
1452 Play#0 output Play#0 1 "good_will" 1 0 0 -1
1453 Play#0 output Play#0 1 "newspage" 1 0 0 44
1454 Play#0 output Play#0 1 /4
1455 Play#0 output Play#0 6 0 640
1456 Play#0 input xdump meta 27
1457 Play#0 command xdump
1458 Play#0 output Play#0 1 XDUMP meta infrastructure 0
1459 Play#0 output Play#0 1 "name" 3 0 0 -1
1460 Play#0 output Play#0 1 "c_build" 1 0 0 -1
1461 Play#0 output Play#0 1 "m_build" 1 0 0 -1
1462 Play#0 output Play#0 1 "s_build" 1 0 0 -1
1463 Play#0 output Play#0 1 "g_build" 1 0 0 -1
1464 Play#0 output Play#0 1 "p_build" 1 0 0 -1
1465 Play#0 output Play#0 1 "i_build" 1 0 0 -1
1466 Play#0 output Play#0 1 "d_build" 1 0 0 -1
1467 Play#0 output Play#0 1 "b_build" 1 0 0 -1
1468 Play#0 output Play#0 1 "f_build" 1 0 0 -1
1469 Play#0 output Play#0 1 "o_build" 1 0 0 -1
1470 Play#0 output Play#0 1 "l_build" 1 0 0 -1
1471 Play#0 output Play#0 1 "h_build" 1 0 0 -1
1472 Play#0 output Play#0 1 "u_build" 1 0 0 -1
1473 Play#0 output Play#0 1 "r_build" 1 0 0 -1
1474 Play#0 output Play#0 1 "bmobil" 1 0 0 -1
1475 Play#0 output Play#0 1 "cost" 1 0 0 -1
1476 Play#0 output Play#0 1 "enable" 1 0 0 -1
1477 Play#0 output Play#0 1 /18
1478 Play#0 output Play#0 6 0 640
1479 Play#0 input xdump meta 28
1480 Play#0 command xdump
1481 Play#0 output Play#0 1 XDUMP meta updates 0
1482 Play#0 output Play#0 1 "time" 1 0 0 -1
1483 Play#0 output Play#0 1 /1
1484 Play#0 output Play#0 6 0 640
1485 Play#0 input xdump meta 29
1486 Play#0 command xdump
1487 Play#0 output Play#0 1 XDUMP meta table 0
1488 Play#0 output Play#0 1 "uid" 1 0 0 29
1489 Play#0 output Play#0 1 "name" 3 0 0 -1
1490 Play#0 output Play#0 1 /2
1491 Play#0 output Play#0 6 0 640
1492 Play#0 input xdump meta 30
1493 Play#0 command xdump
1494 Play#0 output Play#0 1 XDUMP meta version 0
1495 Play#0 output Play#0 1 "version" 3 0 0 -1
1496 Play#0 output Play#0 1 "maxnoc" 1 0 0 -1
1497 Play#0 output Play#0 1 "privname" 3 0 0 -1
1498 Play#0 output Play#0 1 "privlog" 3 0 0 -1
1499 Play#0 output Play#0 1 "WORLD_X" 1 0 0 -1
1500 Play#0 output Play#0 1 "WORLD_Y" 1 0 0 -1
1501 Play#0 output Play#0 1 "etu_per_update" 1 0 0 -1
1502 Play#0 output Play#0 1 "update_window" 1 0 0 -1
1503 Play#0 output Play#0 1 "update_demand" 1 0 0 -1
1504 Play#0 output Play#0 1 "update_wantmin" 1 0 0 -1
1505 Play#0 output Play#0 1 "update_demandtimes" 3 0 0 -1
1506 Play#0 output Play#0 1 "game_days" 3 0 0 -1
1507 Play#0 output Play#0 1 "game_hours" 3 0 0 -1
1508 Play#0 output Play#0 1 "ALL_BLEED" 1 0 0 -1
1509 Play#0 output Play#0 1 "AUTO_POWER" 1 0 0 -1
1510 Play#0 output Play#0 1 "BLITZ" 1 0 0 -1
1511 Play#0 output Play#0 1 "BRIDGETOWERS" 1 0 0 -1
1512 Play#0 output Play#0 1 "EASY_BRIDGES" 1 0 0 -1
1513 Play#0 output Play#0 1 "FALLOUT" 1 0 0 -1
1514 Play#0 output Play#0 1 "GODNEWS" 1 0 0 -1
1515 Play#0 output Play#0 1 "GO_RENEW" 1 0 0 -1
1516 Play#0 output Play#0 1 "GUINEA_PIGS" 1 0 0 -1
1517 Play#0 output Play#0 1 "HIDDEN" 1 0 0 -1
1518 Play#0 output Play#0 1 "INTERDICT_ATT" 1 0 0 -1
1519 Play#0 output Play#0 1 "LOANS" 1 0 0 -1
1520 Play#0 output Play#0 1 "LOSE_CONTACT" 1 0 0 -1
1521 Play#0 output Play#0 1 "MARKET" 1 0 0 -1
1522 Play#0 output Play#0 1 "MOB_ACCESS" 1 0 0 -1
1523 Play#0 output Play#0 1 "NOFOOD" 1 0 0 -1
1524 Play#0 output Play#0 1 "NOMOBCOST" 1 0 0 -1
1525 Play#0 output Play#0 1 "NO_FORT_FIRE" 1 0 0 -1
1526 Play#0 output Play#0 1 "NO_PLAGUE" 1 0 0 -1
1527 Play#0 output Play#0 1 "RAILWAYS" 1 0 0 -1
1528 Play#0 output Play#0 1 "RES_POP" 1 0 0 -1
1529 Play#0 output Play#0 1 "SUPER_BARS" 1 0 0 -1
1530 Play#0 output Play#0 1 "TECH_POP" 1 0 0 -1
1531 Play#0 output Play#0 1 "btu_build_rate" 2 0 0 -1
1532 Play#0 output Play#0 1 "m_m_p_d" 1 0 0 -1
1533 Play#0 output Play#0 1 "max_btus" 1 0 0 -1
1534 Play#0 output Play#0 1 "max_idle" 1 0 0 -1
1535 Play#0 output Play#0 1 "max_idle_visitor" 1 0 0 -1
1536 Play#0 output Play#0 1 "login_grace_time" 1 0 0 -1
1537 Play#0 output Play#0 1 "players_at_00" 1 0 0 -1
1538 Play#0 output Play#0 1 "easy_tech" 2 0 0 -1
1539 Play#0 output Play#0 1 "level_age_rate" 2 0 0 -1
1540 Play#0 output Play#0 1 "tech_log_base" 2 0 0 -1
1541 Play#0 output Play#0 1 "ally_factor" 2 0 0 -1
1542 Play#0 output Play#0 1 "edu_avg" 2 0 0 -1
1543 Play#0 output Play#0 1 "hap_avg" 2 0 0 -1
1544 Play#0 output Play#0 1 "edu_cons" 2 0 0 -1
1545 Play#0 output Play#0 1 "hap_cons" 2 0 0 -1
1546 Play#0 output Play#0 1 "sect_mob_scale" 2 0 0 -1
1547 Play#0 output Play#0 1 "sect_mob_max" 1 0 0 -1
1548 Play#0 output Play#0 1 "buil_bh" 1 0 0 -1
1549 Play#0 output Play#0 1 "buil_bc" 2 0 0 -1
1550 Play#0 output Play#0 1 "buil_bt" 2 0 0 -1
1551 Play#0 output Play#0 1 "buil_tower_bh" 1 0 0 -1
1552 Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1
1553 Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1
1554 Play#0 output Play#0 1 "land_mob_scale" 2 0 0 -1
1555 Play#0 output Play#0 1 "land_grow_scale" 2 0 0 -1
1556 Play#0 output Play#0 1 "land_mob_max" 1 0 0 -1
1557 Play#0 output Play#0 1 "money_land" 2 0 0 -1
1558 Play#0 output Play#0 1 "plane_mob_scale" 2 0 0 -1
1559 Play#0 output Play#0 1 "plane_grow_scale" 2 0 0 -1
1560 Play#0 output Play#0 1 "plane_mob_max" 1 0 0 -1
1561 Play#0 output Play#0 1 "money_plane" 2 0 0 -1
1562 Play#0 output Play#0 1 "ship_mob_scale" 2 0 0 -1
1563 Play#0 output Play#0 1 "ship_grow_scale" 2 0 0 -1
1564 Play#0 output Play#0 1 "ship_mob_max" 1 0 0 -1
1565 Play#0 output Play#0 1 "money_ship" 2 0 0 -1
1566 Play#0 output Play#0 1 "torpedo_damage" 1 0 0 -1
1567 Play#0 output Play#0 1 "fort_max_interdiction_range" 1 0 0 -1
1568 Play#0 output Play#0 1 "land_max_interdiction_range" 1 0 0 -1
1569 Play#0 output Play#0 1 "ship_max_interdiction_range" 1 0 0 -1
1570 Play#0 output Play#0 1 "flakscale" 2 0 0 -1
1571 Play#0 output Play#0 1 "combat_mob" 2 0 0 -1
1572 Play#0 output Play#0 1 "people_damage" 2 0 0 -1
1573 Play#0 output Play#0 1 "unit_damage" 2 0 0 -1
1574 Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1
1575 Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1
1576 Play#0 output Play#0 1 "fire_range_factor" 2 0 0 -1
1577 Play#0 output Play#0 1 "sect_mob_neg_factor" 1 0 0 -1
1578 Play#0 output Play#0 1 "uwbrate" 2 0 0 -1
1579 Play#0 output Play#0 1 "money_civ" 2 0 0 -1
1580 Play#0 output Play#0 1 "money_mil" 2 0 0 -1
1581 Play#0 output Play#0 1 "money_res" 2 0 0 -1
1582 Play#0 output Play#0 1 "money_uw" 2 0 0 -1
1583 Play#0 output Play#0 1 "babyeat" 2 0 0 -1
1584 Play#0 output Play#0 1 "bankint" 2 0 0 -1
1585 Play#0 output Play#0 1 "eatrate" 2 0 0 -1
1586 Play#0 output Play#0 1 "fcrate" 2 0 0 -1
1587 Play#0 output Play#0 1 "fgrate" 2 0 0 -1
1588 Play#0 output Play#0 1 "obrate" 2 0 0 -1
1589 Play#0 output Play#0 1 "rollover_avail_max" 1 0 0 -1
1590 Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1
1591 Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1
1592 Play#0 output Play#0 1 "drnuke_const" 2 0 0 -1
1593 Play#0 output Play#0 1 "MARK_DELAY" 1 0 0 -1
1594 Play#0 output Play#0 1 "TRADE_DELAY" 1 0 0 -1
1595 Play#0 output Play#0 1 "buytax" 2 0 0 -1
1596 Play#0 output Play#0 1 "tradetax" 2 0 0 -1
1597 Play#0 output Play#0 1 "trade_1_dist" 1 0 0 -1
1598 Play#0 output Play#0 1 "trade_2_dist" 1 0 0 -1
1599 Play#0 output Play#0 1 "trade_3_dist" 1 0 0 -1
1600 Play#0 output Play#0 1 "trade_1" 2 0 0 -1
1601 Play#0 output Play#0 1 "trade_2" 2 0 0 -1
1602 Play#0 output Play#0 1 "trade_3" 2 0 0 -1
1603 Play#0 output Play#0 1 "trade_ally_bonus" 2 0 0 -1
1604 Play#0 output Play#0 1 "trade_ally_cut" 2 0 0 -1
1605 Play#0 output Play#0 1 /110
1606 Play#0 output Play#0 6 0 640
1607 Play#0 input xdump meta 31
1608 Play#0 command xdump
1609 Play#0 output Play#0 1 XDUMP meta meta 0
1610 Play#0 output Play#0 1 "name" 3 0 0 -1
1611 Play#0 output Play#0 1 "type" 1 0 0 36
1612 Play#0 output Play#0 1 "flags" 1 8 0 35
1613 Play#0 output Play#0 1 "len" 1 0 0 -1
1614 Play#0 output Play#0 1 "table" 1 0 0 29
1615 Play#0 output Play#0 1 /5
1616 Play#0 output Play#0 6 0 640
1617 Play#0 input xdump meta 32
1618 Play#0 command xdump
1619 Play#0 output Play#0 1 XDUMP meta agreement-status 0
1620 Play#0 output Play#0 1 "value" 1 0 0 -1
1621 Play#0 output Play#0 1 "name" 3 0 0 -1
1622 Play#0 output Play#0 1 /2
1623 Play#0 output Play#0 6 0 640
1624 Play#0 input xdump meta 33
1625 Play#0 command xdump
1626 Play#0 output Play#0 1 XDUMP meta land-chr-flags 0
1627 Play#0 output Play#0 1 "value" 1 0 0 -1
1628 Play#0 output Play#0 1 "name" 3 0 0 -1
1629 Play#0 output Play#0 1 /2
1630 Play#0 output Play#0 6 0 640
1631 Play#0 input xdump meta 34
1632 Play#0 command xdump
1633 Play#0 output Play#0 1 XDUMP meta level 0
1634 Play#0 output Play#0 1 "value" 1 0 0 -1
1635 Play#0 output Play#0 1 "name" 3 0 0 -1
1636 Play#0 output Play#0 1 /2
1637 Play#0 output Play#0 6 0 640
1638 Play#0 input xdump meta 35
1639 Play#0 command xdump
1640 Play#0 output Play#0 1 XDUMP meta meta-flags 0
1641 Play#0 output Play#0 1 "value" 1 0 0 -1
1642 Play#0 output Play#0 1 "name" 3 0 0 -1
1643 Play#0 output Play#0 1 /2
1644 Play#0 output Play#0 6 0 640
1645 Play#0 input xdump meta 36
1646 Play#0 command xdump
1647 Play#0 output Play#0 1 XDUMP meta meta-type 0
1648 Play#0 output Play#0 1 "value" 1 0 0 -1
1649 Play#0 output Play#0 1 "name" 3 0 0 -1
1650 Play#0 output Play#0 1 /2
1651 Play#0 output Play#0 6 0 640
1652 Play#0 input xdump meta 37
1653 Play#0 command xdump
1654 Play#0 output Play#0 1 XDUMP meta missions 0
1655 Play#0 output Play#0 1 "value" 1 0 0 -1
1656 Play#0 output Play#0 1 "name" 3 0 0 -1
1657 Play#0 output Play#0 1 /2
1658 Play#0 output Play#0 6 0 640
1659 Play#0 input xdump meta 38
1660 Play#0 command xdump
1661 Play#0 output Play#0 1 XDUMP meta nation-flags 0
1662 Play#0 output Play#0 1 "value" 1 0 0 -1
1663 Play#0 output Play#0 1 "name" 3 0 0 -1
1664 Play#0 output Play#0 1 /2
1665 Play#0 output Play#0 6 0 640
1666 Play#0 input xdump meta 39
1667 Play#0 command xdump
1668 Play#0 output Play#0 1 XDUMP meta nation-rejects 0
1669 Play#0 output Play#0 1 "value" 1 0 0 -1
1670 Play#0 output Play#0 1 "name" 3 0 0 -1
1671 Play#0 output Play#0 1 /2
1672 Play#0 output Play#0 6 0 640
1673 Play#0 input xdump meta 40
1674 Play#0 command xdump
1675 Play#0 output Play#0 1 XDUMP meta nation-relationships 0
1676 Play#0 output Play#0 1 "value" 1 0 0 -1
1677 Play#0 output Play#0 1 "name" 3 0 0 -1
1678 Play#0 output Play#0 1 /2
1679 Play#0 output Play#0 6 0 640
1680 Play#0 input xdump meta 41
1681 Play#0 command xdump
1682 Play#0 output Play#0 1 XDUMP meta nation-status 0
1683 Play#0 output Play#0 1 "value" 1 0 0 -1
1684 Play#0 output Play#0 1 "name" 3 0 0 -1
1685 Play#0 output Play#0 1 /2
1686 Play#0 output Play#0 6 0 640
1687 Play#0 input xdump meta 42
1688 Play#0 command xdump
1689 Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
1690 Play#0 output Play#0 1 "value" 1 0 0 -1
1691 Play#0 output Play#0 1 "name" 3 0 0 -1
1692 Play#0 output Play#0 1 /2
1693 Play#0 output Play#0 6 0 640
1694 Play#0 input xdump meta 43
1695 Play#0 command xdump
1696 Play#0 output Play#0 1 XDUMP meta packing 0
1697 Play#0 output Play#0 1 "value" 1 0 0 -1
1698 Play#0 output Play#0 1 "name" 3 0 0 -1
1699 Play#0 output Play#0 1 /2
1700 Play#0 output Play#0 6 0 640
1701 Play#0 input xdump meta 44
1702 Play#0 command xdump
1703 Play#0 output Play#0 1 XDUMP meta page-headings 0
1704 Play#0 output Play#0 1 "value" 1 0 0 -1
1705 Play#0 output Play#0 1 "name" 3 0 0 -1
1706 Play#0 output Play#0 1 /2
1707 Play#0 output Play#0 6 0 640
1708 Play#0 input xdump meta 45
1709 Play#0 command xdump
1710 Play#0 output Play#0 1 XDUMP meta plague-stages 0
1711 Play#0 output Play#0 1 "value" 1 0 0 -1
1712 Play#0 output Play#0 1 "name" 3 0 0 -1
1713 Play#0 output Play#0 1 /2
1714 Play#0 output Play#0 6 0 640
1715 Play#0 input xdump meta 46
1716 Play#0 command xdump
1717 Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
1718 Play#0 output Play#0 1 "value" 1 0 0 -1
1719 Play#0 output Play#0 1 "name" 3 0 0 -1
1720 Play#0 output Play#0 1 /2
1721 Play#0 output Play#0 6 0 640
1722 Play#0 input xdump meta 47
1723 Play#0 command xdump
1724 Play#0 output Play#0 1 XDUMP meta plane-flags 0
1725 Play#0 output Play#0 1 "value" 1 0 0 -1
1726 Play#0 output Play#0 1 "name" 3 0 0 -1
1727 Play#0 output Play#0 1 /2
1728 Play#0 output Play#0 6 0 640
1729 Play#0 input xdump meta 48
1730 Play#0 command xdump
1731 Play#0 output Play#0 1 XDUMP meta resources 0
1732 Play#0 output Play#0 1 "value" 1 0 0 -1
1733 Play#0 output Play#0 1 "name" 3 0 0 -1
1734 Play#0 output Play#0 1 /2
1735 Play#0 output Play#0 6 0 640
1736 Play#0 input xdump meta 49
1737 Play#0 command xdump
1738 Play#0 output Play#0 1 XDUMP meta retreat-flags 0
1739 Play#0 output Play#0 1 "value" 1 0 0 -1
1740 Play#0 output Play#0 1 "name" 3 0 0 -1
1741 Play#0 output Play#0 1 /2
1742 Play#0 output Play#0 6 0 640
1743 Play#0 input xdump meta 50
1744 Play#0 command xdump
1745 Play#0 output Play#0 1 XDUMP meta sector-navigation 0
1746 Play#0 output Play#0 1 "value" 1 0 0 -1
1747 Play#0 output Play#0 1 "name" 3 0 0 -1
1748 Play#0 output Play#0 1 /2
1749 Play#0 output Play#0 6 0 640
1750 Play#0 input xdump meta 51
1751 Play#0 command xdump
1752 Play#0 output Play#0 1 XDUMP meta sect-chr-flags 0
1753 Play#0 output Play#0 1 "value" 1 0 0 -1
1754 Play#0 output Play#0 1 "name" 3 0 0 -1
1755 Play#0 output Play#0 1 /2
1756 Play#0 output Play#0 6 0 640
1757 Play#0 input xdump meta 52
1758 Play#0 command xdump
1759 Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
1760 Play#0 output Play#0 1 "value" 1 0 0 -1
1761 Play#0 output Play#0 1 "name" 3 0 0 -1
1762 Play#0 output Play#0 1 /2
1763 Play#0 output Play#0 6 0 640
1764 Play#0 input xdump meta 53
1765 Play#0 command xdump
1766 Play#0 output Play#0 1 XDUMP meta country 0
1767 Play#0 output Play#0 1 "cnum" 1 0 0 8
1768 Play#0 output Play#0 1 "flags" 1 8 0 38
1769 Play#0 output Play#0 1 "ip" 3 0 0 -1
1770 Play#0 output Play#0 1 "userid" 3 0 0 -1
1771 Play#0 output Play#0 1 "xcap" 1 0 0 -1
1772 Play#0 output Play#0 1 "ycap" 1 0 0 -1
1773 Play#0 output Play#0 1 "update" 1 0 0 -1
1774 Play#0 output Play#0 1 "tgms" 1 0 0 -1
1775 Play#0 output Play#0 1 "ann" 1 0 0 -1
1776 Play#0 output Play#0 1 "timeused" 1 0 0 -1
1777 Play#0 output Play#0 1 "btu" 1 0 0 -1
1778 Play#0 output Play#0 1 "access" 1 0 0 -1
1779 Play#0 output Play#0 1 "milreserve" 1 0 0 -1
1780 Play#0 output Play#0 1 "money" 1 0 0 -1
1781 Play#0 output Play#0 1 "login" 1 0 0 -1
1782 Play#0 output Play#0 1 "logout" 1 0 0 -1
1783 Play#0 output Play#0 1 "newstim" 1 0 0 -1
1784 Play#0 output Play#0 1 "annotim" 1 0 0 -1
1785 Play#0 output Play#0 1 "tech" 2 0 0 -1
1786 Play#0 output Play#0 1 "research" 2 0 0 -1
1787 Play#0 output Play#0 1 "education" 2 0 0 -1
1788 Play#0 output Play#0 1 "happiness" 2 0 0 -1
1789 Play#0 output Play#0 1 /22
1790 Play#0 output Play#0 6 0 640
1791 Play#0 input xdump meta 54
1792 Play#0 command xdump
1793 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
1794 Play#0 output Play#0 6 0 640
1795 Play#0 input __cmd added 3 0 0
1796 Play#0 command __cmd
1797 Play#0 output Play#0 6 0 640
1798 Play#0 input xdump item *
1799 Play#0 command xdump
1800 Play#0 output Play#0 1 XDUMP item 0
1801 Play#0 output Play#0 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
1802 Play#0 output Play#0 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
1803 Play#0 output Play#0 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
1804 Play#0 output Play#0 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
1805 Play#0 output Play#0 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
1806 Play#0 output Play#0 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
1807 Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
1808 Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
1809 Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
1810 Play#0 output Play#0 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
1811 Play#0 output Play#0 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
1812 Play#0 output Play#0 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
1813 Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
1814 Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
1815 Play#0 output Play#0 1 /14
1816 Play#0 output Play#0 6 0 640
1817 Play#0 input xdump product *
1818 Play#0 command xdump
1819 Play#0 output Play#0 1 XDUMP product 0
1820 Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
1821 Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
1822 Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
1823 Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
1824 Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
1825 Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
1826 Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
1827 Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
1828 Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
1829 Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
1830 Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
1831 Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
1832 Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
1833 Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
1834 Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
1835 Play#0 output Play#0 1 /15
1836 Play#0 output Play#0 6 0 640
1837 Play#0 input xdump sect-chr *
1838 Play#0 command xdump
1839 Play#0 output Play#0 1 XDUMP sect-chr 0
1840 Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
1841 Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
1842 Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
1843 Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
1844 Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
1845 Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
1846 Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1847 Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1848 Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1849 Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1850 Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1851 Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1852 Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1853 Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1854 Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1855 Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1856 Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1857 Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1858 Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1859 Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
1860 Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1861 Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1862 Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1863 Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1864 Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1865 Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1866 Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1867 Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1868 Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
1869 Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1870 Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1871 Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
1872 Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
1873 Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
1874 Play#0 output Play#0 1 /34
1875 Play#0 output Play#0 6 0 640
1876 Play#0 input xdump ship-chr *
1877 Play#0 command xdump
1878 Play#0 output Play#0 1 XDUMP ship-chr 0
1879 Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
1880 Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
1881 Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
1882 Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
1883 Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
1884 Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
1885 Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
1886 Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
1887 Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
1888 Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
1889 Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
1890 Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
1891 Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
1892 Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
1893 Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
1894 Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
1895 Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
1896 Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
1897 Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0
1898 Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
1899 Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 70 0 0 80 35 40 7 2 2 10 40 220 160 4500 8 40 0
1900 Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 70 80 0 0 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0
1901 Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6
1902 Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 4 0 120 220 800 4166 0 0
1903 Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0
1904 Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0
1905 Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 55 35 2 6 0 0 0 0 130 270 1500 592 20 0
1906 Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 35 30 3 3 0 0 0 0 110 230 1200 592 10 0
1907 Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 20 0 0 15 40 15 3 2 2 0 0 80 180 500 16 10 0
1908 Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 2 0 120 280 1000 16 20 0
1909 Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0
1910 Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4
1911 Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0
1912 Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0
1913 Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0
1914 Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2
1915 Play#0 output Play#0 1 /36
1916 Play#0 output Play#0 6 0 640
1917 Play#0 input xdump plane-chr *
1918 Play#0 command xdump
1919 Play#0 output Play#0 1 XDUMP plane-chr 0
1920 Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
1921 Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
1922 Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
1923 Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 195 1400 30 1 17 17 14 3 0 86
1924 Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 3000 45 3 19 19 20 4 80 70
1925 Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
1926 Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 0 2 0 0 0 0 0 0 0 0 14 8 0 0 50 160 1400 60 1 10 10 25 3 0 131074
1927 Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
1928 Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 0 2 0 0 0 0 0 0 0 0 14 4 0 0 42 130 1000 25 3 0 9 11 3 0 67
1929 Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
1930 Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 0 5 0 0 0 0 0 0 0 0 20 10 0 0 60 140 1800 30 7 8 8 20 5 0 3
1931 Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
1932 Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 0 5 0 0 0 0 0 0 0 0 26 13 0 0 72 150 3200 80 12 0 11 35 6 0 1
1933 Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 4000 25 8 0 15 28 5 80 3
1934 Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
1935 Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 0 4 0 0 0 0 0 0 0 0 20 10 0 0 60 135 1800 70 3 0 4 28 2 0 819274
1936 Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 160 800 55 2 0 3 11 2 0 573458
1937 Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 200 800 15 1 0 9 11 2 40 16402
1938 Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 135 800 0 5 0 3 7 2 40 81944
1939 Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
1940 Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 0 3 0 0 0 0 0 0 0 0 18 5 0 0 48 160 1500 0 16 0 9 35 4 0 65544
1941 Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
1942 Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 130 800 0 0 0 4 15 2 20 128
1943 Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 190 2000 0 0 0 11 32 5 50 128
1944 Play#0 output Play#0 1 24 "lst\\040\\040landsat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 245 2000 0 0 0 3 41 9 0 512
1945 Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 4000 0 0 0 3 61 9 0 896
1946 Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 0 0 0 0 0 0 0 0 0 0 8 2 0 0 32 160 300 50 6 0 5 6 0 0 1048690
1947 Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 0 0 0 0 0 0 0 0 0 0 3 1 0 0 25 180 200 0 0 0 18 2 0 0 8308
1948 Play#0 output Play#0 1 28 "ssm\\040\\040V2" 0 0 0 0 0 0 0 0 0 0 15 15 0 0 65 145 800 60 3 0 3 4 0 0 50
1949 Play#0 output Play#0 1 29 "srbm\\040Atlas" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 200 1000 60 6 0 5 9 0 0 50
1950 Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
1951 Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
1952 Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
1953 Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 0 0 7 13 0 0 560
1954 Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
1955 Play#0 output Play#0 1 /35
1956 Play#0 output Play#0 6 0 640
1957 Play#0 input xdump land-chr *
1958 Play#0 command xdump
1959 Play#0 output Play#0 1 XDUMP land-chr 0
1960 Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
1961 Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
1962 Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
1963 Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
1964 Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
1965 Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
1966 Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
1967 Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
1968 Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
1969 Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
1970 Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
1971 Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
1972 Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
1973 Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
1974 Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
1975 Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
1976 Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
1977 Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
1978 Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
1979 Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
1980 Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
1981 Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
1982 Play#0 output Play#0 1 /22
1983 Play#0 output Play#0 6 0 640
1984 Play#0 input xdump nuke-chr *
1985 Play#0 command xdump
1986 Play#0 output Play#0 1 XDUMP nuke-chr 0
1987 Play#0 output Play#0 1 0 "10kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 70 3 70 49 280 10000 4 0
1988 Play#0 output Play#0 1 1 "15kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 80 3 90 51 290 15000 5 0
1989 Play#0 output Play#0 1 2 "50kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 30 60 60 0 90 3 100 60 300 25000 6 0
1990 Play#0 output Play#0 1 3 "100kt\\040fission" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 4 125 77 310 30000 8 0
1991 Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 15 15 15 0 30 2 80 18 315 12500 1 0
1992 Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 0 0 0 0 0 0 0 0 0 35 40 40 0 50 3 90 41 320 20000 3 0
1993 Play#0 output Play#0 1 6 "250kt\\040fusion" 0 0 0 0 0 0 0 0 0 45 50 50 0 60 4 110 51 330 25000 4 0
1994 Play#0 output Play#0 1 7 "500kt\\040fusion" 0 0 0 0 0 0 0 0 0 50 60 60 0 80 5 120 62 340 35000 5 0
1995 Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 50 75 75 0 110 6 150 77 350 40000 5 0
1996 Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 0 0 0 0 0 0 0 0 0 30 60 60 0 100 3 30 62 355 30000 2 1
1997 Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 75 100 100 0 130 7 170 101 360 45000 6 0
1998 Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 100 120 120 0 150 8 190 122 370 50000 8 0
1999 Play#0 output Play#0 1 12 "120kt\\040neutron" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 5 50 77 375 36000 3 1
2000 Play#0 output Play#0 1 /13
2001 Play#0 output Play#0 6 0 640
2002 Play#0 input xdump news-chr *
2003 Play#0 command xdump
2004 Play#0 output Play#0 1 XDUMP news-chr 0
2005 Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
2006 Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
2007 Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
2008 Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
2009 Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
2010 Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
2011 Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
2012 Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
2013 Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
2014 Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
2015 Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
2016 Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
2017 Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
2018 Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
2019 Play#0 output Play#0 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
2020 Play#0 output Play#0 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
2021 Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
2022 Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
2023 Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
2024 Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
2025 Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
2026 Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
2027 Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
2028 Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
2029 Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
2030 Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
2031 Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
2032 Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
2033 Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
2034 Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
2035 Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
2036 Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
2037 Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
2038 Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
2039 Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
2040 Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
2041 Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
2042 Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
2043 Play#0 output Play#0 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
2044 Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
2045 Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
2046 Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
2047 Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
2048 Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
2049 Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
2050 Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
2051 Play#0 output Play#0 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
2052 Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
2053 Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
2054 Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
2055 Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
2056 Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
2057 Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
2058 Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
2059 Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
2060 Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
2061 Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
2062 Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
2063 Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
2064 Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
2065 Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
2066 Play#0 output Play#0 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
2067 Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
2068 Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
2069 Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
2070 Play#0 output Play#0 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
2071 Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
2072 Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
2073 Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
2074 Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
2075 Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
2076 Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
2077 Play#0 output Play#0 1 /72
2078 Play#0 output Play#0 6 0 640
2079 Play#0 input xdump infrastructure *
2080 Play#0 command xdump
2081 Play#0 output Play#0 1 XDUMP infrastructure 0
2082 Play#0 output Play#0 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1
2083 Play#0 output Play#0 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
2084 Play#0 output Play#0 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
2085 Play#0 output Play#0 1 /3
2086 Play#0 output Play#0 6 0 640
2087 Play#0 input xdump updates *
2088 Play#0 command xdump
2089 Play#0 output Play#0 1 XDUMP updates 0
2090 Play#0 output Play#0 1 /0
2091 Play#0 output Play#0 6 0 640
2092 Play#0 input xdump table *
2093 Play#0 command xdump
2094 Play#0 output Play#0 1 XDUMP table 0
2095 Play#0 output Play#0 1 0 "sect"
2096 Play#0 output Play#0 1 1 "ship"
2097 Play#0 output Play#0 1 2 "plane"
2098 Play#0 output Play#0 1 3 "land"
2099 Play#0 output Play#0 1 4 "nuke"
2100 Play#0 output Play#0 1 5 "news"
2101 Play#0 output Play#0 1 6 "trade"
2102 Play#0 output Play#0 1 8 "nat"
2103 Play#0 output Play#0 1 9 "relat"
2104 Play#0 output Play#0 1 10 "contact"
2105 Play#0 output Play#0 1 11 "reject"
2106 Play#0 output Play#0 1 12 "loan"
2107 Play#0 output Play#0 1 15 "commodity"
2108 Play#0 output Play#0 1 16 "lost"
2109 Play#0 output Play#0 1 17 "realm"
2110 Play#0 output Play#0 1 18 "game"
2111 Play#0 output Play#0 1 19 "item"
2112 Play#0 output Play#0 1 20 "product"
2113 Play#0 output Play#0 1 21 "sect-chr"
2114 Play#0 output Play#0 1 22 "ship-chr"
2115 Play#0 output Play#0 1 23 "plane-chr"
2116 Play#0 output Play#0 1 24 "land-chr"
2117 Play#0 output Play#0 1 25 "nuke-chr"
2118 Play#0 output Play#0 1 26 "news-chr"
2119 Play#0 output Play#0 1 27 "infrastructure"
2120 Play#0 output Play#0 1 28 "updates"
2121 Play#0 output Play#0 1 29 "table"
2122 Play#0 output Play#0 1 30 "version"
2123 Play#0 output Play#0 1 31 "meta"
2124 Play#0 output Play#0 1 32 "agreement-status"
2125 Play#0 output Play#0 1 33 "land-chr-flags"
2126 Play#0 output Play#0 1 34 "level"
2127 Play#0 output Play#0 1 35 "meta-flags"
2128 Play#0 output Play#0 1 36 "meta-type"
2129 Play#0 output Play#0 1 37 "missions"
2130 Play#0 output Play#0 1 38 "nation-flags"
2131 Play#0 output Play#0 1 39 "nation-rejects"
2132 Play#0 output Play#0 1 40 "nation-relationships"
2133 Play#0 output Play#0 1 41 "nation-status"
2134 Play#0 output Play#0 1 42 "nuke-chr-flags"
2135 Play#0 output Play#0 1 43 "packing"
2136 Play#0 output Play#0 1 44 "page-headings"
2137 Play#0 output Play#0 1 45 "plague-stages"
2138 Play#0 output Play#0 1 46 "plane-chr-flags"
2139 Play#0 output Play#0 1 47 "plane-flags"
2140 Play#0 output Play#0 1 48 "resources"
2141 Play#0 output Play#0 1 49 "retreat-flags"
2142 Play#0 output Play#0 1 50 "sector-navigation"
2143 Play#0 output Play#0 1 51 "sect-chr-flags"
2144 Play#0 output Play#0 1 52 "ship-chr-flags"
2145 Play#0 output Play#0 1 53 "country"
2146 Play#0 output Play#0 1 /51
2147 Play#0 output Play#0 6 0 640
2148 Play#0 input xdump version *
2149 Play#0 command xdump
2150 Play#0 output Play#0 1 XDUMP version 0
2151 Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
2152 Play#0 output Play#0 1 /1
2153 Play#0 output Play#0 6 0 640
2154 Play#0 input xdump meta *
2155 Play#0 command xdump
2156 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
2157 Play#0 output Play#0 6 0 640
2158 Play#0 input xdump agreement-status *
2159 Play#0 command xdump
2160 Play#0 output Play#0 1 XDUMP agreement-status 0
2161 Play#0 output Play#0 1 0 "free"
2162 Play#0 output Play#0 1 1 "proposed"
2163 Play#0 output Play#0 1 2 "signed"
2164 Play#0 output Play#0 1 /3
2165 Play#0 output Play#0 6 0 640
2166 Play#0 input xdump land-chr-flags *
2167 Play#0 command xdump
2168 Play#0 output Play#0 1 XDUMP land-chr-flags 0
2169 Play#0 output Play#0 1 2 "engineer"
2170 Play#0 output Play#0 1 4 "supply"
2171 Play#0 output Play#0 1 8 "security"
2172 Play#0 output Play#0 1 16 "light"
2173 Play#0 output Play#0 1 32 "marine"
2174 Play#0 output Play#0 1 64 "recon"
2175 Play#0 output Play#0 1 128 "radar"
2176 Play#0 output Play#0 1 256 "assault"
2177 Play#0 output Play#0 1 512 "flak"
2178 Play#0 output Play#0 1 1024 "spy"
2179 Play#0 output Play#0 1 2048 "train"
2180 Play#0 output Play#0 1 4096 "heavy"
2181 Play#0 output Play#0 1 /12
2182 Play#0 output Play#0 6 0 640
2183 Play#0 input xdump level *
2184 Play#0 command xdump
2185 Play#0 output Play#0 1 XDUMP level 0
2186 Play#0 output Play#0 1 -1 "none"
2187 Play#0 output Play#0 1 0 "technology"
2188 Play#0 output Play#0 1 1 "research"
2189 Play#0 output Play#0 1 2 "education"
2190 Play#0 output Play#0 1 3 "happiness"
2191 Play#0 output Play#0 1 /5
2192 Play#0 output Play#0 6 0 640
2193 Play#0 input xdump meta-flags *
2194 Play#0 command xdump
2195 Play#0 output Play#0 1 XDUMP meta-flags 0
2196 Play#0 output Play#0 1 1 "deity"
2197 Play#0 output Play#0 1 8 "bits"
2198 Play#0 output Play#0 1 16 "hidden"
2199 Play#0 output Play#0 1 /3
2200 Play#0 output Play#0 6 0 640
2201 Play#0 input xdump meta-type *
2202 Play#0 command xdump
2203 Play#0 output Play#0 1 XDUMP meta-type 0
2204 Play#0 output Play#0 1 1 "d"
2205 Play#0 output Play#0 1 2 "g"
2206 Play#0 output Play#0 1 3 "s"
2207 Play#0 output Play#0 1 /3
2208 Play#0 output Play#0 6 0 640
2209 Play#0 input xdump missions *
2210 Play#0 command xdump
2211 Play#0 output Play#0 1 XDUMP missions 0
2212 Play#0 output Play#0 1 0 "none"
2213 Play#0 output Play#0 1 1 "interdiction"
2214 Play#0 output Play#0 1 2 "support"
2215 Play#0 output Play#0 1 3 "reserve"
2216 Play#0 output Play#0 1 4 "escort"
2217 Play#0 output Play#0 1 6 "air\\040defense"
2218 Play#0 output Play#0 1 7 "defensive\\040support"
2219 Play#0 output Play#0 1 8 "offensive\\040support"
2220 Play#0 output Play#0 1 /8
2221 Play#0 output Play#0 6 0 640
2222 Play#0 input xdump nation-flags *
2223 Play#0 command xdump
2224 Play#0 output Play#0 1 XDUMP nation-flags 0
2225 Play#0 output Play#0 1 1 "inform"
2226 Play#0 output Play#0 1 2 "flash"
2227 Play#0 output Play#0 1 4 "beep"
2228 Play#0 output Play#0 1 8 "coastwatch"
2229 Play#0 output Play#0 1 16 "sonar"
2230 Play#0 output Play#0 1 32 "techlists"
2231 Play#0 output Play#0 1 64 "sacked"
2232 Play#0 output Play#0 1 /7
2233 Play#0 output Play#0 6 0 640
2234 Play#0 input xdump nation-rejects *
2235 Play#0 command xdump
2236 Play#0 output Play#0 1 XDUMP nation-rejects 0
2237 Play#0 output Play#0 1 1 "telegrams"
2238 Play#0 output Play#0 1 2 "announcements"
2239 Play#0 output Play#0 1 4 "loans"
2240 Play#0 output Play#0 1 /3
2241 Play#0 output Play#0 6 0 640
2242 Play#0 input xdump nation-relationships *
2243 Play#0 command xdump
2244 Play#0 output Play#0 1 XDUMP nation-relationships 0
2245 Play#0 output Play#0 1 -1 "unknown"
2246 Play#0 output Play#0 1 0 "at-war"
2247 Play#0 output Play#0 1 1 "hostile"
2248 Play#0 output Play#0 1 2 "neutral"
2249 Play#0 output Play#0 1 3 "friendly"
2250 Play#0 output Play#0 1 4 "allied"
2251 Play#0 output Play#0 1 /6
2252 Play#0 output Play#0 6 0 640
2253 Play#0 input xdump nation-status *
2254 Play#0 command xdump
2255 Play#0 output Play#0 1 XDUMP nation-status 0
2256 Play#0 output Play#0 1 0 "unused"
2257 Play#0 output Play#0 1 1 "new"
2258 Play#0 output Play#0 1 2 "visitor"
2259 Play#0 output Play#0 1 3 "sanctuary"
2260 Play#0 output Play#0 1 4 "active"
2261 Play#0 output Play#0 1 5 "deity"
2262 Play#0 output Play#0 1 /6
2263 Play#0 output Play#0 6 0 640
2264 Play#0 input xdump nuke-chr-flags *
2265 Play#0 command xdump
2266 Play#0 output Play#0 1 XDUMP nuke-chr-flags 0
2267 Play#0 output Play#0 1 1 "neutron"
2268 Play#0 output Play#0 1 /1
2269 Play#0 output Play#0 6 0 640
2270 Play#0 input xdump packing *
2271 Play#0 command xdump
2272 Play#0 output Play#0 1 XDUMP packing 0
2273 Play#0 output Play#0 1 0 "inefficient"
2274 Play#0 output Play#0 1 1 "normal"
2275 Play#0 output Play#0 1 2 "warehouse"
2276 Play#0 output Play#0 1 3 "urban"
2277 Play#0 output Play#0 1 4 "bank"
2278 Play#0 output Play#0 1 /5
2279 Play#0 output Play#0 6 0 640
2280 Play#0 input xdump page-headings *
2281 Play#0 command xdump
2282 Play#0 output Play#0 1 XDUMP page-headings 0
2283 Play#0 output Play#0 1 0 "Comics"
2284 Play#0 output Play#0 1 1 "Foreign\\040Affairs"
2285 Play#0 output Play#0 1 2 "The\\040Front\\040Line"
2286 Play#0 output Play#0 1 3 "The\\040High\\040Seas"
2287 Play#0 output Play#0 1 4 "Sky\\040Watch"
2288 Play#0 output Play#0 1 5 "Guidance\\040Systems"
2289 Play#0 output Play#0 1 6 "Firestorms"
2290 Play#0 output Play#0 1 7 "Business\\040&\\040Economics"
2291 Play#0 output Play#0 1 8 "The\\040Frontier"
2292 Play#0 output Play#0 1 9 "The\\040Home\\040Front"
2293 Play#0 output Play#0 1 10 "Espionage"
2294 Play#0 output Play#0 1 11 "Telecommunications"
2295 Play#0 output Play#0 1 /12
2296 Play#0 output Play#0 6 0 640
2297 Play#0 input xdump plague-stages *
2298 Play#0 command xdump
2299 Play#0 output Play#0 1 XDUMP plague-stages 0
2300 Play#0 output Play#0 1 0 "healthy"
2301 Play#0 output Play#0 1 1 "dying"
2302 Play#0 output Play#0 1 2 "infect"
2303 Play#0 output Play#0 1 3 "incubate"
2304 Play#0 output Play#0 1 4 "exposed"
2305 Play#0 output Play#0 1 /5
2306 Play#0 output Play#0 6 0 640
2307 Play#0 input xdump plane-chr-flags *
2308 Play#0 command xdump
2309 Play#0 output Play#0 1 XDUMP plane-chr-flags 0
2310 Play#0 output Play#0 1 2 "tactical"
2311 Play#0 output Play#0 1 1 "bomber"
2312 Play#0 output Play#0 1 4 "intercept"
2313 Play#0 output Play#0 1 8 "cargo"
2314 Play#0 output Play#0 1 16 "VTOL"
2315 Play#0 output Play#0 1 32 "missile"
2316 Play#0 output Play#0 1 64 "light"
2317 Play#0 output Play#0 1 128 "spy"
2318 Play#0 output Play#0 1 256 "image"
2319 Play#0 output Play#0 1 512 "satellite"
2320 Play#0 output Play#0 1 2048 "SDI"
2321 Play#0 output Play#0 1 8192 "x-light"
2322 Play#0 output Play#0 1 16384 "helo"
2323 Play#0 output Play#0 1 32768 "ASW"
2324 Play#0 output Play#0 1 65536 "para"
2325 Play#0 output Play#0 1 131072 "escort"
2326 Play#0 output Play#0 1 262144 "mine"
2327 Play#0 output Play#0 1 524288 "sweep"
2328 Play#0 output Play#0 1 1048576 "marine"
2329 Play#0 output Play#0 1 /19
2330 Play#0 output Play#0 6 0 640
2331 Play#0 input xdump plane-flags *
2332 Play#0 command xdump
2333 Play#0 output Play#0 1 XDUMP plane-flags 0
2334 Play#0 output Play#0 1 1 "launched"
2335 Play#0 output Play#0 1 2 "synchronous"
2336 Play#0 output Play#0 1 4 "airburst"
2337 Play#0 output Play#0 1 /3
2338 Play#0 output Play#0 6 0 640
2339 Play#0 input xdump resources *
2340 Play#0 command xdump
2341 Play#0 output Play#0 1 XDUMP resources 0
2342 Play#0 output Play#0 1 0 "none"
2343 Play#0 output Play#0 1 0 "min"
2344 Play#0 output Play#0 1 0 "gold"
2345 Play#0 output Play#0 1 0 "fert"
2346 Play#0 output Play#0 1 0 "ocontent"
2347 Play#0 output Play#0 1 0 "uran"
2348 Play#0 output Play#0 1 /6
2349 Play#0 output Play#0 6 0 640
2350 Play#0 input xdump retreat-flags *
2351 Play#0 command xdump
2352 Play#0 output Play#0 1 XDUMP retreat-flags 0
2353 Play#0 output Play#0 1 1 "group"
2354 Play#0 output Play#0 1 2 "injured"
2355 Play#0 output Play#0 1 4 "torpedoed"
2356 Play#0 output Play#0 1 8 "sonared"
2357 Play#0 output Play#0 1 16 "helpless"
2358 Play#0 output Play#0 1 32 "bombed"
2359 Play#0 output Play#0 1 64 "depth-charged"
2360 Play#0 output Play#0 1 128 "boarded"
2361 Play#0 output Play#0 1 /8
2362 Play#0 output Play#0 6 0 640
2363 Play#0 input xdump sector-navigation *
2364 Play#0 command xdump
2365 Play#0 output Play#0 1 XDUMP sector-navigation 0
2366 Play#0 output Play#0 1 0 "land"
2367 Play#0 output Play#0 1 1 "sea"
2368 Play#0 output Play#0 1 2 "harbor"
2369 Play#0 output Play#0 1 3 "canal"
2370 Play#0 output Play#0 1 4 "bridge"
2371 Play#0 output Play#0 1 /5
2372 Play#0 output Play#0 6 0 640
2373 Play#0 input xdump sect-chr-flags *
2374 Play#0 command xdump
2375 Play#0 output Play#0 1 XDUMP sect-chr-flags 0
2376 Play#0 output Play#0 1 1 "deity"
2377 Play#0 output Play#0 1 /1
2378 Play#0 output Play#0 6 0 640
2379 Play#0 input xdump ship-chr-flags *
2380 Play#0 command xdump
2381 Play#0 output Play#0 1 XDUMP ship-chr-flags 0
2382 Play#0 output Play#0 1 1 "fish"
2383 Play#0 output Play#0 1 2 "torp"
2384 Play#0 output Play#0 1 4 "dchrg"
2385 Play#0 output Play#0 1 8 "plane"
2386 Play#0 output Play#0 1 16 "miss"
2387 Play#0 output Play#0 1 32 "oil"
2388 Play#0 output Play#0 1 64 "sonar"
2389 Play#0 output Play#0 1 128 "mine"
2390 Play#0 output Play#0 1 256 "sweep"
2391 Play#0 output Play#0 1 512 "sub"
2392 Play#0 output Play#0 1 2048 "land"
2393 Play#0 output Play#0 1 4096 "sub-torp"
2394 Play#0 output Play#0 1 8192 "trade"
2395 Play#0 output Play#0 1 16384 "semi-land"
2396 Play#0 output Play#0 1 262144 "supply"
2397 Play#0 output Play#0 1 524288 "canal"
2398 Play#0 output Play#0 1 1048576 "anti-missile"
2399 Play#0 output Play#0 1 /17
2400 Play#0 output Play#0 6 0 640
2402 Play#0 output Play#0 1 Bye-bye
2404 Play#0 output Play#0 3 so long...
2405 Conn2 output Conn2 2 Empire server ready
2406 Conn2 input user tester
2407 Conn2 output Conn2 0 hello tester
2409 Conn2 output Conn2 0 country name 1
2411 Conn2 output Conn2 0 password ok
2413 Conn2 login 1 127.0.0.1 tester
2414 Play#1 output Play#1 2 2
2415 Play#1 output Play#1 1
2416 Play#1 output Play#1 1 *** Server configured for testing ***
2417 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
2418 Play#1 output Play#1 6 0 0
2419 Play#1 input show s b
2421 Play#1 output Play#1 1 Printing for tech level '125'
2422 Play#1 output Play#1 1 lcm hcm avail tech $
2423 Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
2424 Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
2425 Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
2426 Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
2427 Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
2428 Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
2429 Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
2430 Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
2431 Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
2432 Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
2433 Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
2434 Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
2435 Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
2436 Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
2437 Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
2438 Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
2439 Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
2440 Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
2441 Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
2442 Play#1 output Play#1 6 0 0
2443 Play#1 input toggle techlists
2444 Play#1 command toggle
2445 Play#1 output Play#1 1 techlists flag off
2446 Play#1 output Play#1 6 0 0
2447 Play#1 input show s b
2449 Play#1 output Play#1 1 Printing for tech level '125'
2450 Play#1 output Play#1 1 lcm hcm avail tech $
2451 Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
2452 Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
2453 Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
2454 Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
2455 Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
2456 Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
2457 Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
2458 Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
2459 Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
2460 Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
2461 Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
2462 Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
2463 Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
2464 Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
2465 Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
2466 Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
2467 Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
2468 Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
2469 Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
2470 Play#1 output Play#1 6 0 0
2471 Play#1 input xdump meta game
2472 Play#1 command xdump
2473 Play#1 output Play#1 1 XDUMP meta game 0
2474 Play#1 output Play#1 1 "upd_disable" 1 0 0 -1
2475 Play#1 output Play#1 1 "down" 1 0 0 -1
2476 Play#1 output Play#1 1 "turn" 1 0 0 -1
2477 Play#1 output Play#1 1 /3
2478 Play#1 output Play#1 6 0 0
2479 Play#1 input xdump meta nat
2480 Play#1 command xdump
2481 Play#1 output Play#1 1 XDUMP meta nat 0
2482 Play#1 output Play#1 1 "cnum" 1 0 0 8
2483 Play#1 output Play#1 1 "stat" 1 0 0 41
2484 Play#1 output Play#1 1 "cname" 3 0 0 -1
2485 Play#1 output Play#1 1 /3
2486 Play#1 output Play#1 6 0 0
2487 Play#1 input xdump meta cou
2488 Play#1 command xdump
2489 Play#1 output Play#1 1 XDUMP meta country 0
2490 Play#1 output Play#1 1 "cnum" 1 0 0 8
2491 Play#1 output Play#1 1 "flags" 1 8 0 38
2492 Play#1 output Play#1 1 "ip" 3 0 0 -1
2493 Play#1 output Play#1 1 "userid" 3 0 0 -1
2494 Play#1 output Play#1 1 "xcap" 1 0 0 -1
2495 Play#1 output Play#1 1 "ycap" 1 0 0 -1
2496 Play#1 output Play#1 1 "update" 1 0 0 -1
2497 Play#1 output Play#1 1 "tgms" 1 0 0 -1
2498 Play#1 output Play#1 1 "ann" 1 0 0 -1
2499 Play#1 output Play#1 1 "timeused" 1 0 0 -1
2500 Play#1 output Play#1 1 "btu" 1 0 0 -1
2501 Play#1 output Play#1 1 "access" 1 0 0 -1
2502 Play#1 output Play#1 1 "milreserve" 1 0 0 -1
2503 Play#1 output Play#1 1 "money" 1 0 0 -1
2504 Play#1 output Play#1 1 "login" 1 0 0 -1
2505 Play#1 output Play#1 1 "logout" 1 0 0 -1
2506 Play#1 output Play#1 1 "newstim" 1 0 0 -1
2507 Play#1 output Play#1 1 "annotim" 1 0 0 -1
2508 Play#1 output Play#1 1 "tech" 2 0 0 -1
2509 Play#1 output Play#1 1 "research" 2 0 0 -1
2510 Play#1 output Play#1 1 "education" 2 0 0 -1
2511 Play#1 output Play#1 1 "happiness" 2 0 0 -1
2512 Play#1 output Play#1 1 /22
2513 Play#1 output Play#1 6 0 0
2514 Play#1 input xdump item *
2515 Play#1 command xdump
2516 Play#1 output Play#1 1 XDUMP item 0
2517 Play#1 output Play#1 1 0 "civilians" "c" 50 0 1 1 10 10 10 10 4
2518 Play#1 output Play#1 1 1 "military" "m" 100 1 1 1 1 1 1 1 20
2519 Play#1 output Play#1 1 2 "shells" "s" 125 1 1 1 1 10 1 1 80
2520 Play#1 output Play#1 1 3 "guns" "g" 950 1 10 1 1 10 1 1 100
2521 Play#1 output Play#1 1 4 "petrol" "p" 7 1 1 1 1 10 1 1 50
2522 Play#1 output Play#1 1 5 "iron\\040ore" "i" 10 1 1 1 1 10 1 1 100
2523 Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 200 1 5 1 1 10 1 1 100
2524 Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 2500 1 50 1 1 5 1 4 200
2525 Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
2526 Play#1 output Play#1 1 9 "oil" "o" 50 1 1 1 1 10 1 1 50
2527 Play#1 output Play#1 1 10 "light\\040products" "l" 20 1 1 1 1 10 1 1 100
2528 Play#1 output Play#1 1 11 "heavy\\040products" "h" 40 1 1 1 1 10 1 1 100
2529 Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 50 1 2 1 1 2 1 1 2
2530 Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 50 1 8 1 1 10 1 1 1000
2531 Play#1 output Play#1 1 /14
2532 Play#1 output Play#1 6 0 0
2533 Play#1 input xdump product *
2534 Play#1 command xdump
2535 Play#1 output Play#1 1 XDUMP product 0
2536 Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 1 5 -1 0 45 0 -1 0 0
2537 Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 1 6 -1 0 46 20 -1 0 0
2538 Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 1 8 -1 0 47 0 0 -10 10
2539 Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 1 9 -1 0 48 10 0 -10 10
2540 Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 1 13 -1 0 49 35 0 40 10
2541 Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 3 2 -1 0 0 0 0 20 10
2542 Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 16 3 -1 0 0 0 0 20 10
2543 Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 1 4 -1 0 0 0 0 20 10
2544 Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 5 7 -1 0 0 0 -1 0 0
2545 Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 1 10 -1 0 0 0 0 -10 10
2546 Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 2 11 -1 0 0 0 0 -10 10
2547 Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 16 -1 0 0 0 0 2 5 10
2548 Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 16 -1 1 0 0 0 2 5 10
2549 Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 1 -1 2 0 0 0 -1 0 0
2550 Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 1 -1 3 0 0 0 -1 0 0
2551 Play#1 output Play#1 1 /15
2552 Play#1 output Play#1 6 0 0
2553 Play#1 input xdump sect-chr *
2554 Play#1 command xdump
2555 Play#1 output Play#1 1 XDUMP sect-chr 0
2556 Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1
2557 Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
2558 Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 1
2559 Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 0 1
2560 Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 1000 0
2561 Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 1 1000 0
2562 Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2563 Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2564 Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2565 Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2566 Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2567 Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2568 Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2569 Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2570 Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2571 Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2572 Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2573 Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2574 Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2575 Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 500 0 1000 0
2576 Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2577 Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2578 Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2579 Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2580 Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2581 Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2582 Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2583 Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2584 Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
2585 Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2586 Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2587 Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
2588 Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
2589 Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
2590 Play#1 output Play#1 1 /34
2591 Play#1 output Play#1 6 0 0
2592 Play#1 input xdump ship-chr *
2593 Play#1 command xdump
2594 Play#1 output Play#1 1 XDUMP ship-chr 0
2595 Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
2596 Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
2597 Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
2598 Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
2599 Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
2600 Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
2601 Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
2602 Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
2603 Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
2604 Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
2605 Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
2606 Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
2607 Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
2608 Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
2609 Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
2610 Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
2611 Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
2612 Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
2613 Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
2614 Play#1 output Play#1 1 /19
2615 Play#1 output Play#1 6 0 0
2616 Play#1 input xdump plane-chr *
2617 Play#1 command xdump
2618 Play#1 output Play#1 1 XDUMP plane-chr 0
2619 Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
2620 Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
2621 Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
2622 Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
2623 Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
2624 Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
2625 Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
2626 Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
2627 Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
2628 Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
2629 Play#1 output Play#1 1 /10
2630 Play#1 output Play#1 6 0 0
2631 Play#1 input xdump land-chr *
2632 Play#1 command xdump
2633 Play#1 output Play#1 1 XDUMP land-chr 0
2634 Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
2635 Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
2636 Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
2637 Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
2638 Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
2639 Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
2640 Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
2641 Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
2642 Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
2643 Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
2644 Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
2645 Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
2646 Play#1 output Play#1 1 /12
2647 Play#1 output Play#1 6 0 0
2648 Play#1 input xdump nuke-chr *
2649 Play#1 command xdump
2650 Play#1 output Play#1 1 XDUMP nuke-chr 0
2651 Play#1 output Play#1 1 /0
2652 Play#1 output Play#1 6 0 0
2653 Play#1 input xdump news-chr *
2654 Play#1 command xdump
2655 Play#1 output Play#1 1 XDUMP news-chr 0
2656 Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
2657 Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
2658 Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
2659 Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
2660 Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
2661 Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
2662 Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
2663 Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
2664 Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
2665 Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
2666 Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
2667 Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
2668 Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
2669 Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
2670 Play#1 output Play#1 1 16 "planes\\040dive-bomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
2671 Play#1 output Play#1 1 17 "dive-bombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "air\\040force\\040bombs\\040%s\\040ships" -2 3
2672 Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
2673 Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
2674 Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
2675 Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
2676 Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
2677 Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
2678 Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
2679 Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
2680 Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
2681 Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
2682 Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
2683 Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
2684 Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
2685 Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
2686 Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
2687 Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
2688 Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
2689 Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
2690 Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
2691 Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
2692 Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
2693 Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
2694 Play#1 output Play#1 1 46 "ABMs\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
2695 Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
2696 Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
2697 Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
2698 Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
2699 Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
2700 Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
2701 Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
2702 Play#1 output Play#1 1 55 "dive-bombs\\040a\\040brave\\040%s\\040unit" "air\\040force\\040bombs\\040%s\\040units" -2 4
2703 Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
2704 Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
2705 Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
2706 Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
2707 Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
2708 Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
2709 Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
2710 Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
2711 Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
2712 Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
2713 Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
2714 Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
2715 Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
2716 Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
2717 Play#1 output Play#1 1 70 "ABMs\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
2718 Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
2719 Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
2720 Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
2721 Play#1 output Play#1 1 74 "paratroopers\\040commandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
2722 Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
2723 Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
2724 Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
2725 Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
2726 Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
2727 Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
2728 Play#1 output Play#1 1 /72
2729 Play#1 output Play#1 6 0 0
2730 Play#1 input xdump infrastructure *
2731 Play#1 command xdump
2732 Play#1 output Play#1 1 XDUMP infrastructure 0
2733 Play#1 output Play#1 1 "road\\040network" 0 0 0 0 0 0 0 0 0 0 200 200 0 0 100 200 1
2734 Play#1 output Play#1 1 "rail\\040network" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
2735 Play#1 output Play#1 1 "defense\\040factor" 0 0 0 0 0 0 0 0 0 0 100 100 0 0 100 100 0
2736 Play#1 output Play#1 1 /3
2737 Play#1 output Play#1 6 0 0
2738 Play#1 input xdump updates *
2739 Play#1 command xdump
2740 Play#1 output Play#1 1 XDUMP updates 0
2741 Play#1 output Play#1 1 /0
2742 Play#1 output Play#1 6 0 0
2743 Play#1 input xdump table *
2744 Play#1 command xdump
2745 Play#1 output Play#1 1 XDUMP table 0
2746 Play#1 output Play#1 1 0 "sect"
2747 Play#1 output Play#1 1 1 "ship"
2748 Play#1 output Play#1 1 2 "plane"
2749 Play#1 output Play#1 1 3 "land"
2750 Play#1 output Play#1 1 4 "nuke"
2751 Play#1 output Play#1 1 5 "news"
2752 Play#1 output Play#1 1 6 "trade"
2753 Play#1 output Play#1 1 8 "nat"
2754 Play#1 output Play#1 1 9 "relat"
2755 Play#1 output Play#1 1 10 "contact"
2756 Play#1 output Play#1 1 11 "reject"
2757 Play#1 output Play#1 1 12 "loan"
2758 Play#1 output Play#1 1 15 "commodity"
2759 Play#1 output Play#1 1 16 "lost"
2760 Play#1 output Play#1 1 17 "realm"
2761 Play#1 output Play#1 1 18 "game"
2762 Play#1 output Play#1 1 19 "item"
2763 Play#1 output Play#1 1 20 "product"
2764 Play#1 output Play#1 1 21 "sect-chr"
2765 Play#1 output Play#1 1 22 "ship-chr"
2766 Play#1 output Play#1 1 23 "plane-chr"
2767 Play#1 output Play#1 1 24 "land-chr"
2768 Play#1 output Play#1 1 25 "nuke-chr"
2769 Play#1 output Play#1 1 26 "news-chr"
2770 Play#1 output Play#1 1 27 "infrastructure"
2771 Play#1 output Play#1 1 28 "updates"
2772 Play#1 output Play#1 1 29 "table"
2773 Play#1 output Play#1 1 30 "version"
2774 Play#1 output Play#1 1 31 "meta"
2775 Play#1 output Play#1 1 32 "agreement-status"
2776 Play#1 output Play#1 1 33 "land-chr-flags"
2777 Play#1 output Play#1 1 34 "level"
2778 Play#1 output Play#1 1 35 "meta-flags"
2779 Play#1 output Play#1 1 36 "meta-type"
2780 Play#1 output Play#1 1 37 "missions"
2781 Play#1 output Play#1 1 38 "nation-flags"
2782 Play#1 output Play#1 1 39 "nation-rejects"
2783 Play#1 output Play#1 1 40 "nation-relationships"
2784 Play#1 output Play#1 1 41 "nation-status"
2785 Play#1 output Play#1 1 42 "nuke-chr-flags"
2786 Play#1 output Play#1 1 43 "packing"
2787 Play#1 output Play#1 1 44 "page-headings"
2788 Play#1 output Play#1 1 45 "plague-stages"
2789 Play#1 output Play#1 1 46 "plane-chr-flags"
2790 Play#1 output Play#1 1 47 "plane-flags"
2791 Play#1 output Play#1 1 48 "resources"
2792 Play#1 output Play#1 1 49 "retreat-flags"
2793 Play#1 output Play#1 1 50 "sector-navigation"
2794 Play#1 output Play#1 1 51 "sect-chr-flags"
2795 Play#1 output Play#1 1 52 "ship-chr-flags"
2796 Play#1 output Play#1 1 53 "country"
2797 Play#1 output Play#1 1 /51
2798 Play#1 output Play#1 6 0 0
2799 Play#1 input xdump version *
2800 Play#1 command xdump
2801 Play#1 output Play#1 1 XDUMP version 0
2802 Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.4.0" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
2803 Play#1 output Play#1 1 /1
2804 Play#1 output Play#1 6 0 0
2805 Play#1 input xdump meta *
2806 Play#1 command xdump
2807 Play#1 output Play#1 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
2808 Play#1 output Play#1 6 0 0
2809 Play#1 input xdump sector-navigation *
2810 Play#1 command xdump
2811 Play#1 output Play#1 1 XDUMP sector-navigation 0
2812 Play#1 output Play#1 1 0 "land"
2813 Play#1 output Play#1 1 1 "sea"
2814 Play#1 output Play#1 1 2 "harbor"
2815 Play#1 output Play#1 1 3 "canal"
2816 Play#1 output Play#1 1 4 "bridge"
2817 Play#1 output Play#1 1 /5
2818 Play#1 output Play#1 6 0 0
2819 Play#1 input xdump agreement-status *
2820 Play#1 command xdump
2821 Play#1 output Play#1 1 XDUMP agreement-status 0
2822 Play#1 output Play#1 1 0 "free"
2823 Play#1 output Play#1 1 1 "proposed"
2824 Play#1 output Play#1 1 2 "signed"
2825 Play#1 output Play#1 1 /3
2826 Play#1 output Play#1 6 0 0
2827 Play#1 input xdump land-chr-flags *
2828 Play#1 command xdump
2829 Play#1 output Play#1 1 XDUMP land-chr-flags 0
2830 Play#1 output Play#1 1 2 "engineer"
2831 Play#1 output Play#1 1 4 "supply"
2832 Play#1 output Play#1 1 8 "security"
2833 Play#1 output Play#1 1 16 "light"
2834 Play#1 output Play#1 1 32 "marine"
2835 Play#1 output Play#1 1 64 "recon"
2836 Play#1 output Play#1 1 128 "radar"
2837 Play#1 output Play#1 1 256 "assault"
2838 Play#1 output Play#1 1 512 "flak"
2839 Play#1 output Play#1 1 1024 "spy"
2840 Play#1 output Play#1 1 2048 "train"
2841 Play#1 output Play#1 1 4096 "heavy"
2842 Play#1 output Play#1 1 /12
2843 Play#1 output Play#1 6 0 0
2844 Play#1 input xdump level *
2845 Play#1 command xdump
2846 Play#1 output Play#1 1 XDUMP level 0
2847 Play#1 output Play#1 1 -1 "none"
2848 Play#1 output Play#1 1 0 "technology"
2849 Play#1 output Play#1 1 1 "research"
2850 Play#1 output Play#1 1 2 "education"
2851 Play#1 output Play#1 1 3 "happiness"
2852 Play#1 output Play#1 1 /5
2853 Play#1 output Play#1 6 0 0
2854 Play#1 input xdump meta-flags *
2855 Play#1 command xdump
2856 Play#1 output Play#1 1 XDUMP meta-flags 0
2857 Play#1 output Play#1 1 1 "deity"
2858 Play#1 output Play#1 1 8 "bits"
2859 Play#1 output Play#1 1 16 "hidden"
2860 Play#1 output Play#1 1 /3
2861 Play#1 output Play#1 6 0 0
2862 Play#1 input xdump meta-type *
2863 Play#1 command xdump
2864 Play#1 output Play#1 1 XDUMP meta-type 0
2865 Play#1 output Play#1 1 1 "d"
2866 Play#1 output Play#1 1 2 "g"
2867 Play#1 output Play#1 1 3 "s"
2868 Play#1 output Play#1 1 /3
2869 Play#1 output Play#1 6 0 0
2870 Play#1 input xdump missions *
2871 Play#1 command xdump
2872 Play#1 output Play#1 1 XDUMP missions 0
2873 Play#1 output Play#1 1 0 "none"
2874 Play#1 output Play#1 1 1 "interdiction"
2875 Play#1 output Play#1 1 2 "support"
2876 Play#1 output Play#1 1 3 "reserve"
2877 Play#1 output Play#1 1 4 "escort"
2878 Play#1 output Play#1 1 6 "air\\040defense"
2879 Play#1 output Play#1 1 7 "defensive\\040support"
2880 Play#1 output Play#1 1 8 "offensive\\040support"
2881 Play#1 output Play#1 1 /8
2882 Play#1 output Play#1 6 0 0
2883 Play#1 input xdump nation-flags *
2884 Play#1 command xdump
2885 Play#1 output Play#1 1 XDUMP nation-flags 0
2886 Play#1 output Play#1 1 1 "inform"
2887 Play#1 output Play#1 1 2 "flash"
2888 Play#1 output Play#1 1 4 "beep"
2889 Play#1 output Play#1 1 8 "coastwatch"
2890 Play#1 output Play#1 1 16 "sonar"
2891 Play#1 output Play#1 1 32 "techlists"
2892 Play#1 output Play#1 1 64 "sacked"
2893 Play#1 output Play#1 1 /7
2894 Play#1 output Play#1 6 0 0
2895 Play#1 input xdump nation-rejects *
2896 Play#1 command xdump
2897 Play#1 output Play#1 1 XDUMP nation-rejects 0
2898 Play#1 output Play#1 1 1 "telegrams"
2899 Play#1 output Play#1 1 2 "announcements"
2900 Play#1 output Play#1 1 4 "loans"
2901 Play#1 output Play#1 1 /3
2902 Play#1 output Play#1 6 0 0
2903 Play#1 input xdump nation-relationships *
2904 Play#1 command xdump
2905 Play#1 output Play#1 1 XDUMP nation-relationships 0
2906 Play#1 output Play#1 1 -1 "unknown"
2907 Play#1 output Play#1 1 0 "at-war"
2908 Play#1 output Play#1 1 1 "hostile"
2909 Play#1 output Play#1 1 2 "neutral"
2910 Play#1 output Play#1 1 3 "friendly"
2911 Play#1 output Play#1 1 4 "allied"
2912 Play#1 output Play#1 1 /6
2913 Play#1 output Play#1 6 0 0
2914 Play#1 input xdump nation-status *
2915 Play#1 command xdump
2916 Play#1 output Play#1 1 XDUMP nation-status 0
2917 Play#1 output Play#1 1 0 "unused"
2918 Play#1 output Play#1 1 1 "new"
2919 Play#1 output Play#1 1 2 "visitor"
2920 Play#1 output Play#1 1 3 "sanctuary"
2921 Play#1 output Play#1 1 4 "active"
2922 Play#1 output Play#1 1 5 "deity"
2923 Play#1 output Play#1 1 /6
2924 Play#1 output Play#1 6 0 0
2925 Play#1 input xdump nuke-chr-flags *
2926 Play#1 command xdump
2927 Play#1 output Play#1 1 XDUMP nuke-chr-flags 0
2928 Play#1 output Play#1 1 1 "neutron"
2929 Play#1 output Play#1 1 /1
2930 Play#1 output Play#1 6 0 0
2931 Play#1 input xdump packing *
2932 Play#1 command xdump
2933 Play#1 output Play#1 1 XDUMP packing 0
2934 Play#1 output Play#1 1 0 "inefficient"
2935 Play#1 output Play#1 1 1 "normal"
2936 Play#1 output Play#1 1 2 "warehouse"
2937 Play#1 output Play#1 1 3 "urban"
2938 Play#1 output Play#1 1 4 "bank"
2939 Play#1 output Play#1 1 /5
2940 Play#1 output Play#1 6 0 0
2941 Play#1 input xdump page-headings *
2942 Play#1 command xdump
2943 Play#1 output Play#1 1 XDUMP page-headings 0
2944 Play#1 output Play#1 1 0 "Comics"
2945 Play#1 output Play#1 1 1 "Foreign\\040Affairs"
2946 Play#1 output Play#1 1 2 "The\\040Front\\040Line"
2947 Play#1 output Play#1 1 3 "The\\040High\\040Seas"
2948 Play#1 output Play#1 1 4 "Sky\\040Watch"
2949 Play#1 output Play#1 1 5 "Guidance\\040Systems"
2950 Play#1 output Play#1 1 6 "Firestorms"
2951 Play#1 output Play#1 1 7 "Business\\040&\\040Economics"
2952 Play#1 output Play#1 1 8 "The\\040Frontier"
2953 Play#1 output Play#1 1 9 "The\\040Home\\040Front"
2954 Play#1 output Play#1 1 10 "Espionage"
2955 Play#1 output Play#1 1 11 "Telecommunications"
2956 Play#1 output Play#1 1 /12
2957 Play#1 output Play#1 6 0 0
2958 Play#1 input xdump plague-stages *
2959 Play#1 command xdump
2960 Play#1 output Play#1 1 XDUMP plague-stages 0
2961 Play#1 output Play#1 1 0 "healthy"
2962 Play#1 output Play#1 1 1 "dying"
2963 Play#1 output Play#1 1 2 "infect"
2964 Play#1 output Play#1 1 3 "incubate"
2965 Play#1 output Play#1 1 4 "exposed"
2966 Play#1 output Play#1 1 /5
2967 Play#1 output Play#1 6 0 0
2968 Play#1 input xdump plane-chr-flags *
2969 Play#1 command xdump
2970 Play#1 output Play#1 1 XDUMP plane-chr-flags 0
2971 Play#1 output Play#1 1 2 "tactical"
2972 Play#1 output Play#1 1 1 "bomber"
2973 Play#1 output Play#1 1 4 "intercept"
2974 Play#1 output Play#1 1 8 "cargo"
2975 Play#1 output Play#1 1 16 "VTOL"
2976 Play#1 output Play#1 1 32 "missile"
2977 Play#1 output Play#1 1 64 "light"
2978 Play#1 output Play#1 1 128 "spy"
2979 Play#1 output Play#1 1 256 "image"
2980 Play#1 output Play#1 1 512 "satellite"
2981 Play#1 output Play#1 1 2048 "SDI"
2982 Play#1 output Play#1 1 8192 "x-light"
2983 Play#1 output Play#1 1 16384 "helo"
2984 Play#1 output Play#1 1 32768 "ASW"
2985 Play#1 output Play#1 1 65536 "para"
2986 Play#1 output Play#1 1 131072 "escort"
2987 Play#1 output Play#1 1 262144 "mine"
2988 Play#1 output Play#1 1 524288 "sweep"
2989 Play#1 output Play#1 1 1048576 "marine"
2990 Play#1 output Play#1 1 /19
2991 Play#1 output Play#1 6 0 0
2992 Play#1 input xdump plane-flags *
2993 Play#1 command xdump
2994 Play#1 output Play#1 1 XDUMP plane-flags 0
2995 Play#1 output Play#1 1 1 "launched"
2996 Play#1 output Play#1 1 2 "synchronous"
2997 Play#1 output Play#1 1 4 "airburst"
2998 Play#1 output Play#1 1 /3
2999 Play#1 output Play#1 6 0 0
3000 Play#1 input xdump resources *
3001 Play#1 command xdump
3002 Play#1 output Play#1 1 XDUMP resources 0
3003 Play#1 output Play#1 1 0 "none"
3004 Play#1 output Play#1 1 0 "min"
3005 Play#1 output Play#1 1 0 "gold"
3006 Play#1 output Play#1 1 0 "fert"
3007 Play#1 output Play#1 1 0 "ocontent"
3008 Play#1 output Play#1 1 0 "uran"
3009 Play#1 output Play#1 1 /6
3010 Play#1 output Play#1 6 0 0
3011 Play#1 input xdump retreat-flags *
3012 Play#1 command xdump
3013 Play#1 output Play#1 1 XDUMP retreat-flags 0
3014 Play#1 output Play#1 1 1 "group"
3015 Play#1 output Play#1 1 2 "injured"
3016 Play#1 output Play#1 1 4 "torpedoed"
3017 Play#1 output Play#1 1 8 "sonared"
3018 Play#1 output Play#1 1 16 "helpless"
3019 Play#1 output Play#1 1 32 "bombed"
3020 Play#1 output Play#1 1 64 "depth-charged"
3021 Play#1 output Play#1 1 128 "boarded"
3022 Play#1 output Play#1 1 /8
3023 Play#1 output Play#1 6 0 0
3024 Play#1 input xdump ship-chr-flags *
3025 Play#1 command xdump
3026 Play#1 output Play#1 1 XDUMP ship-chr-flags 0
3027 Play#1 output Play#1 1 1 "fish"
3028 Play#1 output Play#1 1 2 "torp"
3029 Play#1 output Play#1 1 4 "dchrg"
3030 Play#1 output Play#1 1 8 "plane"
3031 Play#1 output Play#1 1 16 "miss"
3032 Play#1 output Play#1 1 32 "oil"
3033 Play#1 output Play#1 1 64 "sonar"
3034 Play#1 output Play#1 1 128 "mine"
3035 Play#1 output Play#1 1 256 "sweep"
3036 Play#1 output Play#1 1 512 "sub"
3037 Play#1 output Play#1 1 2048 "land"
3038 Play#1 output Play#1 1 4096 "sub-torp"
3039 Play#1 output Play#1 1 8192 "trade"
3040 Play#1 output Play#1 1 16384 "semi-land"
3041 Play#1 output Play#1 1 262144 "supply"
3042 Play#1 output Play#1 1 524288 "canal"
3043 Play#1 output Play#1 1 1048576 "anti-missile"
3044 Play#1 output Play#1 1 /17
3045 Play#1 output Play#1 6 0 0
3047 Play#1 output Play#1 1 Bye-bye
3049 Play#1 output Play#1 3 so long...
3050 Conn3 output Conn3 2 Empire server ready
3051 Conn3 input user tester
3052 Conn3 output Conn3 0 hello tester
3054 Conn3 output Conn3 0 country name v
3056 Conn3 output Conn3 0 password ok
3058 Conn3 login 2 127.0.0.1 tester
3059 Play#2 output Play#2 2 2
3060 Play#2 output Play#2 1
3061 Play#2 output Play#2 1 *** Server configured for testing ***
3062 Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
3063 Play#2 output Play#2 6 0 640
3064 Play#2 input version
3065 Play#2 command version
3066 Play#2 output Play#2 1 Wolfpack Empire 4.4.0
3067 Play#2 output Play#2 1
3068 Play#2 output Play#2 1 The following parameters have been set for this game:
3069 Play#2 output Play#2 1 World size is 64 by 32.
3070 Play#2 output Play#2 1 There can be up to 99 countries.
3071 Play#2 output Play#2 1 By default, countries use their own coordinate system.
3072 Play#2 output Play#2 1
3073 Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update.
3074 Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00.
3075 Play#2 output Play#2 1 An update consists of 60 empire time units.
3076 Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
3077 Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
3078 Play#2 output Play#2 1
3079 Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
3080 Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per ETU.
3081 Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per ETU.
3082 Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
3083 Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
3084 Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
3085 Play#2 output Play#2 1 No food is needed!
3086 Play#2 output Play#2 1
3087 Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
3088 Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
3089 Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
3090 Play#2 output Play#2 1 Up to 50 avail can roll over an update.
3091 Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
3092 Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civilians.
3093 Play#2 output Play#2 1 Happiness is averaged over 48 time units.
3094 Play#2 output Play#2 1 Education is averaged over 192 time units.
3095 Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
3096 Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units.
3097 Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
3098 Play#2 output Play#2 1
3099 Play#2 output Play#2 1 Sectors Ships Planes Units
3100 Play#2 output Play#2 1 Maximum mobility 127 127 127 127
3101 Play#2 output Play#2 1 Max mob gain per update 60 90 60 60
3102 Play#2 output Play#2 1 Max eff gain per update -- 100 100 100
3103 Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
3104 Play#2 output Play#2 1 Max interdiction range 8 8 -- 8
3105 Play#2 output Play#2 1
3106 Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00.
3107 Play#2 output Play#2 1
3108 Play#2 output Play#2 1 Fire ranges are scaled by 1.00.
3109 Play#2 output Play#2 1 Flak damage is scaled by 1.75.
3110 Play#2 output Play#2 1 Torpedo damage is 2d40+38.
3111 Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50.
3112 Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector.
3113 Play#2 output Play#2 1 Fallout decays by 28% per update.
3114 Play#2 output Play#2 1
3115 Play#2 output Play#2 1 Damage to Spills to
3116 Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU.
3117 Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30%
3118 Play#2 output Play#2 1 People 10% -- -- -- -- --
3119 Play#2 output Play#2 1 Materials 10% -- -- -- -- --
3120 Play#2 output Play#2 1 Efficiency 10% -- -- -- -- --
3121 Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0%
3122 Play#2 output Play#2 1 Planes 10% 0% 0% -- -- --
3123 Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0%
3124 Play#2 output Play#2 1
3125 Play#2 output Play#2 1 You can have at most 640 BTUs.
3126 Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time.
3127 Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time.
3128 Play#2 output Play#2 1
3129 Play#2 output Play#2 1 Options enabled in this game:
3130 Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
3131 Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
3132 Play#2 output Play#2 1
3133 Play#2 output Play#2 1 Options disabled in this game:
3134 Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
3135 Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
3136 Play#2 output Play#2 1 SUPER_BARS, TECH_POP
3137 Play#2 output Play#2 1
3138 Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions.
3139 Play#2 output Play#2 1
3140 Play#2 output Play#2 1 The person to annoy if something goes wrong is:
3141 Play#2 output Play#2 1 Deity forgot to edit econfig <careless@invalid>.
3142 Play#2 output Play#2 1
3143 Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
3144 Play#2 output Play#2 1
3145 Play#2 output Play#2 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
3146 Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
3147 Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
3148 Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
3149 Play#2 output Play#2 6 0 640
3151 Play#2 output Play#2 1 Bye-bye
3153 Play#2 output Play#2 3 so long...
3157 Conn0 output Conn0 2 Empire server ready
3158 Conn0 input user tester
3159 Conn0 output Conn0 0 hello tester
3160 Conn0 input coun red
3161 Conn0 output Conn0 10 country red does not exist
3162 Conn0 output Conn0 3 so long...
3163 Conn1 output Conn1 2 Empire server ready
3164 Conn1 input user tester
3165 Conn1 output Conn1 0 hello tester
3167 Conn1 output Conn1 0 country name 1
3169 Conn1 output Conn1 0 password ok
3171 Conn1 login 1 127.0.0.1 tester
3172 Play#1 output Play#1 2 2
3173 Play#1 output Play#1 1
3174 Play#1 output Play#1 1 *** Server configured for testing ***
3175 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
3176 Play#1 output Play#1 6 0 0
3177 Play#1 input version
3178 Play#1 command version
3179 Play#1 output Play#1 1 Wolfpack Empire 4.4.0
3180 Play#1 output Play#1 1
3181 Play#1 output Play#1 1 The following parameters have been set for this game:
3182 Play#1 output Play#1 1 World size is 64 by 32.
3183 Play#1 output Play#1 1 There can be up to 99 countries.
3184 Play#1 output Play#1 1 By default, countries use their own coordinate system.
3185 Play#1 output Play#1 1
3186 Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update.
3187 Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00.
3188 Play#1 output Play#1 1 An update consists of 60 empire time units.
3189 Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day.
3190 Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa.
3191 Play#1 output Play#1 1 Game hours are 00:00-24:00.
3192 Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
3193 Play#1 output Play#1 1
3194 Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
3195 Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per ETU.
3196 Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per ETU.
3197 Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
3198 Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
3199 Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
3200 Play#1 output Play#1 1 No food is needed!
3201 Play#1 output Play#1 1
3202 Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
3203 Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
3204 Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
3205 Play#1 output Play#1 1 Up to 50 avail can roll over an update.
3206 Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civilians.
3207 Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civilians.
3208 Play#1 output Play#1 1 Happiness is averaged over 48 time units.
3209 Play#1 output Play#1 1 Education is averaged over 192 time units.
3210 Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
3211 Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units.
3212 Play#1 output Play#1 1 Tech buildup is not limited.
3213 Play#1 output Play#1 1
3214 Play#1 output Play#1 1 Sectors Ships Planes Units
3215 Play#1 output Play#1 1 Maximum mobility 127 127 127 127
3216 Play#1 output Play#1 1 Max mob gain per update 60 90 60 60
3217 Play#1 output Play#1 1 Max eff gain per update -- 100 100 100
3218 Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
3219 Play#1 output Play#1 1 Max interdiction range 8 8 -- 8
3220 Play#1 output Play#1 1
3221 Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00.
3222 Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30.
3223 Play#1 output Play#1 1
3224 Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%.
3225 Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%.
3226 Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds.
3227 Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds.
3228 Play#1 output Play#1 1
3229 Play#1 output Play#1 1 Fire ranges are scaled by 1.00.
3230 Play#1 output Play#1 1 Flak damage is scaled by 1.75.
3231 Play#1 output Play#1 1 Torpedo damage is 2d40+38.
3232 Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50.
3233 Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector.
3234 Play#1 output Play#1 1 Fallout decays by 28% per update.
3235 Play#1 output Play#1 1
3236 Play#1 output Play#1 1 Damage to Spills to
3237 Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU.
3238 Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30%
3239 Play#1 output Play#1 1 People 10% -- -- -- -- --
3240 Play#1 output Play#1 1 Materials 10% -- -- -- -- --
3241 Play#1 output Play#1 1 Efficiency 10% -- -- -- -- --
3242 Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0%
3243 Play#1 output Play#1 1 Planes 10% 0% 0% -- -- --
3244 Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0%
3245 Play#1 output Play#1 1
3246 Play#1 output Play#1 1 You can have at most 640 BTUs.
3247 Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time.
3248 Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time.
3249 Play#1 output Play#1 1
3250 Play#1 output Play#1 1 Options enabled in this game:
3251 Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS,
3252 Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP
3253 Play#1 output Play#1 1
3254 Play#1 output Play#1 1 Options disabled in this game:
3255 Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS,
3256 Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP
3257 Play#1 output Play#1 1
3258 Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions.
3259 Play#1 output Play#1 1
3260 Play#1 output Play#1 1 Customized in this game:
3261 Play#1 output Play#1 1 sect-chr
3262 Play#1 output Play#1 1 Check "show" for details.
3263 Play#1 output Play#1 1
3264 Play#1 output Play#1 1 The person to annoy if something goes wrong is:
3265 Play#1 output Play#1 1 Deity forgot to edit econfig <careless@invalid>.
3266 Play#1 output Play#1 1
3267 Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
3268 Play#1 output Play#1 1
3269 Play#1 output Play#1 1 Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
3270 Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
3271 Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
3272 Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
3273 Play#1 output Play#1 6 0 0
3274 Play#1 input show sect s
3276 Play#1 output Play#1 1 Printing for tech level '125'
3277 Play#1 output Play#1 1 mob cost max max naviga packing max
3278 Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop
3279 Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0
3280 Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55
3281 Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550
3282 Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0
3283 Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550
3284 Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499
3285 Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550
3286 Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550
3287 Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550
3288 Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550
3289 Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550
3290 Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550
3291 Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550
3292 Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550
3293 Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550
3294 Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550
3295 Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550
3296 Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550
3297 Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550
3298 Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550
3299 Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550
3300 Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550
3301 Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550
3302 Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550
3303 Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550
3304 Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550
3305 Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550
3306 Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550
3307 Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55
3308 Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
3309 Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
3310 Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
3311 Play#1 output Play#1 1 ~ plains 0.4 0.4 1.00 1.50 land normal 55
3312 Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
3313 Play#1 output Play#1 6 0 0
3315 Play#1 output Play#1 1 Bye-bye
3317 Play#1 output Play#1 3 so long...