3 Conn0 output Conn0 2 Empire server ready
4 Conn0 input user tester
5 Conn0 output Conn0 0 hello tester
7 Conn0 output Conn0 10 country red does not exist
8 Conn0 output Conn0 3 so long...
9 Conn1 output Conn1 2 Empire server ready
10 Conn1 input user tester
11 Conn1 output Conn1 0 hello tester
13 Conn1 output Conn1 0 country name POGO
14 Conn1 input pass peter
15 Conn1 output Conn1 0 password ok
17 Conn1 login 0 127.0.0.1 tester
18 Play#0 output Play#0 2 2
19 Play#0 output Play#0 1
20 Play#0 output Play#0 1 *** Server configured for testing ***
21 Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
22 Play#0 output Play#0 6 0 640
24 Play#0 command version
25 Play#0 output Play#0 1 Wolfpack Empire 4.3.34
26 Play#0 output Play#0 1
27 Play#0 output Play#0 1 The following parameters have been set for this game:
28 Play#0 output Play#0 1 World size is 64 by 32.
29 Play#0 output Play#0 1 There can be up to 99 countries.
30 Play#0 output Play#0 1 By default, countries use their own coordinate system.
31 Play#0 output Play#0 1
32 Play#0 output Play#0 1 Use the 'show' command to find out the time of the next update.
33 Play#0 output Play#0 1 The current time is Thu Jan 1 00:00:00.
34 Play#0 output Play#0 1 An update consists of 60 empire time units.
35 Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
36 Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
37 Play#0 output Play#0 1
38 Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
39 Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
40 Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
41 Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
42 Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
43 Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
44 Play#0 output Play#0 1 No food is needed!
45 Play#0 output Play#0 1
46 Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
47 Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
48 Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
49 Play#0 output Play#0 1 Up to 50 avail can roll over an update.
50 Play#0 output Play#0 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
51 Play#0 output Play#0 1 Education p.e. requires 1 class of graduates per 10000 civ.
52 Play#0 output Play#0 1 Happiness is averaged over 48 time units.
53 Play#0 output Play#0 1 Education is averaged over 192 time units.
54 Play#0 output Play#0 1 The technology/research boost you get from the world is 50.00%.
55 Play#0 output Play#0 1 Nation levels (tech etc.) decline 1% every 96 time units.
56 Play#0 output Play#0 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
57 Play#0 output Play#0 1
58 Play#0 output Play#0 1 Sectors Ships Planes Units
59 Play#0 output Play#0 1 Maximum mobility 127 127 127 127
60 Play#0 output Play#0 1 Max mob gain per update 60 90 60 60
61 Play#0 output Play#0 1 Max eff gain per update -- 100 100 100
62 Play#0 output Play#0 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
63 Play#0 output Play#0 1 Max interdiction range 8 8 -- 8
64 Play#0 output Play#0 1
65 Play#0 output Play#0 1 The maximum amount of mobility used for land unit combat is 5.00.
66 Play#0 output Play#0 1
67 Play#0 output Play#0 1 Fire ranges are scaled by 1.00.
68 Play#0 output Play#0 1 Flak damage is scaled by 1.75.
69 Play#0 output Play#0 1 Torpedo damage is 2d40+38.
70 Play#0 output Play#0 1 The attack factor for para & assault troops is 0.50.
71 Play#0 output Play#0 1 12% of fallout leaks into each surrounding sector.
72 Play#0 output Play#0 1 Fallout decays by 28% per update.
73 Play#0 output Play#0 1
74 Play#0 output Play#0 1 Damage to Spills to
75 Play#0 output Play#0 1 Sector People Mater. Ships Planes LandU.
76 Play#0 output Play#0 1 Sector -- 100% 100% 0% 4% 30%
77 Play#0 output Play#0 1 People 10% -- -- -- -- --
78 Play#0 output Play#0 1 Materials 10% -- -- -- -- --
79 Play#0 output Play#0 1 Efficiency 10% -- -- -- -- --
80 Play#0 output Play#0 1 Ships 10% 100% 100% -- 0% 0%
81 Play#0 output Play#0 1 Planes 10% 0% 0% -- -- --
82 Play#0 output Play#0 1 Land units 10% 0% 100% -- 0% 0%
83 Play#0 output Play#0 1
84 Play#0 output Play#0 1 You can have at most 640 BTUs.
85 Play#0 output Play#0 1 You are disconnected after 15 minutes of idle time.
86 Play#0 output Play#0 1 Visitors are disconnected after 5 minutes of idle time.
87 Play#0 output Play#0 1
88 Play#0 output Play#0 1 Options enabled in this game:
89 Play#0 output Play#0 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
90 Play#0 output Play#0 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
91 Play#0 output Play#0 1
92 Play#0 output Play#0 1 Options disabled in this game:
93 Play#0 output Play#0 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
94 Play#0 output Play#0 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
95 Play#0 output Play#0 1 SUPER_BARS, TECH_POP
96 Play#0 output Play#0 1
97 Play#0 output Play#0 1 See "info Options" for a detailed list of options and descriptions.
98 Play#0 output Play#0 1
99 Play#0 output Play#0 1 The person to annoy if something goes wrong is:
100 Play#0 output Play#0 1 Deity forgot to edit econfig <careless@invalid>.
101 Play#0 output Play#0 1
102 Play#0 output Play#0 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
103 Play#0 output Play#0 1
104 Play#0 output Play#0 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
105 Play#0 output Play#0 1 Ken Stevens, Steve McClure, Markus Armbruster
106 Play#0 output Play#0 1 This is free software; see the source for copying conditions. There is NO
107 Play#0 output Play#0 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
108 Play#0 output Play#0 6 0 640
109 Play#0 input show sect b
111 Play#0 output Play#0 1 Printing for tech level '1000'
112 Play#0 output Play#0 1 desig build 100% eff maint
113 Play#0 output Play#0 1 sector type $ lcm hcm $ $
114 Play#0 output Play#0 1 - wilderness 0 0 0 0 0
115 Play#0 output Play#0 1 c capital 0 0 0 100 60
116 Play#0 output Play#0 1 f fortress 0 0 100 500 0
117 Play#0 output Play#0 1 any other 0 0 0 100 0
118 Play#0 output Play#0 1
119 Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
120 Play#0 output Play#0 1 type lcms hcms mobility $$$$
121 Play#0 output Play#0 1 road network 2 2 1 2
122 Play#0 output Play#0 6 0 640
123 Play#0 input show sect c
125 Play#0 output Play#0 1 Printing for tech level '1000'
126 Play#0 output Play#0 1 sector type product p.e.
127 Play#0 output Play#0 1 ^ mountain dust 75%
128 Play#0 output Play#0 1 u uranium mine rad 100%
129 Play#0 output Play#0 1 p park happy 100%
130 Play#0 output Play#0 1 d defense plant guns 100%
131 Play#0 output Play#0 1 i shell industry shells 100%
132 Play#0 output Play#0 1 m mine iron 100%
133 Play#0 output Play#0 1 g gold mine dust 100%
134 Play#0 output Play#0 1 a agribusiness food 900%
135 Play#0 output Play#0 1 o oil field oil 100%
136 Play#0 output Play#0 1 j light manufacturing lcm 100%
137 Play#0 output Play#0 1 k heavy manufacturing hcm 100%
138 Play#0 output Play#0 1 t technical center tech 100%
139 Play#0 output Play#0 1 r research lab medical 100%
140 Play#0 output Play#0 1 l library/school edu 100%
141 Play#0 output Play#0 1 b bank bars 100%
142 Play#0 output Play#0 1 % refinery petrol 1000%
143 Play#0 output Play#0 6 0 640
144 Play#0 input show sect s
146 Play#0 output Play#0 1 Printing for tech level '1000'
147 Play#0 output Play#0 1 mob cost max max naviga packing max
148 Play#0 output Play#0 1 sector type 0% 100% off def bility bonus pop
149 Play#0 output Play#0 1 . sea no way 0.00 0.00 sea normal 0
150 Play#0 output Play#0 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 100
151 Play#0 output Play#0 1 s sanctuary no way 0.00 99.00 land normal 1000
152 Play#0 output Play#0 1 \\ wasteland no way 0.00 99.00 land normal 0
153 Play#0 output Play#0 1 - wilderness 0.4 0.4 1.00 2.00 land normal 1000
154 Play#0 output Play#0 1 c capital 0.4 0.2 1.00 2.00 land normal 1000
155 Play#0 output Play#0 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 1000
156 Play#0 output Play#0 1 p park 0.4 0.2 1.00 1.50 land normal 1000
157 Play#0 output Play#0 1 d defense plant 0.4 0.2 1.00 1.50 land normal 1000
158 Play#0 output Play#0 1 i shell industry 0.4 0.2 1.00 1.50 land normal 1000
159 Play#0 output Play#0 1 m mine 0.4 0.2 1.00 2.00 land normal 1000
160 Play#0 output Play#0 1 g gold mine 0.4 0.2 1.00 2.00 land normal 1000
161 Play#0 output Play#0 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 1000
162 Play#0 output Play#0 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 1000
163 Play#0 output Play#0 1 * airfield 0.4 0.2 1.00 1.25 land normal 1000
164 Play#0 output Play#0 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 1000
165 Play#0 output Play#0 1 o oil field 0.4 0.2 1.00 1.50 land normal 1000
166 Play#0 output Play#0 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 1000
167 Play#0 output Play#0 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 1000
168 Play#0 output Play#0 1 f fortress 0.4 0.2 2.00 4.00 land normal 1000
169 Play#0 output Play#0 1 t technical center 0.4 0.2 1.00 1.50 land normal 1000
170 Play#0 output Play#0 1 r research lab 0.4 0.2 1.00 1.50 land normal 1000
171 Play#0 output Play#0 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 1000
172 Play#0 output Play#0 1 l library/school 0.4 0.2 1.00 1.50 land normal 1000
173 Play#0 output Play#0 1 + highway 0.4 0.0 1.00 1.00 land normal 1000
174 Play#0 output Play#0 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 1000
175 Play#0 output Play#0 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 1000
176 Play#0 output Play#0 1 # bridge head 0.4 0.0 1.00 1.00 land normal 1000
177 Play#0 output Play#0 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 100
178 Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
179 Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
180 Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
181 Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
182 Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
183 Play#0 output Play#0 6 0 640
184 Play#0 input show ship b
186 Play#0 output Play#0 1 Printing for tech level '1000'
187 Play#0 output Play#0 1 lcm hcm avail tech $
188 Play#0 output Play#0 1 fb fishing boat 25 15 75 0 $180
189 Play#0 output Play#0 1 ss slave ship 60 40 160 0 $300
190 Play#0 output Play#0 1 frg frigate 30 30 110 0 $600
191 Play#0 output Play#0 1 tt troop transport 50 50 170 10 $800
192 Play#0 output Play#0 1 cs cargo ship 60 40 160 20 $500
193 Play#0 output Play#0 1 os ore ship 60 40 160 20 $500
194 Play#0 output Play#0 1 ft fishing trawler 25 15 75 35 $300
195 Play#0 output Play#0 1 tk tanker 60 40 160 35 $600
196 Play#0 output Play#0 1 oe oil exploration boat 25 15 75 40 $800
197 Play#0 output Play#0 1 pt patrol boat 20 10 60 40 $300
198 Play#0 output Play#0 1 ms minesweeper 25 15 75 40 $400
199 Play#0 output Play#0 1 lc light cruiser 30 40 130 45 $800
200 Play#0 output Play#0 1 bb battleship 50 70 210 45 $1800
201 Play#0 output Play#0 1 od oil derrick 60 60 200 50 $1500
202 Play#0 output Play#0 1 hc heavy cruiser 40 50 160 50 $1200
203 Play#0 output Play#0 1 sb submarine 30 30 110 60 $650
204 Play#0 output Play#0 1 dd destroyer 30 30 110 70 $600
205 Play#0 output Play#0 1 bbc battlecruiser 50 60 190 75 $1500
206 Play#0 output Play#0 1 cal light carrier 50 60 190 80 $2700
207 Play#0 output Play#0 1 aac aa cruiser 50 60 190 130 $1500
208 Play#0 output Play#0 1 ls landing ship 60 40 160 145 $1000
209 Play#0 output Play#0 1 sbc cargo submarine 40 40 140 150 $1200
210 Play#0 output Play#0 1 car aircraft carrier 60 70 220 160 $4500
211 Play#0 output Play#0 1 mb missile boat 20 20 80 180 $500
212 Play#0 output Play#0 1 af asw frigate 40 30 120 220 $800
213 Play#0 output Play#0 1 msb missile sub 30 30 110 230 $1200
214 Play#0 output Play#0 1 ad asw destroyer 40 40 140 240 $1500
215 Play#0 output Play#0 1 na nuc attack sub 30 40 130 260 $1200
216 Play#0 output Play#0 1 agc aegis cruiser 50 60 190 265 $4000
217 Play#0 output Play#0 1 nm nuc miss sub 30 40 130 270 $1500
218 Play#0 output Play#0 1 mf missile frigate 40 30 120 280 $1000
219 Play#0 output Play#0 1 mc missile cruiser 50 50 170 290 $1500
220 Play#0 output Play#0 1 can nuc carrier 70 80 250 305 $8000
221 Play#0 output Play#0 1 ncr nuc cruiser 50 50 170 325 $1800
222 Play#0 output Play#0 1 nas nuc asw cruiser 50 50 170 330 $1800
223 Play#0 output Play#0 1 nsp nuc supply ship 60 40 160 360 $1500
224 Play#0 output Play#0 6 0 640
225 Play#0 input show ship c
227 Play#0 output Play#0 1 Printing for tech level '1000'
228 Play#0 output Play#0 1 cargos & capabilities
229 Play#0 output Play#0 1 fb fishing boat 300c 10m 900f 15u fish canal
230 Play#0 output Play#0 1 ss slave ship 20c 80m 200f 1200u
231 Play#0 output Play#0 1 frg frigate 60m 10s 2g 60f semi-land
232 Play#0 output Play#0 1 tt troop transport 120m 20s 4g 120f semi-land
233 Play#0 output Play#0 1 cs cargo ship 600c 50m 300s 50g 900f 1400l 900h 250u supply
234 Play#0 output Play#0 1 os ore ship 30c 5m 990i 990d 200f 45u 990r
235 Play#0 output Play#0 1 ft fishing trawler 300c 10m 900f 15u fish canal
236 Play#0 output Play#0 1 tk tanker 30c 5m 990p 200f 990o 25u supply
237 Play#0 output Play#0 1 oe oil exploration boat 10c 5m 100f 1o oil canal
238 Play#0 output Play#0 1 pt patrol boat 2m 12s 2g 5f torp canal
239 Play#0 output Play#0 1 ms minesweeper 10m 100s 1g 90f mine sweep canal
240 Play#0 output Play#0 1 lc light cruiser 100m 40s 5g 100f mine
241 Play#0 output Play#0 1 bb battleship 200m 200s 10g 900f
242 Play#0 output Play#0 1 od oil derrick 990c 80m 990f 990o 990u oil
243 Play#0 output Play#0 1 hc heavy cruiser 120m 100s 8g 200f
244 Play#0 output Play#0 1 sb submarine 25m 36s 5g 80f torp sonar mine sub
245 Play#0 output Play#0 1 dd destroyer 60m 40s 4g 80f dchrg sonar mine
246 Play#0 output Play#0 1 bbc battlecruiser 180m 100s 10g 400f
247 Play#0 output Play#0 1 cal light carrier 175m 250s 4g 300p 180f plane
248 Play#0 output Play#0 1 aac aa cruiser 100m 100s 15g 200f anti-missile
249 Play#0 output Play#0 1 ls landing ship 400m 10s 1g 300f land
250 Play#0 output Play#0 1 sbc cargo submarine 5c 10m 104s 20g 100p 900f 500l 300h sonar sub supply
251 Play#0 output Play#0 1 car aircraft carrier 350m 500s 4g 500p 900f plane
252 Play#0 output Play#0 1 mb missile boat 5m 100s 3g 500f miss
253 Play#0 output Play#0 1 af asw frigate 60m 60s 4g 120f torp dchrg sonar sub-torp
254 Play#0 output Play#0 1 msb missile sub 25m 100s 1g 500f miss sonar sub
255 Play#0 output Play#0 1 ad asw destroyer 100m 80s 6g 40p 500f torp dchrg sonar sub-torp
256 Play#0 output Play#0 1 na nuc attack sub 25m 60s 6g 500f torp sonar mine sub sub-torp
257 Play#0 output Play#0 1 agc aegis cruiser 200m 400s 25g 40p 900f miss anti-missile
258 Play#0 output Play#0 1 nm nuc miss sub 25m 200s 1g 500f miss sonar sub
259 Play#0 output Play#0 1 mf missile frigate 60m 220s 4g 120f miss
260 Play#0 output Play#0 1 mc missile cruiser 120m 500s 6g 160p 200f miss anti-missile
261 Play#0 output Play#0 1 can nuc carrier 350m 999s 4g 999p 900f plane supply
262 Play#0 output Play#0 1 ncr nuc cruiser 200m 400s 8g 40p 900f miss anti-missile
263 Play#0 output Play#0 1 nas nuc asw cruiser 200m 120s 6g 160p 500f torp dchrg sonar sub-torp
264 Play#0 output Play#0 1 nsp nuc supply ship 50c 50m 600s 50g 999p 999f 1500l 900h supply
265 Play#0 output Play#0 6 0 640
266 Play#0 input show ship s
268 Play#0 output Play#0 1 Printing for tech level '1000'
269 Play#0 output Play#0 1 s v s r f l p h x
270 Play#0 output Play#0 1 p i p n i n l e p
271 Play#0 output Play#0 1 def d s y g r d n l l
272 Play#0 output Play#0 1 fb fishing boat 18 19 5 2 0 0 0 0 0 0
273 Play#0 output Play#0 1 ss slave ship 37 19 12 3 0 0 0 0 0 1
274 Play#0 output Play#0 1 frg frigate 93 48 9 3 1 1 2 0 0 1
275 Play#0 output Play#0 1 tt troop transport 112 38 12 3 1 3 2 0 0 1
276 Play#0 output Play#0 1 cs cargo ship 37 48 13 3 0 0 2 0 0 1
277 Play#0 output Play#0 1 os ore ship 37 48 13 3 0 0 0 0 0 1
278 Play#0 output Play#0 1 ft fishing trawler 18 48 5 2 0 0 0 0 0 0
279 Play#0 output Play#0 1 tk tanker 139 48 17 3 0 0 0 0 0 1
280 Play#0 output Play#0 1 oe oil exploration boat 18 48 5 2 0 0 0 0 0 0
281 Play#0 output Play#0 1 pt patrol boat 18 73 3 2 1 1 0 0 0 0
282 Play#0 output Play#0 1 ms minesweeper 18 48 5 2 0 0 0 0 0 0
283 Play#0 output Play#0 1 lc light cruiser 93 57 11 5 11 5 2 0 0 1
284 Play#0 output Play#0 1 bb battleship 176 48 13 6 19 11 2 0 0 1
285 Play#0 output Play#0 1 od oil derrick 55 28 24 3 0 0 0 0 0 2
286 Play#0 output Play#0 1 hc heavy cruiser 130 57 11 5 15 6 4 0 0 1
287 Play#0 output Play#0 1 sb submarine 46 38 1 4 5 5 0 0 0 0
288 Play#0 output Play#0 1 dd destroyer 83 67 7 4 11 5 1 0 0 1
289 Play#0 output Play#0 1 bbc battlecruiser 101 57 13 6 19 10 2 0 0 1
290 Play#0 output Play#0 1 cal light carrier 110 57 15 5 3 3 0 20 20 4
291 Play#0 output Play#0 1 aac aa cruiser 146 66 12 6 1 13 4 0 0 1
292 Play#0 output Play#0 1 ls landing ship 73 56 12 2 0 0 6 0 0 2
293 Play#0 output Play#0 1 sbc cargo submarine 91 56 0 3 0 0 0 0 0 0
294 Play#0 output Play#0 1 car aircraft carrier 146 66 16 7 3 3 0 40 40 10
295 Play#0 output Play#0 1 mb missile boat 27 75 6 3 3 3 0 10 0 0
296 Play#0 output Play#0 1 af asw frigate 90 65 13 5 3 3 0 0 0 4
297 Play#0 output Play#0 1 msb missile sub 63 56 1 3 0 0 0 10 0 0
298 Play#0 output Play#0 1 ad asw destroyer 107 74 15 6 14 4 0 0 2 10
299 Play#0 output Play#0 1 na nuc attack sub 80 74 1 6 9 4 0 0 0 0
300 Play#0 output Play#0 1 agc aegis cruiser 143 64 13 6 1 25 0 32 2 30
301 Play#0 output Play#0 1 nm nuc miss sub 98 64 0 6 0 0 0 20 0 0
302 Play#0 output Play#0 1 mf missile frigate 89 64 13 5 3 3 0 20 0 2
303 Play#0 output Play#0 1 mc missile cruiser 124 64 16 8 14 9 0 40 8 8
304 Play#0 output Play#0 1 can nuc carrier 177 82 18 9 3 3 0 60 4 20
305 Play#0 output Play#0 1 ncr nuc cruiser 176 82 16 6 25 11 0 20 2 10
306 Play#0 output Play#0 1 nas nuc asw cruiser 141 82 16 9 18 6 0 0 8 25
307 Play#0 output Play#0 1 nsp nuc supply ship 70 81 17 6 0 0 2 0 2 10
308 Play#0 output Play#0 6 0 640
309 Play#0 input show plan b
311 Play#0 output Play#0 1 Printing for tech level '1000'
312 Play#0 output Play#0 1 lcm hcm crew avail tech $
313 Play#0 output Play#0 1 f1 Sopwith Camel 8 2 1 32 50 $400
314 Play#0 output Play#0 1 lb TBD-1 Devastator 10 3 1 36 60 $550
315 Play#0 output Play#0 1 zep Zeppelin 6 2 3 30 70 $1000
316 Play#0 output Play#0 1 f2 P-51 Mustang 8 2 1 32 80 $400
317 Play#0 output Play#0 1 mb medium bomber 14 5 3 44 80 $1000
318 Play#0 output Play#0 1 tr C-56 Lodestar 14 5 3 44 85 $1000
319 Play#0 output Play#0 1 es P-38 Lightning 9 3 1 35 90 $700
320 Play#0 output Play#0 1 hb B-26B Marauder 20 6 2 52 90 $1100
321 Play#0 output Play#0 1 as anti-sub plane 10 3 2 36 100 $550
322 Play#0 output Play#0 1 jf1 F-4 Phantom 12 4 2 40 125 $1000
323 Play#0 output Play#0 1 jl A-6 Intruder 14 4 2 42 130 $1000
324 Play#0 output Play#0 1 re recon 12 4 2 40 130 $800
325 Play#0 output Play#0 1 np naval plane 20 10 4 60 135 $1800
326 Play#0 output Play#0 1 tc transport chopper 8 2 2 32 135 $800
327 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 20 10 5 60 140 $1800
328 Play#0 output Play#0 1 ssm V2 15 15 0 65 145 $800
329 Play#0 output Play#0 1 jhb B-52 Strato-Fortress 26 13 5 72 150 $3200
330 Play#0 output Play#0 1 jes F-14E jet escort 14 8 2 50 160 $1400
331 Play#0 output Play#0 1 nc AH-1 Cobra 8 2 2 32 160 $800
332 Play#0 output Play#0 1 jt C-141 Starlifter 18 5 3 48 160 $1500
333 Play#0 output Play#0 1 mi Harpoon 8 2 0 32 160 $300
334 Play#0 output Play#0 1 sam Sea Sparrow 3 1 0 25 180 $200
335 Play#0 output Play#0 1 sp E2-C Hawkeye 15 5 2 45 190 $2000
336 Play#0 output Play#0 1 jf2 AV-8B Harrier 12 4 2 40 195 $1400
337 Play#0 output Play#0 1 ac AH-64 Apache 8 2 2 32 200 $800
338 Play#0 output Play#0 1 srbm Atlas 20 20 0 80 200 $1000
339 Play#0 output Play#0 1 lst landsat 20 20 0 80 245 $2000
340 Play#0 output Play#0 1 irbm Titan 20 20 0 80 260 $1500
341 Play#0 output Play#0 1 abm Patriot 16 8 0 52 270 $1500
342 Play#0 output Play#0 1 slbm Trident 20 20 0 80 280 $2000
343 Play#0 output Play#0 1 ss KH-7 spysat 20 20 0 80 305 $4000
344 Play#0 output Play#0 1 asat anti-sat 20 20 0 80 305 $2000
345 Play#0 output Play#0 1 icbm Minuteman 20 20 0 80 310 $3000
346 Play#0 output Play#0 1 sf F-117A Nighthawk 15 5 2 45 325 $3000
347 Play#0 output Play#0 1 sb B-2 stealth bomber 15 5 2 45 325 $4000
348 Play#0 output Play#0 6 0 640
349 Play#0 input show plan c
351 Play#0 output Play#0 1 Printing for tech level '1000'
352 Play#0 output Play#0 1 capabilities
353 Play#0 output Play#0 1 f1 Sopwith Camel tactical intercept VTOL
354 Play#0 output Play#0 1 lb TBD-1 Devastator bomber tactical VTOL light
355 Play#0 output Play#0 1 zep Zeppelin tactical cargo VTOL spy
356 Play#0 output Play#0 1 f2 P-51 Mustang tactical intercept light
357 Play#0 output Play#0 1 mb medium bomber bomber tactical
358 Play#0 output Play#0 1 tr C-56 Lodestar cargo para
359 Play#0 output Play#0 1 es P-38 Lightning tactical escort
360 Play#0 output Play#0 1 hb B-26B Marauder bomber
361 Play#0 output Play#0 1 as anti-sub plane tactical ASW mine sweep
362 Play#0 output Play#0 1 jf1 F-4 Phantom tactical intercept light
363 Play#0 output Play#0 1 jl A-6 Intruder bomber tactical light
364 Play#0 output Play#0 1 re recon spy
365 Play#0 output Play#0 1 np naval plane tactical cargo light ASW mine sweep
366 Play#0 output Play#0 1 tc transport chopper cargo VTOL helo para
367 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b bomber tactical
368 Play#0 output Play#0 1 ssm V2 tactical VTOL missile
369 Play#0 output Play#0 1 jhb B-52 Strato-Fortress bomber
370 Play#0 output Play#0 1 jes F-14E jet escort tactical escort
371 Play#0 output Play#0 1 nc AH-1 Cobra tactical VTOL helo ASW sweep
372 Play#0 output Play#0 1 jt C-141 Starlifter cargo para
373 Play#0 output Play#0 1 mi Harpoon tactical VTOL missile light marine
374 Play#0 output Play#0 1 sam Sea Sparrow intercept VTOL missile light x-light
375 Play#0 output Play#0 1 sp E2-C Hawkeye spy
376 Play#0 output Play#0 1 jf2 AV-8B Harrier tactical intercept VTOL light
377 Play#0 output Play#0 1 ac AH-64 Apache tactical VTOL helo
378 Play#0 output Play#0 1 srbm Atlas tactical VTOL missile
379 Play#0 output Play#0 1 lst landsat satellite
380 Play#0 output Play#0 1 irbm Titan tactical VTOL missile
381 Play#0 output Play#0 1 abm Patriot VTOL missile SDI
382 Play#0 output Play#0 1 slbm Trident tactical VTOL missile light
383 Play#0 output Play#0 1 ss KH-7 spysat spy image satellite
384 Play#0 output Play#0 1 asat anti-sat VTOL missile satellite
385 Play#0 output Play#0 1 icbm Minuteman tactical VTOL missile
386 Play#0 output Play#0 1 sf F-117A Nighthawk tactical intercept light
387 Play#0 output Play#0 1 sb B-2 stealth bomber bomber tactical
388 Play#0 output Play#0 6 0 640
389 Play#0 input show plan s
391 Play#0 output Play#0 1 Printing for tech level '1000'
392 Play#0 output Play#0 1 acc load att def ran fuel stlth
393 Play#0 output Play#0 1 f1 Sopwith Camel 34 1 11 11 13 1 0%
394 Play#0 output Play#0 1 lb TBD-1 Devastator 19 3 0 13 16 1 0%
395 Play#0 output Play#0 1 zep Zeppelin 23 3 0 7 24 2 0%
396 Play#0 output Play#0 1 f2 P-51 Mustang 31 1 14 14 17 1 0%
397 Play#0 output Play#0 1 mb medium bomber 17 6 0 15 23 3 0%
398 Play#0 output Play#0 1 tr C-56 Lodestar 0 12 0 12 24 3 0%
399 Play#0 output Play#0 1 es P-38 Lightning 23 1 15 15 24 2 0%
400 Play#0 output Play#0 1 hb B-26B Marauder 35 8 0 14 24 2 0%
401 Play#0 output Play#0 1 as anti-sub plane 34 3 0 13 24 2 0%
402 Play#0 output Play#0 1 jf1 F-4 Phantom 18 1 24 24 20 3 0%
403 Play#0 output Play#0 1 jl A-6 Intruder 10 5 0 19 20 3 0%
404 Play#0 output Play#0 1 re recon 0 0 0 14 24 2 20%
405 Play#0 output Play#0 1 np naval plane 28 5 0 14 37 2 0%
406 Play#0 output Play#0 1 tc transport chopper 0 8 0 13 16 2 40%
407 Play#0 output Play#0 1 jfb FB-111 Aardvark f/b 12 12 18 18 29 5 0%
408 Play#0 output Play#0 1 ssm V2 24 5 0 13 13 0 0%
409 Play#0 output Play#0 1 jhb B-52 Strato-Fortress 33 20 0 21 44 6 0%
410 Play#0 output Play#0 1 jes F-14E jet escort 25 1 20 20 34 3 0%
411 Play#0 output Play#0 1 nc AH-1 Cobra 23 3 0 13 20 2 0%
412 Play#0 output Play#0 1 jt C-141 Starlifter 0 27 0 19 44 4 0%
413 Play#0 output Play#0 1 mi Harpoon 21 10 0 15 15 0 0%
414 Play#0 output Play#0 1 sam Sea Sparrow 0 0 0 28 11 0 0%
415 Play#0 output Play#0 1 sp E2-C Hawkeye 0 0 0 21 41 5 50%
416 Play#0 output Play#0 1 jf2 AV-8B Harrier 12 1 27 27 23 3 0%
417 Play#0 output Play#0 1 ac AH-64 Apache 6 1 0 19 20 2 40%
418 Play#0 output Play#0 1 srbm Atlas 26 10 0 15 18 0 0%
419 Play#0 output Play#0 1 lst landsat 0 0 0 13 50 9 0%
420 Play#0 output Play#0 1 irbm Titan 27 13 0 20 24 0 0%
421 Play#0 output Play#0 1 abm Patriot 22 0 0 41 21 0 0%
422 Play#0 output Play#0 1 slbm Trident 27 13 0 16 32 0 0%
423 Play#0 output Play#0 1 ss KH-7 spysat 0 0 0 13 70 9 0%
424 Play#0 output Play#0 1 asat anti-sat 23 10 0 17 22 4 0%
425 Play#0 output Play#0 1 icbm Minuteman 28 16 0 25 50 0 0%
426 Play#0 output Play#0 1 sf F-117A Nighthawk 21 4 29 29 29 4 80%
427 Play#0 output Play#0 1 sb B-2 stealth bomber 12 13 0 25 37 5 80%
428 Play#0 output Play#0 6 0 640
429 Play#0 input show land b
431 Play#0 output Play#0 1 Printing for tech level '1000'
432 Play#0 output Play#0 1 lcm hcm guns avail tech $
433 Play#0 output Play#0 1 cav cavalry 10 5 0 40 30 $500
434 Play#0 output Play#0 1 art artillery 20 10 0 60 35 $800
435 Play#0 output Play#0 1 linf light infantry 8 4 0 36 40 $300
436 Play#0 output Play#0 1 tra train 100 50 0 220 40 $3500
437 Play#0 output Play#0 1 spy infiltrator 10 5 0 40 40 $750
438 Play#0 output Play#0 1 inf infantry 10 5 0 40 50 $500
439 Play#0 output Play#0 1 sup supply 10 5 0 40 50 $500
440 Play#0 output Play#0 1 com commando 10 5 0 40 55 $1500
441 Play#0 output Play#0 1 aau aa unit 20 10 0 60 70 $500
442 Play#0 output Play#0 1 lat lt artillery 20 10 0 60 70 $500
443 Play#0 output Play#0 1 hat hvy artillery 40 20 0 100 100 $800
444 Play#0 output Play#0 1 har hvy armor 20 10 0 60 120 $500
445 Play#0 output Play#0 1 eng engineer 10 5 0 40 130 $3000
446 Play#0 output Play#0 1 mar marines 10 5 0 40 140 $1000
447 Play#0 output Play#0 1 lar lt armor 10 5 0 40 150 $600
448 Play#0 output Play#0 1 arm armor 20 10 0 60 170 $1000
449 Play#0 output Play#0 1 sec security 10 5 0 40 170 $600
450 Play#0 output Play#0 1 mtif motor inf 15 10 0 55 190 $400
451 Play#0 output Play#0 1 mif mech inf 15 10 0 55 190 $800
452 Play#0 output Play#0 1 mat mech artillery 20 10 0 60 200 $1000
453 Play#0 output Play#0 1 meng mech engineer 10 5 0 40 260 $4500
454 Play#0 output Play#0 1 rad radar unit 10 5 0 40 270 $1000
455 Play#0 output Play#0 6 0 640
456 Play#0 input show land c
458 Play#0 output Play#0 1 Printing for tech level '1000'
459 Play#0 output Play#0 1 capabilities
460 Play#0 output Play#0 1 cav cavalry 20m 12f light recon
461 Play#0 output Play#0 1 art artillery 25m 40s 10g 24f light
462 Play#0 output Play#0 1 linf light infantry 25m 1s 15f light assault
463 Play#0 output Play#0 1 tra train 990m 990s 200g 990p 500i 500d 100b 990f 990o 990l 990h 150r supply train heavy
464 Play#0 output Play#0 1 spy infiltrator light recon assault spy
465 Play#0 output Play#0 1 inf infantry 100m 24f light assault
466 Play#0 output Play#0 1 sup supply 25m 200s 10g 300p 100i 100d 10b 300f 200l 100h supply light
467 Play#0 output Play#0 1 com commando 3s light recon assault spy
468 Play#0 output Play#0 1 aau aa unit 20m 5s 12f light flak
469 Play#0 output Play#0 1 lat lt artillery 25m 20s 6g 12f light
470 Play#0 output Play#0 1 hat hvy artillery 25m 80s 12g 24f
471 Play#0 output Play#0 1 har hvy armor 100m 3s 48f
472 Play#0 output Play#0 1 eng engineer 20m 3s 12f engineer light assault
473 Play#0 output Play#0 1 mar marines 100m 4s 60f light marine assault
474 Play#0 output Play#0 1 lar lt armor 50m 4s 30f light recon
475 Play#0 output Play#0 1 arm armor 50m 4s 30f light
476 Play#0 output Play#0 1 sec security 50m 4s 30f security light
477 Play#0 output Play#0 1 mtif motor inf 100m 8s 60f light
478 Play#0 output Play#0 1 mif mech inf 100m 8s 60f light
479 Play#0 output Play#0 1 mat mech artillery 25m 40s 10g 15f light
480 Play#0 output Play#0 1 meng mech engineer 20m 4s 15f engineer light assault
481 Play#0 output Play#0 1 rad radar unit 10m 7f light radar
482 Play#0 output Play#0 6 0 640
483 Play#0 input show land s
485 Play#0 output Play#0 1 Printing for tech level '1000'
486 Play#0 output Play#0 1 s v s r r a f a a x l
487 Play#0 output Play#0 1 p i p a n c i m a p n
488 Play#0 output Play#0 1 att def vul d s y d g c r m f l d
489 Play#0 output Play#0 1 cav cavalry 2.7 1.1 52 52 18 4 3 0 0 0 0 0 0 0
490 Play#0 output Play#0 1 art artillery 0.2 0.9 46 29 20 1 0 15 32 8 2 1 0 0
491 Play#0 output Play#0 1 linf light infantry 2.2 3.4 39 46 15 2 1 0 0 0 1 1 0 0
492 Play#0 output Play#0 1 tra train 0.0 0.0 79 16 25 3 0 0 0 0 0 0 5 12
493 Play#0 output Play#0 1 spy infiltrator 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
494 Play#0 output Play#0 1 inf infantry 2.2 3.3 39 41 15 2 1 0 0 0 0 0 0 0
495 Play#0 output Play#0 1 sup supply 0.2 0.4 52 41 20 1 0 0 0 0 0 0 0 0
496 Play#0 output Play#0 1 com commando 0.0 0.0 52 52 18 4 3 0 0 0 0 0 0 0
497 Play#0 output Play#0 1 aau aa unit 1.1 2.2 39 29 20 1 1 0 0 0 1 2 0 0
498 Play#0 output Play#0 1 lat lt artillery 0.4 1.3 39 49 18 1 1 9 6 5 1 1 0 0
499 Play#0 output Play#0 1 hat hvy artillery 0.0 0.4 40 19 20 1 0 21 66 13 4 1 0 0
500 Play#0 output Play#0 1 har hvy armor 4.4 1.7 33 29 17 1 1 0 0 0 2 1 0 0
501 Play#0 output Play#0 1 eng engineer 2.6 5.2 33 40 14 2 1 0 0 0 1 1 0 0
502 Play#0 output Play#0 1 mar marines 3.0 5.2 40 40 14 2 1 0 0 0 1 2 0 0
503 Play#0 output Play#0 1 lar lt armor 4.3 2.2 33 67 15 4 4 0 0 0 1 2 0 0
504 Play#0 output Play#0 1 arm armor 6.5 3.2 27 52 16 2 2 0 0 0 1 2 0 0
505 Play#0 output Play#0 1 sec security 2.2 4.3 40 40 15 2 1 0 0 0 1 1 0 0
506 Play#0 output Play#0 1 mtif motor inf 2.6 4.7 41 52 17 1 3 0 0 0 2 3 0 0
507 Play#0 output Play#0 1 mif mech inf 3.2 5.3 34 52 17 1 3 0 0 0 2 3 0 0
508 Play#0 output Play#0 1 mat mech artillery 0.4 1.3 34 55 17 1 1 15 24 9 3 3 0 0
509 Play#0 output Play#0 1 meng mech engineer 3.8 7.3 31 51 15 3 3 0 0 0 1 5 0 0
510 Play#0 output Play#0 1 rad radar unit 0.0 0.0 35 51 15 3 0 0 0 0 0 2 1 0
511 Play#0 output Play#0 6 0 640
512 Play#0 input show nuke b
514 Play#0 output Play#0 1 Printing for tech level '1000'
515 Play#0 output Play#0 1 lcm hcm oil rad avail tech res $
516 Play#0 output Play#0 1 10kt fission 50 50 25 70 49 280 0 $ 10000
517 Play#0 output Play#0 1 15kt fission 50 50 25 80 51 290 0 $ 15000
518 Play#0 output Play#0 1 50kt fission 60 60 30 90 60 300 0 $ 25000
519 Play#0 output Play#0 1 100kt fission 75 75 40 120 77 310 0 $ 30000
520 Play#0 output Play#0 1 5kt fusion 15 15 15 30 18 315 0 $ 12500
521 Play#0 output Play#0 1 75kt fusion 40 40 35 50 41 320 0 $ 20000
522 Play#0 output Play#0 1 250kt fusion 50 50 45 60 51 330 0 $ 25000
523 Play#0 output Play#0 1 500kt fusion 60 60 50 80 62 340 0 $ 35000
524 Play#0 output Play#0 1 1mt fusion 75 75 50 110 77 350 0 $ 40000
525 Play#0 output Play#0 1 60kt neutron 60 60 30 100 62 355 0 $ 30000
526 Play#0 output Play#0 1 3mt fusion 100 100 75 130 101 360 0 $ 45000
527 Play#0 output Play#0 1 5mt fusion 120 120 100 150 122 370 0 $ 50000
528 Play#0 output Play#0 1 120kt neutron 75 75 40 120 77 375 0 $ 36000
529 Play#0 output Play#0 6 0 640
530 Play#0 input show nuke c
532 Play#0 output Play#0 1 Printing for tech level '1000'
533 Play#0 output Play#0 1 blst dam lbs tech res $ abilities
534 Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
535 Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
536 Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
537 Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
538 Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
539 Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
540 Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
541 Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
542 Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
543 Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
544 Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
545 Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
546 Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
547 Play#0 output Play#0 6 0 640
548 Play#0 input show nuke s
550 Play#0 output Play#0 1 Printing for tech level '1000'
551 Play#0 output Play#0 1 blst dam lbs tech res $ abilities
552 Play#0 output Play#0 1 10kt fission 3 70 4 280 0 $ 10000
553 Play#0 output Play#0 1 15kt fission 3 90 5 290 0 $ 15000
554 Play#0 output Play#0 1 50kt fission 3 100 6 300 0 $ 25000
555 Play#0 output Play#0 1 100kt fission 4 125 8 310 0 $ 30000
556 Play#0 output Play#0 1 5kt fusion 2 80 1 315 0 $ 12500
557 Play#0 output Play#0 1 75kt fusion 3 90 3 320 0 $ 20000
558 Play#0 output Play#0 1 250kt fusion 4 110 4 330 0 $ 25000
559 Play#0 output Play#0 1 500kt fusion 5 120 5 340 0 $ 35000
560 Play#0 output Play#0 1 1mt fusion 6 150 5 350 0 $ 40000
561 Play#0 output Play#0 1 60kt neutron 3 30 2 355 0 $ 30000 neutron
562 Play#0 output Play#0 1 3mt fusion 7 170 6 360 0 $ 45000
563 Play#0 output Play#0 1 5mt fusion 8 190 8 370 0 $ 50000
564 Play#0 output Play#0 1 120kt neutron 5 50 3 375 0 $ 36000 neutron
565 Play#0 output Play#0 6 0 640
566 Play#0 input show bridge
568 Play#0 output Play#0 1 Bridges require 10 tech, 100 hcm, 0 workers,
569 Play#0 output Play#0 1 40 available workforce, and cost $1000
570 Play#0 output Play#0 6 0 640
571 Play#0 input show tower
573 Play#0 output Play#0 1 Bridge towers require 100 tech, 300 hcm, 0 workers,
574 Play#0 output Play#0 1 120 available workforce, and cost $3000
575 Play#0 output Play#0 6 0 640
576 Play#0 input show item
578 Play#0 output Play#0 1 item value sell lbs packing melt item
579 Play#0 output Play#0 1 mnem in no wh ur bk deno name
580 Play#0 output Play#0 1 c 1 no 1 1 10 10 10 10 4 civilians
581 Play#0 output Play#0 1 m 0 yes 1 1 1 1 1 1 20 military
582 Play#0 output Play#0 1 s 5 yes 1 1 1 10 1 1 80 shells
583 Play#0 output Play#0 1 g 60 yes 10 1 1 10 1 1 100 guns
584 Play#0 output Play#0 1 p 4 yes 1 1 1 10 1 1 50 petrol
585 Play#0 output Play#0 1 i 2 yes 1 1 1 10 1 1 100 iron ore
586 Play#0 output Play#0 1 d 20 yes 5 1 1 10 1 1 100 dust (gold)
587 Play#0 output Play#0 1 b 280 yes 50 1 1 5 1 4 200 bars of gold
588 Play#0 output Play#0 1 f 0 yes 1 1 1 10 1 1 2 food
589 Play#0 output Play#0 1 o 8 yes 1 1 1 10 1 1 50 oil
590 Play#0 output Play#0 1 l 2 yes 1 1 1 10 1 1 100 light products
591 Play#0 output Play#0 1 h 4 yes 1 1 1 10 1 1 100 heavy products
592 Play#0 output Play#0 1 u 1 yes 2 1 1 2 1 1 2 uncompensated workers
593 Play#0 output Play#0 1 r 150 yes 8 1 1 10 1 1 1000 radioactive materials
594 Play#0 output Play#0 6 0 640
595 Play#0 input show updates
597 Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0
598 Play#0 output Play#0 1 There are no updates scheduled.
599 Play#0 output Play#0 6 0 640
600 Play#0 input xdump meta 0
602 Play#0 output Play#0 1 XDUMP meta sect 0
603 Play#0 output Play#0 1 "owner" 5 0 0 8
604 Play#0 output Play#0 1 "xloc" 9 4 0 -1
605 Play#0 output Play#0 1 "yloc" 10 4 0 -1
606 Play#0 output Play#0 1 "des" 4 0 0 18
607 Play#0 output Play#0 1 "effic" 4 0 0 -1
608 Play#0 output Play#0 1 "mobil" 4 0 0 -1
609 Play#0 output Play#0 1 "off" 5 0 0 -1
610 Play#0 output Play#0 1 "loyal" 5 1 0 -1
611 Play#0 output Play#0 1 "terr0" 5 0 0 -1
612 Play#0 output Play#0 1 "terr1" 5 0 0 -1
613 Play#0 output Play#0 1 "terr2" 5 0 0 -1
614 Play#0 output Play#0 1 "terr3" 5 0 0 -1
615 Play#0 output Play#0 1 "dterr" 5 1 0 -1
616 Play#0 output Play#0 1 "xdist" 9 0 0 -1
617 Play#0 output Play#0 1 "ydist" 10 0 0 -1
618 Play#0 output Play#0 1 "avail" 6 0 0 -1
619 Play#0 output Play#0 1 "elev" 6 1 0 -1
620 Play#0 output Play#0 1 "work" 5 0 0 -1
621 Play#0 output Play#0 1 "coastal" 5 0 0 -1
622 Play#0 output Play#0 1 "newdes" 4 0 0 18
623 Play#0 output Play#0 1 "min" 5 0 0 -1
624 Play#0 output Play#0 1 "gold" 5 0 0 -1
625 Play#0 output Play#0 1 "fert" 5 0 0 -1
626 Play#0 output Play#0 1 "ocontent" 5 0 0 -1
627 Play#0 output Play#0 1 "uran" 5 0 0 -1
628 Play#0 output Play#0 1 "oldown" 5 0 0 8
629 Play#0 output Play#0 1 "civil" 6 0 0 -1
630 Play#0 output Play#0 1 "milit" 6 0 0 -1
631 Play#0 output Play#0 1 "shell" 6 0 0 -1
632 Play#0 output Play#0 1 "gun" 6 0 0 -1
633 Play#0 output Play#0 1 "petrol" 6 0 0 -1
634 Play#0 output Play#0 1 "iron" 6 0 0 -1
635 Play#0 output Play#0 1 "dust" 6 0 0 -1
636 Play#0 output Play#0 1 "bar" 6 0 0 -1
637 Play#0 output Play#0 1 "food" 6 0 0 -1
638 Play#0 output Play#0 1 "oil" 6 0 0 -1
639 Play#0 output Play#0 1 "lcm" 6 0 0 -1
640 Play#0 output Play#0 1 "hcm" 6 0 0 -1
641 Play#0 output Play#0 1 "uw" 6 0 0 -1
642 Play#0 output Play#0 1 "rad" 6 0 0 -1
643 Play#0 output Play#0 1 "c_dist" 6 0 0 -1
644 Play#0 output Play#0 1 "m_dist" 6 0 0 -1
645 Play#0 output Play#0 1 "s_dist" 6 0 0 -1
646 Play#0 output Play#0 1 "g_dist" 6 0 0 -1
647 Play#0 output Play#0 1 "p_dist" 6 0 0 -1
648 Play#0 output Play#0 1 "i_dist" 6 0 0 -1
649 Play#0 output Play#0 1 "d_dist" 6 0 0 -1
650 Play#0 output Play#0 1 "b_dist" 6 0 0 -1
651 Play#0 output Play#0 1 "f_dist" 6 0 0 -1
652 Play#0 output Play#0 1 "o_dist" 6 0 0 -1
653 Play#0 output Play#0 1 "l_dist" 6 0 0 -1
654 Play#0 output Play#0 1 "h_dist" 6 0 0 -1
655 Play#0 output Play#0 1 "u_dist" 6 0 0 -1
656 Play#0 output Play#0 1 "r_dist" 6 0 0 -1
657 Play#0 output Play#0 1 "c_del" 6 0 0 -1
658 Play#0 output Play#0 1 "m_del" 6 0 0 -1
659 Play#0 output Play#0 1 "s_del" 6 0 0 -1
660 Play#0 output Play#0 1 "g_del" 6 0 0 -1
661 Play#0 output Play#0 1 "p_del" 6 0 0 -1
662 Play#0 output Play#0 1 "i_del" 6 0 0 -1
663 Play#0 output Play#0 1 "d_del" 6 0 0 -1
664 Play#0 output Play#0 1 "b_del" 6 0 0 -1
665 Play#0 output Play#0 1 "f_del" 6 0 0 -1
666 Play#0 output Play#0 1 "o_del" 6 0 0 -1
667 Play#0 output Play#0 1 "l_del" 6 0 0 -1
668 Play#0 output Play#0 1 "h_del" 6 0 0 -1
669 Play#0 output Play#0 1 "u_del" 6 0 0 -1
670 Play#0 output Play#0 1 "r_del" 6 0 0 -1
671 Play#0 output Play#0 1 "mines" 6 1 0 -1
672 Play#0 output Play#0 1 "pstage" 6 1 0 42
673 Play#0 output Play#0 1 "ptime" 6 1 0 -1
674 Play#0 output Play#0 1 "che" 5 1 0 -1
675 Play#0 output Play#0 1 "che_target" 5 1 0 8
676 Play#0 output Play#0 1 "fallout" 7 0 0 -1
677 Play#0 output Play#0 1 "access" 6 0 0 -1
678 Play#0 output Play#0 1 "road" 5 0 0 -1
679 Play#0 output Play#0 1 "rail" 5 0 0 -1
680 Play#0 output Play#0 1 "dfense" 5 0 0 -1
681 Play#0 output Play#0 1 /78
682 Play#0 output Play#0 6 0 640
683 Play#0 input xdump meta 1
685 Play#0 output Play#0 1 XDUMP meta ship 0
686 Play#0 output Play#0 1 "uid" 8 0 0 1
687 Play#0 output Play#0 1 "owner" 5 0 0 8
688 Play#0 output Play#0 1 "xloc" 9 0 0 -1
689 Play#0 output Play#0 1 "yloc" 10 0 0 -1
690 Play#0 output Play#0 1 "type" 4 0 0 19
691 Play#0 output Play#0 1 "effic" 4 0 0 -1
692 Play#0 output Play#0 1 "mobil" 4 0 0 -1
693 Play#0 output Play#0 1 "off" 5 0 0 -1
694 Play#0 output Play#0 1 "tech" 6 0 0 -1
695 Play#0 output Play#0 1 "opx" 9 0 0 -1
696 Play#0 output Play#0 1 "opy" 10 0 0 -1
697 Play#0 output Play#0 1 "mission" 6 0 0 34
698 Play#0 output Play#0 1 "radius" 6 0 0 -1
699 Play#0 output Play#0 1 "fleet" 13 0 1 -1
700 Play#0 output Play#0 1 "civil" 6 0 0 -1
701 Play#0 output Play#0 1 "milit" 6 0 0 -1
702 Play#0 output Play#0 1 "shell" 6 0 0 -1
703 Play#0 output Play#0 1 "gun" 6 0 0 -1
704 Play#0 output Play#0 1 "petrol" 6 0 0 -1
705 Play#0 output Play#0 1 "iron" 6 0 0 -1
706 Play#0 output Play#0 1 "dust" 6 0 0 -1
707 Play#0 output Play#0 1 "bar" 6 0 0 -1
708 Play#0 output Play#0 1 "food" 6 0 0 -1
709 Play#0 output Play#0 1 "oil" 6 0 0 -1
710 Play#0 output Play#0 1 "lcm" 6 0 0 -1
711 Play#0 output Play#0 1 "hcm" 6 0 0 -1
712 Play#0 output Play#0 1 "uw" 6 0 0 -1
713 Play#0 output Play#0 1 "rad" 6 0 0 -1
714 Play#0 output Play#0 1 "pstage" 6 1 0 42
715 Play#0 output Play#0 1 "ptime" 6 1 0 -1
716 Play#0 output Play#0 1 "access" 6 0 0 -1
717 Play#0 output Play#0 1 "name" 13 0 24 -1
718 Play#0 output Play#0 1 "xbuilt" 9 1 0 -1
719 Play#0 output Play#0 1 "ybuilt" 10 1 0 -1
720 Play#0 output Play#0 1 "builder" 5 1 0 8
721 Play#0 output Play#0 1 "rflags" 8 8 0 46
722 Play#0 output Play#0 1 "rpath" 13 0 10 -1
723 Play#0 output Play#0 1 /37
724 Play#0 output Play#0 6 0 640
725 Play#0 input xdump meta 2
727 Play#0 output Play#0 1 XDUMP meta plane 0
728 Play#0 output Play#0 1 "uid" 8 0 0 2
729 Play#0 output Play#0 1 "owner" 5 0 0 8
730 Play#0 output Play#0 1 "xloc" 9 0 0 -1
731 Play#0 output Play#0 1 "yloc" 10 0 0 -1
732 Play#0 output Play#0 1 "type" 4 0 0 20
733 Play#0 output Play#0 1 "effic" 4 0 0 -1
734 Play#0 output Play#0 1 "mobil" 4 0 0 -1
735 Play#0 output Play#0 1 "off" 5 0 0 -1
736 Play#0 output Play#0 1 "tech" 6 0 0 -1
737 Play#0 output Play#0 1 "opx" 9 0 0 -1
738 Play#0 output Play#0 1 "opy" 10 0 0 -1
739 Play#0 output Play#0 1 "mission" 6 0 0 34
740 Play#0 output Play#0 1 "radius" 6 0 0 -1
741 Play#0 output Play#0 1 "wing" 13 0 1 -1
742 Play#0 output Play#0 1 "range" 5 0 0 -1
743 Play#0 output Play#0 1 "harden" 4 0 0 -1
744 Play#0 output Play#0 1 "ship" 8 0 0 1
745 Play#0 output Play#0 1 "land" 8 0 0 3
746 Play#0 output Play#0 1 "flags" 8 8 0 44
747 Play#0 output Play#0 1 "access" 6 0 0 -1
748 Play#0 output Play#0 1 "theta" 12 0 0 -1
749 Play#0 output Play#0 1 /21
750 Play#0 output Play#0 6 0 640
751 Play#0 input xdump meta 3
753 Play#0 output Play#0 1 XDUMP meta land 0
754 Play#0 output Play#0 1 "uid" 8 0 0 3
755 Play#0 output Play#0 1 "owner" 5 0 0 8
756 Play#0 output Play#0 1 "xloc" 9 0 0 -1
757 Play#0 output Play#0 1 "yloc" 10 0 0 -1
758 Play#0 output Play#0 1 "type" 4 0 0 21
759 Play#0 output Play#0 1 "effic" 4 0 0 -1
760 Play#0 output Play#0 1 "mobil" 4 0 0 -1
761 Play#0 output Play#0 1 "off" 5 0 0 -1
762 Play#0 output Play#0 1 "tech" 6 0 0 -1
763 Play#0 output Play#0 1 "opx" 9 0 0 -1
764 Play#0 output Play#0 1 "opy" 10 0 0 -1
765 Play#0 output Play#0 1 "mission" 6 0 0 34
766 Play#0 output Play#0 1 "radius" 6 0 0 -1
767 Play#0 output Play#0 1 "army" 13 0 1 -1
768 Play#0 output Play#0 1 "ship" 8 0 0 1
769 Play#0 output Play#0 1 "harden" 4 0 0 -1
770 Play#0 output Play#0 1 "retreat" 6 0 0 -1
771 Play#0 output Play#0 1 "rflags" 8 8 0 46
772 Play#0 output Play#0 1 "rpath" 13 0 10 -1
773 Play#0 output Play#0 1 "civil" 6 0 0 -1
774 Play#0 output Play#0 1 "milit" 6 0 0 -1
775 Play#0 output Play#0 1 "shell" 6 0 0 -1
776 Play#0 output Play#0 1 "gun" 6 0 0 -1
777 Play#0 output Play#0 1 "petrol" 6 0 0 -1
778 Play#0 output Play#0 1 "iron" 6 0 0 -1
779 Play#0 output Play#0 1 "dust" 6 0 0 -1
780 Play#0 output Play#0 1 "bar" 6 0 0 -1
781 Play#0 output Play#0 1 "food" 6 0 0 -1
782 Play#0 output Play#0 1 "oil" 6 0 0 -1
783 Play#0 output Play#0 1 "lcm" 6 0 0 -1
784 Play#0 output Play#0 1 "hcm" 6 0 0 -1
785 Play#0 output Play#0 1 "uw" 6 0 0 -1
786 Play#0 output Play#0 1 "rad" 6 0 0 -1
787 Play#0 output Play#0 1 "pstage" 6 1 0 42
788 Play#0 output Play#0 1 "ptime" 6 1 0 -1
789 Play#0 output Play#0 1 "land" 8 0 0 3
790 Play#0 output Play#0 1 "access" 6 0 0 -1
791 Play#0 output Play#0 1 /37
792 Play#0 output Play#0 6 0 640
793 Play#0 input xdump meta 4
795 Play#0 output Play#0 1 XDUMP meta nuke 0
796 Play#0 output Play#0 1 "uid" 8 0 0 4
797 Play#0 output Play#0 1 "owner" 5 0 0 8
798 Play#0 output Play#0 1 "xloc" 9 0 0 -1
799 Play#0 output Play#0 1 "yloc" 10 0 0 -1
800 Play#0 output Play#0 1 "type" 4 0 0 22
801 Play#0 output Play#0 1 "effic" 4 0 0 -1
802 Play#0 output Play#0 1 "mobil" 4 0 0 -1
803 Play#0 output Play#0 1 "off" 5 0 0 -1
804 Play#0 output Play#0 1 "tech" 6 0 0 -1
805 Play#0 output Play#0 1 "opx" 9 0 0 -1
806 Play#0 output Play#0 1 "opy" 10 0 0 -1
807 Play#0 output Play#0 1 "mission" 6 0 0 34
808 Play#0 output Play#0 1 "radius" 6 0 0 -1
809 Play#0 output Play#0 1 "stockpile" 13 0 1 -1
810 Play#0 output Play#0 1 "plane" 8 0 0 2
811 Play#0 output Play#0 1 /15
812 Play#0 output Play#0 6 0 640
813 Play#0 input xdump meta 5
815 Play#0 output Play#0 1 XDUMP meta news 0
816 Play#0 output Play#0 1 "actor" 5 0 0 8
817 Play#0 output Play#0 1 "action" 5 0 0 23
818 Play#0 output Play#0 1 "victim" 5 0 0 8
819 Play#0 output Play#0 1 "times" 4 0 0 -1
820 Play#0 output Play#0 1 "duration" 6 0 0 -1
821 Play#0 output Play#0 1 "time" 11 0 0 -1
822 Play#0 output Play#0 1 /6
823 Play#0 output Play#0 6 0 640
824 Play#0 input xdump meta 6
826 Play#0 output Play#0 1 XDUMP meta trade 0
827 Play#0 output Play#0 1 "uid" 8 0 0 6
828 Play#0 output Play#0 1 "owner" 5 0 0 8
829 Play#0 output Play#0 1 "type" 6 0 0 26
830 Play#0 output Play#0 1 "unitid" 8 0 0 -1
831 Play#0 output Play#0 1 "price" 8 0 0 -1
832 Play#0 output Play#0 1 "maxbidder" 8 0 0 8
833 Play#0 output Play#0 1 "markettime" 11 0 0 -1
834 Play#0 output Play#0 1 "xloc" 9 1 0 -1
835 Play#0 output Play#0 1 "yloc" 10 1 0 -1
836 Play#0 output Play#0 1 /9
837 Play#0 output Play#0 6 0 640
838 Play#0 input xdump meta 7
840 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
841 Play#0 output Play#0 6 0 640
842 Play#0 input xdump meta 8
844 Play#0 output Play#0 1 XDUMP meta nat 0
845 Play#0 output Play#0 1 "cnum" 5 0 0 8
846 Play#0 output Play#0 1 "stat" 8 0 0 38
847 Play#0 output Play#0 1 "flags" 8 9 0 35
848 Play#0 output Play#0 1 "cname" 13 0 20 -1
849 Play#0 output Play#0 1 "passwd" 13 1 20 -1
850 Play#0 output Play#0 1 "ip" 13 1 46 -1
851 Play#0 output Play#0 1 "hostname" 13 1 0 -1
852 Play#0 output Play#0 1 "userid" 13 1 32 -1
853 Play#0 output Play#0 1 "xcap" 9 1 0 -1
854 Play#0 output Play#0 1 "ycap" 10 1 0 -1
855 Play#0 output Play#0 1 "xorg" 9 1 0 -1
856 Play#0 output Play#0 1 "yorg" 10 1 0 -1
857 Play#0 output Play#0 1 "update" 4 1 0 -1
858 Play#0 output Play#0 1 "tgms" 7 1 0 -1
859 Play#0 output Play#0 1 "ann" 7 1 0 -1
860 Play#0 output Play#0 1 "timeused" 8 1 0 -1
861 Play#0 output Play#0 1 "btu" 6 1 0 -1
862 Play#0 output Play#0 1 "access" 6 1 0 -1
863 Play#0 output Play#0 1 "milreserve" 8 1 0 -1
864 Play#0 output Play#0 1 "money" 8 1 0 -1
865 Play#0 output Play#0 1 "login" 11 1 0 -1
866 Play#0 output Play#0 1 "logout" 11 1 0 -1
867 Play#0 output Play#0 1 "newstim" 11 1 0 -1
868 Play#0 output Play#0 1 "annotim" 11 1 0 -1
869 Play#0 output Play#0 1 "tech" 12 1 0 -1
870 Play#0 output Play#0 1 "research" 12 1 0 -1
871 Play#0 output Play#0 1 "education" 12 1 0 -1
872 Play#0 output Play#0 1 "happiness" 12 1 0 -1
873 Play#0 output Play#0 1 "relations" 5 16 99 37
874 Play#0 output Play#0 1 "contacts" 5 1 99 -1
875 Play#0 output Play#0 1 "rejects" 5 8 99 36
876 Play#0 output Play#0 1 /31
877 Play#0 output Play#0 6 0 640
878 Play#0 input xdump meta 9
880 Play#0 output Play#0 1 XDUMP meta loan 0
881 Play#0 output Play#0 1 "uid" 8 0 0 9
882 Play#0 output Play#0 1 "loaner" 5 0 0 8
883 Play#0 output Play#0 1 "loanee" 5 0 0 8
884 Play#0 output Play#0 1 "status" 4 0 0 29
885 Play#0 output Play#0 1 "irate" 8 0 0 -1
886 Play#0 output Play#0 1 "ldur" 8 0 0 -1
887 Play#0 output Play#0 1 "amtpaid" 8 0 0 -1
888 Play#0 output Play#0 1 "amtdue" 8 0 0 -1
889 Play#0 output Play#0 1 "lastpay" 11 0 0 -1
890 Play#0 output Play#0 1 "duedate" 11 0 0 -1
891 Play#0 output Play#0 1 /10
892 Play#0 output Play#0 6 0 640
893 Play#0 input xdump meta 10
895 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
896 Play#0 output Play#0 6 0 640
897 Play#0 input xdump meta 11
899 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
900 Play#0 output Play#0 6 0 640
901 Play#0 input xdump meta 12
903 Play#0 output Play#0 1 XDUMP meta commodity 0
904 Play#0 output Play#0 1 "uid" 8 0 0 12
905 Play#0 output Play#0 1 "owner" 5 0 0 8
906 Play#0 output Play#0 1 "type" 4 0 0 16
907 Play#0 output Play#0 1 "amount" 8 0 0 -1
908 Play#0 output Play#0 1 "price" 12 0 0 -1
909 Play#0 output Play#0 1 "maxbidder" 8 0 0 8
910 Play#0 output Play#0 1 "markettime" 11 0 0 -1
911 Play#0 output Play#0 1 "xbuy" 9 1 0 -1
912 Play#0 output Play#0 1 "ybuy" 9 1 0 -1
913 Play#0 output Play#0 1 "xsell" 9 1 0 -1
914 Play#0 output Play#0 1 "ysell" 10 1 0 -1
915 Play#0 output Play#0 1 /11
916 Play#0 output Play#0 6 0 640
917 Play#0 input xdump meta 13
919 Play#0 output Play#0 1 XDUMP meta lost 0
920 Play#0 output Play#0 1 "timestamp" 11 0 0 -1
921 Play#0 output Play#0 1 "owner" 5 0 0 8
922 Play#0 output Play#0 1 "type" 6 0 0 26
923 Play#0 output Play#0 1 "id" 8 0 0 -1
924 Play#0 output Play#0 1 "x" 9 0 0 -1
925 Play#0 output Play#0 1 "y" 10 0 0 -1
926 Play#0 output Play#0 1 /6
927 Play#0 output Play#0 6 0 640
928 Play#0 input xdump meta 14
930 Play#0 output Play#0 1 XDUMP meta realm 0
931 Play#0 output Play#0 1 "cnum" 5 4 0 8
932 Play#0 output Play#0 1 "realm" 7 4 0 -1
933 Play#0 output Play#0 1 "xl" 9 0 0 -1
934 Play#0 output Play#0 1 "xh" 9 0 0 -1
935 Play#0 output Play#0 1 "yl" 10 0 0 -1
936 Play#0 output Play#0 1 "yh" 10 0 0 -1
937 Play#0 output Play#0 1 /6
938 Play#0 output Play#0 6 0 640
939 Play#0 input xdump meta 15
941 Play#0 output Play#0 1 XDUMP meta game 0
942 Play#0 output Play#0 1 "upd_disable" 4 0 0 -1
943 Play#0 output Play#0 1 "down" 4 0 0 -1
944 Play#0 output Play#0 1 "turn" 6 0 0 -1
945 Play#0 output Play#0 1 "tick" 6 1 0 -1
946 Play#0 output Play#0 1 "rt" 11 1 0 -1
947 Play#0 output Play#0 1 /5
948 Play#0 output Play#0 6 0 640
949 Play#0 input xdump meta 16
951 Play#0 output Play#0 1 XDUMP meta item 0
952 Play#0 output Play#0 1 "uid" 4 0 0 16
953 Play#0 output Play#0 1 "name" 3 0 0 -1
954 Play#0 output Play#0 1 "mnem" 13 4 1 -1
955 Play#0 output Play#0 1 "value" 8 0 0 -1
956 Play#0 output Play#0 1 "sell" 8 0 0 -1
957 Play#0 output Play#0 1 "lbs" 8 0 0 -1
958 Play#0 output Play#0 1 "pkg" 8 0 5 -1
959 Play#0 output Play#0 1 "melt_denom" 8 0 0 -1
960 Play#0 output Play#0 1 /8
961 Play#0 output Play#0 6 0 640
962 Play#0 input xdump meta 17
964 Play#0 output Play#0 1 XDUMP meta product 0
965 Play#0 output Play#0 1 "uid" 8 0 0 17
966 Play#0 output Play#0 1 "name" 3 0 0 -1
967 Play#0 output Play#0 1 "sname" 3 0 0 -1
968 Play#0 output Play#0 1 "ctype" 4 0 3 16
969 Play#0 output Play#0 1 "camt" 7 0 3 -1
970 Play#0 output Play#0 1 "type" 4 0 0 16
971 Play#0 output Play#0 1 "level" 8 0 0 31
972 Play#0 output Play#0 1 "cost" 8 0 0 -1
973 Play#0 output Play#0 1 "nrndx" 8 0 0 45
974 Play#0 output Play#0 1 "nrdep" 8 0 0 -1
975 Play#0 output Play#0 1 "nlndx" 8 0 0 31
976 Play#0 output Play#0 1 "nlmin" 8 0 0 -1
977 Play#0 output Play#0 1 "nllag" 8 0 0 -1
978 Play#0 output Play#0 1 /13
979 Play#0 output Play#0 6 0 640
980 Play#0 input xdump meta 18
982 Play#0 output Play#0 1 XDUMP meta sect-chr 0
983 Play#0 output Play#0 1 "uid" 5 0 0 18
984 Play#0 output Play#0 1 "name" 3 0 0 -1
985 Play#0 output Play#0 1 "mnem" 13 4 1 -1
986 Play#0 output Play#0 1 "terrain" 5 0 0 18
987 Play#0 output Play#0 1 "prd" 8 0 0 17
988 Play#0 output Play#0 1 "peffic" 8 0 0 -1
989 Play#0 output Play#0 1 "mob0" 12 0 0 -1
990 Play#0 output Play#0 1 "mob1" 12 0 0 -1
991 Play#0 output Play#0 1 "nav" 8 0 0 47
992 Play#0 output Play#0 1 "pkg" 8 0 0 40
993 Play#0 output Play#0 1 "ostr" 12 0 0 -1
994 Play#0 output Play#0 1 "dstr" 12 0 0 -1
995 Play#0 output Play#0 1 "value" 8 0 0 -1
996 Play#0 output Play#0 1 "cost" 8 0 0 -1
997 Play#0 output Play#0 1 "build" 8 0 0 -1
998 Play#0 output Play#0 1 "lcms" 8 0 0 -1
999 Play#0 output Play#0 1 "hcms" 8 0 0 -1
1000 Play#0 output Play#0 1 "maint" 8 0 0 -1
1001 Play#0 output Play#0 1 "maxpop" 8 0 0 -1
1002 Play#0 output Play#0 1 /19
1003 Play#0 output Play#0 6 0 640
1004 Play#0 input xdump meta 19
1005 Play#0 command xdump
1006 Play#0 output Play#0 1 XDUMP meta ship-chr 0
1007 Play#0 output Play#0 1 "type" 4 0 0 19
1008 Play#0 output Play#0 1 "name" 3 0 0 -1
1009 Play#0 output Play#0 1 "civil" 6 0 0 -1
1010 Play#0 output Play#0 1 "milit" 6 0 0 -1
1011 Play#0 output Play#0 1 "shell" 6 0 0 -1
1012 Play#0 output Play#0 1 "gun" 6 0 0 -1
1013 Play#0 output Play#0 1 "petrol" 6 0 0 -1
1014 Play#0 output Play#0 1 "iron" 6 0 0 -1
1015 Play#0 output Play#0 1 "dust" 6 0 0 -1
1016 Play#0 output Play#0 1 "bar" 6 0 0 -1
1017 Play#0 output Play#0 1 "food" 6 0 0 -1
1018 Play#0 output Play#0 1 "oil" 6 0 0 -1
1019 Play#0 output Play#0 1 "lcm" 6 0 0 -1
1020 Play#0 output Play#0 1 "hcm" 6 0 0 -1
1021 Play#0 output Play#0 1 "uw" 6 0 0 -1
1022 Play#0 output Play#0 1 "rad" 6 0 0 -1
1023 Play#0 output Play#0 1 "l_build" 6 0 0 -1
1024 Play#0 output Play#0 1 "h_build" 6 0 0 -1
1025 Play#0 output Play#0 1 "armor" 8 0 0 -1
1026 Play#0 output Play#0 1 "speed" 8 0 0 -1
1027 Play#0 output Play#0 1 "visib" 8 0 0 -1
1028 Play#0 output Play#0 1 "vrnge" 8 0 0 -1
1029 Play#0 output Play#0 1 "frnge" 8 0 0 -1
1030 Play#0 output Play#0 1 "glim" 8 0 0 -1
1031 Play#0 output Play#0 1 "nxlight" 5 0 0 -1
1032 Play#0 output Play#0 1 "nchoppers" 5 0 0 -1
1033 Play#0 output Play#0 1 "bwork" 8 0 0 -1
1034 Play#0 output Play#0 1 "tech" 8 0 0 -1
1035 Play#0 output Play#0 1 "cost" 8 0 0 -1
1036 Play#0 output Play#0 1 "flags" 8 8 0 48
1037 Play#0 output Play#0 1 "nplanes" 5 0 0 -1
1038 Play#0 output Play#0 1 "nland" 5 0 0 -1
1039 Play#0 output Play#0 1 /32
1040 Play#0 output Play#0 6 0 640
1041 Play#0 input xdump meta 20
1042 Play#0 command xdump
1043 Play#0 output Play#0 1 XDUMP meta plane-chr 0
1044 Play#0 output Play#0 1 "type" 4 0 0 20
1045 Play#0 output Play#0 1 "name" 3 0 0 -1
1046 Play#0 output Play#0 1 "l_build" 6 0 0 -1
1047 Play#0 output Play#0 1 "h_build" 6 0 0 -1
1048 Play#0 output Play#0 1 "bwork" 8 0 0 -1
1049 Play#0 output Play#0 1 "tech" 8 0 0 -1
1050 Play#0 output Play#0 1 "cost" 8 0 0 -1
1051 Play#0 output Play#0 1 "acc" 8 0 0 -1
1052 Play#0 output Play#0 1 "load" 8 0 0 -1
1053 Play#0 output Play#0 1 "att" 8 0 0 -1
1054 Play#0 output Play#0 1 "def" 8 0 0 -1
1055 Play#0 output Play#0 1 "range" 8 0 0 -1
1056 Play#0 output Play#0 1 "crew" 6 0 0 -1
1057 Play#0 output Play#0 1 "fuel" 8 0 0 -1
1058 Play#0 output Play#0 1 "stealth" 8 0 0 -1
1059 Play#0 output Play#0 1 "flags" 8 8 0 43
1060 Play#0 output Play#0 1 /16
1061 Play#0 output Play#0 6 0 640
1062 Play#0 input xdump meta 21
1063 Play#0 command xdump
1064 Play#0 output Play#0 1 XDUMP meta land-chr 0
1065 Play#0 output Play#0 1 "type" 4 0 0 21
1066 Play#0 output Play#0 1 "name" 3 0 0 -1
1067 Play#0 output Play#0 1 "civil" 6 0 0 -1
1068 Play#0 output Play#0 1 "milit" 6 0 0 -1
1069 Play#0 output Play#0 1 "shell" 6 0 0 -1
1070 Play#0 output Play#0 1 "gun" 6 0 0 -1
1071 Play#0 output Play#0 1 "petrol" 6 0 0 -1
1072 Play#0 output Play#0 1 "iron" 6 0 0 -1
1073 Play#0 output Play#0 1 "dust" 6 0 0 -1
1074 Play#0 output Play#0 1 "bar" 6 0 0 -1
1075 Play#0 output Play#0 1 "food" 6 0 0 -1
1076 Play#0 output Play#0 1 "oil" 6 0 0 -1
1077 Play#0 output Play#0 1 "lcm" 6 0 0 -1
1078 Play#0 output Play#0 1 "hcm" 6 0 0 -1
1079 Play#0 output Play#0 1 "uw" 6 0 0 -1
1080 Play#0 output Play#0 1 "rad" 6 0 0 -1
1081 Play#0 output Play#0 1 "l_build" 6 0 0 -1
1082 Play#0 output Play#0 1 "h_build" 6 0 0 -1
1083 Play#0 output Play#0 1 "bwork" 8 0 0 -1
1084 Play#0 output Play#0 1 "tech" 8 0 0 -1
1085 Play#0 output Play#0 1 "cost" 8 0 0 -1
1086 Play#0 output Play#0 1 "att" 12 0 0 -1
1087 Play#0 output Play#0 1 "def" 12 0 0 -1
1088 Play#0 output Play#0 1 "vul" 8 0 0 -1
1089 Play#0 output Play#0 1 "spd" 8 0 0 -1
1090 Play#0 output Play#0 1 "vis" 8 0 0 -1
1091 Play#0 output Play#0 1 "spy" 8 0 0 -1
1092 Play#0 output Play#0 1 "rmax" 8 0 0 -1
1093 Play#0 output Play#0 1 "frg" 8 0 0 -1
1094 Play#0 output Play#0 1 "acc" 8 0 0 -1
1095 Play#0 output Play#0 1 "dam" 8 0 0 -1
1096 Play#0 output Play#0 1 "ammo" 8 0 0 -1
1097 Play#0 output Play#0 1 "aaf" 8 0 0 -1
1098 Play#0 output Play#0 1 "flags" 8 8 0 30
1099 Play#0 output Play#0 1 "nxlight" 5 0 0 -1
1100 Play#0 output Play#0 1 "nland" 5 0 0 -1
1101 Play#0 output Play#0 1 /36
1102 Play#0 output Play#0 6 0 640
1103 Play#0 input xdump meta 22
1104 Play#0 command xdump
1105 Play#0 output Play#0 1 XDUMP meta nuke-chr 0
1106 Play#0 output Play#0 1 "type" 4 0 0 22
1107 Play#0 output Play#0 1 "name" 3 0 0 -1
1108 Play#0 output Play#0 1 "l_build" 6 0 0 -1
1109 Play#0 output Play#0 1 "h_build" 6 0 0 -1
1110 Play#0 output Play#0 1 "o_build" 6 0 0 -1
1111 Play#0 output Play#0 1 "r_build" 6 0 0 -1
1112 Play#0 output Play#0 1 "blast" 8 0 0 -1
1113 Play#0 output Play#0 1 "dam" 8 0 0 -1
1114 Play#0 output Play#0 1 "bwork" 8 0 0 -1
1115 Play#0 output Play#0 1 "tech" 8 0 0 -1
1116 Play#0 output Play#0 1 "cost" 8 0 0 -1
1117 Play#0 output Play#0 1 "weight" 8 0 0 -1
1118 Play#0 output Play#0 1 "flags" 8 8 0 39
1119 Play#0 output Play#0 1 /13
1120 Play#0 output Play#0 6 0 640
1121 Play#0 input xdump meta 23
1122 Play#0 command xdump
1123 Play#0 output Play#0 1 XDUMP meta news-chr 0
1124 Play#0 output Play#0 1 "uid" 4 0 0 23
1125 Play#0 output Play#0 1 "newstory" 3 0 2 -1
1126 Play#0 output Play#0 1 "good_will" 8 0 0 -1
1127 Play#0 output Play#0 1 "newspage" 8 0 0 41
1128 Play#0 output Play#0 1 /4
1129 Play#0 output Play#0 6 0 640
1130 Play#0 input xdump meta 24
1131 Play#0 command xdump
1132 Play#0 output Play#0 1 XDUMP meta infrastructure 0
1133 Play#0 output Play#0 1 "name" 3 4 0 -1
1134 Play#0 output Play#0 1 "lcms" 5 0 0 -1
1135 Play#0 output Play#0 1 "hcms" 5 0 0 -1
1136 Play#0 output Play#0 1 "dcost" 5 0 0 -1
1137 Play#0 output Play#0 1 "mcost" 5 0 0 -1
1138 Play#0 output Play#0 1 "enable" 5 0 0 -1
1139 Play#0 output Play#0 1 /6
1140 Play#0 output Play#0 6 0 640
1141 Play#0 input xdump meta 25
1142 Play#0 command xdump
1143 Play#0 output Play#0 1 XDUMP meta updates 0
1144 Play#0 output Play#0 1 "time" 11 0 0 -1
1145 Play#0 output Play#0 1 /1
1146 Play#0 output Play#0 6 0 640
1147 Play#0 input xdump meta 26
1148 Play#0 command xdump
1149 Play#0 output Play#0 1 XDUMP meta table 0
1150 Play#0 output Play#0 1 "uid" 8 0 0 26
1151 Play#0 output Play#0 1 "name" 3 4 0 -1
1152 Play#0 output Play#0 1 /2
1153 Play#0 output Play#0 6 0 640
1154 Play#0 input xdump meta 27
1155 Play#0 command xdump
1156 Play#0 output Play#0 1 XDUMP meta version 0
1157 Play#0 output Play#0 1 "version" 13 0 23 -1
1158 Play#0 output Play#0 1 "maxnoc" 1 0 0 -1
1159 Play#0 output Play#0 1 "privname" 3 0 0 -1
1160 Play#0 output Play#0 1 "privlog" 3 0 0 -1
1161 Play#0 output Play#0 1 "WORLD_X" 8 0 0 -1
1162 Play#0 output Play#0 1 "WORLD_Y" 8 0 0 -1
1163 Play#0 output Play#0 1 "etu_per_update" 8 0 0 -1
1164 Play#0 output Play#0 1 "update_window" 8 0 0 -1
1165 Play#0 output Play#0 1 "update_demand" 8 0 0 -1
1166 Play#0 output Play#0 1 "update_wantmin" 8 0 0 -1
1167 Play#0 output Play#0 1 "update_demandtimes" 3 0 0 -1
1168 Play#0 output Play#0 1 "game_days" 3 0 0 -1
1169 Play#0 output Play#0 1 "game_hours" 3 0 0 -1
1170 Play#0 output Play#0 1 "ALL_BLEED" 8 0 0 -1
1171 Play#0 output Play#0 1 "AUTO_POWER" 8 0 0 -1
1172 Play#0 output Play#0 1 "BLITZ" 8 0 0 -1
1173 Play#0 output Play#0 1 "BRIDGETOWERS" 8 0 0 -1
1174 Play#0 output Play#0 1 "EASY_BRIDGES" 8 0 0 -1
1175 Play#0 output Play#0 1 "FALLOUT" 8 0 0 -1
1176 Play#0 output Play#0 1 "GODNEWS" 8 0 0 -1
1177 Play#0 output Play#0 1 "GO_RENEW" 8 0 0 -1
1178 Play#0 output Play#0 1 "GUINEA_PIGS" 8 0 0 -1
1179 Play#0 output Play#0 1 "HIDDEN" 8 0 0 -1
1180 Play#0 output Play#0 1 "INTERDICT_ATT" 8 0 0 -1
1181 Play#0 output Play#0 1 "LOANS" 8 0 0 -1
1182 Play#0 output Play#0 1 "LOSE_CONTACT" 8 0 0 -1
1183 Play#0 output Play#0 1 "MARKET" 8 0 0 -1
1184 Play#0 output Play#0 1 "MOB_ACCESS" 8 0 0 -1
1185 Play#0 output Play#0 1 "NOFOOD" 8 0 0 -1
1186 Play#0 output Play#0 1 "NOMOBCOST" 8 0 0 -1
1187 Play#0 output Play#0 1 "NO_FORT_FIRE" 8 0 0 -1
1188 Play#0 output Play#0 1 "NO_PLAGUE" 8 0 0 -1
1189 Play#0 output Play#0 1 "RAILWAYS" 8 0 0 -1
1190 Play#0 output Play#0 1 "RES_POP" 8 0 0 -1
1191 Play#0 output Play#0 1 "SUPER_BARS" 8 0 0 -1
1192 Play#0 output Play#0 1 "TECH_POP" 8 0 0 -1
1193 Play#0 output Play#0 1 "btu_build_rate" 12 0 0 -1
1194 Play#0 output Play#0 1 "m_m_p_d" 8 0 0 -1
1195 Play#0 output Play#0 1 "max_btus" 8 0 0 -1
1196 Play#0 output Play#0 1 "max_idle" 8 0 0 -1
1197 Play#0 output Play#0 1 "max_idle_visitor" 8 0 0 -1
1198 Play#0 output Play#0 1 "login_grace_time" 8 0 0 -1
1199 Play#0 output Play#0 1 "players_at_00" 8 0 0 -1
1200 Play#0 output Play#0 1 "easy_tech" 12 0 0 -1
1201 Play#0 output Play#0 1 "level_age_rate" 12 0 0 -1
1202 Play#0 output Play#0 1 "tech_log_base" 12 0 0 -1
1203 Play#0 output Play#0 1 "ally_factor" 12 0 0 -1
1204 Play#0 output Play#0 1 "edu_avg" 12 0 0 -1
1205 Play#0 output Play#0 1 "hap_avg" 12 0 0 -1
1206 Play#0 output Play#0 1 "edu_cons" 2 0 0 -1
1207 Play#0 output Play#0 1 "hap_cons" 2 0 0 -1
1208 Play#0 output Play#0 1 "sect_mob_scale" 12 0 0 -1
1209 Play#0 output Play#0 1 "sect_mob_max" 8 0 0 -1
1210 Play#0 output Play#0 1 "buil_bh" 8 0 0 -1
1211 Play#0 output Play#0 1 "buil_bc" 2 0 0 -1
1212 Play#0 output Play#0 1 "buil_bt" 2 0 0 -1
1213 Play#0 output Play#0 1 "buil_tower_bh" 8 0 0 -1
1214 Play#0 output Play#0 1 "buil_tower_bc" 2 0 0 -1
1215 Play#0 output Play#0 1 "buil_tower_bt" 2 0 0 -1
1216 Play#0 output Play#0 1 "land_mob_scale" 12 0 0 -1
1217 Play#0 output Play#0 1 "land_grow_scale" 12 0 0 -1
1218 Play#0 output Play#0 1 "land_mob_max" 8 0 0 -1
1219 Play#0 output Play#0 1 "money_land" 2 0 0 -1
1220 Play#0 output Play#0 1 "plane_mob_scale" 12 0 0 -1
1221 Play#0 output Play#0 1 "plane_grow_scale" 12 0 0 -1
1222 Play#0 output Play#0 1 "plane_mob_max" 8 0 0 -1
1223 Play#0 output Play#0 1 "money_plane" 2 0 0 -1
1224 Play#0 output Play#0 1 "ship_mob_scale" 12 0 0 -1
1225 Play#0 output Play#0 1 "ship_grow_scale" 12 0 0 -1
1226 Play#0 output Play#0 1 "ship_mob_max" 8 0 0 -1
1227 Play#0 output Play#0 1 "money_ship" 2 0 0 -1
1228 Play#0 output Play#0 1 "torpedo_damage" 8 0 0 -1
1229 Play#0 output Play#0 1 "fort_max_interdiction_range" 8 0 0 -1
1230 Play#0 output Play#0 1 "land_max_interdiction_range" 8 0 0 -1
1231 Play#0 output Play#0 1 "ship_max_interdiction_range" 8 0 0 -1
1232 Play#0 output Play#0 1 "flakscale" 12 0 0 -1
1233 Play#0 output Play#0 1 "combat_mob" 2 0 0 -1
1234 Play#0 output Play#0 1 "people_damage" 2 0 0 -1
1235 Play#0 output Play#0 1 "unit_damage" 2 0 0 -1
1236 Play#0 output Play#0 1 "collateral_dam" 2 0 0 -1
1237 Play#0 output Play#0 1 "assault_penalty" 2 0 0 -1
1238 Play#0 output Play#0 1 "fire_range_factor" 12 0 0 -1
1239 Play#0 output Play#0 1 "sect_mob_neg_factor" 8 0 0 -1
1240 Play#0 output Play#0 1 "uwbrate" 2 0 0 -1
1241 Play#0 output Play#0 1 "money_civ" 2 0 0 -1
1242 Play#0 output Play#0 1 "money_mil" 2 0 0 -1
1243 Play#0 output Play#0 1 "money_res" 2 0 0 -1
1244 Play#0 output Play#0 1 "money_uw" 2 0 0 -1
1245 Play#0 output Play#0 1 "babyeat" 2 0 0 -1
1246 Play#0 output Play#0 1 "bankint" 2 0 0 -1
1247 Play#0 output Play#0 1 "eatrate" 2 0 0 -1
1248 Play#0 output Play#0 1 "fcrate" 2 0 0 -1
1249 Play#0 output Play#0 1 "fgrate" 2 0 0 -1
1250 Play#0 output Play#0 1 "obrate" 2 0 0 -1
1251 Play#0 output Play#0 1 "rollover_avail_max" 8 0 0 -1
1252 Play#0 output Play#0 1 "decay_per_etu" 2 0 0 -1
1253 Play#0 output Play#0 1 "fallout_spread" 2 0 0 -1
1254 Play#0 output Play#0 1 "drnuke_const" 12 0 0 -1
1255 Play#0 output Play#0 1 "MARK_DELAY" 8 0 0 -1
1256 Play#0 output Play#0 1 "TRADE_DELAY" 8 0 0 -1
1257 Play#0 output Play#0 1 "buytax" 2 0 0 -1
1258 Play#0 output Play#0 1 "tradetax" 2 0 0 -1
1259 Play#0 output Play#0 1 "trade_1_dist" 8 0 0 -1
1260 Play#0 output Play#0 1 "trade_2_dist" 8 0 0 -1
1261 Play#0 output Play#0 1 "trade_3_dist" 8 0 0 -1
1262 Play#0 output Play#0 1 "trade_1" 12 0 0 -1
1263 Play#0 output Play#0 1 "trade_2" 12 0 0 -1
1264 Play#0 output Play#0 1 "trade_3" 12 0 0 -1
1265 Play#0 output Play#0 1 "trade_ally_bonus" 12 0 0 -1
1266 Play#0 output Play#0 1 "trade_ally_cut" 12 0 0 -1
1267 Play#0 output Play#0 1 /110
1268 Play#0 output Play#0 6 0 640
1269 Play#0 input xdump meta 28
1270 Play#0 command xdump
1271 Play#0 output Play#0 1 XDUMP meta meta 0
1272 Play#0 output Play#0 1 "name" 3 4 0 -1
1273 Play#0 output Play#0 1 "type" 8 4 0 33
1274 Play#0 output Play#0 1 "flags" 8 12 0 32
1275 Play#0 output Play#0 1 "len" 7 4 0 -1
1276 Play#0 output Play#0 1 "table" 8 4 0 26
1277 Play#0 output Play#0 1 /5
1278 Play#0 output Play#0 6 0 640
1279 Play#0 input xdump meta 29
1280 Play#0 command xdump
1281 Play#0 output Play#0 1 XDUMP meta agreement-status 0
1282 Play#0 output Play#0 1 "value" 8 4 0 -1
1283 Play#0 output Play#0 1 "name" 3 4 0 -1
1284 Play#0 output Play#0 1 /2
1285 Play#0 output Play#0 6 0 640
1286 Play#0 input xdump meta 30
1287 Play#0 command xdump
1288 Play#0 output Play#0 1 XDUMP meta land-chr-flags 0
1289 Play#0 output Play#0 1 "value" 8 4 0 -1
1290 Play#0 output Play#0 1 "name" 3 4 0 -1
1291 Play#0 output Play#0 1 /2
1292 Play#0 output Play#0 6 0 640
1293 Play#0 input xdump meta 31
1294 Play#0 command xdump
1295 Play#0 output Play#0 1 XDUMP meta level 0
1296 Play#0 output Play#0 1 "value" 8 4 0 -1
1297 Play#0 output Play#0 1 "name" 3 4 0 -1
1298 Play#0 output Play#0 1 /2
1299 Play#0 output Play#0 6 0 640
1300 Play#0 input xdump meta 32
1301 Play#0 command xdump
1302 Play#0 output Play#0 1 XDUMP meta meta-flags 0
1303 Play#0 output Play#0 1 "value" 8 4 0 -1
1304 Play#0 output Play#0 1 "name" 3 4 0 -1
1305 Play#0 output Play#0 1 /2
1306 Play#0 output Play#0 6 0 640
1307 Play#0 input xdump meta 33
1308 Play#0 command xdump
1309 Play#0 output Play#0 1 XDUMP meta meta-type 0
1310 Play#0 output Play#0 1 "value" 8 4 0 -1
1311 Play#0 output Play#0 1 "name" 3 4 0 -1
1312 Play#0 output Play#0 1 /2
1313 Play#0 output Play#0 6 0 640
1314 Play#0 input xdump meta 34
1315 Play#0 command xdump
1316 Play#0 output Play#0 1 XDUMP meta missions 0
1317 Play#0 output Play#0 1 "value" 8 4 0 -1
1318 Play#0 output Play#0 1 "name" 3 4 0 -1
1319 Play#0 output Play#0 1 /2
1320 Play#0 output Play#0 6 0 640
1321 Play#0 input xdump meta 35
1322 Play#0 command xdump
1323 Play#0 output Play#0 1 XDUMP meta nation-flags 0
1324 Play#0 output Play#0 1 "value" 8 4 0 -1
1325 Play#0 output Play#0 1 "name" 3 4 0 -1
1326 Play#0 output Play#0 1 /2
1327 Play#0 output Play#0 6 0 640
1328 Play#0 input xdump meta 36
1329 Play#0 command xdump
1330 Play#0 output Play#0 1 XDUMP meta nation-rejects 0
1331 Play#0 output Play#0 1 "value" 8 4 0 -1
1332 Play#0 output Play#0 1 "name" 3 4 0 -1
1333 Play#0 output Play#0 1 /2
1334 Play#0 output Play#0 6 0 640
1335 Play#0 input xdump meta 37
1336 Play#0 command xdump
1337 Play#0 output Play#0 1 XDUMP meta nation-relationships 0
1338 Play#0 output Play#0 1 "value" 8 4 0 -1
1339 Play#0 output Play#0 1 "name" 3 4 0 -1
1340 Play#0 output Play#0 1 /2
1341 Play#0 output Play#0 6 0 640
1342 Play#0 input xdump meta 38
1343 Play#0 command xdump
1344 Play#0 output Play#0 1 XDUMP meta nation-status 0
1345 Play#0 output Play#0 1 "value" 8 4 0 -1
1346 Play#0 output Play#0 1 "name" 3 4 0 -1
1347 Play#0 output Play#0 1 /2
1348 Play#0 output Play#0 6 0 640
1349 Play#0 input xdump meta 39
1350 Play#0 command xdump
1351 Play#0 output Play#0 1 XDUMP meta nuke-chr-flags 0
1352 Play#0 output Play#0 1 "value" 8 4 0 -1
1353 Play#0 output Play#0 1 "name" 3 4 0 -1
1354 Play#0 output Play#0 1 /2
1355 Play#0 output Play#0 6 0 640
1356 Play#0 input xdump meta 40
1357 Play#0 command xdump
1358 Play#0 output Play#0 1 XDUMP meta packing 0
1359 Play#0 output Play#0 1 "value" 8 4 0 -1
1360 Play#0 output Play#0 1 "name" 3 4 0 -1
1361 Play#0 output Play#0 1 /2
1362 Play#0 output Play#0 6 0 640
1363 Play#0 input xdump meta 41
1364 Play#0 command xdump
1365 Play#0 output Play#0 1 XDUMP meta page-headings 0
1366 Play#0 output Play#0 1 "value" 8 4 0 -1
1367 Play#0 output Play#0 1 "name" 3 4 0 -1
1368 Play#0 output Play#0 1 /2
1369 Play#0 output Play#0 6 0 640
1370 Play#0 input xdump meta 42
1371 Play#0 command xdump
1372 Play#0 output Play#0 1 XDUMP meta plague-stages 0
1373 Play#0 output Play#0 1 "value" 8 4 0 -1
1374 Play#0 output Play#0 1 "name" 3 4 0 -1
1375 Play#0 output Play#0 1 /2
1376 Play#0 output Play#0 6 0 640
1377 Play#0 input xdump meta 43
1378 Play#0 command xdump
1379 Play#0 output Play#0 1 XDUMP meta plane-chr-flags 0
1380 Play#0 output Play#0 1 "value" 8 4 0 -1
1381 Play#0 output Play#0 1 "name" 3 4 0 -1
1382 Play#0 output Play#0 1 /2
1383 Play#0 output Play#0 6 0 640
1384 Play#0 input xdump meta 44
1385 Play#0 command xdump
1386 Play#0 output Play#0 1 XDUMP meta plane-flags 0
1387 Play#0 output Play#0 1 "value" 8 4 0 -1
1388 Play#0 output Play#0 1 "name" 3 4 0 -1
1389 Play#0 output Play#0 1 /2
1390 Play#0 output Play#0 6 0 640
1391 Play#0 input xdump meta 45
1392 Play#0 command xdump
1393 Play#0 output Play#0 1 XDUMP meta resources 0
1394 Play#0 output Play#0 1 "value" 8 4 0 -1
1395 Play#0 output Play#0 1 "name" 3 4 0 -1
1396 Play#0 output Play#0 1 /2
1397 Play#0 output Play#0 6 0 640
1398 Play#0 input xdump meta 46
1399 Play#0 command xdump
1400 Play#0 output Play#0 1 XDUMP meta retreat-flags 0
1401 Play#0 output Play#0 1 "value" 8 4 0 -1
1402 Play#0 output Play#0 1 "name" 3 4 0 -1
1403 Play#0 output Play#0 1 /2
1404 Play#0 output Play#0 6 0 640
1405 Play#0 input xdump meta 47
1406 Play#0 command xdump
1407 Play#0 output Play#0 1 XDUMP meta sector-navigation 0
1408 Play#0 output Play#0 1 "value" 8 4 0 -1
1409 Play#0 output Play#0 1 "name" 3 4 0 -1
1410 Play#0 output Play#0 1 /2
1411 Play#0 output Play#0 6 0 640
1412 Play#0 input xdump meta 48
1413 Play#0 command xdump
1414 Play#0 output Play#0 1 XDUMP meta ship-chr-flags 0
1415 Play#0 output Play#0 1 "value" 8 4 0 -1
1416 Play#0 output Play#0 1 "name" 3 4 0 -1
1417 Play#0 output Play#0 1 /2
1418 Play#0 output Play#0 6 0 640
1419 Play#0 input xdump meta 49
1420 Play#0 command xdump
1421 Play#0 output Play#0 1 XDUMP meta country 0
1422 Play#0 output Play#0 1 "cnum" 5 0 0 8
1423 Play#0 output Play#0 1 "flags" 8 8 0 35
1424 Play#0 output Play#0 1 "ip" 13 0 46 -1
1425 Play#0 output Play#0 1 "hostname" 13 0 0 -1
1426 Play#0 output Play#0 1 "userid" 13 0 32 -1
1427 Play#0 output Play#0 1 "xcap" 9 0 0 -1
1428 Play#0 output Play#0 1 "ycap" 10 0 0 -1
1429 Play#0 output Play#0 1 "update" 4 0 0 -1
1430 Play#0 output Play#0 1 "tgms" 7 0 0 -1
1431 Play#0 output Play#0 1 "ann" 7 0 0 -1
1432 Play#0 output Play#0 1 "timeused" 8 0 0 -1
1433 Play#0 output Play#0 1 "btu" 6 0 0 -1
1434 Play#0 output Play#0 1 "access" 6 0 0 -1
1435 Play#0 output Play#0 1 "milreserve" 8 0 0 -1
1436 Play#0 output Play#0 1 "money" 8 0 0 -1
1437 Play#0 output Play#0 1 "login" 11 0 0 -1
1438 Play#0 output Play#0 1 "logout" 11 0 0 -1
1439 Play#0 output Play#0 1 "newstim" 11 0 0 -1
1440 Play#0 output Play#0 1 "annotim" 11 0 0 -1
1441 Play#0 output Play#0 1 "tech" 12 0 0 -1
1442 Play#0 output Play#0 1 "research" 12 0 0 -1
1443 Play#0 output Play#0 1 "education" 12 0 0 -1
1444 Play#0 output Play#0 1 "happiness" 12 0 0 -1
1445 Play#0 output Play#0 1 /23
1446 Play#0 output Play#0 6 0 640
1447 Play#0 input xdump meta 50
1448 Play#0 command xdump
1449 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
1450 Play#0 output Play#0 6 0 640
1451 Play#0 input xdump item *
1452 Play#0 command xdump
1453 Play#0 output Play#0 1 XDUMP item 0
1454 Play#0 output Play#0 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4
1455 Play#0 output Play#0 1 1 "military" "m" 0 1 1 1 1 1 1 1 20
1456 Play#0 output Play#0 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80
1457 Play#0 output Play#0 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100
1458 Play#0 output Play#0 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50
1459 Play#0 output Play#0 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100
1460 Play#0 output Play#0 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100
1461 Play#0 output Play#0 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200
1462 Play#0 output Play#0 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
1463 Play#0 output Play#0 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50
1464 Play#0 output Play#0 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100
1465 Play#0 output Play#0 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100
1466 Play#0 output Play#0 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2
1467 Play#0 output Play#0 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000
1468 Play#0 output Play#0 1 /14
1469 Play#0 output Play#0 6 0 640
1470 Play#0 input xdump product *
1471 Play#0 command xdump
1472 Play#0 output Play#0 1 XDUMP product 0
1473 Play#0 output Play#0 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
1474 Play#0 output Play#0 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
1475 Play#0 output Play#0 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
1476 Play#0 output Play#0 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
1477 Play#0 output Play#0 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
1478 Play#0 output Play#0 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
1479 Play#0 output Play#0 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
1480 Play#0 output Play#0 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
1481 Play#0 output Play#0 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
1482 Play#0 output Play#0 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
1483 Play#0 output Play#0 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
1484 Play#0 output Play#0 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
1485 Play#0 output Play#0 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
1486 Play#0 output Play#0 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
1487 Play#0 output Play#0 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
1488 Play#0 output Play#0 1 /15
1489 Play#0 output Play#0 6 0 640
1490 Play#0 input xdump sect-chr *
1491 Play#0 command xdump
1492 Play#0 output Play#0 1 XDUMP sect-chr 0
1493 Play#0 output Play#0 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
1494 Play#0 output Play#0 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
1495 Play#0 output Play#0 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
1496 Play#0 output Play#0 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
1497 Play#0 output Play#0 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
1498 Play#0 output Play#0 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
1499 Play#0 output Play#0 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
1500 Play#0 output Play#0 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
1501 Play#0 output Play#0 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
1502 Play#0 output Play#0 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
1503 Play#0 output Play#0 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
1504 Play#0 output Play#0 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
1505 Play#0 output Play#0 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
1506 Play#0 output Play#0 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
1507 Play#0 output Play#0 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
1508 Play#0 output Play#0 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
1509 Play#0 output Play#0 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
1510 Play#0 output Play#0 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
1511 Play#0 output Play#0 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
1512 Play#0 output Play#0 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
1513 Play#0 output Play#0 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
1514 Play#0 output Play#0 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
1515 Play#0 output Play#0 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
1516 Play#0 output Play#0 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
1517 Play#0 output Play#0 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
1518 Play#0 output Play#0 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
1519 Play#0 output Play#0 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
1520 Play#0 output Play#0 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
1521 Play#0 output Play#0 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
1522 Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
1523 Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
1524 Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
1525 Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
1526 Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
1527 Play#0 output Play#0 1 /34
1528 Play#0 output Play#0 6 0 640
1529 Play#0 input xdump ship-chr *
1530 Play#0 command xdump
1531 Play#0 output Play#0 1 XDUMP ship-chr 0
1532 Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
1533 Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
1534 Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
1535 Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 160 20 500 0 0 0
1536 Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 160 0 300 0 0 0
1537 Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
1538 Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
1539 Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
1540 Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
1541 Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 130 45 800 128 0 2
1542 Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
1543 Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
1544 Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
1545 Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
1546 Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
1547 Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
1548 Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 110 70 600 196 0 1
1549 Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 110 60 650 706 0 0
1550 Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0
1551 Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
1552 Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 220 160 4500 8 40 0
1553 Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0
1554 Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6
1555 Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 120 220 800 4166 0 0
1556 Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0
1557 Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0
1558 Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 130 270 1500 592 20 0
1559 Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 110 230 1200 592 10 0
1560 Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 80 180 500 16 10 0
1561 Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 120 280 1000 16 20 0
1562 Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0
1563 Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4
1564 Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0
1565 Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0
1566 Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0
1567 Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2
1568 Play#0 output Play#0 1 /36
1569 Play#0 output Play#0 6 0 640
1570 Play#0 input xdump plane-chr *
1571 Play#0 command xdump
1572 Play#0 output Play#0 1 XDUMP plane-chr 0
1573 Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 32 50 400 90 1 1 1 4 1 1 0 22
1574 Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 32 80 400 80 1 4 4 8 1 1 0 70
1575 Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 40 125 1000 45 1 14 14 11 2 3 0 70
1576 Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 40 195 1400 30 1 17 17 14 2 3 0 86
1577 Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 45 325 3000 45 3 19 19 20 2 4 80 70
1578 Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 35 90 700 60 1 5 5 15 1 2 0 131074
1579 Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 50 160 1400 60 1 10 10 25 2 3 0 131074
1580 Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 36 60 550 50 2 0 3 7 1 1 0 83
1581 Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 42 130 1000 25 3 0 9 11 2 3 0 67
1582 Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 44 80 1000 45 4 0 5 14 3 3 0 3
1583 Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 60 140 1800 30 7 8 8 20 5 5 0 3
1584 Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 52 90 1100 90 5 0 4 15 2 2 0 1
1585 Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 72 150 3200 80 12 0 11 35 5 6 0 1
1586 Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 45 325 4000 25 8 0 15 28 2 5 80 3
1587 Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 36 100 550 85 2 0 3 15 2 2 0 819202
1588 Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 60 135 1800 70 3 0 4 28 4 2 0 819274
1589 Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 32 160 800 55 2 0 3 11 2 2 0 573458
1590 Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 32 200 800 15 1 0 9 11 2 2 40 16402
1591 Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 32 135 800 0 5 0 3 7 2 2 40 81944
1592 Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 44 85 1000 0 7 0 2 15 3 3 0 65544
1593 Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 48 160 1500 0 16 0 9 35 3 4 0 65544
1594 Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 30 70 1000 60 2 0 -3 15 3 2 0 154
1595 Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 40 130 800 0 0 0 4 15 2 2 20 128
1596 Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 45 190 2000 0 0 0 11 32 2 5 50 128
1597 Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 80 245 2000 0 0 0 3 41 0 9 0 512
1598 Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 80 305 4000 0 0 0 3 61 0 9 0 896
1599 Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 32 160 300 50 6 0 5 6 0 0 0 1048690
1600 Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 25 180 200 0 0 0 18 2 0 0 0 8308
1601 Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 65 145 800 60 3 0 3 4 0 0 0 50
1602 Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 80 200 1000 60 6 0 5 9 0 0 0 50
1603 Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 80 260 1500 60 8 0 10 15 0 0 0 50
1604 Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 80 310 3000 60 10 0 15 41 0 0 0 50
1605 Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 80 280 2000 60 8 0 6 23 0 0 0 114
1606 Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 80 305 2000 50 6 0 7 13 0 4 0 560
1607 Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 52 270 1500 50 0 0 31 12 0 0 0 2096
1608 Play#0 output Play#0 1 /35
1609 Play#0 output Play#0 6 0 640
1610 Play#0 input xdump land-chr *
1611 Play#0 command xdump
1612 Play#0 output Play#0 1 XDUMP land-chr 0
1613 Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
1614 Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
1615 Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
1616 Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
1617 Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
1618 Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
1619 Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
1620 Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
1621 Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
1622 Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
1623 Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
1624 Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
1625 Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
1626 Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
1627 Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
1628 Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
1629 Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
1630 Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
1631 Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
1632 Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
1633 Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
1634 Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
1635 Play#0 output Play#0 1 /22
1636 Play#0 output Play#0 6 0 640
1637 Play#0 input xdump nuke-chr *
1638 Play#0 command xdump
1639 Play#0 output Play#0 1 XDUMP nuke-chr 0
1640 Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 49 280 10000 4 0
1641 Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 51 290 15000 5 0
1642 Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 60 300 25000 6 0
1643 Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 77 310 30000 8 0
1644 Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 18 315 12500 1 0
1645 Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 41 320 20000 3 0
1646 Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 51 330 25000 4 0
1647 Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 62 340 35000 5 0
1648 Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 77 350 40000 5 0
1649 Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 62 355 30000 2 1
1650 Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 101 360 45000 6 0
1651 Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 122 370 50000 8 0
1652 Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 77 375 36000 3 1
1653 Play#0 output Play#0 1 /13
1654 Play#0 output Play#0 6 0 640
1655 Play#0 input xdump news-chr *
1656 Play#0 command xdump
1657 Play#0 output Play#0 1 XDUMP news-chr 0
1658 Play#0 output Play#0 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
1659 Play#0 output Play#0 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
1660 Play#0 output Play#0 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
1661 Play#0 output Play#0 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
1662 Play#0 output Play#0 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
1663 Play#0 output Play#0 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
1664 Play#0 output Play#0 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
1665 Play#0 output Play#0 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
1666 Play#0 output Play#0 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
1667 Play#0 output Play#0 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
1668 Play#0 output Play#0 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
1669 Play#0 output Play#0 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
1670 Play#0 output Play#0 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
1671 Play#0 output Play#0 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
1672 Play#0 output Play#0 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
1673 Play#0 output Play#0 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
1674 Play#0 output Play#0 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
1675 Play#0 output Play#0 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
1676 Play#0 output Play#0 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
1677 Play#0 output Play#0 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
1678 Play#0 output Play#0 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
1679 Play#0 output Play#0 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
1680 Play#0 output Play#0 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
1681 Play#0 output Play#0 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
1682 Play#0 output Play#0 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
1683 Play#0 output Play#0 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
1684 Play#0 output Play#0 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
1685 Play#0 output Play#0 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
1686 Play#0 output Play#0 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
1687 Play#0 output Play#0 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
1688 Play#0 output Play#0 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
1689 Play#0 output Play#0 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
1690 Play#0 output Play#0 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
1691 Play#0 output Play#0 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
1692 Play#0 output Play#0 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
1693 Play#0 output Play#0 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
1694 Play#0 output Play#0 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
1695 Play#0 output Play#0 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
1696 Play#0 output Play#0 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
1697 Play#0 output Play#0 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
1698 Play#0 output Play#0 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
1699 Play#0 output Play#0 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
1700 Play#0 output Play#0 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
1701 Play#0 output Play#0 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
1702 Play#0 output Play#0 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
1703 Play#0 output Play#0 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
1704 Play#0 output Play#0 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
1705 Play#0 output Play#0 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
1706 Play#0 output Play#0 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
1707 Play#0 output Play#0 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
1708 Play#0 output Play#0 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
1709 Play#0 output Play#0 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
1710 Play#0 output Play#0 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
1711 Play#0 output Play#0 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
1712 Play#0 output Play#0 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
1713 Play#0 output Play#0 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
1714 Play#0 output Play#0 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
1715 Play#0 output Play#0 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
1716 Play#0 output Play#0 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
1717 Play#0 output Play#0 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
1718 Play#0 output Play#0 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
1719 Play#0 output Play#0 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
1720 Play#0 output Play#0 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
1721 Play#0 output Play#0 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
1722 Play#0 output Play#0 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
1723 Play#0 output Play#0 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
1724 Play#0 output Play#0 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
1725 Play#0 output Play#0 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
1726 Play#0 output Play#0 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
1727 Play#0 output Play#0 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
1728 Play#0 output Play#0 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
1729 Play#0 output Play#0 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
1730 Play#0 output Play#0 1 /72
1731 Play#0 output Play#0 6 0 640
1732 Play#0 input xdump infrastructure *
1733 Play#0 command xdump
1734 Play#0 output Play#0 1 XDUMP infrastructure 0
1735 Play#0 output Play#0 1 "road\\040network" 2 2 2 1 1
1736 Play#0 output Play#0 1 "rail\\040network" 1 1 1 1 0
1737 Play#0 output Play#0 1 "defense\\040factor" 1 1 1 1 0
1738 Play#0 output Play#0 1 /3
1739 Play#0 output Play#0 6 0 640
1740 Play#0 input xdump updates *
1741 Play#0 command xdump
1742 Play#0 output Play#0 1 XDUMP updates 0
1743 Play#0 output Play#0 1 /0
1744 Play#0 output Play#0 6 0 640
1745 Play#0 input xdump table *
1746 Play#0 command xdump
1747 Play#0 output Play#0 1 XDUMP table 0
1748 Play#0 output Play#0 1 0 "sect"
1749 Play#0 output Play#0 1 1 "ship"
1750 Play#0 output Play#0 1 2 "plane"
1751 Play#0 output Play#0 1 3 "land"
1752 Play#0 output Play#0 1 4 "nuke"
1753 Play#0 output Play#0 1 5 "news"
1754 Play#0 output Play#0 1 6 "trade"
1755 Play#0 output Play#0 1 8 "nat"
1756 Play#0 output Play#0 1 9 "loan"
1757 Play#0 output Play#0 1 12 "commodity"
1758 Play#0 output Play#0 1 13 "lost"
1759 Play#0 output Play#0 1 14 "realm"
1760 Play#0 output Play#0 1 15 "game"
1761 Play#0 output Play#0 1 16 "item"
1762 Play#0 output Play#0 1 17 "product"
1763 Play#0 output Play#0 1 18 "sect-chr"
1764 Play#0 output Play#0 1 19 "ship-chr"
1765 Play#0 output Play#0 1 20 "plane-chr"
1766 Play#0 output Play#0 1 21 "land-chr"
1767 Play#0 output Play#0 1 22 "nuke-chr"
1768 Play#0 output Play#0 1 23 "news-chr"
1769 Play#0 output Play#0 1 24 "infrastructure"
1770 Play#0 output Play#0 1 25 "updates"
1771 Play#0 output Play#0 1 26 "table"
1772 Play#0 output Play#0 1 27 "version"
1773 Play#0 output Play#0 1 28 "meta"
1774 Play#0 output Play#0 1 29 "agreement-status"
1775 Play#0 output Play#0 1 30 "land-chr-flags"
1776 Play#0 output Play#0 1 31 "level"
1777 Play#0 output Play#0 1 32 "meta-flags"
1778 Play#0 output Play#0 1 33 "meta-type"
1779 Play#0 output Play#0 1 34 "missions"
1780 Play#0 output Play#0 1 35 "nation-flags"
1781 Play#0 output Play#0 1 36 "nation-rejects"
1782 Play#0 output Play#0 1 37 "nation-relationships"
1783 Play#0 output Play#0 1 38 "nation-status"
1784 Play#0 output Play#0 1 39 "nuke-chr-flags"
1785 Play#0 output Play#0 1 40 "packing"
1786 Play#0 output Play#0 1 41 "page-headings"
1787 Play#0 output Play#0 1 42 "plague-stages"
1788 Play#0 output Play#0 1 43 "plane-chr-flags"
1789 Play#0 output Play#0 1 44 "plane-flags"
1790 Play#0 output Play#0 1 45 "resources"
1791 Play#0 output Play#0 1 46 "retreat-flags"
1792 Play#0 output Play#0 1 47 "sector-navigation"
1793 Play#0 output Play#0 1 48 "ship-chr-flags"
1794 Play#0 output Play#0 1 49 "country"
1795 Play#0 output Play#0 1 /47
1796 Play#0 output Play#0 6 0 640
1797 Play#0 input xdump version *
1798 Play#0 command xdump
1799 Play#0 output Play#0 1 XDUMP version 0
1800 Play#0 output Play#0 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
1801 Play#0 output Play#0 1 /1
1802 Play#0 output Play#0 6 0 640
1803 Play#0 input xdump meta *
1804 Play#0 command xdump
1805 Play#0 output Play#0 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
1806 Play#0 output Play#0 6 0 640
1807 Play#0 input xdump agreement-status *
1808 Play#0 command xdump
1809 Play#0 output Play#0 1 XDUMP agreement-status 0
1810 Play#0 output Play#0 1 0 "free"
1811 Play#0 output Play#0 1 1 "proposed"
1812 Play#0 output Play#0 1 2 "signed"
1813 Play#0 output Play#0 1 /3
1814 Play#0 output Play#0 6 0 640
1815 Play#0 input xdump land-chr-flags *
1816 Play#0 command xdump
1817 Play#0 output Play#0 1 XDUMP land-chr-flags 0
1818 Play#0 output Play#0 1 2 "engineer"
1819 Play#0 output Play#0 1 4 "supply"
1820 Play#0 output Play#0 1 8 "security"
1821 Play#0 output Play#0 1 16 "light"
1822 Play#0 output Play#0 1 32 "marine"
1823 Play#0 output Play#0 1 64 "recon"
1824 Play#0 output Play#0 1 128 "radar"
1825 Play#0 output Play#0 1 256 "assault"
1826 Play#0 output Play#0 1 512 "flak"
1827 Play#0 output Play#0 1 1024 "spy"
1828 Play#0 output Play#0 1 2048 "train"
1829 Play#0 output Play#0 1 4096 "heavy"
1830 Play#0 output Play#0 1 /12
1831 Play#0 output Play#0 6 0 640
1832 Play#0 input xdump level *
1833 Play#0 command xdump
1834 Play#0 output Play#0 1 XDUMP level 0
1835 Play#0 output Play#0 1 -1 "none"
1836 Play#0 output Play#0 1 0 "technology"
1837 Play#0 output Play#0 1 1 "research"
1838 Play#0 output Play#0 1 2 "education"
1839 Play#0 output Play#0 1 3 "happiness"
1840 Play#0 output Play#0 1 /5
1841 Play#0 output Play#0 6 0 640
1842 Play#0 input xdump meta-flags *
1843 Play#0 command xdump
1844 Play#0 output Play#0 1 XDUMP meta-flags 0
1845 Play#0 output Play#0 1 1 "deity"
1846 Play#0 output Play#0 1 2 "extra"
1847 Play#0 output Play#0 1 4 "const"
1848 Play#0 output Play#0 1 8 "bits"
1849 Play#0 output Play#0 1 16 "hidden"
1850 Play#0 output Play#0 1 /5
1851 Play#0 output Play#0 6 0 640
1852 Play#0 input xdump meta-type *
1853 Play#0 command xdump
1854 Play#0 output Play#0 1 XDUMP meta-type 0
1855 Play#0 output Play#0 1 1 "d"
1856 Play#0 output Play#0 1 2 "g"
1857 Play#0 output Play#0 1 3 "s"
1858 Play#0 output Play#0 1 4 "d"
1859 Play#0 output Play#0 1 5 "d"
1860 Play#0 output Play#0 1 6 "d"
1861 Play#0 output Play#0 1 7 "d"
1862 Play#0 output Play#0 1 8 "d"
1863 Play#0 output Play#0 1 9 "d"
1864 Play#0 output Play#0 1 10 "d"
1865 Play#0 output Play#0 1 11 "d"
1866 Play#0 output Play#0 1 12 "g"
1867 Play#0 output Play#0 1 13 "c"
1868 Play#0 output Play#0 1 /13
1869 Play#0 output Play#0 6 0 640
1870 Play#0 input xdump missions *
1871 Play#0 command xdump
1872 Play#0 output Play#0 1 XDUMP missions 0
1873 Play#0 output Play#0 1 0 "none"
1874 Play#0 output Play#0 1 1 "interdiction"
1875 Play#0 output Play#0 1 2 "support"
1876 Play#0 output Play#0 1 3 "reserve"
1877 Play#0 output Play#0 1 4 "escort"
1878 Play#0 output Play#0 1 6 "air\\040defense"
1879 Play#0 output Play#0 1 7 "defensive\\040support"
1880 Play#0 output Play#0 1 8 "offensive\\040support"
1881 Play#0 output Play#0 1 /8
1882 Play#0 output Play#0 6 0 640
1883 Play#0 input xdump nation-flags *
1884 Play#0 command xdump
1885 Play#0 output Play#0 1 XDUMP nation-flags 0
1886 Play#0 output Play#0 1 1 "inform"
1887 Play#0 output Play#0 1 2 "flash"
1888 Play#0 output Play#0 1 4 "beep"
1889 Play#0 output Play#0 1 8 "coastwatch"
1890 Play#0 output Play#0 1 16 "sonar"
1891 Play#0 output Play#0 1 32 "techlists"
1892 Play#0 output Play#0 1 64 "sacked"
1893 Play#0 output Play#0 1 /7
1894 Play#0 output Play#0 6 0 640
1895 Play#0 input xdump nation-rejects *
1896 Play#0 command xdump
1897 Play#0 output Play#0 1 XDUMP nation-rejects 0
1898 Play#0 output Play#0 1 1 "telegrams"
1899 Play#0 output Play#0 1 2 "announcements"
1900 Play#0 output Play#0 1 4 "loans"
1901 Play#0 output Play#0 1 /3
1902 Play#0 output Play#0 6 0 640
1903 Play#0 input xdump nation-relationships *
1904 Play#0 command xdump
1905 Play#0 output Play#0 1 XDUMP nation-relationships 0
1906 Play#0 output Play#0 1 -1 "unknown"
1907 Play#0 output Play#0 1 0 "at-war"
1908 Play#0 output Play#0 1 1 "hostile"
1909 Play#0 output Play#0 1 2 "neutral"
1910 Play#0 output Play#0 1 3 "friendly"
1911 Play#0 output Play#0 1 4 "allied"
1912 Play#0 output Play#0 1 /6
1913 Play#0 output Play#0 6 0 640
1914 Play#0 input xdump nation-status *
1915 Play#0 command xdump
1916 Play#0 output Play#0 1 XDUMP nation-status 0
1917 Play#0 output Play#0 1 0 "unused"
1918 Play#0 output Play#0 1 1 "new"
1919 Play#0 output Play#0 1 2 "visitor"
1920 Play#0 output Play#0 1 3 "sanctuary"
1921 Play#0 output Play#0 1 4 "active"
1922 Play#0 output Play#0 1 5 "deity"
1923 Play#0 output Play#0 1 /6
1924 Play#0 output Play#0 6 0 640
1925 Play#0 input xdump nuke-chr-flags *
1926 Play#0 command xdump
1927 Play#0 output Play#0 1 XDUMP nuke-chr-flags 0
1928 Play#0 output Play#0 1 1 "neutron"
1929 Play#0 output Play#0 1 /1
1930 Play#0 output Play#0 6 0 640
1931 Play#0 input xdump packing *
1932 Play#0 command xdump
1933 Play#0 output Play#0 1 XDUMP packing 0
1934 Play#0 output Play#0 1 0 "inefficient"
1935 Play#0 output Play#0 1 1 "normal"
1936 Play#0 output Play#0 1 2 "warehouse"
1937 Play#0 output Play#0 1 3 "urban"
1938 Play#0 output Play#0 1 4 "bank"
1939 Play#0 output Play#0 1 /5
1940 Play#0 output Play#0 6 0 640
1941 Play#0 input xdump page-headings *
1942 Play#0 command xdump
1943 Play#0 output Play#0 1 XDUMP page-headings 0
1944 Play#0 output Play#0 1 0 "Comics"
1945 Play#0 output Play#0 1 1 "Foreign\\040Affairs"
1946 Play#0 output Play#0 1 2 "The\\040Front\\040Line"
1947 Play#0 output Play#0 1 3 "The\\040High\\040Seas"
1948 Play#0 output Play#0 1 4 "Sky\\040Watch"
1949 Play#0 output Play#0 1 5 "Guidance\\040Systems"
1950 Play#0 output Play#0 1 6 "Firestorms"
1951 Play#0 output Play#0 1 7 "Business\\040&\\040Economics"
1952 Play#0 output Play#0 1 8 "The\\040Frontier"
1953 Play#0 output Play#0 1 9 "The\\040Home\\040Front"
1954 Play#0 output Play#0 1 10 "Espionage"
1955 Play#0 output Play#0 1 11 "Telecommunications"
1956 Play#0 output Play#0 1 /12
1957 Play#0 output Play#0 6 0 640
1958 Play#0 input xdump plague-stages *
1959 Play#0 command xdump
1960 Play#0 output Play#0 1 XDUMP plague-stages 0
1961 Play#0 output Play#0 1 0 "healthy"
1962 Play#0 output Play#0 1 1 "dying"
1963 Play#0 output Play#0 1 2 "infect"
1964 Play#0 output Play#0 1 3 "incubate"
1965 Play#0 output Play#0 1 4 "exposed"
1966 Play#0 output Play#0 1 /5
1967 Play#0 output Play#0 6 0 640
1968 Play#0 input xdump plane-chr-flags *
1969 Play#0 command xdump
1970 Play#0 output Play#0 1 XDUMP plane-chr-flags 0
1971 Play#0 output Play#0 1 2 "tactical"
1972 Play#0 output Play#0 1 1 "bomber"
1973 Play#0 output Play#0 1 4 "intercept"
1974 Play#0 output Play#0 1 8 "cargo"
1975 Play#0 output Play#0 1 16 "VTOL"
1976 Play#0 output Play#0 1 32 "missile"
1977 Play#0 output Play#0 1 64 "light"
1978 Play#0 output Play#0 1 128 "spy"
1979 Play#0 output Play#0 1 256 "image"
1980 Play#0 output Play#0 1 512 "satellite"
1981 Play#0 output Play#0 1 2048 "SDI"
1982 Play#0 output Play#0 1 8192 "x-light"
1983 Play#0 output Play#0 1 16384 "helo"
1984 Play#0 output Play#0 1 32768 "ASW"
1985 Play#0 output Play#0 1 65536 "para"
1986 Play#0 output Play#0 1 131072 "escort"
1987 Play#0 output Play#0 1 262144 "mine"
1988 Play#0 output Play#0 1 524288 "sweep"
1989 Play#0 output Play#0 1 1048576 "marine"
1990 Play#0 output Play#0 1 /19
1991 Play#0 output Play#0 6 0 640
1992 Play#0 input xdump plane-flags *
1993 Play#0 command xdump
1994 Play#0 output Play#0 1 XDUMP plane-flags 0
1995 Play#0 output Play#0 1 1 "launched"
1996 Play#0 output Play#0 1 2 "synchronous"
1997 Play#0 output Play#0 1 4 "airburst"
1998 Play#0 output Play#0 1 /3
1999 Play#0 output Play#0 6 0 640
2000 Play#0 input xdump resources *
2001 Play#0 command xdump
2002 Play#0 output Play#0 1 XDUMP resources 0
2003 Play#0 output Play#0 1 0 "none"
2004 Play#0 output Play#0 1 0 "min"
2005 Play#0 output Play#0 1 0 "gold"
2006 Play#0 output Play#0 1 0 "fert"
2007 Play#0 output Play#0 1 0 "ocontent"
2008 Play#0 output Play#0 1 0 "uran"
2009 Play#0 output Play#0 1 /6
2010 Play#0 output Play#0 6 0 640
2011 Play#0 input xdump retreat-flags *
2012 Play#0 command xdump
2013 Play#0 output Play#0 1 XDUMP retreat-flags 0
2014 Play#0 output Play#0 1 1 "group"
2015 Play#0 output Play#0 1 2 "injured"
2016 Play#0 output Play#0 1 4 "torpedoed"
2017 Play#0 output Play#0 1 8 "sonared"
2018 Play#0 output Play#0 1 16 "helpless"
2019 Play#0 output Play#0 1 32 "bombed"
2020 Play#0 output Play#0 1 64 "depth-charged"
2021 Play#0 output Play#0 1 128 "boarded"
2022 Play#0 output Play#0 1 /8
2023 Play#0 output Play#0 6 0 640
2024 Play#0 input xdump sector-navigation *
2025 Play#0 command xdump
2026 Play#0 output Play#0 1 XDUMP sector-navigation 0
2027 Play#0 output Play#0 1 0 "land"
2028 Play#0 output Play#0 1 1 "sea"
2029 Play#0 output Play#0 1 2 "harbor"
2030 Play#0 output Play#0 1 3 "canal"
2031 Play#0 output Play#0 1 4 "bridge"
2032 Play#0 output Play#0 1 /5
2033 Play#0 output Play#0 6 0 640
2034 Play#0 input xdump ship-chr-flags *
2035 Play#0 command xdump
2036 Play#0 output Play#0 1 XDUMP ship-chr-flags 0
2037 Play#0 output Play#0 1 1 "fish"
2038 Play#0 output Play#0 1 2 "torp"
2039 Play#0 output Play#0 1 4 "dchrg"
2040 Play#0 output Play#0 1 8 "plane"
2041 Play#0 output Play#0 1 16 "miss"
2042 Play#0 output Play#0 1 32 "oil"
2043 Play#0 output Play#0 1 64 "sonar"
2044 Play#0 output Play#0 1 128 "mine"
2045 Play#0 output Play#0 1 256 "sweep"
2046 Play#0 output Play#0 1 512 "sub"
2047 Play#0 output Play#0 1 2048 "land"
2048 Play#0 output Play#0 1 4096 "sub-torp"
2049 Play#0 output Play#0 1 8192 "trade"
2050 Play#0 output Play#0 1 16384 "semi-land"
2051 Play#0 output Play#0 1 262144 "supply"
2052 Play#0 output Play#0 1 524288 "canal"
2053 Play#0 output Play#0 1 1048576 "anti-missile"
2054 Play#0 output Play#0 1 /17
2055 Play#0 output Play#0 6 0 640
2057 Play#0 output Play#0 1 Bye-bye
2059 Play#0 output Play#0 3 so long...
2060 Conn2 output Conn2 2 Empire server ready
2061 Conn2 input user tester
2062 Conn2 output Conn2 0 hello tester
2064 Conn2 output Conn2 0 country name 1
2066 Conn2 output Conn2 0 password ok
2068 Conn2 login 1 127.0.0.1 tester
2069 Play#1 output Play#1 2 2
2070 Play#1 output Play#1 1
2071 Play#1 output Play#1 1 *** Server configured for testing ***
2072 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
2073 Play#1 output Play#1 6 0 0
2074 Play#1 input show s b
2076 Play#1 output Play#1 1 Printing for tech level '125'
2077 Play#1 output Play#1 1 lcm hcm avail tech $
2078 Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
2079 Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
2080 Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
2081 Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
2082 Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
2083 Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
2084 Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
2085 Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
2086 Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
2087 Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
2088 Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
2089 Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
2090 Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
2091 Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
2092 Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
2093 Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
2094 Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
2095 Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
2096 Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
2097 Play#1 output Play#1 6 0 0
2098 Play#1 input toggle techlists
2099 Play#1 command toggle
2100 Play#1 output Play#1 1 techlists flag off
2101 Play#1 output Play#1 6 0 0
2102 Play#1 input show s b
2104 Play#1 output Play#1 1 Printing for tech level '125'
2105 Play#1 output Play#1 1 lcm hcm avail tech $
2106 Play#1 output Play#1 1 fb fishing boat 25 15 75 0 $180
2107 Play#1 output Play#1 1 ft fishing trawler 25 15 75 35 $300
2108 Play#1 output Play#1 1 cs cargo ship 60 40 160 20 $500
2109 Play#1 output Play#1 1 os ore ship 60 40 160 20 $500
2110 Play#1 output Play#1 1 ss slave ship 60 40 160 0 $300
2111 Play#1 output Play#1 1 frg frigate 30 30 110 0 $600
2112 Play#1 output Play#1 1 oe oil exploration boat 25 15 75 40 $800
2113 Play#1 output Play#1 1 od oil derrick 60 60 200 50 $1500
2114 Play#1 output Play#1 1 pt patrol boat 20 10 60 40 $300
2115 Play#1 output Play#1 1 lc light cruiser 30 40 130 45 $800
2116 Play#1 output Play#1 1 hc heavy cruiser 40 50 160 50 $1200
2117 Play#1 output Play#1 1 tt troop transport 50 50 170 10 $800
2118 Play#1 output Play#1 1 bb battleship 50 70 210 45 $1800
2119 Play#1 output Play#1 1 bbc battlecruiser 50 60 190 75 $1500
2120 Play#1 output Play#1 1 tk tanker 60 40 160 35 $600
2121 Play#1 output Play#1 1 ms minesweeper 25 15 75 40 $400
2122 Play#1 output Play#1 1 dd destroyer 30 30 110 70 $600
2123 Play#1 output Play#1 1 sb submarine 30 30 110 60 $650
2124 Play#1 output Play#1 1 cal light carrier 50 60 190 80 $2700
2125 Play#1 output Play#1 6 0 0
2126 Play#1 input xdump meta game
2127 Play#1 command xdump
2128 Play#1 output Play#1 1 XDUMP meta game 0
2129 Play#1 output Play#1 1 "upd_disable" 4 0 0 -1
2130 Play#1 output Play#1 1 "down" 4 0 0 -1
2131 Play#1 output Play#1 1 "turn" 6 0 0 -1
2132 Play#1 output Play#1 1 /3
2133 Play#1 output Play#1 6 0 0
2134 Play#1 input xdump meta nat
2135 Play#1 command xdump
2136 Play#1 output Play#1 1 XDUMP meta nat 0
2137 Play#1 output Play#1 1 "cnum" 5 0 0 8
2138 Play#1 output Play#1 1 "stat" 8 0 0 38
2139 Play#1 output Play#1 1 "cname" 13 0 20 -1
2140 Play#1 output Play#1 1 "relations" 5 16 99 37
2141 Play#1 output Play#1 1 "rejects" 5 8 99 36
2142 Play#1 output Play#1 1 /5
2143 Play#1 output Play#1 6 0 0
2144 Play#1 input xdump meta cou
2145 Play#1 command xdump
2146 Play#1 output Play#1 1 XDUMP meta country 0
2147 Play#1 output Play#1 1 "cnum" 5 0 0 8
2148 Play#1 output Play#1 1 "flags" 8 8 0 35
2149 Play#1 output Play#1 1 "ip" 13 0 46 -1
2150 Play#1 output Play#1 1 "hostname" 13 0 0 -1
2151 Play#1 output Play#1 1 "userid" 13 0 32 -1
2152 Play#1 output Play#1 1 "xcap" 9 0 0 -1
2153 Play#1 output Play#1 1 "ycap" 10 0 0 -1
2154 Play#1 output Play#1 1 "update" 4 0 0 -1
2155 Play#1 output Play#1 1 "tgms" 7 0 0 -1
2156 Play#1 output Play#1 1 "ann" 7 0 0 -1
2157 Play#1 output Play#1 1 "timeused" 8 0 0 -1
2158 Play#1 output Play#1 1 "btu" 6 0 0 -1
2159 Play#1 output Play#1 1 "access" 6 0 0 -1
2160 Play#1 output Play#1 1 "milreserve" 8 0 0 -1
2161 Play#1 output Play#1 1 "money" 8 0 0 -1
2162 Play#1 output Play#1 1 "login" 11 0 0 -1
2163 Play#1 output Play#1 1 "logout" 11 0 0 -1
2164 Play#1 output Play#1 1 "newstim" 11 0 0 -1
2165 Play#1 output Play#1 1 "annotim" 11 0 0 -1
2166 Play#1 output Play#1 1 "tech" 12 0 0 -1
2167 Play#1 output Play#1 1 "research" 12 0 0 -1
2168 Play#1 output Play#1 1 "education" 12 0 0 -1
2169 Play#1 output Play#1 1 "happiness" 12 0 0 -1
2170 Play#1 output Play#1 1 /23
2171 Play#1 output Play#1 6 0 0
2172 Play#1 input xdump item *
2173 Play#1 command xdump
2174 Play#1 output Play#1 1 XDUMP item 0
2175 Play#1 output Play#1 1 0 "civilians" "c" 1 0 1 1 10 10 10 10 4
2176 Play#1 output Play#1 1 1 "military" "m" 0 1 1 1 1 1 1 1 20
2177 Play#1 output Play#1 1 2 "shells" "s" 5 1 1 1 1 10 1 1 80
2178 Play#1 output Play#1 1 3 "guns" "g" 60 1 10 1 1 10 1 1 100
2179 Play#1 output Play#1 1 4 "petrol" "p" 4 1 1 1 1 10 1 1 50
2180 Play#1 output Play#1 1 5 "iron\\040ore" "i" 2 1 1 1 1 10 1 1 100
2181 Play#1 output Play#1 1 6 "dust\\040(gold)" "d" 20 1 5 1 1 10 1 1 100
2182 Play#1 output Play#1 1 7 "bars\\040of\\040gold" "b" 280 1 50 1 1 5 1 4 200
2183 Play#1 output Play#1 1 8 "food" "f" 0 1 1 1 1 10 1 1 2
2184 Play#1 output Play#1 1 9 "oil" "o" 8 1 1 1 1 10 1 1 50
2185 Play#1 output Play#1 1 10 "light\\040products" "l" 2 1 1 1 1 10 1 1 100
2186 Play#1 output Play#1 1 11 "heavy\\040products" "h" 4 1 1 1 1 10 1 1 100
2187 Play#1 output Play#1 1 12 "uncompensated\\040workers" "u" 1 1 2 1 1 2 1 1 2
2188 Play#1 output Play#1 1 13 "radioactive\\040materials" "r" 150 1 8 1 1 10 1 1 1000
2189 Play#1 output Play#1 1 /14
2190 Play#1 output Play#1 6 0 0
2191 Play#1 input xdump product *
2192 Play#1 command xdump
2193 Play#1 output Play#1 1 XDUMP product 0
2194 Play#1 output Play#1 1 0 "iron\\040ore" "iron" -1 -1 -1 0 0 0 5 -1 0 0 0 -1 0 0
2195 Play#1 output Play#1 1 1 "gold\\040dust" "dust" -1 -1 -1 0 0 0 6 -1 0 0 20 -1 0 0
2196 Play#1 output Play#1 1 2 "food" "food" -1 -1 -1 0 0 0 8 -1 0 0 0 0 -10 10
2197 Play#1 output Play#1 1 3 "oil" "oil" -1 -1 -1 0 0 0 9 -1 0 0 10 0 -10 10
2198 Play#1 output Play#1 1 4 "radioactive\\040materials" "rad" -1 -1 -1 0 0 0 13 -1 2 0 35 0 40 10
2199 Play#1 output Play#1 1 5 "shells" "shells" 10 11 -1 2 1 0 2 -1 3 0 0 0 20 10
2200 Play#1 output Play#1 1 6 "guns" "guns" 9 10 11 1 5 10 3 -1 30 0 0 0 20 10
2201 Play#1 output Play#1 1 7 "petrol" "petrol" 9 -1 -1 1 0 0 4 -1 1 0 0 0 20 10
2202 Play#1 output Play#1 1 8 "gold\\040bars" "bars" 6 -1 -1 5 0 0 7 -1 10 0 0 -1 0 0
2203 Play#1 output Play#1 1 9 "light\\040construction\\040materials" "lcm" 5 -1 -1 1 0 0 10 -1 0 0 0 0 -10 10
2204 Play#1 output Play#1 1 10 "heavy\\040construction\\040materials" "hcm" 5 -1 -1 2 0 0 11 -1 0 0 0 0 -10 10
2205 Play#1 output Play#1 1 11 "technological\\040breakthroughs" "tech" 6 9 10 1 5 10 -1 0 300 0 0 2 5 10
2206 Play#1 output Play#1 1 12 "medical\\040discoveries" "medical" 6 9 10 1 5 10 -1 1 90 0 0 2 5 10
2207 Play#1 output Play#1 1 13 "a\\040class\\040of\\040graduates" "edu" 10 -1 -1 1 0 0 -1 2 9 0 0 -1 0 0
2208 Play#1 output Play#1 1 14 "happy\\040strollers" "happy" 10 -1 -1 1 0 0 -1 3 9 0 0 -1 0 0
2209 Play#1 output Play#1 1 /15
2210 Play#1 output Play#1 6 0 0
2211 Play#1 input xdump sect-chr *
2212 Play#1 command xdump
2213 Play#1 output Play#1 1 XDUMP sect-chr 0
2214 Play#1 output Play#1 1 0 "sea" "." 0 -1 0 -1.00000 -1.00000 1 1 0.00000 0.00000 0 -1 0 0 0 0 0
2215 Play#1 output Play#1 1 1 "mountain" "^" 1 1 75 2.40000 1.20000 0 1 1.00000 4.00000 5 -1 1 0 0 0 100
2216 Play#1 output Play#1 1 2 "sanctuary" "s" 4 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 127 -1 0 0 0 0 1000
2217 Play#1 output Play#1 1 3 "wasteland" "\\134" 3 -1 0 -1.00000 -1.00000 0 1 0.00000 99.0000 0 -1 0 0 0 0 0
2218 Play#1 output Play#1 1 4 "wilderness" "-" 4 -1 0 0.400000 0.400000 0 1 1.00000 2.00000 1 0 0 0 0 0 1000
2219 Play#1 output Play#1 1 5 "capital" "c" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 30 0 1 0 0 1 1000
2220 Play#1 output Play#1 1 6 "uranium\\040mine" "u" 4 4 100 0.400000 0.200000 0 1 1.00000 2.00000 15 0 1 0 0 0 1000
2221 Play#1 output Play#1 1 7 "park" "p" 4 14 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
2222 Play#1 output Play#1 1 8 "defense\\040plant" "d" 4 6 100 0.400000 0.200000 0 1 1.00000 1.50000 7 0 1 0 0 0 1000
2223 Play#1 output Play#1 1 9 "shell\\040industry" "i" 4 5 100 0.400000 0.200000 0 1 1.00000 1.50000 6 0 1 0 0 0 1000
2224 Play#1 output Play#1 1 10 "mine" "m" 4 0 100 0.400000 0.200000 0 1 1.00000 2.00000 5 0 1 0 0 0 1000
2225 Play#1 output Play#1 1 11 "gold\\040mine" "g" 4 1 100 0.400000 0.200000 0 1 1.00000 2.00000 8 0 1 0 0 0 1000
2226 Play#1 output Play#1 1 12 "harbor" "h" 4 -1 0 0.400000 0.200000 2 2 1.00000 1.50000 12 0 1 0 0 0 1000
2227 Play#1 output Play#1 1 13 "warehouse" "w" 4 -1 0 0.400000 0.200000 0 2 1.00000 1.50000 7 0 1 0 0 0 1000
2228 Play#1 output Play#1 1 14 "airfield" "*" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.25000 12 0 1 0 0 0 1000
2229 Play#1 output Play#1 1 15 "agribusiness" "a" 4 2 900 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
2230 Play#1 output Play#1 1 16 "oil\\040field" "o" 4 3 100 0.400000 0.200000 0 1 1.00000 1.50000 5 0 1 0 0 0 1000
2231 Play#1 output Play#1 1 17 "light\\040manufacturing" "j" 4 9 100 0.400000 0.200000 0 1 1.00000 1.50000 3 0 1 0 0 0 1000
2232 Play#1 output Play#1 1 18 "heavy\\040manufacturing" "k" 4 10 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
2233 Play#1 output Play#1 1 19 "fortress" "f" 4 -1 0 0.400000 0.200000 0 1 2.00000 4.00000 10 0 5 0 1 0 1000
2234 Play#1 output Play#1 1 20 "technical\\040center" "t" 4 11 100 0.400000 0.200000 0 1 1.00000 1.50000 10 0 1 0 0 0 1000
2235 Play#1 output Play#1 1 21 "research\\040lab" "r" 4 12 100 0.400000 0.200000 0 1 1.00000 1.50000 9 0 1 0 0 0 1000
2236 Play#1 output Play#1 1 22 "nuclear\\040plant" "n" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 10 0 1 0 0 0 1000
2237 Play#1 output Play#1 1 23 "library/school" "l" 4 13 100 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
2238 Play#1 output Play#1 1 24 "highway" "+" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
2239 Play#1 output Play#1 1 25 "radar\\040installation" ")" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 4 0 1 0 0 0 1000
2240 Play#1 output Play#1 1 26 "headquarters" "!" 4 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 12 0 1 0 0 0 1000
2241 Play#1 output Play#1 1 27 "bridge\\040head" "#" 4 -1 0 0.400000 0.00000 0 1 1.00000 1.00000 3 0 1 0 0 0 1000
2242 Play#1 output Play#1 1 28 "bridge\\040span" "=" 0 -1 0 0.400000 0.00000 4 1 1.00000 1.00000 5 -1 1 0 0 0 100
2243 Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 10 0 1 0 0 0 1000
2244 Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 2 0 1 0 0 0 1000
2245 Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 7 0 1 0 0 0 1000
2246 Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 1 -1 1 0 0 0 100
2247 Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 4 -1 1 0 0 0 100
2248 Play#1 output Play#1 1 /34
2249 Play#1 output Play#1 6 0 0
2250 Play#1 input xdump ship-chr *
2251 Play#1 command xdump
2252 Play#1 output Play#1 1 XDUMP ship-chr 0
2253 Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
2254 Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
2255 Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
2256 Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 160 20 500 0 0 0
2257 Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 160 0 300 0 0 0
2258 Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
2259 Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
2260 Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
2261 Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
2262 Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 130 45 800 128 0 2
2263 Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
2264 Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
2265 Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
2266 Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
2267 Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
2268 Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
2269 Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 110 70 600 196 0 1
2270 Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 110 60 650 706 0 0
2271 Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
2272 Play#1 output Play#1 1 /19
2273 Play#1 output Play#1 6 0 0
2274 Play#1 input xdump plane-chr *
2275 Play#1 command xdump
2276 Play#1 output Play#1 1 XDUMP plane-chr 0
2277 Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 32 50 400 90 1 1 1 4 1 1 0 22
2278 Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 32 80 400 80 1 4 4 8 1 1 0 70
2279 Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 40 125 1000 45 1 14 14 11 2 3 0 70
2280 Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 35 90 700 60 1 5 5 15 1 2 0 131074
2281 Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 36 60 550 50 2 0 3 7 1 1 0 83
2282 Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 44 80 1000 45 4 0 5 14 3 3 0 3
2283 Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 52 90 1100 90 5 0 4 15 2 2 0 1
2284 Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 36 100 550 85 2 0 3 15 2 2 0 819202
2285 Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 44 85 1000 0 7 0 2 15 3 3 0 65544
2286 Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 30 70 1000 60 2 0 -3 15 3 2 0 154
2287 Play#1 output Play#1 1 /10
2288 Play#1 output Play#1 6 0 0
2289 Play#1 input xdump land-chr *
2290 Play#1 command xdump
2291 Play#1 output Play#1 1 XDUMP land-chr 0
2292 Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
2293 Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
2294 Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
2295 Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
2296 Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
2297 Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
2298 Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
2299 Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
2300 Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
2301 Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
2302 Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
2303 Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
2304 Play#1 output Play#1 1 /12
2305 Play#1 output Play#1 6 0 0
2306 Play#1 input xdump nuke-chr *
2307 Play#1 command xdump
2308 Play#1 output Play#1 1 XDUMP nuke-chr 0
2309 Play#1 output Play#1 1 /0
2310 Play#1 output Play#1 6 0 0
2311 Play#1 input xdump news-chr *
2312 Play#1 command xdump
2313 Play#1 output Play#1 1 XDUMP news-chr 0
2314 Play#1 output Play#1 1 1 "infantry\\040capture\\040%s\\040territory" "shock\\040troops\\040overrun\\040one\\040of\\040%s's\\040sectors" -4 2
2315 Play#1 output Play#1 1 2 "infantry\\040beaten\\040back\\040by\\040%s\\040troops" "shock\\040troops\\040annihilated\\040in\\040failed\\040attack\\040on\\040%s" -4 2
2316 Play#1 output Play#1 1 3 "spy\\040shot\\040by\\040%s\\040firing\\040squad" "spy\\040captured\\040and\\040shot\\040by\\040%s" -1 10
2317 Play#1 output Play#1 1 4 "sends\\040a\\040telegram\\040to\\040%s" "telexes\\040%s" 1 11
2318 Play#1 output Play#1 1 6 "bankers\\040make\\040a\\040loan\\040to\\040%s" "Ministry\\040of\\040Finance\\040lends\\040money\\040to\\040%s" 2 7
2319 Play#1 output Play#1 1 7 "repays\\040a\\040loan\\040from\\040%s" "makes\\040last\\040payment\\040on\\040loan\\040from\\040%s" 1 7
2320 Play#1 output Play#1 1 8 "makes\\040a\\040sale\\040to\\040%s" "sells\\040goods\\040to\\040%s" 0 7
2321 Play#1 output Play#1 1 9 "violates\\040%s\\040airspace" "overflies\\040%s\\040territory" -1 4
2322 Play#1 output Play#1 1 10 "gunners\\040bombard\\040%s\\040territory" "artillery\\040fires\\040on\\040%s\\040sectors" -2 6
2323 Play#1 output Play#1 1 11 "shells\\040a\\040ship\\040owned\\040by\\040%s" "fires\\040on\\040%s\\040ships" -2 3
2324 Play#1 output Play#1 1 12 "takes\\040over\\040unoccupied\\040land" "attacks\\040unowned\\040land\\040for\\040some\\040reason" 0 2
2325 Play#1 output Play#1 1 13 "ships\\040torpedoed\\040by\\040enemy\\040wolf-packs" "ships\\040torpedoed\\040by\\040marauding\\040U-boats" 0 3
2326 Play#1 output Play#1 1 14 "gunners\\040fire\\040on\\040%s\\040in\\040self-defense" "gunners\\040decimate\\040%s\\040aggressors" 0 6
2327 Play#1 output Play#1 1 15 "breaks\\040sanctuary" "no\\040longer\\040has\\040a\\040sanctuary" 0 1
2328 Play#1 output Play#1 1 16 "planes\\040divebomb\\040one\\040of\\040%s's\\040sectors" "bombers\\040wreak\\040havoc\\040on\\040%s" -2 4
2329 Play#1 output Play#1 1 17 "divebombs\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "airforce\\040bombs\\040%s\\040ships" -2 3
2330 Play#1 output Play#1 1 18 "seadogs\\040board\\040one\\040of\\040%s's\\040ships" "pirates\\040board\\040%s\\040ship" -2 3
2331 Play#1 output Play#1 1 19 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040ship" "pirates\\040prove\\040inept\\040at\\040boarding\\040%s's\\040ships" -3 3
2332 Play#1 output Play#1 1 21 "seizes\\040a\\040sector\\040from\\040%s\\040to\\040collect\\040on\\040a\\040loan" "collects\\040one\\040of\\040%s's\\040sectors\\040in\\040repayment\\040of\\040a\\040loan" -2 7
2333 Play#1 output Play#1 1 25 "ship\\040hits\\040a\\040mine" "ship\\040severely\\040damaged\\040in\\040mine\\040field" 0 3
2334 Play#1 output Play#1 1 26 "announces\\040an\\040alliance\\040with\\040%s" "/\\040%s\\040alliance\\040declared" 5 1
2335 Play#1 output Play#1 1 28 "declares\\040TOTAL\\040WAR\\040on\\040%s" "gets\\040serious\\040with\\040%s\\040and\\040declares\\040WAR" -5 1
2336 Play#1 output Play#1 1 29 "diplomats\\040disavow\\040former\\040alliance\\040with\\040%s" "is\\040no\\040longer\\040allied\\040with\\040%s" 0 1
2337 Play#1 output Play#1 1 30 "is\\040no\\040longer\\040at\\040war\\040with\\040%s" "Foreign\\040Ministry\\040declares\\040\\042No\\040more\\040war\\040with\\040%s\\042" 5 1
2338 Play#1 output Play#1 1 31 "reports\\040outbreak\\040of\\040the\\040black\\040plague" "sector\\040infected\\040with\\040bubonic\\040plague" 0 9
2339 Play#1 output Play#1 1 32 "citizens\\040die\\040from\\040bubonic\\040plague" "sector\\040reports\\040plague\\040deaths" 0 9
2340 Play#1 output Play#1 1 33 "goes\\040through\\040a\\040name\\040change" "adopts\\040a\\040new\\040country\\040name" 0 1
2341 Play#1 output Play#1 1 34 "citizens\\040starve\\040in\\040disastrous\\040famine" "loses\\040citizens\\040to\\040mass\\040starvation" 0 9
2342 Play#1 output Play#1 1 36 "pilots\\040down\\040%s\\040planes" "victorious\\040in\\040air-to-air\\040combat\\040against\\040%s" -3 4
2343 Play#1 output Play#1 1 37 "nuclear\\040device\\040devastates\\040%s\\040sector" "explodes\\040a\\040nuclear\\040device\\040damaging\\040%s\\040territory" -10 5
2344 Play#1 output Play#1 1 38 "terrorists\\040shoot\\040it\\040out\\040with\\040%s\\040special\\040forces" "underground\\040rises\\040up\\040against\\040%s\\040occupation" 0 9
2345 Play#1 output Play#1 1 39 "execution\\040squads\\040gun\\040down\\040helpless\\040%s\\040civilians" "firing\\040squads\\040massacre\\040defenseless\\040%s\\040workers" -2 9
2346 Play#1 output Play#1 1 40 "launches\\040a\\040satellite\\040into\\040orbit" "continues\\040its\\040conquest\\040of\\040space\\040with\\040a\\040successful\\040launch" 0 5
2347 Play#1 output Play#1 1 41 "strikes\\040a\\040%s\\040big\\040bird" "rockets\\040damage\\040a\\040%s\\040satellite" -8 5
2348 Play#1 output Play#1 1 42 "makes\\040a\\040contribution\\040to\\040%s" "helps\\040out\\040%s" 0 7
2349 Play#1 output Play#1 1 43 "aids\\040%s\\040with\\040divine\\040intervention" "smiles\\040upon\\040%s" 0 9
2350 Play#1 output Play#1 1 44 "hurts\\040%s\\040with\\040divine\\040intervention" "frowns\\040upon\\040%s" 0 9
2351 Play#1 output Play#1 1 45 "sacrifices\\040to\\040%s" "makes\\040divine\\040payment\\040to\\040%s" 0 7
2352 Play#1 output Play#1 1 46 "abms\\040intercept\\040a\\040%s\\040missile" "strategic\\040defense\\040systems\\040destroy\\040a\\040%s\\040missile" -10 5
2353 Play#1 output Play#1 1 47 "missile\\040fired\\040at\\040one\\040of\\040%s's\\040sectors" "missile\\040wreaks\\040havoc\\040on\\040%s" -2 5
2354 Play#1 output Play#1 1 48 "missile\\040fired\\040at\\040a\\040ship\\040flying\\040the\\040flag\\040of\\040%s" "missiles\\040hit\\040%s\\040ships" -2 5
2355 Play#1 output Play#1 1 49 "engages\\040in\\040friendly\\040trade\\040with\\040%s" "profits\\040from\\040a\\040merchant\\040venture\\040with\\040%s" 2 7
2356 Play#1 output Play#1 1 50 "pirates\\040dispose\\040of\\040%s\\040booty\\040in\\040trade" "buccaneers\\040sell\\040their\\040%s\\040goods" 0 7
2357 Play#1 output Play#1 1 51 "pirates\\040keep\\040their\\040%s\\040booty" "buccaneers\\040laugh\\040and\\040bury\\040their\\040%s\\040goods" 0 7
2358 Play#1 output Play#1 1 52 "ships\\040torpedoed\\040by\\040%s\\040torpedo-boats" "ships\\040sunk\\040by\\040marauding\\040%s\\040torpedo-boats" 0 3
2359 Play#1 output Play#1 1 53 "planes\\040bomb\\040a\\040skulking\\040%s\\040submarine" "planes\\040drop\\040depth-charges\\040on\\040a\\040%s\\040sub" 0 3
2360 Play#1 output Play#1 1 55 "divebombs\\040a\\040brave\\040%s\\040unit" "airforce\\040bombs\\040%s\\040units" -2 4
2361 Play#1 output Play#1 1 56 "troops\\040run\\040afoul\\040of\\040a\\040landmine" "troops\\040severely\\040damaged\\040in\\040mine\\040field" 0 2
2362 Play#1 output Play#1 1 57 "fortress\\040gunners\\040support\\040troops\\040attacking\\040%s" "fortress\\040artillery\\040massacres\\040%s\\040defenders" -2 6
2363 Play#1 output Play#1 1 58 "gunners\\040support\\040troops\\040attacking\\040%s" "artillery\\040battery\\040massacres\\040%s\\040defenders" -2 6
2364 Play#1 output Play#1 1 59 "naval\\040gunners\\040support\\040troops\\040attacking\\040%s" "naval\\040gunfire\\040massacres\\040%s\\040defenders" -2 6
2365 Play#1 output Play#1 1 60 "sacks\\040%s\\040capital" "captures\\040and\\040pillages\\040%s's\\040capital" 10 1
2366 Play#1 output Play#1 1 61 "announces\\040friendly\\040trade\\040relations\\040with\\040%s" "upgrades\\040%s's\\040trade\\040status\\040to\\040triple-A" 3 1
2367 Play#1 output Play#1 1 62 "downgrades\\040relations\\040with\\040%s\\040to\\040friendly" "cools\\040relations\\040with\\040%s\\040to\\040friendly" 0 1
2368 Play#1 output Play#1 1 63 "upgrades\\040relations\\040with\\040%s\\040to\\040neutral" "Foreign\\040Ministry\\040declares\\040\\042%s\\040is\\040A-OK.\\042" 2 1
2369 Play#1 output Play#1 1 64 "downgrades\\040relations\\040with\\040%s\\040to\\040neutral" "gives\\040the\\040cold\\040shoulder\\040to\\040%s\\040and\\040declares\\040neutral\\040relations" 0 1
2370 Play#1 output Play#1 1 65 "upgrades\\040relations\\040with\\040%s\\040to\\040hostile" "forgives\\040%s\\040of\\040past\\040war\\040crimes\\040but\\040remains\\040hostile" 3 1
2371 Play#1 output Play#1 1 66 "downgrades\\040relations\\040with\\040%s\\040to\\040hostile" "is\\040suspicious\\040that\\040%s\\040has\\040hostile\\040intentions" 3 1
2372 Play#1 output Play#1 1 67 "sector\\040is\\040struck\\040by\\040a\\040sub-launched\\040missile" "sector\\040devastated\\040by\\040missile" 0 5
2373 Play#1 output Play#1 1 68 "ship\\040is\\040hit\\040by\\040a\\040sub-launched\\040missile" "ship\\040damaged\\040by\\040marine\\040missile" 0 5
2374 Play#1 output Play#1 1 69 "pilgrims\\040settle\\040on\\040a\\040new\\040island" "discovers\\040new\\040land\\040and\\040starts\\040a\\040colony" 0 8
2375 Play#1 output Play#1 1 70 "abms\\040intercept\\040an\\040incoming\\040sub-launched\\040missile" "strategic\\040defense\\040systems\\040destroy\\040an\\040incoming\\040sub-launched\\040warhead" 0 5
2376 Play#1 output Play#1 1 71 "missile\\040fired\\040at\\040%s\\040ground\\040troops" "missile\\040hits\\040%s\\040troops" 2 5
2377 Play#1 output Play#1 1 72 "regiment\\040struck\\040by\\040sub-launched\\040missile" "ground\\040troops\\040hit\\040by\\040missile" 0 5
2378 Play#1 output Play#1 1 73 "navy\\040secures\\040a\\040beachhead\\040on\\040%s\\040territory" "sailors\\040take\\040a\\040coastal\\040sector\\040from\\040%s" -4 2
2379 Play#1 output Play#1 1 74 "paratroopers\\040comandeer\\040a\\040sector\\040from\\040%s" "air\\040force\\040parachutists\\040overwhelm\\040a\\040%s\\040sector" -4 2
2380 Play#1 output Play#1 1 75 "parachutists\\040grab\\040unoccupied\\040land" "paratroopers\\040break\\040new\\040ground" 0 8
2381 Play#1 output Play#1 1 76 "sailors\\040repelled\\040by\\040%s\\040coast-guard" "naval\\040forces\\040massacred\\040in\\040failed\\040assault\\040of\\040%s" 4 2
2382 Play#1 output Play#1 1 77 "paratroopers\\040destroyed\\040in\\040failed\\040air-assault\\040on\\040%s" "loses\\040parachutists\\040in\\040failed\\040air-assault\\040of\\040%s" 4 2
2383 Play#1 output Play#1 1 80 "is\\040unable\\040to\\040fulfill\\040its\\040financial\\040obligations\\040to\\040%s" "welches\\040on\\040a\\040deal\\040with\\040%s" 0 7
2384 Play#1 output Play#1 1 81 "is\\040repelled\\040by\\040%s\\040while\\040attempting\\040to\\040board\\040a\\040land\\040unit" "forces\\040prove\\040inept\\040at\\040boarding\\040%s's\\040land\\040unit" -3 2
2385 Play#1 output Play#1 1 82 "mercenaries\\040board\\040one\\040of\\040%s's\\040land\\040units" "elite\\040forces\\040board\\040%s\\040land\\040unit" -2 2
2386 Play#1 output Play#1 1 /72
2387 Play#1 output Play#1 6 0 0
2388 Play#1 input xdump infrastructure *
2389 Play#1 command xdump
2390 Play#1 output Play#1 1 XDUMP infrastructure 0
2391 Play#1 output Play#1 1 "road\\040network" 2 2 2 1 1
2392 Play#1 output Play#1 1 "rail\\040network" 1 1 1 1 0
2393 Play#1 output Play#1 1 "defense\\040factor" 1 1 1 1 0
2394 Play#1 output Play#1 1 /3
2395 Play#1 output Play#1 6 0 0
2396 Play#1 input xdump updates *
2397 Play#1 command xdump
2398 Play#1 output Play#1 1 XDUMP updates 0
2399 Play#1 output Play#1 1 /0
2400 Play#1 output Play#1 6 0 0
2401 Play#1 input xdump table *
2402 Play#1 command xdump
2403 Play#1 output Play#1 1 XDUMP table 0
2404 Play#1 output Play#1 1 0 "sect"
2405 Play#1 output Play#1 1 1 "ship"
2406 Play#1 output Play#1 1 2 "plane"
2407 Play#1 output Play#1 1 3 "land"
2408 Play#1 output Play#1 1 4 "nuke"
2409 Play#1 output Play#1 1 5 "news"
2410 Play#1 output Play#1 1 6 "trade"
2411 Play#1 output Play#1 1 8 "nat"
2412 Play#1 output Play#1 1 9 "loan"
2413 Play#1 output Play#1 1 12 "commodity"
2414 Play#1 output Play#1 1 13 "lost"
2415 Play#1 output Play#1 1 14 "realm"
2416 Play#1 output Play#1 1 15 "game"
2417 Play#1 output Play#1 1 16 "item"
2418 Play#1 output Play#1 1 17 "product"
2419 Play#1 output Play#1 1 18 "sect-chr"
2420 Play#1 output Play#1 1 19 "ship-chr"
2421 Play#1 output Play#1 1 20 "plane-chr"
2422 Play#1 output Play#1 1 21 "land-chr"
2423 Play#1 output Play#1 1 22 "nuke-chr"
2424 Play#1 output Play#1 1 23 "news-chr"
2425 Play#1 output Play#1 1 24 "infrastructure"
2426 Play#1 output Play#1 1 25 "updates"
2427 Play#1 output Play#1 1 26 "table"
2428 Play#1 output Play#1 1 27 "version"
2429 Play#1 output Play#1 1 28 "meta"
2430 Play#1 output Play#1 1 29 "agreement-status"
2431 Play#1 output Play#1 1 30 "land-chr-flags"
2432 Play#1 output Play#1 1 31 "level"
2433 Play#1 output Play#1 1 32 "meta-flags"
2434 Play#1 output Play#1 1 33 "meta-type"
2435 Play#1 output Play#1 1 34 "missions"
2436 Play#1 output Play#1 1 35 "nation-flags"
2437 Play#1 output Play#1 1 36 "nation-rejects"
2438 Play#1 output Play#1 1 37 "nation-relationships"
2439 Play#1 output Play#1 1 38 "nation-status"
2440 Play#1 output Play#1 1 39 "nuke-chr-flags"
2441 Play#1 output Play#1 1 40 "packing"
2442 Play#1 output Play#1 1 41 "page-headings"
2443 Play#1 output Play#1 1 42 "plague-stages"
2444 Play#1 output Play#1 1 43 "plane-chr-flags"
2445 Play#1 output Play#1 1 44 "plane-flags"
2446 Play#1 output Play#1 1 45 "resources"
2447 Play#1 output Play#1 1 46 "retreat-flags"
2448 Play#1 output Play#1 1 47 "sector-navigation"
2449 Play#1 output Play#1 1 48 "ship-chr-flags"
2450 Play#1 output Play#1 1 49 "country"
2451 Play#1 output Play#1 1 /47
2452 Play#1 output Play#1 6 0 0
2453 Play#1 input xdump version *
2454 Play#1 command xdump
2455 Play#1 output Play#1 1 XDUMP version 0
2456 Play#1 output Play#1 1 "Wolfpack\\040Empire\\0404.3.34" 99 "Deity\\040forgot\\040to\\040edit\\040econfig" "careless@invalid" 64 32 60 0 0 1 "" "" "" 1 0 1 0 1 1 0 0 0 0 1 0 0 0 0 1 1 0 1 1 0 0 0 0.00120000 1440 640 15 5 120 0 1.00000 96.0000 2.00000 2.00000 192.000 48.0000 600000. 600000. 1.00000 127 100 1000.00 10.0000 300 3000.00 100.000 1.00000 2.00000 127 -0.00100000 1.00000 2.00000 127 -0.00100000 1.50000 3.00000 127 -0.00100000 40 8 8 8 1.75000 5.00000 1.00000 0.300000 0.100000 0.500000 1.00000 2 0.00250000 0.00833330 -0.0833333 -0.00833330 0.00177770 0.00600000 0.250000 0.000500000 0.00130000 0.00120000 0.00500000 50 0.00600000 0.00500000 0.00000 7200 7200 1.00000 0.990000 8 14 25 0.0250000 0.0350000 0.0500000 0.200000 0.100000
2457 Play#1 output Play#1 1 /1
2458 Play#1 output Play#1 6 0 0
2459 Play#1 input xdump meta *
2460 Play#1 command xdump
2461 Play#1 output Play#1 1 Usage: xdump ["meta"] <TYPE> [<RECORDS>]
2462 Play#1 output Play#1 6 0 0
2463 Play#1 input xdump sector-navigation *
2464 Play#1 command xdump
2465 Play#1 output Play#1 1 XDUMP sector-navigation 0
2466 Play#1 output Play#1 1 0 "land"
2467 Play#1 output Play#1 1 1 "sea"
2468 Play#1 output Play#1 1 2 "harbor"
2469 Play#1 output Play#1 1 3 "canal"
2470 Play#1 output Play#1 1 4 "bridge"
2471 Play#1 output Play#1 1 /5
2472 Play#1 output Play#1 6 0 0
2473 Play#1 input xdump agreement-status *
2474 Play#1 command xdump
2475 Play#1 output Play#1 1 XDUMP agreement-status 0
2476 Play#1 output Play#1 1 0 "free"
2477 Play#1 output Play#1 1 1 "proposed"
2478 Play#1 output Play#1 1 2 "signed"
2479 Play#1 output Play#1 1 /3
2480 Play#1 output Play#1 6 0 0
2481 Play#1 input xdump land-chr-flags *
2482 Play#1 command xdump
2483 Play#1 output Play#1 1 XDUMP land-chr-flags 0
2484 Play#1 output Play#1 1 2 "engineer"
2485 Play#1 output Play#1 1 4 "supply"
2486 Play#1 output Play#1 1 8 "security"
2487 Play#1 output Play#1 1 16 "light"
2488 Play#1 output Play#1 1 32 "marine"
2489 Play#1 output Play#1 1 64 "recon"
2490 Play#1 output Play#1 1 128 "radar"
2491 Play#1 output Play#1 1 256 "assault"
2492 Play#1 output Play#1 1 512 "flak"
2493 Play#1 output Play#1 1 1024 "spy"
2494 Play#1 output Play#1 1 2048 "train"
2495 Play#1 output Play#1 1 4096 "heavy"
2496 Play#1 output Play#1 1 /12
2497 Play#1 output Play#1 6 0 0
2498 Play#1 input xdump level *
2499 Play#1 command xdump
2500 Play#1 output Play#1 1 XDUMP level 0
2501 Play#1 output Play#1 1 -1 "none"
2502 Play#1 output Play#1 1 0 "technology"
2503 Play#1 output Play#1 1 1 "research"
2504 Play#1 output Play#1 1 2 "education"
2505 Play#1 output Play#1 1 3 "happiness"
2506 Play#1 output Play#1 1 /5
2507 Play#1 output Play#1 6 0 0
2508 Play#1 input xdump meta-flags *
2509 Play#1 command xdump
2510 Play#1 output Play#1 1 XDUMP meta-flags 0
2511 Play#1 output Play#1 1 1 "deity"
2512 Play#1 output Play#1 1 2 "extra"
2513 Play#1 output Play#1 1 4 "const"
2514 Play#1 output Play#1 1 8 "bits"
2515 Play#1 output Play#1 1 16 "hidden"
2516 Play#1 output Play#1 1 /5
2517 Play#1 output Play#1 6 0 0
2518 Play#1 input xdump meta-type *
2519 Play#1 command xdump
2520 Play#1 output Play#1 1 XDUMP meta-type 0
2521 Play#1 output Play#1 1 1 "d"
2522 Play#1 output Play#1 1 2 "g"
2523 Play#1 output Play#1 1 3 "s"
2524 Play#1 output Play#1 1 4 "d"
2525 Play#1 output Play#1 1 5 "d"
2526 Play#1 output Play#1 1 6 "d"
2527 Play#1 output Play#1 1 7 "d"
2528 Play#1 output Play#1 1 8 "d"
2529 Play#1 output Play#1 1 9 "d"
2530 Play#1 output Play#1 1 10 "d"
2531 Play#1 output Play#1 1 11 "d"
2532 Play#1 output Play#1 1 12 "g"
2533 Play#1 output Play#1 1 13 "c"
2534 Play#1 output Play#1 1 /13
2535 Play#1 output Play#1 6 0 0
2536 Play#1 input xdump missions *
2537 Play#1 command xdump
2538 Play#1 output Play#1 1 XDUMP missions 0
2539 Play#1 output Play#1 1 0 "none"
2540 Play#1 output Play#1 1 1 "interdiction"
2541 Play#1 output Play#1 1 2 "support"
2542 Play#1 output Play#1 1 3 "reserve"
2543 Play#1 output Play#1 1 4 "escort"
2544 Play#1 output Play#1 1 6 "air\\040defense"
2545 Play#1 output Play#1 1 7 "defensive\\040support"
2546 Play#1 output Play#1 1 8 "offensive\\040support"
2547 Play#1 output Play#1 1 /8
2548 Play#1 output Play#1 6 0 0
2549 Play#1 input xdump nation-flags *
2550 Play#1 command xdump
2551 Play#1 output Play#1 1 XDUMP nation-flags 0
2552 Play#1 output Play#1 1 1 "inform"
2553 Play#1 output Play#1 1 2 "flash"
2554 Play#1 output Play#1 1 4 "beep"
2555 Play#1 output Play#1 1 8 "coastwatch"
2556 Play#1 output Play#1 1 16 "sonar"
2557 Play#1 output Play#1 1 32 "techlists"
2558 Play#1 output Play#1 1 64 "sacked"
2559 Play#1 output Play#1 1 /7
2560 Play#1 output Play#1 6 0 0
2561 Play#1 input xdump nation-rejects *
2562 Play#1 command xdump
2563 Play#1 output Play#1 1 XDUMP nation-rejects 0
2564 Play#1 output Play#1 1 1 "telegrams"
2565 Play#1 output Play#1 1 2 "announcements"
2566 Play#1 output Play#1 1 4 "loans"
2567 Play#1 output Play#1 1 /3
2568 Play#1 output Play#1 6 0 0
2569 Play#1 input xdump nation-relationships *
2570 Play#1 command xdump
2571 Play#1 output Play#1 1 XDUMP nation-relationships 0
2572 Play#1 output Play#1 1 -1 "unknown"
2573 Play#1 output Play#1 1 0 "at-war"
2574 Play#1 output Play#1 1 1 "hostile"
2575 Play#1 output Play#1 1 2 "neutral"
2576 Play#1 output Play#1 1 3 "friendly"
2577 Play#1 output Play#1 1 4 "allied"
2578 Play#1 output Play#1 1 /6
2579 Play#1 output Play#1 6 0 0
2580 Play#1 input xdump nation-status *
2581 Play#1 command xdump
2582 Play#1 output Play#1 1 XDUMP nation-status 0
2583 Play#1 output Play#1 1 0 "unused"
2584 Play#1 output Play#1 1 1 "new"
2585 Play#1 output Play#1 1 2 "visitor"
2586 Play#1 output Play#1 1 3 "sanctuary"
2587 Play#1 output Play#1 1 4 "active"
2588 Play#1 output Play#1 1 5 "deity"
2589 Play#1 output Play#1 1 /6
2590 Play#1 output Play#1 6 0 0
2591 Play#1 input xdump nuke-chr-flags *
2592 Play#1 command xdump
2593 Play#1 output Play#1 1 XDUMP nuke-chr-flags 0
2594 Play#1 output Play#1 1 1 "neutron"
2595 Play#1 output Play#1 1 /1
2596 Play#1 output Play#1 6 0 0
2597 Play#1 input xdump packing *
2598 Play#1 command xdump
2599 Play#1 output Play#1 1 XDUMP packing 0
2600 Play#1 output Play#1 1 0 "inefficient"
2601 Play#1 output Play#1 1 1 "normal"
2602 Play#1 output Play#1 1 2 "warehouse"
2603 Play#1 output Play#1 1 3 "urban"
2604 Play#1 output Play#1 1 4 "bank"
2605 Play#1 output Play#1 1 /5
2606 Play#1 output Play#1 6 0 0
2607 Play#1 input xdump page-headings *
2608 Play#1 command xdump
2609 Play#1 output Play#1 1 XDUMP page-headings 0
2610 Play#1 output Play#1 1 0 "Comics"
2611 Play#1 output Play#1 1 1 "Foreign\\040Affairs"
2612 Play#1 output Play#1 1 2 "The\\040Front\\040Line"
2613 Play#1 output Play#1 1 3 "The\\040High\\040Seas"
2614 Play#1 output Play#1 1 4 "Sky\\040Watch"
2615 Play#1 output Play#1 1 5 "Guidance\\040Systems"
2616 Play#1 output Play#1 1 6 "Firestorms"
2617 Play#1 output Play#1 1 7 "Business\\040&\\040Economics"
2618 Play#1 output Play#1 1 8 "The\\040Frontier"
2619 Play#1 output Play#1 1 9 "The\\040Home\\040Front"
2620 Play#1 output Play#1 1 10 "Espionage"
2621 Play#1 output Play#1 1 11 "Telecommunications"
2622 Play#1 output Play#1 1 /12
2623 Play#1 output Play#1 6 0 0
2624 Play#1 input xdump plague-stages *
2625 Play#1 command xdump
2626 Play#1 output Play#1 1 XDUMP plague-stages 0
2627 Play#1 output Play#1 1 0 "healthy"
2628 Play#1 output Play#1 1 1 "dying"
2629 Play#1 output Play#1 1 2 "infect"
2630 Play#1 output Play#1 1 3 "incubate"
2631 Play#1 output Play#1 1 4 "exposed"
2632 Play#1 output Play#1 1 /5
2633 Play#1 output Play#1 6 0 0
2634 Play#1 input xdump plane-chr-flags *
2635 Play#1 command xdump
2636 Play#1 output Play#1 1 XDUMP plane-chr-flags 0
2637 Play#1 output Play#1 1 2 "tactical"
2638 Play#1 output Play#1 1 1 "bomber"
2639 Play#1 output Play#1 1 4 "intercept"
2640 Play#1 output Play#1 1 8 "cargo"
2641 Play#1 output Play#1 1 16 "VTOL"
2642 Play#1 output Play#1 1 32 "missile"
2643 Play#1 output Play#1 1 64 "light"
2644 Play#1 output Play#1 1 128 "spy"
2645 Play#1 output Play#1 1 256 "image"
2646 Play#1 output Play#1 1 512 "satellite"
2647 Play#1 output Play#1 1 2048 "SDI"
2648 Play#1 output Play#1 1 8192 "x-light"
2649 Play#1 output Play#1 1 16384 "helo"
2650 Play#1 output Play#1 1 32768 "ASW"
2651 Play#1 output Play#1 1 65536 "para"
2652 Play#1 output Play#1 1 131072 "escort"
2653 Play#1 output Play#1 1 262144 "mine"
2654 Play#1 output Play#1 1 524288 "sweep"
2655 Play#1 output Play#1 1 1048576 "marine"
2656 Play#1 output Play#1 1 /19
2657 Play#1 output Play#1 6 0 0
2658 Play#1 input xdump plane-flags *
2659 Play#1 command xdump
2660 Play#1 output Play#1 1 XDUMP plane-flags 0
2661 Play#1 output Play#1 1 1 "launched"
2662 Play#1 output Play#1 1 2 "synchronous"
2663 Play#1 output Play#1 1 4 "airburst"
2664 Play#1 output Play#1 1 /3
2665 Play#1 output Play#1 6 0 0
2666 Play#1 input xdump resources *
2667 Play#1 command xdump
2668 Play#1 output Play#1 1 XDUMP resources 0
2669 Play#1 output Play#1 1 0 "none"
2670 Play#1 output Play#1 1 0 "min"
2671 Play#1 output Play#1 1 0 "gold"
2672 Play#1 output Play#1 1 0 "fert"
2673 Play#1 output Play#1 1 0 "ocontent"
2674 Play#1 output Play#1 1 0 "uran"
2675 Play#1 output Play#1 1 /6
2676 Play#1 output Play#1 6 0 0
2677 Play#1 input xdump retreat-flags *
2678 Play#1 command xdump
2679 Play#1 output Play#1 1 XDUMP retreat-flags 0
2680 Play#1 output Play#1 1 1 "group"
2681 Play#1 output Play#1 1 2 "injured"
2682 Play#1 output Play#1 1 4 "torpedoed"
2683 Play#1 output Play#1 1 8 "sonared"
2684 Play#1 output Play#1 1 16 "helpless"
2685 Play#1 output Play#1 1 32 "bombed"
2686 Play#1 output Play#1 1 64 "depth-charged"
2687 Play#1 output Play#1 1 128 "boarded"
2688 Play#1 output Play#1 1 /8
2689 Play#1 output Play#1 6 0 0
2690 Play#1 input xdump ship-chr-flags *
2691 Play#1 command xdump
2692 Play#1 output Play#1 1 XDUMP ship-chr-flags 0
2693 Play#1 output Play#1 1 1 "fish"
2694 Play#1 output Play#1 1 2 "torp"
2695 Play#1 output Play#1 1 4 "dchrg"
2696 Play#1 output Play#1 1 8 "plane"
2697 Play#1 output Play#1 1 16 "miss"
2698 Play#1 output Play#1 1 32 "oil"
2699 Play#1 output Play#1 1 64 "sonar"
2700 Play#1 output Play#1 1 128 "mine"
2701 Play#1 output Play#1 1 256 "sweep"
2702 Play#1 output Play#1 1 512 "sub"
2703 Play#1 output Play#1 1 2048 "land"
2704 Play#1 output Play#1 1 4096 "sub-torp"
2705 Play#1 output Play#1 1 8192 "trade"
2706 Play#1 output Play#1 1 16384 "semi-land"
2707 Play#1 output Play#1 1 262144 "supply"
2708 Play#1 output Play#1 1 524288 "canal"
2709 Play#1 output Play#1 1 1048576 "anti-missile"
2710 Play#1 output Play#1 1 /17
2711 Play#1 output Play#1 6 0 0
2713 Play#1 output Play#1 1 Bye-bye
2715 Play#1 output Play#1 3 so long...
2716 Conn3 output Conn3 2 Empire server ready
2717 Conn3 input user tester
2718 Conn3 output Conn3 0 hello tester
2720 Conn3 output Conn3 0 country name v
2722 Conn3 output Conn3 0 password ok
2724 Conn3 login 2 127.0.0.1 tester
2725 Play#2 output Play#2 2 2
2726 Play#2 output Play#2 1
2727 Play#2 output Play#2 1 *** Server configured for testing ***
2728 Play#2 output Play#2 1 *** If you see this in a game, it is misconfigured! ***
2729 Play#2 output Play#2 6 0 640
2730 Play#2 input version
2731 Play#2 command version
2732 Play#2 output Play#2 1 Wolfpack Empire 4.3.34
2733 Play#2 output Play#2 1
2734 Play#2 output Play#2 1 The following parameters have been set for this game:
2735 Play#2 output Play#2 1 World size is 64 by 32.
2736 Play#2 output Play#2 1 There can be up to 99 countries.
2737 Play#2 output Play#2 1 By default, countries use their own coordinate system.
2738 Play#2 output Play#2 1
2739 Play#2 output Play#2 1 Use the 'show' command to find out the time of the next update.
2740 Play#2 output Play#2 1 The current time is Thu Jan 1 00:00:00.
2741 Play#2 output Play#2 1 An update consists of 60 empire time units.
2742 Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
2743 Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
2744 Play#2 output Play#2 1
2745 Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
2746 Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
2747 Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
2748 Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
2749 Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
2750 Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
2751 Play#2 output Play#2 1 No food is needed!
2752 Play#2 output Play#2 1
2753 Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
2754 Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
2755 Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
2756 Play#2 output Play#2 1 Up to 50 avail can roll over an update.
2757 Play#2 output Play#2 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
2758 Play#2 output Play#2 1 Education p.e. requires 1 class of graduates per 10000 civ.
2759 Play#2 output Play#2 1 Happiness is averaged over 48 time units.
2760 Play#2 output Play#2 1 Education is averaged over 192 time units.
2761 Play#2 output Play#2 1 The technology/research boost you get from the world is 50.00%.
2762 Play#2 output Play#2 1 Nation levels (tech etc.) decline 1% every 96 time units.
2763 Play#2 output Play#2 1 Tech buildup is limited to logarithmic growth (base 2.00) after 1.00.
2764 Play#2 output Play#2 1
2765 Play#2 output Play#2 1 Sectors Ships Planes Units
2766 Play#2 output Play#2 1 Maximum mobility 127 127 127 127
2767 Play#2 output Play#2 1 Max mob gain per update 60 90 60 60
2768 Play#2 output Play#2 1 Max eff gain per update -- 100 100 100
2769 Play#2 output Play#2 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
2770 Play#2 output Play#2 1 Max interdiction range 8 8 -- 8
2771 Play#2 output Play#2 1
2772 Play#2 output Play#2 1 The maximum amount of mobility used for land unit combat is 5.00.
2773 Play#2 output Play#2 1
2774 Play#2 output Play#2 1 Fire ranges are scaled by 1.00.
2775 Play#2 output Play#2 1 Flak damage is scaled by 1.75.
2776 Play#2 output Play#2 1 Torpedo damage is 2d40+38.
2777 Play#2 output Play#2 1 The attack factor for para & assault troops is 0.50.
2778 Play#2 output Play#2 1 12% of fallout leaks into each surrounding sector.
2779 Play#2 output Play#2 1 Fallout decays by 28% per update.
2780 Play#2 output Play#2 1
2781 Play#2 output Play#2 1 Damage to Spills to
2782 Play#2 output Play#2 1 Sector People Mater. Ships Planes LandU.
2783 Play#2 output Play#2 1 Sector -- 100% 100% 0% 4% 30%
2784 Play#2 output Play#2 1 People 10% -- -- -- -- --
2785 Play#2 output Play#2 1 Materials 10% -- -- -- -- --
2786 Play#2 output Play#2 1 Efficiency 10% -- -- -- -- --
2787 Play#2 output Play#2 1 Ships 10% 100% 100% -- 0% 0%
2788 Play#2 output Play#2 1 Planes 10% 0% 0% -- -- --
2789 Play#2 output Play#2 1 Land units 10% 0% 100% -- 0% 0%
2790 Play#2 output Play#2 1
2791 Play#2 output Play#2 1 You can have at most 640 BTUs.
2792 Play#2 output Play#2 1 Players are disconnected after 15 minutes of idle time.
2793 Play#2 output Play#2 1 You are disconnected after 5 minutes of idle time.
2794 Play#2 output Play#2 1
2795 Play#2 output Play#2 1 Options enabled in this game:
2796 Play#2 output Play#2 1 ALL_BLEED, BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, NOFOOD,
2797 Play#2 output Play#2 1 NOMOBCOST, NO_PLAGUE, RAILWAYS
2798 Play#2 output Play#2 1
2799 Play#2 output Play#2 1 Options disabled in this game:
2800 Play#2 output Play#2 1 AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS, HIDDEN,
2801 Play#2 output Play#2 1 LOANS, LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, RES_POP,
2802 Play#2 output Play#2 1 SUPER_BARS, TECH_POP
2803 Play#2 output Play#2 1
2804 Play#2 output Play#2 1 See "info Options" for a detailed list of options and descriptions.
2805 Play#2 output Play#2 1
2806 Play#2 output Play#2 1 The person to annoy if something goes wrong is:
2807 Play#2 output Play#2 1 Deity forgot to edit econfig <careless@invalid>.
2808 Play#2 output Play#2 1
2809 Play#2 output Play#2 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
2810 Play#2 output Play#2 1
2811 Play#2 output Play#2 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
2812 Play#2 output Play#2 1 Ken Stevens, Steve McClure, Markus Armbruster
2813 Play#2 output Play#2 1 This is free software; see the source for copying conditions. There is NO
2814 Play#2 output Play#2 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
2815 Play#2 output Play#2 6 0 640
2817 Play#2 output Play#2 1 Bye-bye
2819 Play#2 output Play#2 3 so long...
2823 Conn0 output Conn0 2 Empire server ready
2824 Conn0 input user tester
2825 Conn0 output Conn0 0 hello tester
2826 Conn0 input coun red
2827 Conn0 output Conn0 10 country red does not exist
2828 Conn0 output Conn0 3 so long...
2829 Conn1 output Conn1 2 Empire server ready
2830 Conn1 input user tester
2831 Conn1 output Conn1 0 hello tester
2833 Conn1 output Conn1 0 country name 1
2835 Conn1 output Conn1 0 password ok
2837 Conn1 login 1 127.0.0.1 tester
2838 Play#1 output Play#1 2 2
2839 Play#1 output Play#1 1
2840 Play#1 output Play#1 1 *** Server configured for testing ***
2841 Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
2842 Play#1 output Play#1 6 0 0
2843 Play#1 input version
2844 Play#1 command version
2845 Play#1 output Play#1 1 Wolfpack Empire 4.3.34
2846 Play#1 output Play#1 1
2847 Play#1 output Play#1 1 The following parameters have been set for this game:
2848 Play#1 output Play#1 1 World size is 64 by 32.
2849 Play#1 output Play#1 1 There can be up to 99 countries.
2850 Play#1 output Play#1 1 By default, countries use their own coordinate system.
2851 Play#1 output Play#1 1
2852 Play#1 output Play#1 1 Use the 'show' command to find out the time of the next update.
2853 Play#1 output Play#1 1 The current time is Thu Jan 1 00:00:00.
2854 Play#1 output Play#1 1 An update consists of 60 empire time units.
2855 Play#1 output Play#1 1 Each country is allowed to be logged in 1440 minutes a day.
2856 Play#1 output Play#1 1 Game days are Su Mo Tu We Th Fr Sa.
2857 Play#1 output Play#1 1 Game hours are 00:00-24:00.
2858 Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
2859 Play#1 output Play#1 1
2860 Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
2861 Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
2862 Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
2863 Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
2864 Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
2865 Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
2866 Play#1 output Play#1 1 No food is needed!
2867 Play#1 output Play#1 1
2868 Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
2869 Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
2870 Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
2871 Play#1 output Play#1 1 Up to 50 avail can roll over an update.
2872 Play#1 output Play#1 1 Happiness p.e. requires 1 happy stroller per 10000 civ.
2873 Play#1 output Play#1 1 Education p.e. requires 1 class of graduates per 10000 civ.
2874 Play#1 output Play#1 1 Happiness is averaged over 48 time units.
2875 Play#1 output Play#1 1 Education is averaged over 192 time units.
2876 Play#1 output Play#1 1 The technology/research boost you get from your allies is 50.00%.
2877 Play#1 output Play#1 1 Nation levels (tech etc.) decline 1% every 96 time units.
2878 Play#1 output Play#1 1 Tech buildup is not limited.
2879 Play#1 output Play#1 1
2880 Play#1 output Play#1 1 Sectors Ships Planes Units
2881 Play#1 output Play#1 1 Maximum mobility 127 127 127 127
2882 Play#1 output Play#1 1 Max mob gain per update 60 90 60 60
2883 Play#1 output Play#1 1 Max eff gain per update -- 100 100 100
2884 Play#1 output Play#1 1 Maintenance cost per update -- 6.0% 6.0% 6.0%
2885 Play#1 output Play#1 1 Max interdiction range 8 8 -- 8
2886 Play#1 output Play#1 1
2887 Play#1 output Play#1 1 The maximum amount of mobility used for land unit combat is 5.00.
2888 Play#1 output Play#1 1 The starting mobility when acquiring a sector or unit is -30.
2889 Play#1 output Play#1 1
2890 Play#1 output Play#1 1 The tax you pay on selling things on the trading block is 1.0%.
2891 Play#1 output Play#1 1 The tax you pay on buying commodities on the market is 0.0%.
2892 Play#1 output Play#1 1 The amount of time to bid on commodities is 7200 seconds.
2893 Play#1 output Play#1 1 The amount of time to bid on a unit is 7200 seconds.
2894 Play#1 output Play#1 1
2895 Play#1 output Play#1 1 Fire ranges are scaled by 1.00.
2896 Play#1 output Play#1 1 Flak damage is scaled by 1.75.
2897 Play#1 output Play#1 1 Torpedo damage is 2d40+38.
2898 Play#1 output Play#1 1 The attack factor for para & assault troops is 0.50.
2899 Play#1 output Play#1 1 12% of fallout leaks into each surrounding sector.
2900 Play#1 output Play#1 1 Fallout decays by 28% per update.
2901 Play#1 output Play#1 1
2902 Play#1 output Play#1 1 Damage to Spills to
2903 Play#1 output Play#1 1 Sector People Mater. Ships Planes LandU.
2904 Play#1 output Play#1 1 Sector -- 100% 100% 0% 4% 30%
2905 Play#1 output Play#1 1 People 10% -- -- -- -- --
2906 Play#1 output Play#1 1 Materials 10% -- -- -- -- --
2907 Play#1 output Play#1 1 Efficiency 10% -- -- -- -- --
2908 Play#1 output Play#1 1 Ships 10% 100% 100% -- 0% 0%
2909 Play#1 output Play#1 1 Planes 10% 0% 0% -- -- --
2910 Play#1 output Play#1 1 Land units 10% 0% 100% -- 0% 0%
2911 Play#1 output Play#1 1
2912 Play#1 output Play#1 1 You can have at most 640 BTUs.
2913 Play#1 output Play#1 1 You are disconnected after 15 minutes of idle time.
2914 Play#1 output Play#1 1 Visitors are disconnected after 5 minutes of idle time.
2915 Play#1 output Play#1 1
2916 Play#1 output Play#1 1 Options enabled in this game:
2917 Play#1 output Play#1 1 BLITZ, EASY_BRIDGES, FALLOUT, INTERDICT_ATT, MARKET, MOB_ACCESS,
2918 Play#1 output Play#1 1 NOFOOD, NOMOBCOST, NO_PLAGUE, RAILWAYS, RES_POP
2919 Play#1 output Play#1 1
2920 Play#1 output Play#1 1 Options disabled in this game:
2921 Play#1 output Play#1 1 ALL_BLEED, AUTO_POWER, BRIDGETOWERS, GODNEWS, GO_RENEW, GUINEA_PIGS,
2922 Play#1 output Play#1 1 HIDDEN, LOANS, LOSE_CONTACT, NO_FORT_FIRE, SUPER_BARS, TECH_POP
2923 Play#1 output Play#1 1
2924 Play#1 output Play#1 1 See "info Options" for a detailed list of options and descriptions.
2925 Play#1 output Play#1 1
2926 Play#1 output Play#1 1 Customized in this game:
2927 Play#1 output Play#1 1 sect-chr
2928 Play#1 output Play#1 1 Check "show" for details.
2929 Play#1 output Play#1 1
2930 Play#1 output Play#1 1 The person to annoy if something goes wrong is:
2931 Play#1 output Play#1 1 Deity forgot to edit econfig <careless@invalid>.
2932 Play#1 output Play#1 1
2933 Play#1 output Play#1 1 You can get your own copy of the source from <http://www.wolfpackempire.com/>.
2934 Play#1 output Play#1 1
2935 Play#1 output Play#1 1 Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
2936 Play#1 output Play#1 1 Ken Stevens, Steve McClure, Markus Armbruster
2937 Play#1 output Play#1 1 This is free software; see the source for copying conditions. There is NO
2938 Play#1 output Play#1 1 warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
2939 Play#1 output Play#1 6 0 0
2940 Play#1 input show sect s
2942 Play#1 output Play#1 1 Printing for tech level '125'
2943 Play#1 output Play#1 1 mob cost max max naviga packing max
2944 Play#1 output Play#1 1 sector type 0% 100% off def bility bonus pop
2945 Play#1 output Play#1 1 . sea no way 0.00 0.00 sea normal 0
2946 Play#1 output Play#1 1 ^ mountain 2.4 1.2 1.00 4.00 land normal 55
2947 Play#1 output Play#1 1 s sanctuary no way 0.00 99.00 land normal 550
2948 Play#1 output Play#1 1 \\ wasteland no way 0.00 99.00 land normal 0
2949 Play#1 output Play#1 1 - wilderness 0.4 0.4 1.00 2.00 land normal 550
2950 Play#1 output Play#1 1 c city 0.4 0.2 1.00 2.00 canal urban 5499
2951 Play#1 output Play#1 1 u uranium mine 0.4 0.2 1.00 2.00 land normal 550
2952 Play#1 output Play#1 1 p park 0.4 0.2 1.00 1.50 land normal 550
2953 Play#1 output Play#1 1 d defense plant 0.4 0.2 1.00 1.50 land normal 550
2954 Play#1 output Play#1 1 i shell industry 0.4 0.2 1.00 1.50 land normal 550
2955 Play#1 output Play#1 1 m mine 0.4 0.2 1.00 2.00 land normal 550
2956 Play#1 output Play#1 1 g gold mine 0.4 0.2 1.00 2.00 land normal 550
2957 Play#1 output Play#1 1 h harbor 0.4 0.2 1.00 1.50 harbor warehouse 550
2958 Play#1 output Play#1 1 w warehouse 0.4 0.2 1.00 1.50 land warehouse 550
2959 Play#1 output Play#1 1 * airfield 0.4 0.2 1.00 1.25 land normal 550
2960 Play#1 output Play#1 1 a agribusiness 0.4 0.2 1.00 1.50 land normal 550
2961 Play#1 output Play#1 1 o oil field 0.4 0.2 1.00 1.50 land normal 550
2962 Play#1 output Play#1 1 j light manufacturing 0.4 0.2 1.00 1.50 land normal 550
2963 Play#1 output Play#1 1 k heavy manufacturing 0.4 0.2 1.00 1.50 land normal 550
2964 Play#1 output Play#1 1 f fortress 0.4 0.2 2.00 4.00 land normal 550
2965 Play#1 output Play#1 1 t technical center 0.4 0.2 1.00 1.50 land normal 550
2966 Play#1 output Play#1 1 r research lab 0.4 0.2 1.00 1.50 land normal 550
2967 Play#1 output Play#1 1 n nuclear plant 0.4 0.2 1.00 2.00 land normal 550
2968 Play#1 output Play#1 1 l library/school 0.4 0.2 1.00 1.50 land normal 550
2969 Play#1 output Play#1 1 + highway 0.4 0.0 1.00 1.00 land normal 550
2970 Play#1 output Play#1 1 ) radar installation 0.4 0.2 1.00 1.50 land normal 550
2971 Play#1 output Play#1 1 ! headquarters 0.4 0.2 1.00 1.50 land normal 550
2972 Play#1 output Play#1 1 # bridge head 0.4 0.0 1.00 1.00 land normal 550
2973 Play#1 output Play#1 1 = bridge span 0.4 0.0 1.00 1.00 bridge normal 55
2974 Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
2975 Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
2976 Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
2977 Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
2978 Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
2979 Play#1 output Play#1 6 0 0
2981 Play#1 output Play#1 1 Bye-bye
2983 Play#1 output Play#1 3 so long...