-=O EMPIRE WISH LIST O=- This is the complete Empire Wish List. Each item on the wish list has been given a unique reference number. The reference number does not indicate priority; it is only there so that we may easily refer to various items on the list. The reference numbers are permanent, and any new item added to the wish list in the future will be given a new unique reference number. The blank index number at the bottom of each section refers to the next available index number for that section. Note that the most radical have been moved out of the EMPIRE WISH LIST and onto the EMPIRE WACKY IDEAS LIST which shares the same indexing system as this file. _________________________________________________________________ --- TABLE OF CONTENTS --- Attack, Assault and Board.................a Missions..................................m Ships.....................................s Planes....................................p Land Units................................l Commodities and Sectors...................c Information Commands......................i Telegrams, Announcements, News............t Updates...................................u Deity.....................................d Miscellanious and Documentation...........x Error Messages............................e --- ATTACK, ASSAULT AND BOARD --- a12 aborting an attack should cost you btus or possibly mobility (otherwise you get info for free). a13 --- MISSIONS --- m7 Allow people to specify relation level to trigger different missions (note there is already space for this in the nation struct). m8 --- SHIPS --- s4 For ship/plane/unit specification, allow a/13/b/15/16/c type specification where fleets, wings, and armies may be included along with numbers. (WARNING: This would require massive restructuring.) s13 once ships on sail have arrived at their destination, the "Your fleet lead by ship #x has reached x,y." in production report every time. s22 Another suggestion related to s21. The gain in efficiency of planes on carriers or sufficiently crewed ships on sea should use construction materials etc. This is to make it consistent with land units gaining efficiency in a sector where the necessary materials are present. Otherwise it leads to abuse: Say in the beginning of the game I build a ship but don't want to spend the hcms to build it completely - so I just crew it it will gain efficiency by itself. I think it could easily be implemented by giving every ship some capacity for lcms and hcm's. s24 --- PLANES --- p10 chh [38:382]% scrap p 28,0 ?eff<50 Really scrap all planes in 28,0 [n]? n The prompt is misleading. (Same goes for scuttle). Scuttle and scrap should probably be consolidated. p17 --- LAND UNITS --- l14 perhaps since land units in mountains are so hard to attack, we shuold just not let land units into mountains to begin with. l16 --- COMMODITIES AND SECTORS --- c8 Change bridges (and towers) so that they only crumble when shelled below 15%. Allows attackers an extra chance for a bridge attack. c13 feed If a sector in needs more food, send it food from . c16 - WARNING - may be difficult to code forts should return fire even if shot missed c19 --- INFORMATION COMMANDS --- i5 neweff [s |p |l ] to show the efficiency these things will have after the update. At present you can only get this info by doing some heavy calculations. i10 gstarve lists sectors that need more food if they want to attain maximum civ growth. i12 prod should list the commodities consumed in f h * ! sectors for building stuff. (This would help you calculate your production deltas.) i16 bmap sh to show enemy ships (that you would see with radar or coastwatch). i17 bmap sa to show enemy satellites (that you would see on radar). i18 dump should give you the oldown number, rather than just a *. (Does dump only give you a * if you're not the oldown? I don't know. You can find the oldown using ?oldown= so dump should give it to you). i20 radar [ | ] S shows enemy ships but not your own. i22 cen * ?connect= lists all sectors connected by land to . Handy for setting up territories. i24 Allow | as well as & in selection syntax. e.g. res * ?des=o|des=g (WARNING: cannot use single bar as the or character because "|" is used as a pipe in the standard client and possibly in other clients. Another character should be used instead ( or maybe "||"?) i27 --- TELEGRAMS, ANNOUNCEMENTS, NEWS --- t2 Separate BULLETIN's from Telegrams (so that when we're in the middle of a fight we will know if we were just attacked or we simply have just received a letter from a friend). t9 When you are writing a telegram or an announcement and an update hits, then your telegram or announcement gets lost. ( is it even POSSIBLE to fix this?) t10 --- UPDATES --- u5 Planes should not be built by conquered populace. (The problem here is that building planes uses mil, and you can lose the sector because all your mil that was being used to hold the sector disappeared into the planes so you loose the sector at the update.) ALREADY FIXED? u9 --- DEITY --- d3 Add che (target and number) to deity dump format. d8 --- MISCELLANIOUS AND DOCUMENTATION --- x1 Often BTU's aren't updated immediately, and the prompt is out of sync with the actual amount of BTU's they have. x6 info takeover, avail, loyalty There should be man pages on these. x26 --- ERROR MESSAGES --- e3 _________________________________________________________________ If you have any comments/additions regarding this list, mail them to me at wolfpack@wolfpackempire.com with the word "wish" in the subject line. Wolfpack! Last updated: January, 1999