/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* empio.h: Describes I/O pointers used in Empire
*
* Known contributors to this file:
* Markus Armbruster, 2004-2012
*/
#ifndef EMPIO_H
#define EMPIO_H
#include
#define IO_READ 0x1
#define IO_WRITE 0x2
#define IO_EOF 0x10
#define IO_ERROR 0x40
#define IO_BUFSIZE 4096
extern struct iop *io_open(int, int, int);
extern void io_init(void);
extern void io_close(struct iop *, time_t);
extern int io_input(struct iop *, time_t);
extern int io_inputwaiting(struct iop *);
extern int io_outputwaiting(struct iop *);
extern int io_output(struct iop *, time_t);
extern int io_output_if_queue_long(struct iop *, time_t);
extern int io_peek(struct iop *, char *, int);
extern int io_read(struct iop *, char *, int);
extern int io_write(struct iop *, char *, int);
extern int io_gets(struct iop *, char *, int);
extern int io_puts(struct iop *, char *);
extern int io_error(struct iop *);
extern int io_eof(struct iop *);
extern void io_set_eof(struct iop *);
extern int io_fileno(struct iop *);
#endif