.TH FAIRLAND 6 .SH NAME fairland \- Empire land generator .SH SYNOPSIS .B fairland [\fB\-ahioqv\fP] [\fB\-e\fP \fIconfigfile\fP] [\fB\-R\fP \fIseed\fP] [\fB\-s\fP \fIscriptout\fP] \fInc\fP \fIsc\fP [\fIni\fP [\fIis\fP [\fIsp\fP [\fIpm\fP [\fIdi\fP [\fIid\fP]]]]]] .br .SH DESCRIPTION .B fairland is a program which creates land and ore for Empire. It should be run after .I files has been run and before .I emp_server has been started. This is a land generator for empire that creates a specified number of continents, and spaces them evenly accross the map. It tries to make all of them the same size, and makes sure that they don't meet. It gives each start island exactly the same distribution of resources and the same number of mountains. You can get nearly any kind of map you want by choosing the right arguments. .SH OPTIONS .TP .BI \-e " configfile" Use game configuration in \fIconfigfile\fR. .TP .B \-h Help. Print brief usage information and exit. .TP .B \-i islands will crash into each other and merge .TP .B \-q run quietly without printing anything to the terminal .TP .BI \-R " seed" Use .I seed as seed for the pseudo-random number generator. T his can be used to reproduce a previously created world. The seed used to generate a world is printed along with the map. .TP .BI \-s " scriptout" writes a script for placing capitol to the file .I scriptout (If you don't specify this argument, then the script will be written to "newcap_script".) .TP .B \-v Print version information and exit. .SH OPERANDS .TP .I nc number of continents .TP .I sc continent size .TP .I ni number of islands (optional, default = nc) .TP .I is average size of islands (optional, default = sc/2) .TP .I sp spike percentage: 0 = round, 100 = snake (default = 10) .TP .I pm the percentage of land that is mountain (default = 0) .TP .I di the minimum distance between continents (default = 2) .TP .I id minimum distance from islands to continents (default = 1) .SH AUTHOR Ken Stevens