# default parameter file for encoding empire games. P frames are # very cheap since most pixels remain exactly the same color. # I frames (complete pictures) are expensive, so they are infrequent. # Inidividual maps are stored as gifs (a very compact storage format for # this sort of data) and enlarged and converted on the fly to ppm format # using various netpbm tools. # This file is modified by param.pl to generate the real .param file # with the correct input filenames. # -Drake (dld@chem.psu.edu) PATTERN IPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP OUTPUT map.mpg BASE_FILE_FORMAT PPM GOP_SIZE 60 SLICES_PER_FRAME 1 PIXEL HALF RANGE 8 PSEARCH_ALG LOGARITHMIC BSEARCH_ALG SIMPLE IQSCALE 8 PQSCALE 10 BQSCALE 25 REFERENCE_FRAME DECODED # # This takes two files, fallmap*.gif and map*.gif. Both are converted to ppm # and enlarged by a factor of 4. fallmap*.gif is also smoothed. The two are # then added together (causing sectors with high fallout to be brighter). # Finally, the country names in over.mask and over.pbm are overlaid. # INPUT_CONVERT makeframe `basename *` INPUT_DIR . # This files actual are substituted here by param.pl INPUT END_INPUT